Tourist/Tourist/Plugin.cs

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using Dalamud.Game;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using FFXIVWeather.Lumina;
namespace Tourist {
// ReSharper disable once ClassNeverInstantiated.Global
public class Plugin : IDalamudPlugin {
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public static string Name => "Tourist";
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[PluginService]
internal static IPluginLog Log { get; private set; } = null!;
[PluginService]
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internal DalamudPluginInterface Interface { get; init; }
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[PluginService]
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internal IClientState ClientState { get; init; } = null!;
[PluginService]
internal ICommandManager CommandManager { get; init; } = null!;
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[PluginService]
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internal IDataManager DataManager { get; init; } = null!;
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[PluginService]
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internal IFramework Framework { get; init; } = null!;
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[PluginService]
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internal IGameGui GameGui { get; init; } = null!;
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[PluginService]
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internal ISigScanner SigScanner { get; init; } = null!;
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[PluginService]
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internal IGameInteropProvider GameInteropProvider { get; init; } = null!;
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internal Configuration Config { get; }
internal PluginUi Ui { get; }
internal FFXIVWeatherLuminaService Weather { get; }
internal GameFunctions Functions { get; }
private Commands Commands { get; }
internal Markers Markers { get; }
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public Plugin(DalamudPluginInterface pluginInterface) {
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this.Interface = pluginInterface;
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
this.Config.Initialise(this);
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this.Weather = new FFXIVWeatherLuminaService(this.DataManager.GameData);
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this.Functions = new GameFunctions(this);
this.Markers = new Markers(this);
this.Ui = new PluginUi(this);
this.Commands = new Commands(this);
}
public void Dispose() {
this.Commands.Dispose();
this.Ui.Dispose();
this.Markers.Dispose();
this.Functions.Dispose();
}
}
}