//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace SoundFilter.Resources { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Language { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Language() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SoundFilter.Resources.Language", typeof(Language).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Due to the way FFXIV's resource loading works, {0} has to hear a sound once before it can filter it after a fresh install or update. Restart your game after installing or updating if this is a problem for you.. /// internal static string LoadWarning { get { return ResourceManager.GetString("LoadWarning", resourceCulture); } } /// /// Looks up a localized string similar to Max sounds. /// internal static string LogMaxRecentSounds { get { return ResourceManager.GetString("LogMaxRecentSounds", resourceCulture); } } /// /// Looks up a localized string similar to Search. /// internal static string LogSearch { get { return ResourceManager.GetString("LogSearch", resourceCulture); } } /// /// Looks up a localized string similar to Sound log. /// internal static string LogWindowTitle { get { return ResourceManager.GetString("LogWindowTitle", resourceCulture); } } /// /// Looks up a localized string similar to Enable sound filter. /// internal static string SettingsEnableSoundFilter { get { return ResourceManager.GetString("SettingsEnableSoundFilter", resourceCulture); } } /// /// Looks up a localized string similar to Show sound log window. /// internal static string SettingsShowSoundLogWindow { get { return ResourceManager.GetString("SettingsShowSoundLogWindow", resourceCulture); } } /// /// Looks up a localized string similar to {0} settings. /// internal static string SettingsWindowTitle { get { return ResourceManager.GetString("SettingsWindowTitle", resourceCulture); } } } }