From df698886ef9fe46cb3a9f0f956db12a06011c6b6 Mon Sep 17 00:00:00 2001 From: Anna Clemens Date: Sat, 8 May 2021 13:34:13 -0400 Subject: [PATCH] chore: initial commit --- .gitignore | 365 +++++++++++++++++++++ LICENCE | 287 ++++++++++++++++ SoundFilter.sln | 16 + SoundFilter/Commands.cs | 26 ++ SoundFilter/Configuration.cs | 46 +++ SoundFilter/Filter.cs | 208 ++++++++++++ SoundFilter/FodyWeavers.xml | 5 + SoundFilter/PluginShim.cs | 18 + SoundFilter/Resources/Language.Designer.cs | 126 +++++++ SoundFilter/Resources/Language.resx | 42 +++ SoundFilter/Resources/gaya_nosound.scd | Bin 0 -> 416 bytes SoundFilter/SoundFilter.csproj | 46 +++ SoundFilter/SoundFilter.yaml | 9 + SoundFilter/SoundFilterPlugin.cs | 54 +++ SoundFilter/Ui/PluginUi.cs | 46 +++ SoundFilter/Ui/Settings.cs | 91 +++++ SoundFilter/Ui/SoundLog.cs | 61 ++++ SoundFilter/Util.cs | 51 +++ 18 files changed, 1497 insertions(+) create mode 100644 .gitignore create mode 100644 LICENCE create mode 100755 SoundFilter.sln create mode 100755 SoundFilter/Commands.cs create mode 100755 SoundFilter/Configuration.cs create mode 100755 SoundFilter/Filter.cs create mode 100755 SoundFilter/FodyWeavers.xml create mode 100755 SoundFilter/PluginShim.cs create mode 100755 SoundFilter/Resources/Language.Designer.cs create mode 100755 SoundFilter/Resources/Language.resx create mode 100755 SoundFilter/Resources/gaya_nosound.scd create mode 100755 SoundFilter/SoundFilter.csproj create mode 100755 SoundFilter/SoundFilter.yaml create mode 100755 SoundFilter/SoundFilterPlugin.cs create mode 100755 SoundFilter/Ui/PluginUi.cs create mode 100755 SoundFilter/Ui/Settings.cs create mode 100755 SoundFilter/Ui/SoundLog.cs create mode 100755 SoundFilter/Util.cs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1db30bf --- /dev/null +++ b/.gitignore @@ -0,0 +1,365 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# Packaging +pack/ + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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Interface { get; set; } + private Dictionary CachedGlobs { get; } = new(); + + public bool Enabled = true; + public bool ShowLog; + public uint LogEntries = 250; + public Dictionary Filtered { get; set; } = new(); + + internal IReadOnlyDictionary Globs { + get { + return this.Filtered.ToDictionary( + entry => { + if (this.CachedGlobs.TryGetValue(entry.Key, out var cached)) { + return cached; + } + + var glob = Glob.Parse(entry.Key); + this.CachedGlobs[entry.Key] = glob; + return glob; + }, + entry => entry.Value + ); + } + } + + internal void Initialise(DalamudPluginInterface @interface) { + this.Interface = @interface; + } + + internal void Save() { + this.Interface?.SavePluginConfig(this); + } + } +} diff --git a/SoundFilter/Filter.cs b/SoundFilter/Filter.cs new file mode 100755 index 0000000..4753dee --- /dev/null +++ b/SoundFilter/Filter.cs @@ -0,0 +1,208 @@ +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Runtime.InteropServices; +using Dalamud.Hooking; + +namespace SoundFilter { + internal unsafe class Filter : IDisposable { + private static class Signatures { + internal const string PlaySpecificSound = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 33 F6 8B DA 48 8B F9 0F BA E2 0F"; + + internal const string GetResourceSync = "E8 ?? ?? 00 00 48 8D 4F ?? 48 89 87 ?? ?? 00 00"; + internal const string GetResourceAsync = "E8 ?? ?? ?? 00 48 8B D8 EB ?? F0 FF 83 ?? ?? 00 00"; + } + + private const int ResourceDataPointerOffset = 0xA8; + + #region Delegates + + private delegate void* PlaySpecificSoundDelegate(long a1, int idx); + + private delegate void* GetResourceSyncPrototype(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown); + + private delegate void* GetResourceAsyncPrototype(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown); + + #endregion + + #region Hooks + + private Hook? PlaySpecificSoundHook { get; set; } + + private Hook? GetResourceSyncHook { get; set; } + + private Hook? GetResourceAsyncHook { get; set; } + + #endregion + + private SoundFilterPlugin Plugin { get; } + + private Dictionary Scds { get; } = new(); + private Dictionary AsyncScds { get; } = new(); + + internal ConcurrentQueue Recent { get; } = new(); + + private IntPtr NoSoundPtr { get; } + private IntPtr InfoPtr { get; } + + internal Filter(SoundFilterPlugin plugin) { + this.Plugin = plugin; + + var (noSoundPtr, infoPtr) = SetUpNoSound(); + this.NoSoundPtr = noSoundPtr; + this.InfoPtr = infoPtr; + } + + private static byte[] GetNoSoundScd() { + var noSound = Resourcer.Resource.AsStream("Resources/gaya_nosound.scd"); + + using var memoryStream = new MemoryStream(); + noSound.CopyTo(memoryStream); + + return memoryStream.ToArray(); + } + + private static (IntPtr noSoundPtr, IntPtr infoPtr) SetUpNoSound() { + // get the data of an empty scd + var noSound = GetNoSoundScd(); + + // allocate unmanaged memory for this data and copy the data into the memory + var noSoundPtr = Marshal.AllocHGlobal(noSound.Length); + Marshal.Copy(noSound, 0, noSoundPtr, noSound.Length); + + // allocate some memory for feeding into the play sound function + var infoPtr = Marshal.AllocHGlobal(256); + // write a pointer to the empty scd + Marshal.WriteIntPtr(infoPtr + 8, noSoundPtr); + // specify where the game should offset from for the sound index + Marshal.WriteInt32(infoPtr + 0x90, 0x54); + // specify the number of sounds in the file + Marshal.WriteInt16(infoPtr + 0x9C, 0); + + return (noSoundPtr, infoPtr); + } + + internal void Enable() { + if (this.PlaySpecificSoundHook == null && this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.PlaySpecificSound, out var playPtr)) { + this.PlaySpecificSoundHook = new Hook(playPtr, new PlaySpecificSoundDelegate(this.PlaySpecificSoundDetour)); + } + + if (this.GetResourceSyncHook == null && this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.GetResourceSync, out var syncPtr)) { + this.GetResourceSyncHook = new Hook(syncPtr, new GetResourceSyncPrototype(this.GetResourceSyncDetour)); + } + + if (this.GetResourceAsyncHook == null && this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.GetResourceAsync, out var asyncPtr)) { + this.GetResourceAsyncHook = new Hook(asyncPtr, new GetResourceAsyncPrototype(this.GetResourceAsyncDetour)); + } + + this.PlaySpecificSoundHook?.Enable(); + this.GetResourceSyncHook?.Enable(); + this.GetResourceAsyncHook?.Enable(); + } + + internal void Disable() { + this.PlaySpecificSoundHook?.Disable(); + this.GetResourceSyncHook?.Disable(); + this.GetResourceAsyncHook?.Disable(); + } + + public void Dispose() { + this.PlaySpecificSoundHook?.Dispose(); + this.GetResourceSyncHook?.Dispose(); + this.GetResourceAsyncHook?.Dispose(); + + Marshal.FreeHGlobal(this.InfoPtr); + Marshal.FreeHGlobal(this.NoSoundPtr); + } + + private void* PlaySpecificSoundDetour(long a1, int idx) { + if (a1 == 0) { + goto Original; + } + + var scdData = *(byte**) (a1 + 8); + if (scdData == null) { + goto Original; + } + + // check cached scds for path + this.Scds.TryGetValue((IntPtr) scdData, out var path); + + // if the scd wasn't cached, look at the async lookups + if (path == null) { + foreach (var entry in this.AsyncScds.ToList()) { + try { + var dataPtr = Marshal.ReadIntPtr(entry.Key + ResourceDataPointerOffset); + if (dataPtr != (IntPtr) scdData) { + continue; + } + + this.Scds[dataPtr] = entry.Value; + this.AsyncScds.Remove(entry.Key); + path = entry.Value; + } catch (Exception) { + // remove any async pointers that had errors while reading + this.AsyncScds.Remove(entry.Key); + } + } + + // if we still couldn't find a path for this pointer, give up + if (path == null) { + goto Original; + } + } + + path = path.ToLowerInvariant(); + var specificPath = $"{path}/{idx}"; + + this.Recent.Enqueue(specificPath); + while (this.Recent.Count > this.Plugin.Config.LogEntries) { + this.Recent.TryDequeue(out _); + } + + var shouldFilter = this.Plugin.Config.Globs + .Where(entry => entry.Value) + .Any(entry => entry.Key.IsMatch(specificPath)); + if (shouldFilter) { + return this.PlaySpecificSoundHook!.Original((long) this.InfoPtr, 0); + } + + Original: + return this.PlaySpecificSoundHook!.Original(a1, idx); + } + + private void* GetResourceSyncDetour(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown) { + return this.ResourceDetour(true, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, false); + } + + private void* GetResourceAsyncDetour(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) { + return this.ResourceDetour(false, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown); + } + + private void* ResourceDetour(bool isSync, IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) { + var ret = this.CallOriginalResourceHandler(isSync, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown); + + var path = Util.ReadTerminatedString((byte*) pPath); + if (ret != null && path.EndsWith(".scd")) { + var scdData = Marshal.ReadIntPtr((IntPtr) ret + ResourceDataPointerOffset); + // if we immediately have the scd data, cache it, otherwise add it to a waiting list to hopefully be picked up at sound play time + if (scdData != IntPtr.Zero) { + this.Scds[scdData] = path; + } else if (this.Scds.All(entry => entry.Value != path)) { + // only add to the waiting list if we haven't resolved this path yet + this.AsyncScds[(IntPtr) ret] = path; + } + } + + return ret; + } + + private void* CallOriginalResourceHandler(bool isSync, IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) { + return isSync + ? this.GetResourceSyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown) + : this.GetResourceAsyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown); + } + } +} diff --git a/SoundFilter/FodyWeavers.xml b/SoundFilter/FodyWeavers.xml new file mode 100755 index 0000000..0609f45 --- /dev/null +++ b/SoundFilter/FodyWeavers.xml @@ -0,0 +1,5 @@ + + + + + diff --git a/SoundFilter/PluginShim.cs b/SoundFilter/PluginShim.cs new file mode 100755 index 0000000..cbc8bfa --- /dev/null +++ b/SoundFilter/PluginShim.cs @@ -0,0 +1,18 @@ +using Dalamud.Plugin; + +namespace SoundFilter { + // ReSharper disable once UnusedType.Global + public class PluginShim : IDalamudPlugin { + public string Name => SoundFilterPlugin.Name; + + private SoundFilterPlugin? Plugin { get; set; } + + public void Initialize(DalamudPluginInterface pluginInterface) { + this.Plugin = new SoundFilterPlugin(pluginInterface); + } + + public void Dispose() { + this.Plugin?.Dispose(); + } + } +} diff --git a/SoundFilter/Resources/Language.Designer.cs b/SoundFilter/Resources/Language.Designer.cs new file mode 100755 index 0000000..2ec06a7 --- /dev/null +++ b/SoundFilter/Resources/Language.Designer.cs @@ -0,0 +1,126 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace SoundFilter.Resources { + using System; + + + /// + /// A strongly-typed resource class, for looking up localized strings, etc. + /// + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Language { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Language() { + } + + /// + /// Returns the cached ResourceManager instance used by this class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SoundFilter.Resources.Language", typeof(Language).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Looks up a localized string similar to Due to the way FFXIV's resource loading works, {0} has to hear a sound once before it can filter it after a fresh install or update. Restart your game after installing or updating if this is a problem for you.. + /// + internal static string LoadWarning { + get { + return ResourceManager.GetString("LoadWarning", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Max sounds. + /// + internal static string LogMaxRecentSounds { + get { + return ResourceManager.GetString("LogMaxRecentSounds", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Search. + /// + internal static string LogSearch { + get { + return ResourceManager.GetString("LogSearch", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Sound log. + /// + internal static string LogWindowTitle { + get { + return ResourceManager.GetString("LogWindowTitle", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Enable sound filter. + /// + internal static string SettingsEnableSoundFilter { + get { + return ResourceManager.GetString("SettingsEnableSoundFilter", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Show sound log window. + /// + internal static string SettingsShowSoundLogWindow { + get { + return ResourceManager.GetString("SettingsShowSoundLogWindow", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to {0} settings. + /// + internal static string SettingsWindowTitle { + get { + return ResourceManager.GetString("SettingsWindowTitle", resourceCulture); + } + } + } +} diff --git a/SoundFilter/Resources/Language.resx b/SoundFilter/Resources/Language.resx new file mode 100755 index 0000000..3a5d6b1 --- /dev/null +++ b/SoundFilter/Resources/Language.resx @@ -0,0 +1,42 @@ + + + + + + + + + + text/microsoft-resx + + + 1.3 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + {0} settings + + + Enable sound filter + + + Show sound log window + + + Sound log + + + Search + + + Max sounds + + + Due to the way FFXIV's resource loading works, {0} has to hear a sound once before it can filter it after a fresh install or update. Restart your game after installing or updating if this is a problem for you. + + diff --git a/SoundFilter/Resources/gaya_nosound.scd b/SoundFilter/Resources/gaya_nosound.scd new file mode 100755 index 0000000000000000000000000000000000000000..db1b90a71345dea1057eea1924dddabb035acc3d GIT binary patch literal 416 zcmWG`b#V#~c6MWC00I^Rh6Riu25tb6&KFMrDuH2;>H-h}0%-ahz=8-u0Yjddkp&?Q zWHs2MVq{5>90+`HWMEJLVi3Tm9-;!Byuf~e9WKVRQGlrd&I2+8kU0!Y4AMY|BAdLWv?-SGj literal 0 HcmV?d00001 diff --git a/SoundFilter/SoundFilter.csproj b/SoundFilter/SoundFilter.csproj new file mode 100755 index 0000000..6e68439 --- /dev/null +++ b/SoundFilter/SoundFilter.csproj @@ -0,0 +1,46 @@ + + + net48 + 1.0.0 + latest + enable + true + + + + $(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll + False + + + $(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll + False + + + $(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll + False + + + + + ResXFileCodeGenerator + Language.Designer.cs + + + + + + + True + True + Language.resx + + + + + + + + + + + diff --git a/SoundFilter/SoundFilter.yaml b/SoundFilter/SoundFilter.yaml new file mode 100755 index 0000000..5eee63f --- /dev/null +++ b/SoundFilter/SoundFilter.yaml @@ -0,0 +1,9 @@ +name: Sound Filter +author: ascclemens +description: |- + Filters any sound or set of sounds from the game. + + - Remove a battle sound effect you don't like + - Remove specific emote sounds + - Remove specific background music +repo_url: https://git.sr.ht/jkcclemens/SoundFilter diff --git a/SoundFilter/SoundFilterPlugin.cs b/SoundFilter/SoundFilterPlugin.cs new file mode 100755 index 0000000..67a0c11 --- /dev/null +++ b/SoundFilter/SoundFilterPlugin.cs @@ -0,0 +1,54 @@ +using System; +using Dalamud.Game.Text; +using Dalamud.Game.Text.SeStringHandling; +using Dalamud.Game.Text.SeStringHandling.Payloads; +using Dalamud.Plugin; +using SoundFilter.Resources; +using SoundFilter.Ui; + +namespace SoundFilter { + internal class SoundFilterPlugin : IDisposable { + internal const string Name = "Sound Filter"; + + internal DalamudPluginInterface Interface { get; } + internal Configuration Config { get; } + internal Filter Filter { get; } + internal PluginUi Ui { get; } + private Commands Commands { get; } + + internal SoundFilterPlugin(DalamudPluginInterface @interface) { + this.Interface = @interface; + + this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration(); + this.Config.Initialise(this.Interface); + + this.Filter = new Filter(this); + if (this.Config.Enabled) { + this.Filter.Enable(); + } + + this.Ui = new PluginUi(this); + this.Commands = new Commands(this); + + if (this.Interface.Reason != PluginLoadReason.Installer) { + return; + } + + var message = string.Format(Language.LoadWarning, Name); + this.Interface.Framework.Gui.Chat.PrintChat(new XivChatEntry { + Name = Name, + MessageBytes = new SeString(new Payload[] { + new UIForegroundPayload(this.Interface.Data, 502), + new TextPayload($"[{Name}] {message}"), + new UIForegroundPayload(this.Interface.Data, 0), + }).Encode(), + }); + } + + public void Dispose() { + this.Commands.Dispose(); + this.Ui.Dispose(); + this.Filter.Dispose(); + } + } +} diff --git a/SoundFilter/Ui/PluginUi.cs b/SoundFilter/Ui/PluginUi.cs new file mode 100755 index 0000000..8886b4b --- /dev/null +++ b/SoundFilter/Ui/PluginUi.cs @@ -0,0 +1,46 @@ +using System; +using System.Globalization; +using Dalamud.Plugin; +using SoundFilter.Resources; + +namespace SoundFilter.Ui { + public class PluginUi : IDisposable { + private SoundFilterPlugin Plugin { get; } + internal Settings Settings { get; } + private SoundLog SoundLog { get; } + + internal PluginUi(SoundFilterPlugin plugin) { + this.Plugin = plugin; + + this.ConfigureLanguage(); + + this.Settings = new Settings(this.Plugin); + this.SoundLog = new SoundLog(this.Plugin); + + this.Plugin.Interface.UiBuilder.OnBuildUi += this.Draw; + this.Plugin.Interface.OnLanguageChanged += this.ConfigureLanguage; + } + + public void Dispose() { + this.Plugin.Interface.OnLanguageChanged -= this.ConfigureLanguage; + this.Plugin.Interface.UiBuilder.OnBuildUi -= this.Draw; + + this.Settings.Dispose(); + } + + private void ConfigureLanguage(string? langCode = null) { + langCode ??= this.Plugin.Interface.UiLanguage ?? "en"; + try { + Language.Culture = new CultureInfo(langCode); + } catch (Exception ex) { + PluginLog.LogError(ex, $"Could not set culture to {langCode} - falling back to default"); + Language.Culture = CultureInfo.DefaultThreadCurrentUICulture; + } + } + + private void Draw() { + this.Settings.Draw(); + this.SoundLog.Draw(); + } + } +} diff --git a/SoundFilter/Ui/Settings.cs b/SoundFilter/Ui/Settings.cs new file mode 100755 index 0000000..fd8cd20 --- /dev/null +++ b/SoundFilter/Ui/Settings.cs @@ -0,0 +1,91 @@ +using System; +using System.Linq; +using Dalamud.Interface; +using DotNet.Globbing; +using ImGuiNET; +using SoundFilter.Resources; + +namespace SoundFilter.Ui { + public class Settings : IDisposable { + private SoundFilterPlugin Plugin { get; } + + private bool _showWindow; + private string _soundPath = string.Empty; + + internal Settings(SoundFilterPlugin plugin) { + this.Plugin = plugin; + + this.Plugin.Interface.UiBuilder.OnOpenConfigUi += this.Toggle; + } + + public void Dispose() { + this.Plugin.Interface.UiBuilder.OnOpenConfigUi -= this.Toggle; + } + + internal void Toggle(object? sender = null, object? args = null) { + this._showWindow = !this._showWindow; + } + + internal void Draw() { + if (!this._showWindow) { + return; + } + + var windowTitle = string.Format(Language.SettingsWindowTitle, SoundFilterPlugin.Name); + if (!ImGui.Begin($"{windowTitle}###soundfilter-settings", ref this._showWindow)) { + ImGui.End(); + return; + } + + var shouldSave = false; + if (ImGui.Checkbox(Language.SettingsEnableSoundFilter, ref this.Plugin.Config.Enabled)) { + if (this.Plugin.Config.Enabled) { + this.Plugin.Filter.Enable(); + } else { + this.Plugin.Filter.Disable(); + } + + shouldSave = true; + } + + shouldSave |= ImGui.Checkbox(Language.SettingsShowSoundLogWindow, ref this.Plugin.Config.ShowLog); + + ImGui.Separator(); + + ImGui.TextUnformatted("Sound path to filter"); + ImGui.InputText("##sound-path", ref this._soundPath, 255); + ImGui.SameLine(); + if (Util.IconButton(FontAwesomeIcon.Plus, "add") && !string.IsNullOrWhiteSpace(this._soundPath)) { + this.Plugin.Config.Filtered[this._soundPath] = true; + shouldSave = true; + } + + if (ImGui.BeginChild("filtered-sounds")) { + foreach (var entry in this.Plugin.Config.Filtered.ToList()) { + var glob = entry.Key; + var enabled = entry.Value; + + if (Util.IconButton(FontAwesomeIcon.Trash, $"delete-{glob}")) { + this.Plugin.Config.Filtered.Remove(glob); + shouldSave = true; + } + + ImGui.SameLine(); + + if (ImGui.Checkbox(glob, ref enabled)) { + this.Plugin.Config.Filtered[glob] = enabled; + shouldSave = true; + } + } + + ImGui.EndChild(); + } + + if (shouldSave) { + this.Plugin.Config.Save(); + } + + ImGui.End(); + } + } +} diff --git a/SoundFilter/Ui/SoundLog.cs b/SoundFilter/Ui/SoundLog.cs new file mode 100755 index 0000000..3804e1b --- /dev/null +++ b/SoundFilter/Ui/SoundLog.cs @@ -0,0 +1,61 @@ +using System; +using System.Linq; +using Dalamud.Interface; +using ImGuiNET; +using SoundFilter.Resources; + +namespace SoundFilter.Ui { + public class SoundLog { + private SoundFilterPlugin Plugin { get; } + + private string _search = string.Empty; + + internal SoundLog(SoundFilterPlugin plugin) { + this.Plugin = plugin; + } + + internal void Draw() { + if (!this.Plugin.Config.ShowLog) { + return; + } + + if (!ImGui.Begin(Language.LogWindowTitle, ref this.Plugin.Config.ShowLog)) { + this.Plugin.Config.Save(); + ImGui.End(); + return; + } + + ImGui.InputText(Language.LogSearch, ref this._search, 255); + + var entries = (int) this.Plugin.Config.LogEntries; + if (ImGui.InputInt(Language.LogMaxRecentSounds, ref entries)) { + this.Plugin.Config.LogEntries = (uint) Math.Min(10_000, Math.Max(0, entries)); + this.Plugin.Config.Save(); + } + + ImGui.Separator(); + + if (ImGui.BeginChild("sounds")) { + var i = 0; + foreach (var recent in this.Plugin.Filter.Recent.Reverse()) { + if (!string.IsNullOrWhiteSpace(this._search) && !recent.ContainsIgnoreCase(this._search)) { + continue; + } + + if (Util.IconButton(FontAwesomeIcon.Copy, $"copy-{recent}-{i}")) { + ImGui.SetClipboardText(recent); + } + + ImGui.SameLine(); + ImGui.TextUnformatted(recent); + i += 1; + } + + ImGui.EndChild(); + } + + + ImGui.End(); + } + } +} diff --git a/SoundFilter/Util.cs b/SoundFilter/Util.cs new file mode 100755 index 0000000..0a62b95 --- /dev/null +++ b/SoundFilter/Util.cs @@ -0,0 +1,51 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using System.Text; +using Dalamud.Game; +using Dalamud.Interface; +using ImGuiNET; + +namespace SoundFilter { + internal static class Util { + internal static bool TryScanText(this SigScanner scanner, string sig, out IntPtr result) { + result = IntPtr.Zero; + try { + result = scanner.ScanText(sig); + return true; + } catch (KeyNotFoundException) { + return false; + } + } + + private static unsafe byte[] ReadTerminatedBytes(byte* ptr) { + if (ptr == null) { + return new byte[0]; + } + + var bytes = new List(); + while (*ptr != 0) { + bytes.Add(*ptr); + ptr += 1; + } + + return bytes.ToArray(); + } + + internal static unsafe string ReadTerminatedString(byte* ptr) { + return Encoding.UTF8.GetString(ReadTerminatedBytes(ptr)); + } + + internal static bool ContainsIgnoreCase(this string haystack, string needle) { + return CultureInfo.InvariantCulture.CompareInfo.IndexOf(haystack, needle, CompareOptions.IgnoreCase) >= 0; + } + + internal static bool IconButton(FontAwesomeIcon icon, string id) { + ImGui.PushFont(UiBuilder.IconFont); + var ret = ImGui.Button($"{icon.ToIconString()}##{id}"); + ImGui.PopFont(); + return ret; + } + } +}