chore: initial commit
This commit is contained in:
commit
df40d338aa
|
@ -0,0 +1,365 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# Packaging
|
||||
pack/
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tourist", "Tourist\Tourist.csproj", "{EBAF1BDC-2509-4504-8A4B-ED9C563FBEB6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{EBAF1BDC-2509-4504-8A4B-ED9C563FBEB6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EBAF1BDC-2509-4504-8A4B-ED9C563FBEB6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EBAF1BDC-2509-4504-8A4B-ED9C563FBEB6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EBAF1BDC-2509-4504-8A4B-ED9C563FBEB6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,24 @@
|
|||
using System;
|
||||
using Dalamud.Game.Command;
|
||||
|
||||
namespace Tourist {
|
||||
public class Commands : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
public Commands(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Plugin.Interface.CommandManager.AddHandler("/tourist", new CommandInfo(this.OnCommand) {
|
||||
HelpMessage = "Opens the Tourist interface",
|
||||
});
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Interface.CommandManager.RemoveHandler("/tourist");
|
||||
}
|
||||
|
||||
private void OnCommand(string command, string arguments) {
|
||||
this.Plugin.Ui.Show = !this.Plugin.Ui.Show;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using Dalamud.Configuration;
|
||||
|
||||
namespace Tourist {
|
||||
[Serializable]
|
||||
public class Configuration : IPluginConfiguration {
|
||||
private Plugin Plugin { get; set; } = null!;
|
||||
|
||||
public int Version { get; set; } = 1;
|
||||
|
||||
public bool ShowFinished { get; set; } = true;
|
||||
public bool ShowUnavailable { get; set; } = true;
|
||||
public bool ShowArrVistas { get; set; } = true;
|
||||
public bool OnlyShowCurrentZone { get; set; }
|
||||
public bool ShowTimeUntilAvailable { get; set; } = true;
|
||||
public bool ShowTimeLeft { get; set; } = true;
|
||||
|
||||
internal void Initialise(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
}
|
||||
|
||||
internal void Save() {
|
||||
this.Plugin.Interface.SavePluginConfig(this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
<Project>
|
||||
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
|
||||
<DalamudPackager
|
||||
ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
VersionComponents="3"
|
||||
MakeZip="true"
|
||||
Include="
|
||||
Tourist.dll;
|
||||
Tourist.pdb;
|
||||
Tourist.json
|
||||
"/>
|
||||
</Target>
|
||||
</Project>
|
|
@ -0,0 +1,7 @@
|
|||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||
<Costura>
|
||||
<IncludeAssemblies>
|
||||
FFXIVWeather.Lumina
|
||||
</IncludeAssemblies>
|
||||
</Costura>
|
||||
</Weavers>
|
|
@ -0,0 +1,90 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using Dalamud.Hooking;
|
||||
|
||||
namespace Tourist {
|
||||
public class GameFunctions : IDisposable {
|
||||
private delegate IntPtr VistaUnlockedDelegate(ushort index, int a2, int a3);
|
||||
|
||||
private delegate IntPtr CreateVfxDelegate(string name);
|
||||
|
||||
private delegate IntPtr PlayVfxDelegate(IntPtr vfx, float idk, int idk2);
|
||||
|
||||
internal delegate IntPtr RemoveVfxDelegate(IntPtr vfx);
|
||||
|
||||
private Plugin Plugin { get; }
|
||||
private IntPtr SightseeingMaskPointer { get; }
|
||||
|
||||
private CreateVfxDelegate CreateVfx { get; }
|
||||
private PlayVfxDelegate PlayVfxInternal { get; }
|
||||
internal RemoveVfxDelegate RemoveVfx { get; }
|
||||
private Hook<VistaUnlockedDelegate> VistaUnlockedHook { get; }
|
||||
|
||||
public GameFunctions(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
var vistaUnlockedPtr = this.Plugin.Interface.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? E9 ?? ?? ?? ?? 41 8B CD E8 ?? ?? ?? ??");
|
||||
this.VistaUnlockedHook = new Hook<VistaUnlockedDelegate>(vistaUnlockedPtr, new VistaUnlockedDelegate(this.OnVistaUnlock));
|
||||
this.VistaUnlockedHook.Enable();
|
||||
|
||||
var maskPtr = this.Plugin.Interface.TargetModuleScanner.GetStaticAddressFromSig("8B F2 48 8D 0D ?? ?? ?? ?? 8B D3");
|
||||
this.SightseeingMaskPointer = maskPtr;
|
||||
|
||||
var createVfxPtr = this.Plugin.Interface.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? F3 0F 10 35 ?? ?? ?? ?? 48 89 43 08");
|
||||
this.CreateVfx = Marshal.GetDelegateForFunctionPointer<CreateVfxDelegate>(createVfxPtr);
|
||||
|
||||
var playVfxPtr = this.Plugin.Interface.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? 8B 4B 7C 85 C9");
|
||||
this.PlayVfxInternal = Marshal.GetDelegateForFunctionPointer<PlayVfxDelegate>(playVfxPtr);
|
||||
|
||||
var removeVfxPtr = this.Plugin.Interface.TargetModuleScanner.ScanText("40 53 48 83 EC 20 48 8B D9 48 8B 89 ?? ?? ?? ?? 48 85 C9 74 28 33 D2");
|
||||
this.RemoveVfx = Marshal.GetDelegateForFunctionPointer<RemoveVfxDelegate>(removeVfxPtr);
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.VistaUnlockedHook.Dispose();
|
||||
}
|
||||
|
||||
private IntPtr OnVistaUnlock(ushort index, int a2, int a3) {
|
||||
this.Plugin.Markers.RemoveVfx(index);
|
||||
|
||||
return this.VistaUnlockedHook.Original(index, a2, a3);
|
||||
}
|
||||
|
||||
public unsafe IntPtr SpawnVfx(string name, Vector3 position) {
|
||||
var vfx = this.CreateVfx(name);
|
||||
|
||||
var pos = (float*) (vfx + 80);
|
||||
*pos = position.X;
|
||||
*(pos + 1) = position.Z;
|
||||
*(pos + 2) = position.Y;
|
||||
|
||||
pos = (float*) (vfx + 640);
|
||||
*pos = 0;
|
||||
*(pos + 1) = 0;
|
||||
*(pos + 2) = 0;
|
||||
|
||||
*(long*) (vfx + 56) |= 2;
|
||||
*(int*) (vfx + 652) = 0;
|
||||
|
||||
return vfx;
|
||||
}
|
||||
|
||||
internal bool PlayVfx(IntPtr vfx) {
|
||||
return this.PlayVfxInternal(vfx, 0.0f, -1) == IntPtr.Zero;
|
||||
}
|
||||
|
||||
public bool HasVistaUnlocked(short index) {
|
||||
if (this.SightseeingMaskPointer == IntPtr.Zero) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var byteToCheck = index >> 3;
|
||||
var bitToCheck = 1 << (index - 8 * byteToCheck);
|
||||
|
||||
var maskPart = Marshal.ReadByte(this.SightseeingMaskPointer + byteToCheck);
|
||||
|
||||
return (maskPart & bitToCheck) != 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Game.Internal;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Tourist {
|
||||
public class Markers : IDisposable {
|
||||
private const string MarkerPath = "bgcommon/world/common/vfx_for_live/eff/b0810_tnsk_y.avfx";
|
||||
|
||||
private Plugin Plugin { get; }
|
||||
private Dictionary<uint, IntPtr> Spawned { get; } = new();
|
||||
private HashSet<IntPtr> Queue { get; } = new();
|
||||
|
||||
public Markers(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Plugin.Interface.ClientState.TerritoryChanged += this.OnTerritoryChange;
|
||||
this.Plugin.Interface.Framework.OnUpdateEvent += this.OnFrameworkUpdate;
|
||||
|
||||
if (this.Plugin.Config.ShowArrVistas) {
|
||||
this.SpawnVfxForCurrentZone(this.Plugin.Interface.ClientState.TerritoryType);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Interface.Framework.OnUpdateEvent -= this.OnFrameworkUpdate;
|
||||
this.Plugin.Interface.ClientState.TerritoryChanged -= this.OnTerritoryChange;
|
||||
this.RemoveAllVfx();
|
||||
}
|
||||
|
||||
internal void RemoveVfx(ushort index) {
|
||||
var adventure = this.Plugin.Interface.Data.GetExcelSheet<Adventure>()
|
||||
.Skip(index)
|
||||
.First();
|
||||
|
||||
if (!this.Spawned.TryGetValue(adventure.RowId, out var vfx)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.Plugin.Functions.RemoveVfx(vfx);
|
||||
this.Spawned.Remove(adventure.RowId);
|
||||
}
|
||||
|
||||
internal void RemoveAllVfx() {
|
||||
foreach (var vfx in this.Spawned.Values) {
|
||||
this.Plugin.Functions.RemoveVfx(vfx);
|
||||
}
|
||||
|
||||
this.Spawned.Clear();
|
||||
}
|
||||
|
||||
internal void SpawnVfxForCurrentZone(ushort territory) {
|
||||
var row = 0;
|
||||
foreach (var adventure in this.Plugin.Interface.Data.GetExcelSheet<Adventure>()) {
|
||||
if (row >= 80) {
|
||||
break;
|
||||
}
|
||||
|
||||
row += 1;
|
||||
|
||||
if (adventure.Level.Value.Territory.Row != territory) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this.Plugin.Functions.HasVistaUnlocked((short) (row - 1))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var loc = adventure.Level.Value;
|
||||
var pos = new Vector3(loc.X, loc.Z, loc.Y + 0.5f);
|
||||
var vfx = this.Plugin.Functions.SpawnVfx(MarkerPath, pos);
|
||||
this.Spawned[adventure.RowId] = vfx;
|
||||
this.Queue.Add(vfx);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTerritoryChange(object sender, ushort territory) {
|
||||
if (!this.Plugin.Config.ShowArrVistas) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.RemoveAllVfx();
|
||||
|
||||
this.SpawnVfxForCurrentZone(territory);
|
||||
}
|
||||
|
||||
private void OnFrameworkUpdate(Framework framework) {
|
||||
foreach (var vfx in this.Queue.ToArray()) {
|
||||
if (this.Plugin.Functions.PlayVfx(vfx)) {
|
||||
this.Queue.Remove(vfx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using Dalamud.Plugin;
|
||||
using FFXIVWeather.Lumina;
|
||||
|
||||
namespace Tourist {
|
||||
// ReSharper disable once ClassNeverInstantiated.Global
|
||||
public class Plugin : IDalamudPlugin {
|
||||
public string Name => "Tourist";
|
||||
|
||||
internal DalamudPluginInterface Interface { get; private set; } = null!;
|
||||
internal Configuration Config { get; private set; } = null!;
|
||||
internal PluginUi Ui { get; set; } = null!;
|
||||
internal FFXIVWeatherLuminaService Weather { get; private set; } = null!;
|
||||
internal GameFunctions Functions { get; private set; } = null!;
|
||||
private Commands Commands { get; set; } = null!;
|
||||
internal Markers Markers { get; set; } = null!;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||
this.Interface = pluginInterface;
|
||||
|
||||
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.Config.Initialise(this);
|
||||
|
||||
var gameDataField = this.Interface.Data.GetType().GetField("gameData", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (gameDataField == null) {
|
||||
throw new Exception("Missing gameData field");
|
||||
}
|
||||
|
||||
var lumina = (Lumina.Lumina) gameDataField.GetValue(this.Interface.Data);
|
||||
this.Weather = new FFXIVWeatherLuminaService(lumina);
|
||||
|
||||
this.Functions = new GameFunctions(this);
|
||||
|
||||
this.Markers = new Markers(this);
|
||||
|
||||
this.Ui = new PluginUi(this);
|
||||
|
||||
this.Commands = new Commands(this);
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Commands.Dispose();
|
||||
this.Ui.Dispose();
|
||||
this.Markers.Dispose();
|
||||
this.Functions.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,203 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Tourist {
|
||||
public class PluginUi : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
private bool _show;
|
||||
|
||||
internal bool Show {
|
||||
get => this._show;
|
||||
set => this._show = value;
|
||||
}
|
||||
|
||||
public PluginUi(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Plugin.Interface.UiBuilder.OnBuildUi += this.Draw;
|
||||
this.Plugin.Interface.UiBuilder.OnOpenConfigUi += this.OpenConfig;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Interface.UiBuilder.OnOpenConfigUi -= this.OpenConfig;
|
||||
this.Plugin.Interface.UiBuilder.OnBuildUi -= this.Draw;
|
||||
}
|
||||
|
||||
private void OpenConfig(object sender, EventArgs eventArgs) {
|
||||
this.Show = true;
|
||||
}
|
||||
|
||||
private void Draw() {
|
||||
ImGui.SetNextWindowSize(new Vector2(350f, 450f), ImGuiCond.FirstUseEver);
|
||||
|
||||
if (!this.Show || !ImGui.Begin(this.Plugin.Name, ref this._show, ImGuiWindowFlags.MenuBar)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui.BeginMenuBar()) {
|
||||
if (ImGui.BeginMenu("Options")) {
|
||||
if (ImGui.BeginMenu("Times")) {
|
||||
var showTimeUntil = this.Plugin.Config.ShowTimeUntilAvailable;
|
||||
if (ImGui.MenuItem("Show time until available", null, ref showTimeUntil)) {
|
||||
this.Plugin.Config.ShowTimeUntilAvailable = showTimeUntil;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
var showTimeLeft = this.Plugin.Config.ShowTimeLeft;
|
||||
if (ImGui.MenuItem("Show time left", null, ref showTimeLeft)) {
|
||||
this.Plugin.Config.ShowTimeLeft = showTimeLeft;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
var showFinished = this.Plugin.Config.ShowFinished;
|
||||
if (ImGui.MenuItem("Show finished", null, ref showFinished)) {
|
||||
this.Plugin.Config.ShowFinished = showFinished;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
var showUnavailable = this.Plugin.Config.ShowUnavailable;
|
||||
if (ImGui.MenuItem("Show unavailable", null, ref showUnavailable)) {
|
||||
this.Plugin.Config.ShowUnavailable = showUnavailable;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
var showArrVistas = this.Plugin.Config.ShowArrVistas;
|
||||
if (ImGui.MenuItem("Add markers for ARR vistas", null, ref showArrVistas)) {
|
||||
this.Plugin.Config.ShowArrVistas = showArrVistas;
|
||||
this.Plugin.Config.Save();
|
||||
|
||||
if (showArrVistas) {
|
||||
var territory = this.Plugin.Interface.ClientState.TerritoryType;
|
||||
this.Plugin.Markers.SpawnVfxForCurrentZone(territory);
|
||||
} else {
|
||||
this.Plugin.Markers.RemoveAllVfx();
|
||||
}
|
||||
}
|
||||
|
||||
var onlyCurrent = this.Plugin.Config.OnlyShowCurrentZone;
|
||||
if (ImGui.MenuItem("Only show vistas for current zone", null, ref onlyCurrent)) {
|
||||
this.Plugin.Config.OnlyShowCurrentZone = onlyCurrent;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui.BeginMenu("Help")) {
|
||||
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 10);
|
||||
ImGui.TextUnformatted("Vistas 21 to 80 require the completion of the first 20. Talk to Millith Ironheart in Old Gridania to unlock the rest.");
|
||||
ImGui.PopTextWrapPos();
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
ImGui.EndMenuBar();
|
||||
}
|
||||
|
||||
if (ImGui.BeginChild("tourist-adventures", new Vector2(0, 0))) {
|
||||
var adventures = this.Plugin.Interface.Data.GetExcelSheet<Adventure>();
|
||||
|
||||
var row = 0;
|
||||
foreach (var adventure in adventures) {
|
||||
var idx = row;
|
||||
row += 1;
|
||||
|
||||
if (this.Plugin.Config.OnlyShowCurrentZone && adventure.Level.Value.Territory.Row != this.Plugin.Interface.ClientState.TerritoryType) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var has = this.Plugin.Functions.HasVistaUnlocked((short) idx);
|
||||
|
||||
if (!this.Plugin.Config.ShowFinished && has) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var available = adventure.Available(this.Plugin.Weather);
|
||||
|
||||
if (!this.Plugin.Config.ShowUnavailable && !available) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var availability = adventure.NextAvailable(this.Plugin.Weather);
|
||||
|
||||
DateTimeOffset? countdown = null;
|
||||
if (has) {
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0.8f, 0.8f, 0.8f, 1f));
|
||||
} else if (available) {
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0f, 1f, 0f, 1f));
|
||||
if (this.Plugin.Config.ShowTimeLeft) {
|
||||
countdown = availability?.end;
|
||||
}
|
||||
} else if (availability != null && this.Plugin.Config.ShowTimeUntilAvailable) {
|
||||
countdown = availability.Value.start;
|
||||
}
|
||||
|
||||
var next = countdown == null
|
||||
? string.Empty
|
||||
: $" ({(countdown.Value - DateTimeOffset.UtcNow).ToHumanReadable()})";
|
||||
|
||||
var name = this.Plugin.Interface.SeStringManager.Parse(adventure.Name.RawData.ToArray());
|
||||
var header = ImGui.CollapsingHeader($"#{row} - {name.TextValue}{next}###adventure-{adventure.RowId}");
|
||||
|
||||
if (has || available) {
|
||||
ImGui.PopStyleColor();
|
||||
}
|
||||
|
||||
if (!header) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ImGui.Columns(2);
|
||||
ImGui.SetColumnWidth(0, ImGui.CalcTextSize("Eorzea time").X + ImGui.GetStyle().ItemSpacing.X * 2);
|
||||
|
||||
ImGui.TextUnformatted("Command");
|
||||
ImGui.NextColumn();
|
||||
|
||||
ImGui.TextUnformatted(adventure.Emote.Value.TextCommand.Value.Command);
|
||||
ImGui.NextColumn();
|
||||
|
||||
ImGui.TextUnformatted("Eorzea time");
|
||||
ImGui.NextColumn();
|
||||
|
||||
if (adventure.MinTime != 0 && adventure.MaxTime != 0) {
|
||||
ImGui.TextUnformatted($"{adventure.MinTime / 100:00}:00 to {adventure.MaxTime / 100 + 1:00}:00");
|
||||
} else {
|
||||
ImGui.TextUnformatted("Any");
|
||||
}
|
||||
|
||||
ImGui.NextColumn();
|
||||
|
||||
ImGui.TextUnformatted("Weather");
|
||||
ImGui.NextColumn();
|
||||
|
||||
if (Weathers.All.TryGetValue(adventure.RowId, out var weathers)) {
|
||||
var weatherString = string.Join(", ", weathers
|
||||
.OrderBy(id => id)
|
||||
.Select(id => this.Plugin.Interface.Data.GetExcelSheet<Weather>().GetRow(id))
|
||||
.Select(weather => weather.Name));
|
||||
ImGui.TextUnformatted(weatherString);
|
||||
} else {
|
||||
ImGui.TextUnformatted("Any");
|
||||
}
|
||||
|
||||
ImGui.Columns();
|
||||
|
||||
if (ImGui.Button($"Open map##{adventure.RowId}")) {
|
||||
this.Plugin.Interface.OpenMapLocation(adventure);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Version>1.1.0</Version>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud, Version=5.2.3.3, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET, Version=1.72.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.Excel.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
|
||||
<HintPath>C:\Users\Anna\AppData\Roaming\XIVLauncher\addon\Hooks\dev\System.Memory.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Costura.Fody" Version="5.0.2">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="DalamudPackager" Version="1.2.0" />
|
||||
<PackageReference Include="FFXIVWeather.Lumina" Version="1.1.1" />
|
||||
<PackageReference Include="Fody" Version="6.4.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,10 @@
|
|||
name: Tourist
|
||||
author: ascclemens
|
||||
description: |-
|
||||
Tourist adds a window to assist with the sightseeing log.
|
||||
|
||||
- Show when sightseeing log vistas are available
|
||||
- Add markers for ARR vistas
|
||||
- Open vista locations on your map
|
||||
- Hide already completed or unavailable vistas
|
||||
- Show the command needed for each vista
|
|
@ -0,0 +1,206 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
||||
using Dalamud.Plugin;
|
||||
using FFXIVWeather.Lumina;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Tourist {
|
||||
public static class Util {
|
||||
private static Dictionary<uint, (DateTimeOffset start, DateTimeOffset end)> Availability { get; } = new();
|
||||
|
||||
public static void OpenMapLocation(this DalamudPluginInterface @interface, Adventure adventure) {
|
||||
var loc = adventure.Level?.Value;
|
||||
var map = loc?.Map?.Value;
|
||||
var terr = map?.TerritoryType?.Value;
|
||||
|
||||
if (terr == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
var x = ToMapCoordinate(loc!.X, map!.SizeFactor);
|
||||
var y = ToMapCoordinate(loc.Z, map.SizeFactor);
|
||||
var mapLink = new MapLinkPayload(
|
||||
@interface.Data,
|
||||
terr.RowId,
|
||||
map.RowId,
|
||||
ConvertMapCoordinateToRawPosition(x, map.SizeFactor),
|
||||
ConvertMapCoordinateToRawPosition(y, map.SizeFactor)
|
||||
);
|
||||
|
||||
@interface.Framework.Gui.OpenMapWithMapLink(mapLink);
|
||||
}
|
||||
|
||||
private static int ConvertMapCoordinateToRawPosition(float pos, float scale) {
|
||||
var c = scale / 100.0f;
|
||||
|
||||
var scaledPos = ((pos - 1.0f) * c / 41.0f * 2048.0f - 1024.0f) / c;
|
||||
scaledPos *= 1000.0f;
|
||||
|
||||
return (int) scaledPos;
|
||||
}
|
||||
|
||||
private static float ToMapCoordinate(float val, float scale) {
|
||||
var c = scale / 100f;
|
||||
|
||||
val *= c;
|
||||
return 41f / c * ((val + 1024f) / 2048f) + 1;
|
||||
}
|
||||
|
||||
public static DateTimeOffset EorzeaTime(DateTimeOffset? at = null) {
|
||||
at ??= DateTimeOffset.UtcNow;
|
||||
return DateTimeOffset.FromUnixTimeMilliseconds(at.Value.ToUnixTimeMilliseconds() * 144 / 7);
|
||||
}
|
||||
|
||||
private static DateTimeOffset EarthTime(DateTimeOffset eorzea) {
|
||||
return DateTimeOffset.FromUnixTimeMilliseconds(eorzea.ToUnixTimeMilliseconds() * 7 / 144);
|
||||
}
|
||||
|
||||
public static (DateTimeOffset start, DateTimeOffset end)? NextAvailable(this Adventure adventure, FFXIVWeatherLuminaService service) {
|
||||
if (adventure.MinTime == 0 && adventure.MaxTime == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var actualNow = DateTimeOffset.UtcNow;
|
||||
|
||||
if (!Availability.ContainsKey(adventure.RowId) && adventure.Available(service)) {
|
||||
var ends = adventure.AvailabilityEnds(service, DateTimeOffset.Now) ?? default;
|
||||
Availability[adventure.RowId] = (DateTimeOffset.Now, ends);
|
||||
}
|
||||
|
||||
// check the cache and use that if it's not expired
|
||||
if (Availability.TryGetValue(adventure.RowId, out var cached) && cached.end >= actualNow) {
|
||||
return cached;
|
||||
}
|
||||
|
||||
var eorzea = EorzeaTime(actualNow);
|
||||
// start at a clean hour
|
||||
eorzea = new DateTimeOffset(eorzea.Year, eorzea.Month, eorzea.Day, eorzea.Hour, 0, 0, 0, eorzea.Offset);
|
||||
|
||||
var minHour = adventure.MinTime / 100;
|
||||
var maxHour = adventure.MaxTime / 100 + 1;
|
||||
var numHours = (24 + maxHour - minHour) % 24;
|
||||
|
||||
for (var i = 0; i < 10_000; i++) {
|
||||
// find the next available time
|
||||
var add = (minHour + 24 - eorzea.Hour) % 24;
|
||||
eorzea = eorzea.AddHours(add);
|
||||
|
||||
// check the weather for each hour in the available range
|
||||
for (var h = 0; h < numHours; h++) {
|
||||
var earth = EarthTime(eorzea);
|
||||
|
||||
// check the weather
|
||||
var offset = Math.Ceiling((earth - actualNow).TotalSeconds);
|
||||
if (adventure.WeatherAvailable(service, offset)) {
|
||||
// determine when the availability will end
|
||||
var ends = adventure.AvailabilityEnds(service, earth) ?? default;
|
||||
// cache the result of the calculation
|
||||
Availability[adventure.RowId] = (earth, ends);
|
||||
return (earth, ends);
|
||||
}
|
||||
|
||||
eorzea = eorzea.AddHours(1);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static DateTimeOffset? AvailabilityEnds(this Adventure adventure, FFXIVWeatherLuminaService service, DateTimeOffset starting) {
|
||||
if (adventure.MinTime == 0 && adventure.MaxTime == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var now = starting;
|
||||
|
||||
var eorzea = EorzeaTime(now);
|
||||
eorzea = new DateTimeOffset(eorzea.Year, eorzea.Month, eorzea.Day, eorzea.Hour, 0, 0, 0, eorzea.Offset);
|
||||
now = EarthTime(eorzea);
|
||||
|
||||
var maxHour = adventure.MaxTime / 100 + 1;
|
||||
|
||||
while (eorzea.Hour != maxHour) {
|
||||
if (!adventure.Available(service, eorzea)) {
|
||||
return now;
|
||||
}
|
||||
|
||||
eorzea = eorzea.AddHours(1);
|
||||
now = EarthTime(eorzea);
|
||||
}
|
||||
|
||||
return now;
|
||||
}
|
||||
|
||||
public static bool Available(this Adventure adventure, FFXIVWeatherLuminaService service, DateTimeOffset? eorzea = null) {
|
||||
var time = adventure.TimeAvailable(eorzea);
|
||||
|
||||
var offset = eorzea == null
|
||||
? 0
|
||||
: Math.Ceiling((EarthTime(eorzea.Value) - DateTimeOffset.UtcNow).TotalSeconds);
|
||||
var weather = adventure.WeatherAvailable(service, offset);
|
||||
|
||||
return time && weather;
|
||||
}
|
||||
|
||||
private static bool TimeAvailable(this Adventure adventure, DateTimeOffset? eorzea = null) {
|
||||
if (adventure.MinTime == 0 && adventure.MaxTime == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
eorzea ??= EorzeaTime();
|
||||
|
||||
var minHour = adventure.MinTime / 100;
|
||||
var minMins = adventure.MinTime % 100;
|
||||
var min = new TimeSpan(minHour, minMins, 0);
|
||||
|
||||
var maxHour = adventure.MaxTime / 100;
|
||||
var maxMins = adventure.MaxTime % 100;
|
||||
var max = new TimeSpan(maxHour, maxMins, 59);
|
||||
|
||||
var now = eorzea.Value.TimeOfDay;
|
||||
|
||||
if (min <= max) {
|
||||
// start and stop times are in the same day
|
||||
if (now >= min && now <= max) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// start and stop times are in different days
|
||||
if (now >= min || now <= max) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool WeatherAvailable(this Adventure adventure, FFXIVWeatherLuminaService service, double offset = 0d) {
|
||||
if (!Weathers.All.TryGetValue(adventure.RowId, out var weathers)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
var (weather, _) = service.GetCurrentWeather(adventure.Level.Value.Territory.Value, offset);
|
||||
|
||||
return weathers.Contains(weather.RowId);
|
||||
}
|
||||
|
||||
public static string ToHumanReadable(this TimeSpan span) {
|
||||
var hours = span.TotalDays > 0
|
||||
? (int) Math.Truncate(span.TotalSeconds / 60 / 60)
|
||||
: span.Hours;
|
||||
|
||||
var readable = new StringBuilder();
|
||||
if (hours != 0) {
|
||||
readable.Append($"{hours:00}:");
|
||||
}
|
||||
|
||||
readable.Append($"{span.Minutes:00}:");
|
||||
readable.Append($"{span.Seconds:00}");
|
||||
|
||||
return readable.ToString();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,88 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Tourist {
|
||||
public static class Weathers {
|
||||
public static readonly IReadOnlyDictionary<uint, uint[]> All = new Dictionary<uint, uint[]> {
|
||||
[2162688] = new uint[] {2, 1},
|
||||
[2162689] = new uint[] {1, 2},
|
||||
[2162690] = new uint[] {7, 8},
|
||||
[2162691] = new uint[] {2, 1},
|
||||
[2162692] = new uint[] {3},
|
||||
[2162693] = new uint[] {2, 1},
|
||||
[2162694] = new uint[] {4},
|
||||
[2162695] = new uint[] {2, 1},
|
||||
[2162696] = new uint[] {3},
|
||||
[2162697] = new uint[] {1, 2},
|
||||
[2162698] = new uint[] {2, 1},
|
||||
[2162699] = new uint[] {2, 1},
|
||||
[2162700] = new uint[] {1, 2},
|
||||
[2162701] = new uint[] {2, 1},
|
||||
[2162702] = new uint[] {3},
|
||||
[2162703] = new uint[] {2, 1},
|
||||
[2162704] = new uint[] {4},
|
||||
[2162705] = new uint[] {7, 8},
|
||||
[2162706] = new uint[] {3},
|
||||
[2162707] = new uint[] {2, 1},
|
||||
[2162708] = new uint[] {2, 1},
|
||||
[2162709] = new uint[] {1, 2},
|
||||
[2162710] = new uint[] {7, 8},
|
||||
[2162711] = new uint[] {1, 2},
|
||||
[2162712] = new uint[] {7, 8},
|
||||
[2162713] = new uint[] {1, 2},
|
||||
[2162714] = new uint[] {6},
|
||||
[2162715] = new uint[] {2, 1},
|
||||
[2162716] = new uint[] {1, 2},
|
||||
[2162717] = new uint[] {2, 1},
|
||||
[2162718] = new uint[] {1, 2},
|
||||
[2162719] = new uint[] {10},
|
||||
[2162720] = new uint[] {2, 1},
|
||||
[2162721] = new uint[] {3},
|
||||
[2162722] = new uint[] {1, 2},
|
||||
[2162723] = new uint[] {7, 8},
|
||||
[2162724] = new uint[] {2, 1},
|
||||
[2162725] = new uint[] {7, 8},
|
||||
[2162726] = new uint[] {7, 8},
|
||||
[2162727] = new uint[] {1, 2},
|
||||
[2162728] = new uint[] {2, 1},
|
||||
[2162729] = new uint[] {1, 2},
|
||||
[2162730] = new uint[] {9},
|
||||
[2162731] = new uint[] {10},
|
||||
[2162732] = new uint[] {1, 2},
|
||||
[2162733] = new uint[] {4},
|
||||
[2162734] = new uint[] {2, 1},
|
||||
[2162735] = new uint[] {2, 1},
|
||||
[2162736] = new uint[] {1, 2},
|
||||
[2162737] = new uint[] {3},
|
||||
[2162738] = new uint[] {1, 2},
|
||||
[2162739] = new uint[] {2, 1},
|
||||
[2162740] = new uint[] {11},
|
||||
[2162741] = new uint[] {1, 2},
|
||||
[2162742] = new uint[] {1, 2},
|
||||
[2162743] = new uint[] {2, 1},
|
||||
[2162744] = new uint[] {8},
|
||||
[2162745] = new uint[] {4},
|
||||
[2162746] = new uint[] {2, 1},
|
||||
[2162747] = new uint[] {14},
|
||||
[2162748] = new uint[] {2, 1},
|
||||
[2162749] = new uint[] {14},
|
||||
[2162750] = new uint[] {1, 2},
|
||||
[2162751] = new uint[] {2, 1},
|
||||
[2162752] = new uint[] {2, 1},
|
||||
[2162753] = new uint[] {3},
|
||||
[2162754] = new uint[] {4},
|
||||
[2162755] = new uint[] {1, 2},
|
||||
[2162756] = new uint[] {4},
|
||||
[2162757] = new uint[] {16},
|
||||
[2162758] = new uint[] {2, 1},
|
||||
[2162759] = new uint[] {1, 2},
|
||||
[2162760] = new uint[] {16, 15},
|
||||
[2162761] = new uint[] {2, 1},
|
||||
[2162762] = new uint[] {2, 1},
|
||||
[2162763] = new uint[] {1, 2},
|
||||
[2162764] = new uint[] {17},
|
||||
[2162765] = new uint[] {2, 1},
|
||||
[2162766] = new uint[] {1, 2},
|
||||
[2162767] = new uint[] {2, 1},
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"sdk": {
|
||||
"version": "5.0.103"
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue