refactor: use DI Attribute

This commit is contained in:
Anna 2021-08-23 20:39:28 -04:00
parent be28293729
commit 8199139f43
2 changed files with 25 additions and 26 deletions

View File

@ -18,7 +18,7 @@ namespace Tourist {
this.Plugin = plugin;
this.Plugin.ClientState.TerritoryChanged += this.OnTerritoryChange;
this.Plugin.Framework.OnUpdateEvent += this.OnFrameworkUpdate;
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
if (this.Plugin.Config.ShowArrVistas) {
this.SpawnVfxForCurrentZone(this.Plugin.ClientState.TerritoryType);
@ -26,7 +26,7 @@ namespace Tourist {
}
public void Dispose() {
this.Plugin.Framework.OnUpdateEvent -= this.OnFrameworkUpdate;
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
this.Plugin.ClientState.TerritoryChanged -= this.OnTerritoryChange;
this.RemoveAllVfx();
}

View File

@ -6,6 +6,7 @@ using Dalamud.Game.ClientState;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.IoC;
using Dalamud.Plugin;
using FFXIVWeather.Lumina;
@ -15,13 +16,27 @@ namespace Tourist {
public string Name => "Tourist";
internal DalamudPluginInterface Interface { get; }
internal ClientState ClientState { get; }
internal CommandManager CommandManager { get; }
internal DataManager DataManager { get; }
internal Framework Framework { get; }
internal GameGui GameGui { get; }
internal SeStringManager SeStringManager { get; }
internal SigScanner SigScanner { get; }
[PluginService]
internal ClientState ClientState { get; init; } = null!;
[PluginService]
internal CommandManager CommandManager { get; init; } = null!;
[PluginService]
internal DataManager DataManager { get; init; } = null!;
[PluginService]
internal Framework Framework { get; init; } = null!;
[PluginService]
internal GameGui GameGui { get; init; } = null!;
[PluginService]
internal SeStringManager SeStringManager { get; init; } = null!;
[PluginService]
internal SigScanner SigScanner { get; init; } = null!;
internal Configuration Config { get; }
internal PluginUi Ui { get; }
@ -30,24 +45,8 @@ namespace Tourist {
private Commands Commands { get; }
internal Markers Markers { get; }
public Plugin(
DalamudPluginInterface pluginInterface,
ClientState clientState,
CommandManager commandManager,
DataManager dataManager,
Framework framework,
GameGui gameGui,
SeStringManager seStringManager,
SigScanner sigScanner
) {
public Plugin(DalamudPluginInterface pluginInterface) {
this.Interface = pluginInterface;
this.ClientState = clientState;
this.CommandManager = commandManager;
this.DataManager = dataManager;
this.Framework = framework;
this.GameGui = gameGui;
this.SeStringManager = seStringManager;
this.SigScanner = sigScanner;
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
this.Config.Initialise(this);