SoundFilter/SoundFilter/SoundFilterPlugin.cs

55 lines
1.8 KiB
C#
Executable File

using System;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Plugin;
using SoundFilter.Resources;
using SoundFilter.Ui;
namespace SoundFilter {
internal class SoundFilterPlugin : IDisposable {
internal const string Name = "Sound Filter";
internal DalamudPluginInterface Interface { get; }
internal Configuration Config { get; }
internal Filter Filter { get; }
internal PluginUi Ui { get; }
private Commands Commands { get; }
internal SoundFilterPlugin(DalamudPluginInterface @interface) {
this.Interface = @interface;
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
this.Config.Initialise(this.Interface);
this.Filter = new Filter(this);
if (this.Config.Enabled) {
this.Filter.Enable();
}
this.Ui = new PluginUi(this);
this.Commands = new Commands(this);
if (this.Interface.Reason != PluginLoadReason.Installer) {
return;
}
var message = string.Format(Language.LoadWarning, Name);
this.Interface.Framework.Gui.Chat.PrintChat(new XivChatEntry {
Name = Name,
MessageBytes = new SeString(new Payload[] {
new UIForegroundPayload(this.Interface.Data, 502),
new TextPayload($"[{Name}] {message}"),
new UIForegroundPayload(this.Interface.Data, 0),
}).Encode(),
});
}
public void Dispose() {
this.Commands.Dispose();
this.Ui.Dispose();
this.Filter.Dispose();
}
}
}