refactor: update for API changes
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@ -1,11 +1,8 @@
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using System;
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using System.Reflection;
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using Dalamud.Data;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using FFXIVWeather.Lumina;
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@ -32,9 +29,6 @@ namespace Tourist {
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[PluginService]
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internal GameGui GameGui { get; init; } = null!;
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[PluginService]
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internal SeStringManager SeStringManager { get; init; } = null!;
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[PluginService]
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internal SigScanner SigScanner { get; init; } = null!;
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@ -51,13 +45,7 @@ namespace Tourist {
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this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
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this.Config.Initialise(this);
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var gameDataField = this.DataManager.GetType().GetField("gameData", BindingFlags.Instance | BindingFlags.NonPublic);
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if (gameDataField == null) {
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throw new Exception("Missing gameData field");
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}
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var lumina = (Lumina.GameData) gameDataField.GetValue(this.DataManager)!;
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this.Weather = new FFXIVWeatherLuminaService(lumina);
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this.Weather = new FFXIVWeatherLuminaService(this.DataManager.GameData);
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this.Functions = new GameFunctions(this);
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@ -1,6 +1,7 @@
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using System;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.Text.SeStringHandling;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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@ -194,7 +195,7 @@ namespace Tourist {
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? string.Empty
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: $" ({(countdown.Value - DateTimeOffset.UtcNow).ToHumanReadable()})";
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var name = this.Plugin.SeStringManager.Parse(adventure.Name.RawData.ToArray());
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var name = (SeString) adventure.Name;
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var header = ImGui.CollapsingHeader($"#{idx + 1} - {name.TextValue}{next}###adventure-{adventure.RowId}");
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if (has || available) {
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