SoundFilter/SoundFilter/Resources/Language.Designer.cs

127 lines
5.0 KiB
C#
Executable File

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SoundFilter.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Language {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Language() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SoundFilter.Resources.Language", typeof(Language).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Due to the way FFXIV&apos;s resource loading works, {0} has to hear a sound once before it can filter it after a fresh install or update. Restart your game after installing or updating if this is a problem for you..
/// </summary>
internal static string LoadWarning {
get {
return ResourceManager.GetString("LoadWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max sounds.
/// </summary>
internal static string LogMaxRecentSounds {
get {
return ResourceManager.GetString("LogMaxRecentSounds", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search.
/// </summary>
internal static string LogSearch {
get {
return ResourceManager.GetString("LogSearch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sound log.
/// </summary>
internal static string LogWindowTitle {
get {
return ResourceManager.GetString("LogWindowTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enable sound filter.
/// </summary>
internal static string SettingsEnableSoundFilter {
get {
return ResourceManager.GetString("SettingsEnableSoundFilter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show sound log window.
/// </summary>
internal static string SettingsShowSoundLogWindow {
get {
return ResourceManager.GetString("SettingsShowSoundLogWindow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} settings.
/// </summary>
internal static string SettingsWindowTitle {
get {
return ResourceManager.GetString("SettingsWindowTitle", resourceCulture);
}
}
}
}