chore: initial commit
This commit is contained in:
commit
df698886ef
|
@ -0,0 +1,365 @@
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||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# Packaging
|
||||||
|
pack/
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
|
@ -0,0 +1,287 @@
|
||||||
|
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||||
|
EUPL © the European Union 2007, 2016
|
||||||
|
|
||||||
|
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined
|
||||||
|
below) which is provided under the terms of this Licence. Any use of the Work,
|
||||||
|
other than as authorised under this Licence is prohibited (to the extent such
|
||||||
|
use is covered by a right of the copyright holder of the Work).
|
||||||
|
|
||||||
|
The Work is provided under the terms of this Licence when the Licensor (as
|
||||||
|
defined below) has placed the following notice immediately following the
|
||||||
|
copyright notice for the Work:
|
||||||
|
|
||||||
|
Licensed under the EUPL
|
||||||
|
|
||||||
|
or has expressed by any other means his willingness to license under the EUPL.
|
||||||
|
|
||||||
|
1. Definitions
|
||||||
|
|
||||||
|
In this Licence, the following terms have the following meaning:
|
||||||
|
|
||||||
|
- ‘The Licence’: this Licence.
|
||||||
|
|
||||||
|
- ‘The Original Work’: the work or software distributed or communicated by the
|
||||||
|
Licensor under this Licence, available as Source Code and also as Executable
|
||||||
|
Code as the case may be.
|
||||||
|
|
||||||
|
- ‘Derivative Works’: the works or software that could be created by the
|
||||||
|
Licensee, based upon the Original Work or modifications thereof. This Licence
|
||||||
|
does not define the extent of modification or dependence on the Original Work
|
||||||
|
required in order to classify a work as a Derivative Work; this extent is
|
||||||
|
determined by copyright law applicable in the country mentioned in Article 15.
|
||||||
|
|
||||||
|
- ‘The Work’: the Original Work or its Derivative Works.
|
||||||
|
|
||||||
|
- ‘The Source Code’: the human-readable form of the Work which is the most
|
||||||
|
convenient for people to study and modify.
|
||||||
|
|
||||||
|
- ‘The Executable Code’: any code which has generally been compiled and which is
|
||||||
|
meant to be interpreted by a computer as a program.
|
||||||
|
|
||||||
|
- ‘The Licensor’: the natural or legal person that distributes or communicates
|
||||||
|
the Work under the Licence.
|
||||||
|
|
||||||
|
- ‘Contributor(s)’: any natural or legal person who modifies the Work under the
|
||||||
|
Licence, or otherwise contributes to the creation of a Derivative Work.
|
||||||
|
|
||||||
|
- ‘The Licensee’ or ‘You’: any natural or legal person who makes any usage of
|
||||||
|
the Work under the terms of the Licence.
|
||||||
|
|
||||||
|
- ‘Distribution’ or ‘Communication’: any act of selling, giving, lending,
|
||||||
|
renting, distributing, communicating, transmitting, or otherwise making
|
||||||
|
available, online or offline, copies of the Work or providing access to its
|
||||||
|
essential functionalities at the disposal of any other natural or legal
|
||||||
|
person.
|
||||||
|
|
||||||
|
2. Scope of the rights granted by the Licence
|
||||||
|
|
||||||
|
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||||
|
sublicensable licence to do the following, for the duration of copyright vested
|
||||||
|
in the Original Work:
|
||||||
|
|
||||||
|
- use the Work in any circumstance and for all usage,
|
||||||
|
- reproduce the Work,
|
||||||
|
- modify the Work, and make Derivative Works based upon the Work,
|
||||||
|
- communicate to the public, including the right to make available or display
|
||||||
|
the Work or copies thereof to the public and perform publicly, as the case may
|
||||||
|
be, the Work,
|
||||||
|
- distribute the Work or copies thereof,
|
||||||
|
- lend and rent the Work or copies thereof,
|
||||||
|
- sublicense rights in the Work or copies thereof.
|
||||||
|
|
||||||
|
Those rights can be exercised on any media, supports and formats, whether now
|
||||||
|
known or later invented, as far as the applicable law permits so.
|
||||||
|
|
||||||
|
In the countries where moral rights apply, the Licensor waives his right to
|
||||||
|
exercise his moral right to the extent allowed by law in order to make effective
|
||||||
|
the licence of the economic rights here above listed.
|
||||||
|
|
||||||
|
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to
|
||||||
|
any patents held by the Licensor, to the extent necessary to make use of the
|
||||||
|
rights granted on the Work under this Licence.
|
||||||
|
|
||||||
|
3. Communication of the Source Code
|
||||||
|
|
||||||
|
The Licensor may provide the Work either in its Source Code form, or as
|
||||||
|
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||||
|
provides in addition a machine-readable copy of the Source Code of the Work
|
||||||
|
along with each copy of the Work that the Licensor distributes or indicates, in
|
||||||
|
a notice following the copyright notice attached to the Work, a repository where
|
||||||
|
the Source Code is easily and freely accessible for as long as the Licensor
|
||||||
|
continues to distribute or communicate the Work.
|
||||||
|
|
||||||
|
4. Limitations on copyright
|
||||||
|
|
||||||
|
Nothing in this Licence is intended to deprive the Licensee of the benefits from
|
||||||
|
any exception or limitation to the exclusive rights of the rights owners in the
|
||||||
|
Work, of the exhaustion of those rights or of other applicable limitations
|
||||||
|
thereto.
|
||||||
|
|
||||||
|
5. Obligations of the Licensee
|
||||||
|
|
||||||
|
The grant of the rights mentioned above is subject to some restrictions and
|
||||||
|
obligations imposed on the Licensee. Those obligations are the following:
|
||||||
|
|
||||||
|
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||||
|
trademarks notices and all notices that refer to the Licence and to the
|
||||||
|
disclaimer of warranties. The Licensee must include a copy of such notices and a
|
||||||
|
copy of the Licence with every copy of the Work he/she distributes or
|
||||||
|
communicates. The Licensee must cause any Derivative Work to carry prominent
|
||||||
|
notices stating that the Work has been modified and the date of modification.
|
||||||
|
|
||||||
|
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||||
|
Original Works or Derivative Works, this Distribution or Communication will be
|
||||||
|
done under the terms of this Licence or of a later version of this Licence
|
||||||
|
unless the Original Work is expressly distributed only under this version of the
|
||||||
|
Licence — for example by communicating ‘EUPL v. 1.2 only’. The Licensee
|
||||||
|
(becoming Licensor) cannot offer or impose any additional terms or conditions on
|
||||||
|
the Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||||
|
|
||||||
|
Compatibility clause: If the Licensee Distributes or Communicates Derivative
|
||||||
|
Works or copies thereof based upon both the Work and another work licensed under
|
||||||
|
a Compatible Licence, this Distribution or Communication can be done under the
|
||||||
|
terms of this Compatible Licence. For the sake of this clause, ‘Compatible
|
||||||
|
Licence’ refers to the licences listed in the appendix attached to this Licence.
|
||||||
|
Should the Licensee's obligations under the Compatible Licence conflict with
|
||||||
|
his/her obligations under this Licence, the obligations of the Compatible
|
||||||
|
Licence shall prevail.
|
||||||
|
|
||||||
|
Provision of Source Code: When distributing or communicating copies of the Work,
|
||||||
|
the Licensee will provide a machine-readable copy of the Source Code or indicate
|
||||||
|
a repository where this Source will be easily and freely available for as long
|
||||||
|
as the Licensee continues to distribute or communicate the Work.
|
||||||
|
|
||||||
|
Legal Protection: This Licence does not grant permission to use the trade names,
|
||||||
|
trademarks, service marks, or names of the Licensor, except as required for
|
||||||
|
reasonable and customary use in describing the origin of the Work and
|
||||||
|
reproducing the content of the copyright notice.
|
||||||
|
|
||||||
|
6. Chain of Authorship
|
||||||
|
|
||||||
|
The original Licensor warrants that the copyright in the Original Work granted
|
||||||
|
hereunder is owned by him/her or licensed to him/her and that he/she has the
|
||||||
|
power and authority to grant the Licence.
|
||||||
|
|
||||||
|
Each Contributor warrants that the copyright in the modifications he/she brings
|
||||||
|
to the Work are owned by him/her or licensed to him/her and that he/she has the
|
||||||
|
power and authority to grant the Licence.
|
||||||
|
|
||||||
|
Each time You accept the Licence, the original Licensor and subsequent
|
||||||
|
Contributors grant You a licence to their contributions to the Work, under the
|
||||||
|
terms of this Licence.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty
|
||||||
|
|
||||||
|
The Work is a work in progress, which is continuously improved by numerous
|
||||||
|
Contributors. It is not a finished work and may therefore contain defects or
|
||||||
|
‘bugs’ inherent to this type of development.
|
||||||
|
|
||||||
|
For the above reason, the Work is provided under the Licence on an ‘as is’ basis
|
||||||
|
and without warranties of any kind concerning the Work, including without
|
||||||
|
limitation merchantability, fitness for a particular purpose, absence of defects
|
||||||
|
or errors, accuracy, non-infringement of intellectual property rights other than
|
||||||
|
copyright as stated in Article 6 of this Licence.
|
||||||
|
|
||||||
|
This disclaimer of warranty is an essential part of the Licence and a condition
|
||||||
|
for the grant of any rights to the Work.
|
||||||
|
|
||||||
|
8. Disclaimer of Liability
|
||||||
|
|
||||||
|
Except in the cases of wilful misconduct or damages directly caused to natural
|
||||||
|
persons, the Licensor will in no event be liable for any direct or indirect,
|
||||||
|
material or moral, damages of any kind, arising out of the Licence or of the use
|
||||||
|
of the Work, including without limitation, damages for loss of goodwill, work
|
||||||
|
stoppage, computer failure or malfunction, loss of data or any commercial
|
||||||
|
damage, even if the Licensor has been advised of the possibility of such damage.
|
||||||
|
However, the Licensor will be liable under statutory product liability laws as
|
||||||
|
far such laws apply to the Work.
|
||||||
|
|
||||||
|
9. Additional agreements
|
||||||
|
|
||||||
|
While distributing the Work, You may choose to conclude an additional agreement,
|
||||||
|
defining obligations or services consistent with this Licence. However, if
|
||||||
|
accepting obligations, You may act only on your own behalf and on your sole
|
||||||
|
responsibility, not on behalf of the original Licensor or any other Contributor,
|
||||||
|
and only if You agree to indemnify, defend, and hold each Contributor harmless
|
||||||
|
for any liability incurred by, or claims asserted against such Contributor by
|
||||||
|
the fact You have accepted any warranty or additional liability.
|
||||||
|
|
||||||
|
10. Acceptance of the Licence
|
||||||
|
|
||||||
|
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’
|
||||||
|
placed under the bottom of a window displaying the text of this Licence or by
|
||||||
|
affirming consent in any other similar way, in accordance with the rules of
|
||||||
|
applicable law. Clicking on that icon indicates your clear and irrevocable
|
||||||
|
acceptance of this Licence and all of its terms and conditions.
|
||||||
|
|
||||||
|
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||||
|
conditions by exercising any rights granted to You by Article 2 of this Licence,
|
||||||
|
such as the use of the Work, the creation by You of a Derivative Work or the
|
||||||
|
Distribution or Communication by You of the Work or copies thereof.
|
||||||
|
|
||||||
|
11. Information to the public
|
||||||
|
|
||||||
|
In case of any Distribution or Communication of the Work by means of electronic
|
||||||
|
communication by You (for example, by offering to download the Work from a
|
||||||
|
remote location) the distribution channel or media (for example, a website) must
|
||||||
|
at least provide to the public the information requested by the applicable law
|
||||||
|
regarding the Licensor, the Licence and the way it may be accessible, concluded,
|
||||||
|
stored and reproduced by the Licensee.
|
||||||
|
|
||||||
|
12. Termination of the Licence
|
||||||
|
|
||||||
|
The Licence and the rights granted hereunder will terminate automatically upon
|
||||||
|
any breach by the Licensee of the terms of the Licence.
|
||||||
|
|
||||||
|
Such a termination will not terminate the licences of any person who has
|
||||||
|
received the Work from the Licensee under the Licence, provided such persons
|
||||||
|
remain in full compliance with the Licence.
|
||||||
|
|
||||||
|
13. Miscellaneous
|
||||||
|
|
||||||
|
Without prejudice of Article 9 above, the Licence represents the complete
|
||||||
|
agreement between the Parties as to the Work.
|
||||||
|
|
||||||
|
If any provision of the Licence is invalid or unenforceable under applicable
|
||||||
|
law, this will not affect the validity or enforceability of the Licence as a
|
||||||
|
whole. Such provision will be construed or reformed so as necessary to make it
|
||||||
|
valid and enforceable.
|
||||||
|
|
||||||
|
The European Commission may publish other linguistic versions or new versions of
|
||||||
|
this Licence or updated versions of the Appendix, so far this is required and
|
||||||
|
reasonable, without reducing the scope of the rights granted by the Licence. New
|
||||||
|
versions of the Licence will be published with a unique version number.
|
||||||
|
|
||||||
|
All linguistic versions of this Licence, approved by the European Commission,
|
||||||
|
have identical value. Parties can take advantage of the linguistic version of
|
||||||
|
their choice.
|
||||||
|
|
||||||
|
14. Jurisdiction
|
||||||
|
|
||||||
|
Without prejudice to specific agreement between parties,
|
||||||
|
|
||||||
|
- any litigation resulting from the interpretation of this License, arising
|
||||||
|
between the European Union institutions, bodies, offices or agencies, as a
|
||||||
|
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
|
||||||
|
of Justice of the European Union, as laid down in article 272 of the Treaty on
|
||||||
|
the Functioning of the European Union,
|
||||||
|
|
||||||
|
- any litigation arising between other parties and resulting from the
|
||||||
|
interpretation of this License, will be subject to the exclusive jurisdiction
|
||||||
|
of the competent court where the Licensor resides or conducts its primary
|
||||||
|
business.
|
||||||
|
|
||||||
|
15. Applicable Law
|
||||||
|
|
||||||
|
Without prejudice to specific agreement between parties,
|
||||||
|
|
||||||
|
- this Licence shall be governed by the law of the European Union Member State
|
||||||
|
where the Licensor has his seat, resides or has his registered office,
|
||||||
|
|
||||||
|
- this licence shall be governed by Belgian law if the Licensor has no seat,
|
||||||
|
residence or registered office inside a European Union Member State.
|
||||||
|
|
||||||
|
Appendix
|
||||||
|
|
||||||
|
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||||
|
|
||||||
|
- GNU General Public License (GPL) v. 2, v. 3
|
||||||
|
- GNU Affero General Public License (AGPL) v. 3
|
||||||
|
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||||
|
- Eclipse Public License (EPL) v. 1.0
|
||||||
|
- CeCILL v. 2.0, v. 2.1
|
||||||
|
- Mozilla Public Licence (MPL) v. 2
|
||||||
|
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||||
|
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
||||||
|
works other than software
|
||||||
|
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||||
|
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||||
|
Reciprocity (LiLiQ-R+).
|
||||||
|
|
||||||
|
The European Commission may update this Appendix to later versions of the above
|
||||||
|
licences without producing a new version of the EUPL, as long as they provide
|
||||||
|
the rights granted in Article 2 of this Licence and protect the covered Source
|
||||||
|
Code from exclusive appropriation.
|
||||||
|
|
||||||
|
All other changes or additions to this Appendix require the production of a new
|
||||||
|
EUPL version.
|
|
@ -0,0 +1,16 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SoundFilter", "SoundFilter\SoundFilter.csproj", "{A661F9CE-72B3-4053-87AC-44D8DCB9CFC7}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{A661F9CE-72B3-4053-87AC-44D8DCB9CFC7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{A661F9CE-72B3-4053-87AC-44D8DCB9CFC7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{A661F9CE-72B3-4053-87AC-44D8DCB9CFC7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{A661F9CE-72B3-4053-87AC-44D8DCB9CFC7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,26 @@
|
||||||
|
using System;
|
||||||
|
using Dalamud.Game.Command;
|
||||||
|
|
||||||
|
namespace SoundFilter {
|
||||||
|
internal class Commands : IDisposable {
|
||||||
|
private const string Name = "/soundfilter";
|
||||||
|
|
||||||
|
private SoundFilterPlugin Plugin { get; }
|
||||||
|
|
||||||
|
public Commands(SoundFilterPlugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
this.Plugin.Interface.CommandManager.AddHandler(Name, new CommandInfo(this.OnCommand) {
|
||||||
|
HelpMessage = $"Toggle the {SoundFilterPlugin.Name} config",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Interface.CommandManager.RemoveHandler(Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCommand(string command, string args) {
|
||||||
|
this.Plugin.Ui.Settings.Toggle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,46 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Dalamud.Configuration;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using DotNet.Globbing;
|
||||||
|
|
||||||
|
namespace SoundFilter {
|
||||||
|
[Serializable]
|
||||||
|
internal class Configuration : IPluginConfiguration {
|
||||||
|
public int Version { get; set; } = 1;
|
||||||
|
|
||||||
|
private DalamudPluginInterface? Interface { get; set; }
|
||||||
|
private Dictionary<string, Glob> CachedGlobs { get; } = new();
|
||||||
|
|
||||||
|
public bool Enabled = true;
|
||||||
|
public bool ShowLog;
|
||||||
|
public uint LogEntries = 250;
|
||||||
|
public Dictionary<string, bool> Filtered { get; set; } = new();
|
||||||
|
|
||||||
|
internal IReadOnlyDictionary<Glob, bool> Globs {
|
||||||
|
get {
|
||||||
|
return this.Filtered.ToDictionary(
|
||||||
|
entry => {
|
||||||
|
if (this.CachedGlobs.TryGetValue(entry.Key, out var cached)) {
|
||||||
|
return cached;
|
||||||
|
}
|
||||||
|
|
||||||
|
var glob = Glob.Parse(entry.Key);
|
||||||
|
this.CachedGlobs[entry.Key] = glob;
|
||||||
|
return glob;
|
||||||
|
},
|
||||||
|
entry => entry.Value
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Initialise(DalamudPluginInterface @interface) {
|
||||||
|
this.Interface = @interface;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Save() {
|
||||||
|
this.Interface?.SavePluginConfig(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,208 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Dalamud.Hooking;
|
||||||
|
|
||||||
|
namespace SoundFilter {
|
||||||
|
internal unsafe class Filter : IDisposable {
|
||||||
|
private static class Signatures {
|
||||||
|
internal const string PlaySpecificSound = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 33 F6 8B DA 48 8B F9 0F BA E2 0F";
|
||||||
|
|
||||||
|
internal const string GetResourceSync = "E8 ?? ?? 00 00 48 8D 4F ?? 48 89 87 ?? ?? 00 00";
|
||||||
|
internal const string GetResourceAsync = "E8 ?? ?? ?? 00 48 8B D8 EB ?? F0 FF 83 ?? ?? 00 00";
|
||||||
|
}
|
||||||
|
|
||||||
|
private const int ResourceDataPointerOffset = 0xA8;
|
||||||
|
|
||||||
|
#region Delegates
|
||||||
|
|
||||||
|
private delegate void* PlaySpecificSoundDelegate(long a1, int idx);
|
||||||
|
|
||||||
|
private delegate void* GetResourceSyncPrototype(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown);
|
||||||
|
|
||||||
|
private delegate void* GetResourceAsyncPrototype(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown);
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Hooks
|
||||||
|
|
||||||
|
private Hook<PlaySpecificSoundDelegate>? PlaySpecificSoundHook { get; set; }
|
||||||
|
|
||||||
|
private Hook<GetResourceSyncPrototype>? GetResourceSyncHook { get; set; }
|
||||||
|
|
||||||
|
private Hook<GetResourceAsyncPrototype>? GetResourceAsyncHook { get; set; }
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private SoundFilterPlugin Plugin { get; }
|
||||||
|
|
||||||
|
private Dictionary<IntPtr, string> Scds { get; } = new();
|
||||||
|
private Dictionary<IntPtr, string> AsyncScds { get; } = new();
|
||||||
|
|
||||||
|
internal ConcurrentQueue<string> Recent { get; } = new();
|
||||||
|
|
||||||
|
private IntPtr NoSoundPtr { get; }
|
||||||
|
private IntPtr InfoPtr { get; }
|
||||||
|
|
||||||
|
internal Filter(SoundFilterPlugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
var (noSoundPtr, infoPtr) = SetUpNoSound();
|
||||||
|
this.NoSoundPtr = noSoundPtr;
|
||||||
|
this.InfoPtr = infoPtr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static byte[] GetNoSoundScd() {
|
||||||
|
var noSound = Resourcer.Resource.AsStream("Resources/gaya_nosound.scd");
|
||||||
|
|
||||||
|
using var memoryStream = new MemoryStream();
|
||||||
|
noSound.CopyTo(memoryStream);
|
||||||
|
|
||||||
|
return memoryStream.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (IntPtr noSoundPtr, IntPtr infoPtr) SetUpNoSound() {
|
||||||
|
// get the data of an empty scd
|
||||||
|
var noSound = GetNoSoundScd();
|
||||||
|
|
||||||
|
// allocate unmanaged memory for this data and copy the data into the memory
|
||||||
|
var noSoundPtr = Marshal.AllocHGlobal(noSound.Length);
|
||||||
|
Marshal.Copy(noSound, 0, noSoundPtr, noSound.Length);
|
||||||
|
|
||||||
|
// allocate some memory for feeding into the play sound function
|
||||||
|
var infoPtr = Marshal.AllocHGlobal(256);
|
||||||
|
// write a pointer to the empty scd
|
||||||
|
Marshal.WriteIntPtr(infoPtr + 8, noSoundPtr);
|
||||||
|
// specify where the game should offset from for the sound index
|
||||||
|
Marshal.WriteInt32(infoPtr + 0x90, 0x54);
|
||||||
|
// specify the number of sounds in the file
|
||||||
|
Marshal.WriteInt16(infoPtr + 0x9C, 0);
|
||||||
|
|
||||||
|
return (noSoundPtr, infoPtr);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Enable() {
|
||||||
|
if (this.PlaySpecificSoundHook == null && this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.PlaySpecificSound, out var playPtr)) {
|
||||||
|
this.PlaySpecificSoundHook = new Hook<PlaySpecificSoundDelegate>(playPtr, new PlaySpecificSoundDelegate(this.PlaySpecificSoundDetour));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.GetResourceSyncHook == null && this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.GetResourceSync, out var syncPtr)) {
|
||||||
|
this.GetResourceSyncHook = new Hook<GetResourceSyncPrototype>(syncPtr, new GetResourceSyncPrototype(this.GetResourceSyncDetour));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.GetResourceAsyncHook == null && this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.GetResourceAsync, out var asyncPtr)) {
|
||||||
|
this.GetResourceAsyncHook = new Hook<GetResourceAsyncPrototype>(asyncPtr, new GetResourceAsyncPrototype(this.GetResourceAsyncDetour));
|
||||||
|
}
|
||||||
|
|
||||||
|
this.PlaySpecificSoundHook?.Enable();
|
||||||
|
this.GetResourceSyncHook?.Enable();
|
||||||
|
this.GetResourceAsyncHook?.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Disable() {
|
||||||
|
this.PlaySpecificSoundHook?.Disable();
|
||||||
|
this.GetResourceSyncHook?.Disable();
|
||||||
|
this.GetResourceAsyncHook?.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.PlaySpecificSoundHook?.Dispose();
|
||||||
|
this.GetResourceSyncHook?.Dispose();
|
||||||
|
this.GetResourceAsyncHook?.Dispose();
|
||||||
|
|
||||||
|
Marshal.FreeHGlobal(this.InfoPtr);
|
||||||
|
Marshal.FreeHGlobal(this.NoSoundPtr);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void* PlaySpecificSoundDetour(long a1, int idx) {
|
||||||
|
if (a1 == 0) {
|
||||||
|
goto Original;
|
||||||
|
}
|
||||||
|
|
||||||
|
var scdData = *(byte**) (a1 + 8);
|
||||||
|
if (scdData == null) {
|
||||||
|
goto Original;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check cached scds for path
|
||||||
|
this.Scds.TryGetValue((IntPtr) scdData, out var path);
|
||||||
|
|
||||||
|
// if the scd wasn't cached, look at the async lookups
|
||||||
|
if (path == null) {
|
||||||
|
foreach (var entry in this.AsyncScds.ToList()) {
|
||||||
|
try {
|
||||||
|
var dataPtr = Marshal.ReadIntPtr(entry.Key + ResourceDataPointerOffset);
|
||||||
|
if (dataPtr != (IntPtr) scdData) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Scds[dataPtr] = entry.Value;
|
||||||
|
this.AsyncScds.Remove(entry.Key);
|
||||||
|
path = entry.Value;
|
||||||
|
} catch (Exception) {
|
||||||
|
// remove any async pointers that had errors while reading
|
||||||
|
this.AsyncScds.Remove(entry.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we still couldn't find a path for this pointer, give up
|
||||||
|
if (path == null) {
|
||||||
|
goto Original;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
path = path.ToLowerInvariant();
|
||||||
|
var specificPath = $"{path}/{idx}";
|
||||||
|
|
||||||
|
this.Recent.Enqueue(specificPath);
|
||||||
|
while (this.Recent.Count > this.Plugin.Config.LogEntries) {
|
||||||
|
this.Recent.TryDequeue(out _);
|
||||||
|
}
|
||||||
|
|
||||||
|
var shouldFilter = this.Plugin.Config.Globs
|
||||||
|
.Where(entry => entry.Value)
|
||||||
|
.Any(entry => entry.Key.IsMatch(specificPath));
|
||||||
|
if (shouldFilter) {
|
||||||
|
return this.PlaySpecificSoundHook!.Original((long) this.InfoPtr, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Original:
|
||||||
|
return this.PlaySpecificSoundHook!.Original(a1, idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void* GetResourceSyncDetour(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown) {
|
||||||
|
return this.ResourceDetour(true, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void* GetResourceAsyncDetour(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) {
|
||||||
|
return this.ResourceDetour(false, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void* ResourceDetour(bool isSync, IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) {
|
||||||
|
var ret = this.CallOriginalResourceHandler(isSync, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown);
|
||||||
|
|
||||||
|
var path = Util.ReadTerminatedString((byte*) pPath);
|
||||||
|
if (ret != null && path.EndsWith(".scd")) {
|
||||||
|
var scdData = Marshal.ReadIntPtr((IntPtr) ret + ResourceDataPointerOffset);
|
||||||
|
// if we immediately have the scd data, cache it, otherwise add it to a waiting list to hopefully be picked up at sound play time
|
||||||
|
if (scdData != IntPtr.Zero) {
|
||||||
|
this.Scds[scdData] = path;
|
||||||
|
} else if (this.Scds.All(entry => entry.Value != path)) {
|
||||||
|
// only add to the waiting list if we haven't resolved this path yet
|
||||||
|
this.AsyncScds[(IntPtr) ret] = path;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void* CallOriginalResourceHandler(bool isSync, IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) {
|
||||||
|
return isSync
|
||||||
|
? this.GetResourceSyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown)
|
||||||
|
: this.GetResourceAsyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,5 @@
|
||||||
|
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||||
|
<ResourcesMerge/>
|
||||||
|
<ILMerge/>
|
||||||
|
<Resourcer/>
|
||||||
|
</Weavers>
|
|
@ -0,0 +1,18 @@
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
|
||||||
|
namespace SoundFilter {
|
||||||
|
// ReSharper disable once UnusedType.Global
|
||||||
|
public class PluginShim : IDalamudPlugin {
|
||||||
|
public string Name => SoundFilterPlugin.Name;
|
||||||
|
|
||||||
|
private SoundFilterPlugin? Plugin { get; set; }
|
||||||
|
|
||||||
|
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||||
|
this.Plugin = new SoundFilterPlugin(pluginInterface);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin?.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,126 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SoundFilter.Resources {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Language {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Language() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SoundFilter.Resources.Language", typeof(Language).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Due to the way FFXIV's resource loading works, {0} has to hear a sound once before it can filter it after a fresh install or update. Restart your game after installing or updating if this is a problem for you..
|
||||||
|
/// </summary>
|
||||||
|
internal static string LoadWarning {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("LoadWarning", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Max sounds.
|
||||||
|
/// </summary>
|
||||||
|
internal static string LogMaxRecentSounds {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("LogMaxRecentSounds", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Search.
|
||||||
|
/// </summary>
|
||||||
|
internal static string LogSearch {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("LogSearch", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Sound log.
|
||||||
|
/// </summary>
|
||||||
|
internal static string LogWindowTitle {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("LogWindowTitle", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Enable sound filter.
|
||||||
|
/// </summary>
|
||||||
|
internal static string SettingsEnableSoundFilter {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("SettingsEnableSoundFilter", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Show sound log window.
|
||||||
|
/// </summary>
|
||||||
|
internal static string SettingsShowSoundLogWindow {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("SettingsShowSoundLogWindow", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to {0} settings.
|
||||||
|
/// </summary>
|
||||||
|
internal static string SettingsWindowTitle {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("SettingsWindowTitle", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,42 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
|
||||||
|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>1.3</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<data name="SettingsWindowTitle" xml:space="preserve">
|
||||||
|
<value>{0} settings</value>
|
||||||
|
</data>
|
||||||
|
<data name="SettingsEnableSoundFilter" xml:space="preserve">
|
||||||
|
<value>Enable sound filter</value>
|
||||||
|
</data>
|
||||||
|
<data name="SettingsShowSoundLogWindow" xml:space="preserve">
|
||||||
|
<value>Show sound log window</value>
|
||||||
|
</data>
|
||||||
|
<data name="LogWindowTitle" xml:space="preserve">
|
||||||
|
<value>Sound log</value>
|
||||||
|
</data>
|
||||||
|
<data name="LogSearch" xml:space="preserve">
|
||||||
|
<value>Search</value>
|
||||||
|
</data>
|
||||||
|
<data name="LogMaxRecentSounds" xml:space="preserve">
|
||||||
|
<value>Max sounds</value>
|
||||||
|
</data>
|
||||||
|
<data name="LoadWarning" xml:space="preserve">
|
||||||
|
<value>Due to the way FFXIV's resource loading works, {0} has to hear a sound once before it can filter it after a fresh install or update. Restart your game after installing or updating if this is a problem for you.</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
Binary file not shown.
|
@ -0,0 +1,46 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net48</TargetFramework>
|
||||||
|
<Version>1.0.0</Version>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Dalamud">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGui.NET">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGuiScene">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Resources\Language.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Language.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<None Remove="Resources\gaya_nosound.scd" />
|
||||||
|
<EmbeddedResource Include="Resources\gaya_nosound.scd" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Resources\Language.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Language.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="DalamudPackager" Version="1.2.1" />
|
||||||
|
<PackageReference Include="DotNet.Glob" Version="3.1.2" />
|
||||||
|
<PackageReference Include="Fody" Version="6.5.1" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="ILMerge.Fody" Version="1.16.0" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="Resourcer.Fody" Version="1.8.0" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="ResourcesMerge.Fody" Version="1.0.1" PrivateAssets="all" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,9 @@
|
||||||
|
name: Sound Filter
|
||||||
|
author: ascclemens
|
||||||
|
description: |-
|
||||||
|
Filters any sound or set of sounds from the game.
|
||||||
|
|
||||||
|
- Remove a battle sound effect you don't like
|
||||||
|
- Remove specific emote sounds
|
||||||
|
- Remove specific background music
|
||||||
|
repo_url: https://git.sr.ht/jkcclemens/SoundFilter
|
|
@ -0,0 +1,54 @@
|
||||||
|
using System;
|
||||||
|
using Dalamud.Game.Text;
|
||||||
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using SoundFilter.Resources;
|
||||||
|
using SoundFilter.Ui;
|
||||||
|
|
||||||
|
namespace SoundFilter {
|
||||||
|
internal class SoundFilterPlugin : IDisposable {
|
||||||
|
internal const string Name = "Sound Filter";
|
||||||
|
|
||||||
|
internal DalamudPluginInterface Interface { get; }
|
||||||
|
internal Configuration Config { get; }
|
||||||
|
internal Filter Filter { get; }
|
||||||
|
internal PluginUi Ui { get; }
|
||||||
|
private Commands Commands { get; }
|
||||||
|
|
||||||
|
internal SoundFilterPlugin(DalamudPluginInterface @interface) {
|
||||||
|
this.Interface = @interface;
|
||||||
|
|
||||||
|
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||||
|
this.Config.Initialise(this.Interface);
|
||||||
|
|
||||||
|
this.Filter = new Filter(this);
|
||||||
|
if (this.Config.Enabled) {
|
||||||
|
this.Filter.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Ui = new PluginUi(this);
|
||||||
|
this.Commands = new Commands(this);
|
||||||
|
|
||||||
|
if (this.Interface.Reason != PluginLoadReason.Installer) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var message = string.Format(Language.LoadWarning, Name);
|
||||||
|
this.Interface.Framework.Gui.Chat.PrintChat(new XivChatEntry {
|
||||||
|
Name = Name,
|
||||||
|
MessageBytes = new SeString(new Payload[] {
|
||||||
|
new UIForegroundPayload(this.Interface.Data, 502),
|
||||||
|
new TextPayload($"[{Name}] {message}"),
|
||||||
|
new UIForegroundPayload(this.Interface.Data, 0),
|
||||||
|
}).Encode(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Commands.Dispose();
|
||||||
|
this.Ui.Dispose();
|
||||||
|
this.Filter.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,46 @@
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using SoundFilter.Resources;
|
||||||
|
|
||||||
|
namespace SoundFilter.Ui {
|
||||||
|
public class PluginUi : IDisposable {
|
||||||
|
private SoundFilterPlugin Plugin { get; }
|
||||||
|
internal Settings Settings { get; }
|
||||||
|
private SoundLog SoundLog { get; }
|
||||||
|
|
||||||
|
internal PluginUi(SoundFilterPlugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
this.ConfigureLanguage();
|
||||||
|
|
||||||
|
this.Settings = new Settings(this.Plugin);
|
||||||
|
this.SoundLog = new SoundLog(this.Plugin);
|
||||||
|
|
||||||
|
this.Plugin.Interface.UiBuilder.OnBuildUi += this.Draw;
|
||||||
|
this.Plugin.Interface.OnLanguageChanged += this.ConfigureLanguage;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Interface.OnLanguageChanged -= this.ConfigureLanguage;
|
||||||
|
this.Plugin.Interface.UiBuilder.OnBuildUi -= this.Draw;
|
||||||
|
|
||||||
|
this.Settings.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ConfigureLanguage(string? langCode = null) {
|
||||||
|
langCode ??= this.Plugin.Interface.UiLanguage ?? "en";
|
||||||
|
try {
|
||||||
|
Language.Culture = new CultureInfo(langCode);
|
||||||
|
} catch (Exception ex) {
|
||||||
|
PluginLog.LogError(ex, $"Could not set culture to {langCode} - falling back to default");
|
||||||
|
Language.Culture = CultureInfo.DefaultThreadCurrentUICulture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw() {
|
||||||
|
this.Settings.Draw();
|
||||||
|
this.SoundLog.Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,91 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using Dalamud.Interface;
|
||||||
|
using DotNet.Globbing;
|
||||||
|
using ImGuiNET;
|
||||||
|
using SoundFilter.Resources;
|
||||||
|
|
||||||
|
namespace SoundFilter.Ui {
|
||||||
|
public class Settings : IDisposable {
|
||||||
|
private SoundFilterPlugin Plugin { get; }
|
||||||
|
|
||||||
|
private bool _showWindow;
|
||||||
|
private string _soundPath = string.Empty;
|
||||||
|
|
||||||
|
internal Settings(SoundFilterPlugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
this.Plugin.Interface.UiBuilder.OnOpenConfigUi += this.Toggle;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Interface.UiBuilder.OnOpenConfigUi -= this.Toggle;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Toggle(object? sender = null, object? args = null) {
|
||||||
|
this._showWindow = !this._showWindow;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Draw() {
|
||||||
|
if (!this._showWindow) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var windowTitle = string.Format(Language.SettingsWindowTitle, SoundFilterPlugin.Name);
|
||||||
|
if (!ImGui.Begin($"{windowTitle}###soundfilter-settings", ref this._showWindow)) {
|
||||||
|
ImGui.End();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var shouldSave = false;
|
||||||
|
if (ImGui.Checkbox(Language.SettingsEnableSoundFilter, ref this.Plugin.Config.Enabled)) {
|
||||||
|
if (this.Plugin.Config.Enabled) {
|
||||||
|
this.Plugin.Filter.Enable();
|
||||||
|
} else {
|
||||||
|
this.Plugin.Filter.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
shouldSave = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
shouldSave |= ImGui.Checkbox(Language.SettingsShowSoundLogWindow, ref this.Plugin.Config.ShowLog);
|
||||||
|
|
||||||
|
ImGui.Separator();
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Sound path to filter");
|
||||||
|
ImGui.InputText("##sound-path", ref this._soundPath, 255);
|
||||||
|
ImGui.SameLine();
|
||||||
|
if (Util.IconButton(FontAwesomeIcon.Plus, "add") && !string.IsNullOrWhiteSpace(this._soundPath)) {
|
||||||
|
this.Plugin.Config.Filtered[this._soundPath] = true;
|
||||||
|
shouldSave = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.BeginChild("filtered-sounds")) {
|
||||||
|
foreach (var entry in this.Plugin.Config.Filtered.ToList()) {
|
||||||
|
var glob = entry.Key;
|
||||||
|
var enabled = entry.Value;
|
||||||
|
|
||||||
|
if (Util.IconButton(FontAwesomeIcon.Trash, $"delete-{glob}")) {
|
||||||
|
this.Plugin.Config.Filtered.Remove(glob);
|
||||||
|
shouldSave = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
if (ImGui.Checkbox(glob, ref enabled)) {
|
||||||
|
this.Plugin.Config.Filtered[glob] = enabled;
|
||||||
|
shouldSave = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndChild();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shouldSave) {
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,61 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using Dalamud.Interface;
|
||||||
|
using ImGuiNET;
|
||||||
|
using SoundFilter.Resources;
|
||||||
|
|
||||||
|
namespace SoundFilter.Ui {
|
||||||
|
public class SoundLog {
|
||||||
|
private SoundFilterPlugin Plugin { get; }
|
||||||
|
|
||||||
|
private string _search = string.Empty;
|
||||||
|
|
||||||
|
internal SoundLog(SoundFilterPlugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Draw() {
|
||||||
|
if (!this.Plugin.Config.ShowLog) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ImGui.Begin(Language.LogWindowTitle, ref this.Plugin.Config.ShowLog)) {
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
ImGui.End();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.InputText(Language.LogSearch, ref this._search, 255);
|
||||||
|
|
||||||
|
var entries = (int) this.Plugin.Config.LogEntries;
|
||||||
|
if (ImGui.InputInt(Language.LogMaxRecentSounds, ref entries)) {
|
||||||
|
this.Plugin.Config.LogEntries = (uint) Math.Min(10_000, Math.Max(0, entries));
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.Separator();
|
||||||
|
|
||||||
|
if (ImGui.BeginChild("sounds")) {
|
||||||
|
var i = 0;
|
||||||
|
foreach (var recent in this.Plugin.Filter.Recent.Reverse()) {
|
||||||
|
if (!string.IsNullOrWhiteSpace(this._search) && !recent.ContainsIgnoreCase(this._search)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Util.IconButton(FontAwesomeIcon.Copy, $"copy-{recent}-{i}")) {
|
||||||
|
ImGui.SetClipboardText(recent);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextUnformatted(recent);
|
||||||
|
i += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndChild();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,51 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using Dalamud.Game;
|
||||||
|
using Dalamud.Interface;
|
||||||
|
using ImGuiNET;
|
||||||
|
|
||||||
|
namespace SoundFilter {
|
||||||
|
internal static class Util {
|
||||||
|
internal static bool TryScanText(this SigScanner scanner, string sig, out IntPtr result) {
|
||||||
|
result = IntPtr.Zero;
|
||||||
|
try {
|
||||||
|
result = scanner.ScanText(sig);
|
||||||
|
return true;
|
||||||
|
} catch (KeyNotFoundException) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static unsafe byte[] ReadTerminatedBytes(byte* ptr) {
|
||||||
|
if (ptr == null) {
|
||||||
|
return new byte[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
var bytes = new List<byte>();
|
||||||
|
while (*ptr != 0) {
|
||||||
|
bytes.Add(*ptr);
|
||||||
|
ptr += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return bytes.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static unsafe string ReadTerminatedString(byte* ptr) {
|
||||||
|
return Encoding.UTF8.GetString(ReadTerminatedBytes(ptr));
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static bool ContainsIgnoreCase(this string haystack, string needle) {
|
||||||
|
return CultureInfo.InvariantCulture.CompareInfo.IndexOf(haystack, needle, CompareOptions.IgnoreCase) >= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static bool IconButton(FontAwesomeIcon icon, string id) {
|
||||||
|
ImGui.PushFont(UiBuilder.IconFont);
|
||||||
|
var ret = ImGui.Button($"{icon.ToIconString()}##{id}");
|
||||||
|
ImGui.PopFont();
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue