chore: initial commit
This commit is contained in:
commit
07b3100fc5
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@ -0,0 +1,365 @@
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||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# Packaging
|
||||||
|
pack/
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
|
@ -0,0 +1,287 @@
|
||||||
|
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||||
|
EUPL © the European Union 2007, 2016
|
||||||
|
|
||||||
|
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined
|
||||||
|
below) which is provided under the terms of this Licence. Any use of the Work,
|
||||||
|
other than as authorised under this Licence is prohibited (to the extent such
|
||||||
|
use is covered by a right of the copyright holder of the Work).
|
||||||
|
|
||||||
|
The Work is provided under the terms of this Licence when the Licensor (as
|
||||||
|
defined below) has placed the following notice immediately following the
|
||||||
|
copyright notice for the Work:
|
||||||
|
|
||||||
|
Licensed under the EUPL
|
||||||
|
|
||||||
|
or has expressed by any other means his willingness to license under the EUPL.
|
||||||
|
|
||||||
|
1. Definitions
|
||||||
|
|
||||||
|
In this Licence, the following terms have the following meaning:
|
||||||
|
|
||||||
|
- ‘The Licence’: this Licence.
|
||||||
|
|
||||||
|
- ‘The Original Work’: the work or software distributed or communicated by the
|
||||||
|
Licensor under this Licence, available as Source Code and also as Executable
|
||||||
|
Code as the case may be.
|
||||||
|
|
||||||
|
- ‘Derivative Works’: the works or software that could be created by the
|
||||||
|
Licensee, based upon the Original Work or modifications thereof. This Licence
|
||||||
|
does not define the extent of modification or dependence on the Original Work
|
||||||
|
required in order to classify a work as a Derivative Work; this extent is
|
||||||
|
determined by copyright law applicable in the country mentioned in Article 15.
|
||||||
|
|
||||||
|
- ‘The Work’: the Original Work or its Derivative Works.
|
||||||
|
|
||||||
|
- ‘The Source Code’: the human-readable form of the Work which is the most
|
||||||
|
convenient for people to study and modify.
|
||||||
|
|
||||||
|
- ‘The Executable Code’: any code which has generally been compiled and which is
|
||||||
|
meant to be interpreted by a computer as a program.
|
||||||
|
|
||||||
|
- ‘The Licensor’: the natural or legal person that distributes or communicates
|
||||||
|
the Work under the Licence.
|
||||||
|
|
||||||
|
- ‘Contributor(s)’: any natural or legal person who modifies the Work under the
|
||||||
|
Licence, or otherwise contributes to the creation of a Derivative Work.
|
||||||
|
|
||||||
|
- ‘The Licensee’ or ‘You’: any natural or legal person who makes any usage of
|
||||||
|
the Work under the terms of the Licence.
|
||||||
|
|
||||||
|
- ‘Distribution’ or ‘Communication’: any act of selling, giving, lending,
|
||||||
|
renting, distributing, communicating, transmitting, or otherwise making
|
||||||
|
available, online or offline, copies of the Work or providing access to its
|
||||||
|
essential functionalities at the disposal of any other natural or legal
|
||||||
|
person.
|
||||||
|
|
||||||
|
2. Scope of the rights granted by the Licence
|
||||||
|
|
||||||
|
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||||
|
sublicensable licence to do the following, for the duration of copyright vested
|
||||||
|
in the Original Work:
|
||||||
|
|
||||||
|
- use the Work in any circumstance and for all usage,
|
||||||
|
- reproduce the Work,
|
||||||
|
- modify the Work, and make Derivative Works based upon the Work,
|
||||||
|
- communicate to the public, including the right to make available or display
|
||||||
|
the Work or copies thereof to the public and perform publicly, as the case may
|
||||||
|
be, the Work,
|
||||||
|
- distribute the Work or copies thereof,
|
||||||
|
- lend and rent the Work or copies thereof,
|
||||||
|
- sublicense rights in the Work or copies thereof.
|
||||||
|
|
||||||
|
Those rights can be exercised on any media, supports and formats, whether now
|
||||||
|
known or later invented, as far as the applicable law permits so.
|
||||||
|
|
||||||
|
In the countries where moral rights apply, the Licensor waives his right to
|
||||||
|
exercise his moral right to the extent allowed by law in order to make effective
|
||||||
|
the licence of the economic rights here above listed.
|
||||||
|
|
||||||
|
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to
|
||||||
|
any patents held by the Licensor, to the extent necessary to make use of the
|
||||||
|
rights granted on the Work under this Licence.
|
||||||
|
|
||||||
|
3. Communication of the Source Code
|
||||||
|
|
||||||
|
The Licensor may provide the Work either in its Source Code form, or as
|
||||||
|
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||||
|
provides in addition a machine-readable copy of the Source Code of the Work
|
||||||
|
along with each copy of the Work that the Licensor distributes or indicates, in
|
||||||
|
a notice following the copyright notice attached to the Work, a repository where
|
||||||
|
the Source Code is easily and freely accessible for as long as the Licensor
|
||||||
|
continues to distribute or communicate the Work.
|
||||||
|
|
||||||
|
4. Limitations on copyright
|
||||||
|
|
||||||
|
Nothing in this Licence is intended to deprive the Licensee of the benefits from
|
||||||
|
any exception or limitation to the exclusive rights of the rights owners in the
|
||||||
|
Work, of the exhaustion of those rights or of other applicable limitations
|
||||||
|
thereto.
|
||||||
|
|
||||||
|
5. Obligations of the Licensee
|
||||||
|
|
||||||
|
The grant of the rights mentioned above is subject to some restrictions and
|
||||||
|
obligations imposed on the Licensee. Those obligations are the following:
|
||||||
|
|
||||||
|
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||||
|
trademarks notices and all notices that refer to the Licence and to the
|
||||||
|
disclaimer of warranties. The Licensee must include a copy of such notices and a
|
||||||
|
copy of the Licence with every copy of the Work he/she distributes or
|
||||||
|
communicates. The Licensee must cause any Derivative Work to carry prominent
|
||||||
|
notices stating that the Work has been modified and the date of modification.
|
||||||
|
|
||||||
|
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||||
|
Original Works or Derivative Works, this Distribution or Communication will be
|
||||||
|
done under the terms of this Licence or of a later version of this Licence
|
||||||
|
unless the Original Work is expressly distributed only under this version of the
|
||||||
|
Licence — for example by communicating ‘EUPL v. 1.2 only’. The Licensee
|
||||||
|
(becoming Licensor) cannot offer or impose any additional terms or conditions on
|
||||||
|
the Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||||
|
|
||||||
|
Compatibility clause: If the Licensee Distributes or Communicates Derivative
|
||||||
|
Works or copies thereof based upon both the Work and another work licensed under
|
||||||
|
a Compatible Licence, this Distribution or Communication can be done under the
|
||||||
|
terms of this Compatible Licence. For the sake of this clause, ‘Compatible
|
||||||
|
Licence’ refers to the licences listed in the appendix attached to this Licence.
|
||||||
|
Should the Licensee's obligations under the Compatible Licence conflict with
|
||||||
|
his/her obligations under this Licence, the obligations of the Compatible
|
||||||
|
Licence shall prevail.
|
||||||
|
|
||||||
|
Provision of Source Code: When distributing or communicating copies of the Work,
|
||||||
|
the Licensee will provide a machine-readable copy of the Source Code or indicate
|
||||||
|
a repository where this Source will be easily and freely available for as long
|
||||||
|
as the Licensee continues to distribute or communicate the Work.
|
||||||
|
|
||||||
|
Legal Protection: This Licence does not grant permission to use the trade names,
|
||||||
|
trademarks, service marks, or names of the Licensor, except as required for
|
||||||
|
reasonable and customary use in describing the origin of the Work and
|
||||||
|
reproducing the content of the copyright notice.
|
||||||
|
|
||||||
|
6. Chain of Authorship
|
||||||
|
|
||||||
|
The original Licensor warrants that the copyright in the Original Work granted
|
||||||
|
hereunder is owned by him/her or licensed to him/her and that he/she has the
|
||||||
|
power and authority to grant the Licence.
|
||||||
|
|
||||||
|
Each Contributor warrants that the copyright in the modifications he/she brings
|
||||||
|
to the Work are owned by him/her or licensed to him/her and that he/she has the
|
||||||
|
power and authority to grant the Licence.
|
||||||
|
|
||||||
|
Each time You accept the Licence, the original Licensor and subsequent
|
||||||
|
Contributors grant You a licence to their contributions to the Work, under the
|
||||||
|
terms of this Licence.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty
|
||||||
|
|
||||||
|
The Work is a work in progress, which is continuously improved by numerous
|
||||||
|
Contributors. It is not a finished work and may therefore contain defects or
|
||||||
|
‘bugs’ inherent to this type of development.
|
||||||
|
|
||||||
|
For the above reason, the Work is provided under the Licence on an ‘as is’ basis
|
||||||
|
and without warranties of any kind concerning the Work, including without
|
||||||
|
limitation merchantability, fitness for a particular purpose, absence of defects
|
||||||
|
or errors, accuracy, non-infringement of intellectual property rights other than
|
||||||
|
copyright as stated in Article 6 of this Licence.
|
||||||
|
|
||||||
|
This disclaimer of warranty is an essential part of the Licence and a condition
|
||||||
|
for the grant of any rights to the Work.
|
||||||
|
|
||||||
|
8. Disclaimer of Liability
|
||||||
|
|
||||||
|
Except in the cases of wilful misconduct or damages directly caused to natural
|
||||||
|
persons, the Licensor will in no event be liable for any direct or indirect,
|
||||||
|
material or moral, damages of any kind, arising out of the Licence or of the use
|
||||||
|
of the Work, including without limitation, damages for loss of goodwill, work
|
||||||
|
stoppage, computer failure or malfunction, loss of data or any commercial
|
||||||
|
damage, even if the Licensor has been advised of the possibility of such damage.
|
||||||
|
However, the Licensor will be liable under statutory product liability laws as
|
||||||
|
far such laws apply to the Work.
|
||||||
|
|
||||||
|
9. Additional agreements
|
||||||
|
|
||||||
|
While distributing the Work, You may choose to conclude an additional agreement,
|
||||||
|
defining obligations or services consistent with this Licence. However, if
|
||||||
|
accepting obligations, You may act only on your own behalf and on your sole
|
||||||
|
responsibility, not on behalf of the original Licensor or any other Contributor,
|
||||||
|
and only if You agree to indemnify, defend, and hold each Contributor harmless
|
||||||
|
for any liability incurred by, or claims asserted against such Contributor by
|
||||||
|
the fact You have accepted any warranty or additional liability.
|
||||||
|
|
||||||
|
10. Acceptance of the Licence
|
||||||
|
|
||||||
|
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’
|
||||||
|
placed under the bottom of a window displaying the text of this Licence or by
|
||||||
|
affirming consent in any other similar way, in accordance with the rules of
|
||||||
|
applicable law. Clicking on that icon indicates your clear and irrevocable
|
||||||
|
acceptance of this Licence and all of its terms and conditions.
|
||||||
|
|
||||||
|
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||||
|
conditions by exercising any rights granted to You by Article 2 of this Licence,
|
||||||
|
such as the use of the Work, the creation by You of a Derivative Work or the
|
||||||
|
Distribution or Communication by You of the Work or copies thereof.
|
||||||
|
|
||||||
|
11. Information to the public
|
||||||
|
|
||||||
|
In case of any Distribution or Communication of the Work by means of electronic
|
||||||
|
communication by You (for example, by offering to download the Work from a
|
||||||
|
remote location) the distribution channel or media (for example, a website) must
|
||||||
|
at least provide to the public the information requested by the applicable law
|
||||||
|
regarding the Licensor, the Licence and the way it may be accessible, concluded,
|
||||||
|
stored and reproduced by the Licensee.
|
||||||
|
|
||||||
|
12. Termination of the Licence
|
||||||
|
|
||||||
|
The Licence and the rights granted hereunder will terminate automatically upon
|
||||||
|
any breach by the Licensee of the terms of the Licence.
|
||||||
|
|
||||||
|
Such a termination will not terminate the licences of any person who has
|
||||||
|
received the Work from the Licensee under the Licence, provided such persons
|
||||||
|
remain in full compliance with the Licence.
|
||||||
|
|
||||||
|
13. Miscellaneous
|
||||||
|
|
||||||
|
Without prejudice of Article 9 above, the Licence represents the complete
|
||||||
|
agreement between the Parties as to the Work.
|
||||||
|
|
||||||
|
If any provision of the Licence is invalid or unenforceable under applicable
|
||||||
|
law, this will not affect the validity or enforceability of the Licence as a
|
||||||
|
whole. Such provision will be construed or reformed so as necessary to make it
|
||||||
|
valid and enforceable.
|
||||||
|
|
||||||
|
The European Commission may publish other linguistic versions or new versions of
|
||||||
|
this Licence or updated versions of the Appendix, so far this is required and
|
||||||
|
reasonable, without reducing the scope of the rights granted by the Licence. New
|
||||||
|
versions of the Licence will be published with a unique version number.
|
||||||
|
|
||||||
|
All linguistic versions of this Licence, approved by the European Commission,
|
||||||
|
have identical value. Parties can take advantage of the linguistic version of
|
||||||
|
their choice.
|
||||||
|
|
||||||
|
14. Jurisdiction
|
||||||
|
|
||||||
|
Without prejudice to specific agreement between parties,
|
||||||
|
|
||||||
|
- any litigation resulting from the interpretation of this License, arising
|
||||||
|
between the European Union institutions, bodies, offices or agencies, as a
|
||||||
|
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
|
||||||
|
of Justice of the European Union, as laid down in article 272 of the Treaty on
|
||||||
|
the Functioning of the European Union,
|
||||||
|
|
||||||
|
- any litigation arising between other parties and resulting from the
|
||||||
|
interpretation of this License, will be subject to the exclusive jurisdiction
|
||||||
|
of the competent court where the Licensor resides or conducts its primary
|
||||||
|
business.
|
||||||
|
|
||||||
|
15. Applicable Law
|
||||||
|
|
||||||
|
Without prejudice to specific agreement between parties,
|
||||||
|
|
||||||
|
- this Licence shall be governed by the law of the European Union Member State
|
||||||
|
where the Licensor has his seat, resides or has his registered office,
|
||||||
|
|
||||||
|
- this licence shall be governed by Belgian law if the Licensor has no seat,
|
||||||
|
residence or registered office inside a European Union Member State.
|
||||||
|
|
||||||
|
Appendix
|
||||||
|
|
||||||
|
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||||
|
|
||||||
|
- GNU General Public License (GPL) v. 2, v. 3
|
||||||
|
- GNU Affero General Public License (AGPL) v. 3
|
||||||
|
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||||
|
- Eclipse Public License (EPL) v. 1.0
|
||||||
|
- CeCILL v. 2.0, v. 2.1
|
||||||
|
- Mozilla Public Licence (MPL) v. 2
|
||||||
|
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||||
|
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
||||||
|
works other than software
|
||||||
|
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||||
|
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||||
|
Reciprocity (LiLiQ-R+).
|
||||||
|
|
||||||
|
The European Commission may update this Appendix to later versions of the above
|
||||||
|
licences without producing a new version of the EUPL, as long as they provide
|
||||||
|
the rights granted in Article 2 of this Licence and protect the covered Source
|
||||||
|
Code from exclusive appropriation.
|
||||||
|
|
||||||
|
All other changes or additions to this Appendix require the production of a new
|
||||||
|
EUPL version.
|
|
@ -0,0 +1,22 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoleplayersToolbox", "RoleplayersToolbox\RoleplayersToolbox.csproj", "{EE70A649-AAD3-485E-A1FA-234A192461DF}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Release Official|Any CPU = Release Official|Any CPU
|
||||||
|
Release Illegal|Any CPU = Release Illegal|Any CPU
|
||||||
|
Debug Official|Any CPU = Debug Official|Any CPU
|
||||||
|
Debug Illegal|Any CPU = Debug Illegal|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Release Official|Any CPU.ActiveCfg = Release Official|Any CPU
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Release Official|Any CPU.Build.0 = Release Official|Any CPU
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Release Illegal|Any CPU.ActiveCfg = Release Illegal|Any CPU
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Release Illegal|Any CPU.Build.0 = Release Illegal|Any CPU
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Debug Official|Any CPU.ActiveCfg = Debug Official|Any CPU
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Debug Official|Any CPU.Build.0 = Debug Official|Any CPU
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Debug Illegal|Any CPU.ActiveCfg = Debug Illegal|Any CPU
|
||||||
|
{EE70A649-AAD3-485E-A1FA-234A192461DF}.Debug Illegal|Any CPU.Build.0 = Debug Illegal|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,22 @@
|
||||||
|
using System;
|
||||||
|
using Dalamud.Game.Command;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox {
|
||||||
|
internal class Commands : IDisposable {
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
|
||||||
|
internal Commands(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
this.Plugin.Interface.CommandManager.AddHandler("/rptools", new CommandInfo(this.OnCommand));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Interface.CommandManager.RemoveHandler("/rptools");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCommand(string command, string arguments) {
|
||||||
|
this.Plugin.Ui.ShowInterface ^= true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
using System;
|
||||||
|
using Dalamud.Configuration;
|
||||||
|
using RoleplayersToolbox.Tools;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox {
|
||||||
|
[Serializable]
|
||||||
|
internal class Configuration : IPluginConfiguration {
|
||||||
|
public int Version { get; set; } = 1;
|
||||||
|
|
||||||
|
public ToolConfig Tools { get; set; } = new();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox {
|
||||||
|
// ReSharper disable once UnusedType.Global
|
||||||
|
public class DalamudPlugin : IDalamudPlugin {
|
||||||
|
public string Name => "The Roleplayer's Toolbox";
|
||||||
|
|
||||||
|
private Plugin Plugin { get; set; } = null!;
|
||||||
|
|
||||||
|
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||||
|
this.Plugin = new Plugin(pluginInterface);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||||
|
<ILMerge/>
|
||||||
|
</Weavers>
|
|
@ -0,0 +1,71 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using Lumina;
|
||||||
|
using RoleplayersToolbox.Tools;
|
||||||
|
using RoleplayersToolbox.Tools.Housing;
|
||||||
|
using RoleplayersToolbox.Tools.Targeting;
|
||||||
|
using XivCommon;
|
||||||
|
#if ILLEGAL
|
||||||
|
using RoleplayersToolbox.Tools.Illegal.Emote;
|
||||||
|
using RoleplayersToolbox.Tools.Illegal.EmoteSnap;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox {
|
||||||
|
internal class Plugin : IDisposable {
|
||||||
|
internal DalamudPluginInterface Interface { get; }
|
||||||
|
internal GameData? GameData { get; }
|
||||||
|
internal Configuration Config { get; }
|
||||||
|
internal XivCommonBase Common { get; }
|
||||||
|
internal List<ITool> Tools { get; } = new();
|
||||||
|
internal PluginUi Ui { get; }
|
||||||
|
private Commands Commands { get; }
|
||||||
|
|
||||||
|
public Plugin(DalamudPluginInterface pluginInterface) {
|
||||||
|
this.Interface = pluginInterface;
|
||||||
|
this.GameData = (GameData?) this.Interface.Data
|
||||||
|
.GetType()
|
||||||
|
.GetField("gameData", BindingFlags.Instance | BindingFlags.NonPublic)
|
||||||
|
?.GetValue(this.Interface.Data);
|
||||||
|
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||||
|
this.Common = new XivCommonBase(pluginInterface, Hooks.ContextMenu | Hooks.PartyFinderListings);
|
||||||
|
|
||||||
|
this.Ui = new PluginUi(this);
|
||||||
|
|
||||||
|
this.Tools.Add(new HousingTool(this));
|
||||||
|
this.Tools.Add(new TargetingTool(this));
|
||||||
|
|
||||||
|
#if ILLEGAL
|
||||||
|
this.Tools.Add(new EmoteTool(this));
|
||||||
|
this.Tools.Add(new EmoteSnapTool(this));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
this.Commands = new Commands(this);
|
||||||
|
|
||||||
|
if (this.GameData == null) {
|
||||||
|
PluginLog.LogWarning("Could not find GameData - some features will be disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Commands.Dispose();
|
||||||
|
this.Ui.Dispose();
|
||||||
|
|
||||||
|
foreach (var tool in this.Tools) {
|
||||||
|
if (tool is IDisposable disposable) {
|
||||||
|
disposable.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Tools.Clear();
|
||||||
|
|
||||||
|
this.Common.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void SaveConfig() {
|
||||||
|
this.Interface.SavePluginConfig(this.Config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,92 @@
|
||||||
|
using System;
|
||||||
|
using System.Numerics;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using ImGuiNET;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox {
|
||||||
|
internal class PluginUi : IDisposable {
|
||||||
|
internal Plugin Plugin { get; }
|
||||||
|
|
||||||
|
private bool _showInterface;
|
||||||
|
|
||||||
|
internal bool ShowInterface {
|
||||||
|
get => this._showInterface;
|
||||||
|
set => this._showInterface = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal PluginUi(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
this.Plugin.Interface.UiBuilder.OnBuildUi += this.Draw;
|
||||||
|
this.Plugin.Interface.UiBuilder.OnOpenConfigUi += this.OpenConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Interface.UiBuilder.OnOpenConfigUi -= this.OpenConfig;
|
||||||
|
this.Plugin.Interface.UiBuilder.OnBuildUi -= this.Draw;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OpenConfig(object? sender = null, object? args = null) {
|
||||||
|
this.ShowInterface = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw() {
|
||||||
|
this.DrawSettings();
|
||||||
|
|
||||||
|
foreach (var tool in this.Plugin.Tools) {
|
||||||
|
try {
|
||||||
|
tool.DrawAlways();
|
||||||
|
} catch (Exception ex) {
|
||||||
|
PluginLog.LogError(ex, $"Error drawing tool: {tool.Name}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawSettings() {
|
||||||
|
if (!this.ShowInterface) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SetNextWindowSize(new Vector2(450, 300), ImGuiCond.FirstUseEver);
|
||||||
|
|
||||||
|
if (!ImGui.Begin("The Roleplayer's Toolbox", ref this._showInterface)) {
|
||||||
|
ImGui.End();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.BeginTabBar("rp-toolbox-tabs")) {
|
||||||
|
var anyChanged = false;
|
||||||
|
|
||||||
|
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||||
|
foreach (var tool in this.Plugin.Tools) {
|
||||||
|
if (!ImGui.BeginTabItem($"{tool.Name}")) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.BeginChild($"{tool.Name} child", new Vector2(-1, -1))) {
|
||||||
|
ImGui.PushTextWrapPos();
|
||||||
|
|
||||||
|
try {
|
||||||
|
tool.DrawSettings(ref anyChanged);
|
||||||
|
} catch (Exception ex) {
|
||||||
|
PluginLog.LogError(ex, $"Error drawing settings for tool: {tool.Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.PopTextWrapPos();
|
||||||
|
ImGui.EndChild();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anyChanged) {
|
||||||
|
this.Plugin.SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndTabBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,59 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net48</TargetFramework>
|
||||||
|
<Version>1.0.0</Version>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<Configurations>Release Official;Release Illegal;Debug Official;Debug Illegal</Configurations>
|
||||||
|
<Platforms>AnyCPU</Platforms>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)' == 'Release Official' ">
|
||||||
|
<DefineConstants>TRACE;RELEASE;</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)' == 'Release Illegal' ">
|
||||||
|
<DefineConstants>TRACE;RELEASE;ILLEGAL</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)' == 'Debug Official' ">
|
||||||
|
<DefineConstants>TRACE;DEBUG;</DefineConstants>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)' == 'Debug Illegal' ">
|
||||||
|
<DefineConstants>TRACE;DEBUG;ILLEGAL;</DefineConstants>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Dalamud">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="FFXIVClientStructs">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\FFXIVClientStructs.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGui.NET">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGuiScene">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Lumina">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Lumina.Excel">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.Excel.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="F23.StringSimilarity" Version="4.0.0"/>
|
||||||
|
<PackageReference Include="Fody" Version="6.5.1" PrivateAssets="all"/>
|
||||||
|
<PackageReference Include="ILMerge.Fody" Version="1.16.0" PrivateAssets="all"/>
|
||||||
|
<PackageReference Include="XivCommon" Version="1.6.1"/>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,45 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Dalamud.Data;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
using RoleplayersToolbox.Tools.Housing;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox {
|
||||||
|
public class Teleport {
|
||||||
|
private static class Signatures {
|
||||||
|
internal const string Teleport = "E8 ?? ?? ?? ?? 48 8B 4B 10 84 C0 48 8B 01 74 2C";
|
||||||
|
internal const string TelepoAddress = "48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 84 C0 74 15 48 8B CB E8 ?? ?? ?? ?? 48 8B CB 48 83 C4 20";
|
||||||
|
}
|
||||||
|
|
||||||
|
private delegate bool TeleportDelegate(IntPtr tpStatusPtr, uint aetheryteId, byte subIndex);
|
||||||
|
|
||||||
|
private readonly IntPtr _telepo;
|
||||||
|
private readonly TeleportDelegate? _teleport;
|
||||||
|
|
||||||
|
private DataManager Data { get; }
|
||||||
|
|
||||||
|
internal Teleport(Plugin plugin) {
|
||||||
|
this.Data = plugin.Interface.Data;
|
||||||
|
|
||||||
|
plugin.Interface.TargetModuleScanner.TryGetStaticAddressFromSig(Signatures.TelepoAddress, out this._telepo);
|
||||||
|
|
||||||
|
if (plugin.Interface.TargetModuleScanner.TryScanText(Signatures.Teleport, out var teleportPtr)) {
|
||||||
|
this._teleport = Marshal.GetDelegateForFunctionPointer<TeleportDelegate>(teleportPtr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void TeleportToHousingArea(HousingArea area) {
|
||||||
|
if (this._telepo == IntPtr.Zero || this._teleport == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var aetheryte = this.Data.GetExcelSheet<Aetheryte>().FirstOrDefault(aeth => aeth.IsAetheryte && aeth.Territory.Row == area.CityStateTerritoryType());
|
||||||
|
if (aetheryte == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._teleport(this._telepo, aetheryte.RowId, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
namespace RoleplayersToolbox.Tools {
|
||||||
|
internal abstract class BaseTool : ITool {
|
||||||
|
public abstract string Name { get; }
|
||||||
|
|
||||||
|
public abstract void DrawSettings(ref bool anyChanged);
|
||||||
|
|
||||||
|
public virtual void DrawAlways() {
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,55 @@
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Housing {
|
||||||
|
internal class DestinationInfo {
|
||||||
|
private HousingInfo Info { get; }
|
||||||
|
private HousingArea? _area;
|
||||||
|
private uint? _plot;
|
||||||
|
|
||||||
|
public World? World { get; set; }
|
||||||
|
|
||||||
|
public HousingArea? Area {
|
||||||
|
get => this._area;
|
||||||
|
set {
|
||||||
|
this._area = value;
|
||||||
|
this.CalculateClosest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public uint? Ward { get; set; }
|
||||||
|
|
||||||
|
public uint? Plot {
|
||||||
|
get => this._plot;
|
||||||
|
set {
|
||||||
|
this._plot = value;
|
||||||
|
this.CalculateClosest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public HousingAethernet? ClosestAethernet { get; private set; }
|
||||||
|
|
||||||
|
internal DestinationInfo(HousingInfo info, World? world, HousingArea? area, uint? ward, uint? plot) {
|
||||||
|
this.Info = info;
|
||||||
|
|
||||||
|
this.World = world;
|
||||||
|
this.Area = area;
|
||||||
|
this.Ward = ward;
|
||||||
|
this.Plot = plot;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal DestinationInfo(HousingInfo info) {
|
||||||
|
this.Info = info;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateClosest() {
|
||||||
|
if (this.Area == null || this.Plot == null) {
|
||||||
|
this.ClosestAethernet = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.ClosestAethernet = this.Info.Distances.GetClosest(this.Area.Value, this.Plot.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal bool AnyNull() => this.World == null || this.Area == null || this.Ward == null || this.Plot == null;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
using System;
|
||||||
|
using Dalamud.Data;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Housing {
|
||||||
|
internal enum HousingArea {
|
||||||
|
Mist = 339,
|
||||||
|
LavenderBeds = 340,
|
||||||
|
Goblet = 341,
|
||||||
|
Shirogane = 641,
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static class HousingAreaExtensions {
|
||||||
|
public static string Name(this HousingArea area) => area switch {
|
||||||
|
HousingArea.Mist => "Mist",
|
||||||
|
HousingArea.LavenderBeds => "Lavender Beds",
|
||||||
|
HousingArea.Goblet => "Goblet",
|
||||||
|
HousingArea.Shirogane => "Shirogane",
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(area), area, null),
|
||||||
|
};
|
||||||
|
|
||||||
|
public static ushort CityStateTerritoryType(this HousingArea area) => area switch {
|
||||||
|
HousingArea.Mist => 129,
|
||||||
|
HousingArea.LavenderBeds => 132,
|
||||||
|
HousingArea.Goblet => 130,
|
||||||
|
HousingArea.Shirogane => 628,
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(area), area, null),
|
||||||
|
};
|
||||||
|
|
||||||
|
public static TerritoryType CityState(this HousingArea area, DataManager data) {
|
||||||
|
return data.GetExcelSheet<TerritoryType>().GetRow(area.CityStateTerritoryType());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using RoleplayersToolbox.Tools.Housing;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools {
|
||||||
|
internal partial class ToolConfig {
|
||||||
|
public HousingConfig Housing { get; set; } = new();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Housing {
|
||||||
|
[Serializable]
|
||||||
|
internal class HousingConfig {
|
||||||
|
public bool PlaceFlagOnSelect = true;
|
||||||
|
public bool CloseMapOnApproach = true;
|
||||||
|
public bool ClearFlagOnApproach = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,44 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Dalamud.Data;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Housing {
|
||||||
|
internal class HousingDistances {
|
||||||
|
private static Dictionary<HousingArea, Dictionary<uint, uint>> Overrides { get; } = new() {
|
||||||
|
[HousingArea.LavenderBeds] = new() {
|
||||||
|
[14] = 1966102, // Lavender East
|
||||||
|
[15] = 1966102,
|
||||||
|
[44] = 1966110, // Lavender South Subdivision
|
||||||
|
[45] = 1966110,
|
||||||
|
},
|
||||||
|
[HousingArea.Shirogane] = new() {
|
||||||
|
[5] = 1966135, // Southern Shirogane
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
private DataManager Data { get; }
|
||||||
|
private Dictionary<HousingArea, Dictionary<uint, HousingAethernet>> Closest { get; }
|
||||||
|
|
||||||
|
public HousingDistances(DataManager data, Dictionary<HousingArea, Dictionary<uint, HousingAethernet>> closest) {
|
||||||
|
this.Data = data;
|
||||||
|
this.Closest = closest;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal HousingAethernet? GetClosest(HousingArea area, uint plot) {
|
||||||
|
if (Overrides.TryGetValue(area, out var overridePlots)) {
|
||||||
|
if (overridePlots.TryGetValue(plot, out var overrideId)) {
|
||||||
|
var overrideAethernet = this.Data.GetExcelSheet<HousingAethernet>().GetRow(overrideId);
|
||||||
|
if (overrideAethernet != null) {
|
||||||
|
return overrideAethernet;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!this.Closest.TryGetValue(area, out var plots)) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return plots.TryGetValue(plot, out var aethernet) ? aethernet : null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,132 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Dalamud.Data;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using Lumina;
|
||||||
|
using Lumina.Data.Files;
|
||||||
|
using Lumina.Data.Parsing.Layer;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Housing {
|
||||||
|
internal class HousingInfo {
|
||||||
|
private DataManager Data { get; }
|
||||||
|
private GameData? GameData { get; }
|
||||||
|
private Dictionary<uint, LayerCommon.InstanceObject> LgbObjects { get; } = new();
|
||||||
|
internal HousingDistances Distances { get; }
|
||||||
|
|
||||||
|
internal HousingInfo(Plugin plugin) {
|
||||||
|
this.Data = plugin.Interface.Data;
|
||||||
|
this.GameData = plugin.GameData;
|
||||||
|
this.Distances = this.PrecalculateClosest();
|
||||||
|
}
|
||||||
|
|
||||||
|
private HousingAethernet? CalculateClosest(HousingArea area, uint plot) {
|
||||||
|
// subtract 1 from the subrow because Lumina is zero-indexed even though the sheet isn't
|
||||||
|
var info = this.Data.GetExcelSheet<HousingMapMarkerInfo>().GetRow((uint) area, plot - 1);
|
||||||
|
if (info == null) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var (x, y, z) = (info.X, info.Y, info.Z);
|
||||||
|
|
||||||
|
(HousingAethernet aethernet, double distance)? shortest = null;
|
||||||
|
foreach (var aethernet in this.Data.GetExcelSheet<HousingAethernet>()) {
|
||||||
|
if (aethernet.TerritoryType.Row != (uint) area) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var level = aethernet.Level.Row;
|
||||||
|
if (!this.LgbObjects.TryGetValue(level, out var obj)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var translation = obj.Transform.Translation;
|
||||||
|
var xDiff = translation.X - x;
|
||||||
|
var yDiff = translation.Y - y;
|
||||||
|
var zDiff = translation.Z - z;
|
||||||
|
|
||||||
|
var sumOfSquares = Math.Pow(xDiff, 2) + Math.Pow(yDiff, 2) + Math.Pow(zDiff, 2);
|
||||||
|
var distance = Math.Sqrt(sumOfSquares);
|
||||||
|
|
||||||
|
if (shortest == null || shortest.Value.distance > distance) {
|
||||||
|
shortest = (aethernet, distance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return shortest?.aethernet;
|
||||||
|
}
|
||||||
|
|
||||||
|
private HousingDistances PrecalculateClosest() {
|
||||||
|
var allClosest = new Dictionary<HousingArea, Dictionary<uint, HousingAethernet>>();
|
||||||
|
|
||||||
|
foreach (var area in (HousingArea[]) Enum.GetValues(typeof(HousingArea))) {
|
||||||
|
this.LoadObjectsFromArea(area);
|
||||||
|
|
||||||
|
for (var plot = 1u; plot < 63; plot++) {
|
||||||
|
var closest = this.CalculateClosest(area, plot);
|
||||||
|
if (closest == null) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!allClosest.ContainsKey(area)) {
|
||||||
|
allClosest[area] = new Dictionary<uint, HousingAethernet>();
|
||||||
|
}
|
||||||
|
|
||||||
|
allClosest[area][plot] = closest;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new HousingDistances(this.Data, allClosest);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal LgbFile? GetLgbFromPath(string path) {
|
||||||
|
if (this.GameData == null) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
return this.GameData.GetFile<LgbFile>(path);
|
||||||
|
} catch (Exception ex) {
|
||||||
|
PluginLog.LogError(ex, $"Error reading lgb file: {path}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal LgbFile? GetLgbFromArea(HousingArea area) {
|
||||||
|
var territory = this.Data.GetExcelSheet<TerritoryType>().GetRow((uint) area);
|
||||||
|
if (territory == null) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var path = territory.Bg.ToString();
|
||||||
|
path = path.Substring(0, path.LastIndexOf('/'));
|
||||||
|
return this.GetLgbFromPath($"bg/{path}/planmap.lgb");
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void LoadObjectsFromFile(LgbFile lgb) {
|
||||||
|
foreach (var layer in lgb.Layers) {
|
||||||
|
foreach (var obj in layer.InstanceObjects) {
|
||||||
|
this.LgbObjects[obj.InstanceId] = obj;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void LoadObjectsFromPath(string path) {
|
||||||
|
var lgb = this.GetLgbFromPath(path);
|
||||||
|
if (lgb == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.LoadObjectsFromFile(lgb);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void LoadObjectsFromArea(HousingArea area) {
|
||||||
|
var lgb = this.GetLgbFromArea(area);
|
||||||
|
if (lgb == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.LoadObjectsFromFile(lgb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,477 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Dalamud.Game.Command;
|
||||||
|
using Dalamud.Game.Internal;
|
||||||
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
|
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||||
|
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||||
|
using ImGuiNET;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
using XivCommon.Functions.ContextMenu;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Housing {
|
||||||
|
internal class HousingTool : BaseTool, IDisposable {
|
||||||
|
private static class Signatures {
|
||||||
|
internal const string AddonMapHide = "40 53 48 83 EC 30 0F B6 91 ?? ?? ?? ?? 48 8B D9 E8 ?? ?? ?? ??";
|
||||||
|
internal const string HousingPointer = "48 8B 05 ?? ?? ?? ?? 48 83 78 ?? ?? 74 16 48 8D 8F ?? ?? ?? ?? 66 89 5C 24 ?? 48 8D 54 24 ?? E8 ?? ?? ?? ?? 48 8B 7C 24";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Updated: 5.55
|
||||||
|
// 48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??
|
||||||
|
private const int AgentMapId = 38;
|
||||||
|
|
||||||
|
// AgentMap.vf8 has this offset if the sig above doesn't work
|
||||||
|
private const int AgentMapFlagSetOffset = 0x5997;
|
||||||
|
|
||||||
|
private delegate IntPtr AddonMapHideDelegate(IntPtr addon);
|
||||||
|
|
||||||
|
public override string Name => "Housing";
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
private HousingConfig Config { get; }
|
||||||
|
private HousingInfo Info { get; }
|
||||||
|
private Teleport Teleport { get; }
|
||||||
|
|
||||||
|
private DestinationInfo? _destination;
|
||||||
|
|
||||||
|
private DestinationInfo? Destination {
|
||||||
|
get => this._destination;
|
||||||
|
set {
|
||||||
|
this._destination = value;
|
||||||
|
|
||||||
|
if (value == null) {
|
||||||
|
this.ClearFlagAndCloseMap();
|
||||||
|
} else if (this.Config.PlaceFlagOnSelect) {
|
||||||
|
this.FlagDestinationOnMap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Updated: 5.55
|
||||||
|
// 48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 20 49 8B 00
|
||||||
|
private unsafe ushort CurrentWard {
|
||||||
|
get {
|
||||||
|
var objPtr = Util.FollowPointerChain(this._housingPointer, new[] { 0, 8 });
|
||||||
|
return (ushort) (*(ushort*) (objPtr + 0x96a2) + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly AddonMapHideDelegate? _addonMapHide;
|
||||||
|
private readonly IntPtr _housingPointer;
|
||||||
|
|
||||||
|
internal HousingTool(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
this.Config = plugin.Config.Tools.Housing;
|
||||||
|
this.Info = new HousingInfo(plugin);
|
||||||
|
this.Teleport = new Teleport(plugin);
|
||||||
|
|
||||||
|
if (this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.AddonMapHide, out var addonMapHidePtr)) {
|
||||||
|
this._addonMapHide = Marshal.GetDelegateForFunctionPointer<AddonMapHideDelegate>(addonMapHidePtr);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Plugin.Interface.TargetModuleScanner.TryGetStaticAddressFromSig(Signatures.HousingPointer, out this._housingPointer);
|
||||||
|
|
||||||
|
this.Plugin.Common.Functions.ContextMenu.OpenContextMenu += this.OnContextMenu;
|
||||||
|
this.Plugin.Interface.Framework.OnUpdateEvent += this.OnFramework;
|
||||||
|
this.Plugin.Interface.CommandManager.AddHandler("/route", new CommandInfo(this.OnCommand));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Interface.CommandManager.RemoveHandler("/route");
|
||||||
|
this.Plugin.Interface.Framework.OnUpdateEvent -= this.OnFramework;
|
||||||
|
this.Plugin.Common.Functions.ContextMenu.OpenContextMenu -= this.OnContextMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawSettings(ref bool anyChanged) {
|
||||||
|
anyChanged |= ImGui.Checkbox("Place flag and open map after selecting destination", ref this.Config.PlaceFlagOnSelect);
|
||||||
|
anyChanged |= ImGui.Checkbox("Clear flag on approach", ref this.Config.ClearFlagOnApproach);
|
||||||
|
anyChanged |= ImGui.Checkbox("Close map on approach", ref this.Config.CloseMapOnApproach);
|
||||||
|
|
||||||
|
ImGui.Separator();
|
||||||
|
|
||||||
|
if (ImGui.Button("Open routing window")) {
|
||||||
|
this.Destination = new DestinationInfo(this.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("You can also use the /route command for this.");
|
||||||
|
ImGui.TextUnformatted("Ex: /route jen lb w5 p3");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawAlways() {
|
||||||
|
if (this.Destination == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ImGui.Begin("Housing destination", ImGuiWindowFlags.AlwaysAutoResize)) {
|
||||||
|
ImGui.End();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Routing to...");
|
||||||
|
|
||||||
|
var anyChanged = false;
|
||||||
|
|
||||||
|
var world = this.Destination.World;
|
||||||
|
if (ImGui.BeginCombo("World", world?.Name?.ToString() ?? string.Empty)) {
|
||||||
|
var dataCentre = this.Plugin.Interface.ClientState.LocalPlayer?.HomeWorld?.GameData?.DataCenter?.Row;
|
||||||
|
|
||||||
|
foreach (var availWorld in this.Plugin.Interface.Data.GetExcelSheet<World>()) {
|
||||||
|
if (availWorld.DataCenter.Row != dataCentre || !availWorld.IsPublic) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ImGui.Selectable(availWorld.Name.ToString())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Destination.World = availWorld;
|
||||||
|
anyChanged = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndCombo();
|
||||||
|
}
|
||||||
|
|
||||||
|
var area = this.Destination.Area;
|
||||||
|
if (ImGui.BeginCombo("Housing area", area?.Name() ?? string.Empty)) {
|
||||||
|
foreach (var housingArea in (HousingArea[]) Enum.GetValues(typeof(HousingArea))) {
|
||||||
|
if (!ImGui.Selectable(housingArea.Name(), area == housingArea)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Destination.Area = housingArea;
|
||||||
|
anyChanged = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndCombo();
|
||||||
|
}
|
||||||
|
|
||||||
|
var ward = (int) (this.Destination.Ward ?? 0);
|
||||||
|
if (ImGui.InputInt("Ward", ref ward)) {
|
||||||
|
this.Destination.Ward = (uint) Math.Max(1, Math.Min(60, ward));
|
||||||
|
anyChanged = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var plot = (int) (this.Destination.Plot ?? 0);
|
||||||
|
if (ImGui.InputInt("Plot", ref plot)) {
|
||||||
|
this.Destination.Plot = (uint) Math.Max(1, Math.Min(60, plot));
|
||||||
|
anyChanged = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.Button("Clear")) {
|
||||||
|
this.Destination = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Destination?.Area != null) {
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
var name = this.Destination.Area.Value.CityState(this.Plugin.Interface.Data).PlaceName.Value.Name;
|
||||||
|
if (ImGui.Button($"Teleport to {name}")) {
|
||||||
|
this.Teleport.TeleportToHousingArea(this.Destination.Area.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anyChanged) {
|
||||||
|
this.FlagDestinationOnMap();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCommand(string command, string arguments) {
|
||||||
|
var player = this.Plugin.Interface.ClientState.LocalPlayer;
|
||||||
|
if (player == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Destination = InfoExtractor.Extract(arguments, player.HomeWorld.GameData.DataCenter.Row, this.Plugin.Interface.Data, this.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnContextMenu(ContextMenuOpenArgs args) {
|
||||||
|
if (args.ParentAddonName != "LookingForGroup" || args.ContentIdLower == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
args.Items.Add(new NormalContextMenuItem("Select as Destination", this.SelectDestination));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectDestination(ContextMenuItemSelectedArgs args) {
|
||||||
|
var listing = this.Plugin.Common.Functions.PartyFinder.CurrentListings.Values.FirstOrDefault(listing => listing.ContentIdLower == args.ContentIdLower);
|
||||||
|
if (listing == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.ClearFlag();
|
||||||
|
this.Destination = InfoExtractor.Extract(listing.Description.TextValue, listing.World.Value.DataCenter.Row, this.Plugin.Interface.Data, this.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnFramework(Framework framework) {
|
||||||
|
this.ClearIfNear();
|
||||||
|
this.HighlightSelectString();
|
||||||
|
this.HighlightResidentialTeleport();
|
||||||
|
this.HighlightWorldTravel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearIfNear() {
|
||||||
|
var destination = this.Destination;
|
||||||
|
if (destination == null || destination.AnyNull()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var info = this.Plugin.Interface.Data.GetExcelSheet<HousingMapMarkerInfo>().GetRow((uint) destination.Area!.Value, (uint) destination.Plot! - 1);
|
||||||
|
if (info == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = this.Plugin.Interface.ClientState.LocalPlayer;
|
||||||
|
if (player == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ensure on correct world
|
||||||
|
if (player.CurrentWorld.GameData != destination.World) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ensure in correct zone
|
||||||
|
if (this.Plugin.Interface.ClientState.TerritoryType != (ushort) destination.Area) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ensure in correct ward
|
||||||
|
if (this.CurrentWard != destination.Ward) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var localPos = player.Position;
|
||||||
|
var localPosCorrected = new Vector3(localPos.X, localPos.Z, localPos.Y);
|
||||||
|
var distance = Util.DistanceBetween(localPosCorrected, new Vector3(info.X, info.Y, info.Z));
|
||||||
|
|
||||||
|
if (distance >= 15) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._destination = null;
|
||||||
|
|
||||||
|
if (this.Config.ClearFlagOnApproach) {
|
||||||
|
this.ClearFlag();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Config.CloseMapOnApproach) {
|
||||||
|
this.CloseMap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearFlagAndCloseMap() {
|
||||||
|
this.ClearFlag();
|
||||||
|
this.CloseMap();
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void ClearFlag() {
|
||||||
|
var mapAgent = this.Plugin.Common.Functions.GetAgentByInternalId(AgentMapId);
|
||||||
|
if (mapAgent != IntPtr.Zero) {
|
||||||
|
*(byte*) (mapAgent + AgentMapFlagSetOffset) = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CloseMap() {
|
||||||
|
var addon = this.Plugin.Interface.Framework.Gui.GetAddonByName("AreaMap", 1);
|
||||||
|
if (addon != null) {
|
||||||
|
this._addonMapHide?.Invoke(addon.Address);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlagDestinationOnMap() {
|
||||||
|
if (this.Destination?.Area == null || this.Destination?.Plot == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.FlagHouseOnMap(this.Destination.Area.Value, this.Destination.Plot.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlagHouseOnMap(HousingArea area, uint plot) {
|
||||||
|
var info = this.Plugin.Interface.Data.GetExcelSheet<HousingMapMarkerInfo>().GetRow((uint) area, plot - 1);
|
||||||
|
if (info == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var map = info.Map.Value;
|
||||||
|
var terr = map?.TerritoryType?.Value;
|
||||||
|
|
||||||
|
if (terr == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var mapLink = new MapLinkPayload(
|
||||||
|
this.Plugin.Interface.Data,
|
||||||
|
terr.RowId,
|
||||||
|
map!.RowId,
|
||||||
|
(int) (info.X * 1_000f),
|
||||||
|
(int) (info.Z * 1_000f)
|
||||||
|
);
|
||||||
|
|
||||||
|
this.Plugin.Interface.Framework.Gui.OpenMapWithMapLink(mapLink);
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void HighlightResidentialTeleport() {
|
||||||
|
var addon = this.Plugin.Interface.Framework.Gui.GetAddonByName("HousingSelectBlock", 1);
|
||||||
|
if (addon == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var shouldSet = false;
|
||||||
|
|
||||||
|
var player = this.Plugin.Interface.ClientState.LocalPlayer;
|
||||||
|
if (player != null && this.Destination?.World != null) {
|
||||||
|
shouldSet = player.CurrentWorld.GameData == this.Destination.World;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Destination?.Area == null) {
|
||||||
|
shouldSet = false;
|
||||||
|
} else {
|
||||||
|
var currentArea = this.Plugin.Interface.ClientState.TerritoryType;
|
||||||
|
shouldSet = shouldSet && (currentArea == (ushort) this.Destination.Area || currentArea == this.Destination.Area.Value.CityStateTerritoryType());
|
||||||
|
}
|
||||||
|
|
||||||
|
var unit = (AtkUnitBase*) addon.Address;
|
||||||
|
var uld = unit->UldManager;
|
||||||
|
if (uld.NodeListCount < 1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var parentNode = uld.NodeList[0];
|
||||||
|
|
||||||
|
var siblingCount = 0;
|
||||||
|
var prev = parentNode->ChildNode;
|
||||||
|
while ((prev = prev->PrevSiblingNode) != null) {
|
||||||
|
siblingCount += 1;
|
||||||
|
if (siblingCount == 8) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var radioContainer = prev;
|
||||||
|
var radioButton = radioContainer->ChildNode;
|
||||||
|
do {
|
||||||
|
var component = (AtkComponentNode*) radioButton;
|
||||||
|
var radioUld = component->Component->UldManager;
|
||||||
|
if (radioUld.NodeListCount < 4) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textNode = (AtkTextNode*) radioUld.NodeList[3];
|
||||||
|
var text = Util.ReadSeString((IntPtr) textNode->NodeText.StringPtr, this.Plugin.Interface.SeStringManager);
|
||||||
|
HighlightIf(radioButton, shouldSet && text.TextValue == $"{this.Destination?.Ward}");
|
||||||
|
} while ((radioButton = radioButton->PrevSiblingNode) != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void HighlightSelectString() {
|
||||||
|
var addon = this.Plugin.Interface.Framework.Gui.GetAddonByName("SelectString", 1);
|
||||||
|
if (addon == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var select = (AddonSelectString*) addon.Address;
|
||||||
|
var list = select->PopupMenu.List;
|
||||||
|
if (list == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.HighlightSelectStringItems(list);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ShouldHighlight(SeString str) {
|
||||||
|
var text = str.TextValue;
|
||||||
|
|
||||||
|
var sameWorld = this.Destination?.World == this.Plugin.Interface.ClientState.LocalPlayer?.CurrentWorld?.GameData;
|
||||||
|
if (!sameWorld && this.Destination?.World != null) {
|
||||||
|
return text == " Visit Another World Server.";
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: figure out how to use HousingAethernet.Order with current one missing
|
||||||
|
var placeName = this.Destination?.ClosestAethernet?.PlaceName?.Value?.Name?.ToString();
|
||||||
|
if (this.CurrentWard == this.Destination?.Ward && placeName != null && text.StartsWith(placeName) && text.Length == placeName.Length + 1) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ReSharper disable once InvertIf
|
||||||
|
if (this.Destination?.Ward != null && this.Plugin.Interface.ClientState.TerritoryType == this.Destination?.Area?.CityStateTerritoryType()) {
|
||||||
|
switch (text) {
|
||||||
|
case " Residential District Aethernet.":
|
||||||
|
case "Go to specified ward. (Review Tabs)":
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void HighlightSelectStringItems(AtkComponentList* list) {
|
||||||
|
for (var i = 0; i < list->ListLength; i++) {
|
||||||
|
var item = list->ItemRendererList + i;
|
||||||
|
var button = item->AtkComponentListItemRenderer->AtkComponentButton;
|
||||||
|
var buttonText = Util.ReadSeString((IntPtr) button.ButtonTextNode->NodeText.StringPtr, this.Plugin.Interface.SeStringManager);
|
||||||
|
|
||||||
|
var component = (AtkComponentBase*) item->AtkComponentListItemRenderer;
|
||||||
|
|
||||||
|
HighlightIf(&component->OwnerNode->AtkResNode, this.ShouldHighlight(buttonText));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void HighlightWorldTravel() {
|
||||||
|
var player = this.Plugin.Interface.ClientState.LocalPlayer;
|
||||||
|
if (player == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var world = this.Destination?.World;
|
||||||
|
|
||||||
|
var addon = this.Plugin.Interface.Framework.Gui.GetAddonByName("WorldTravelSelect", 1);
|
||||||
|
if (addon == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var unit = (AtkUnitBase*) addon.Address;
|
||||||
|
var root = unit->RootNode;
|
||||||
|
if (root == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var windowComponent = (AtkComponentNode*) root->ChildNode;
|
||||||
|
var informationBox = (AtkComponentNode*) windowComponent->AtkResNode.PrevSiblingNode;
|
||||||
|
var informationBoxBorder = (AtkNineGridNode*) informationBox->AtkResNode.PrevSiblingNode;
|
||||||
|
var worldListComponent = (AtkComponentNode*) informationBoxBorder->AtkResNode.PrevSiblingNode;
|
||||||
|
var listChild = worldListComponent->Component->UldManager.RootNode;
|
||||||
|
|
||||||
|
var prev = listChild;
|
||||||
|
if (prev == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
do {
|
||||||
|
if ((uint) prev->Type != 1010) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var comp = (AtkComponentNode*) prev;
|
||||||
|
var res = comp->Component->UldManager.RootNode->PrevSiblingNode->PrevSiblingNode->PrevSiblingNode;
|
||||||
|
var text = (AtkTextNode*) res->ChildNode;
|
||||||
|
var str = Util.ReadSeString((IntPtr) text->NodeText.StringPtr, this.Plugin.Interface.SeStringManager);
|
||||||
|
HighlightIf(&text->AtkResNode, str.TextValue == world?.Name?.ToString());
|
||||||
|
} while ((prev = prev->PrevSiblingNode) != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static unsafe void HighlightIf(AtkResNode* node, bool cond) {
|
||||||
|
if (cond) {
|
||||||
|
node->MultiplyRed = 0;
|
||||||
|
node->MultiplyGreen = 100;
|
||||||
|
node->MultiplyBlue = 0;
|
||||||
|
} else {
|
||||||
|
node->MultiplyRed = 100;
|
||||||
|
node->MultiplyGreen = 100;
|
||||||
|
node->MultiplyBlue = 100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,115 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
using Dalamud.Data;
|
||||||
|
using F23.StringSimilarity;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Housing {
|
||||||
|
internal static class InfoExtractor {
|
||||||
|
private static readonly IReadOnlyDictionary<HousingArea, Regex[]> HousingAreaNames = new Dictionary<HousingArea, Regex[]> {
|
||||||
|
[HousingArea.LavenderBeds] = new[] {
|
||||||
|
new Regex(@"\blavender beds\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
new Regex(@"\blb\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
new Regex(@"\blav\s?beds\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
new Regex(@"\blav\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
new Regex(@"\blav\s?b\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
},
|
||||||
|
[HousingArea.Goblet] = new[] {
|
||||||
|
new Regex(@"\bgoblet\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
new Regex(@"\bgob\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
},
|
||||||
|
[HousingArea.Mist] = new[] {
|
||||||
|
new Regex(@"\bmist\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
new Regex(@"\bmists\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
},
|
||||||
|
[HousingArea.Shirogane] = new[] {
|
||||||
|
new Regex(@"\bshirogane\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
new Regex(@"\bshiro\b", RegexOptions.Compiled | RegexOptions.IgnoreCase),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly JaroWinkler JaroWinkler = new();
|
||||||
|
|
||||||
|
private static readonly Regex CombinedWardPlot = new(@"w(?:ard)?\W{0,2}(\d{1,2})\W{0,2}p(?:lot)?\W{0,2}(\d{1,2})", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||||
|
private static readonly Regex WardOnly = new(@"w(?:ard)?\W{0,2}(\d{1,2})", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||||
|
private static readonly Regex PlotOnly = new(@"p(?:lot)?\W{0,2}(\d{1,2})", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||||
|
private static readonly Regex DesperationCombined = new(@"(\d{1,2})\W{1,2}(\d{1,2})", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||||
|
|
||||||
|
public static DestinationInfo Extract(string source, uint dataCentre, DataManager data, HousingInfo info) {
|
||||||
|
var world = FindWorld(source, dataCentre, data);
|
||||||
|
var area = FindHousingArea(source);
|
||||||
|
var (ward, plot) = FindWardPlot(source);
|
||||||
|
return new DestinationInfo(info, world, area, ward, plot);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly Regex NonWord = new(@"\W", RegexOptions.Compiled);
|
||||||
|
|
||||||
|
private static World? FindWorld(string source, uint dataCentre, DataManager data) {
|
||||||
|
var words = NonWord.Split(source).Where(word => word.ToLowerInvariant() != "gg").ToArray();
|
||||||
|
var mostSimilar = data.Excel.GetSheet<World>()
|
||||||
|
.Where(world => world.DataCenter.Row == dataCentre)
|
||||||
|
.SelectMany(world => {
|
||||||
|
var name = world.Name.ToString().ToLowerInvariant();
|
||||||
|
return words.Select(word => (world, JaroWinkler.Similarity(name, word.ToLowerInvariant())));
|
||||||
|
})
|
||||||
|
.Where(entry => entry.Item2 > 0.75)
|
||||||
|
.OrderByDescending(entry => entry.Item2)
|
||||||
|
.FirstOrDefault();
|
||||||
|
return mostSimilar == default ? null : mostSimilar.world;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static HousingArea? FindHousingArea(string source) {
|
||||||
|
foreach (var entry in HousingAreaNames) {
|
||||||
|
if (entry.Value.Any(regex => regex.IsMatch(source))) {
|
||||||
|
return entry.Key;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (uint? ward, uint? plot) FindWardPlot(string source) {
|
||||||
|
var combined = CombinedWardPlot.Match(source);
|
||||||
|
string? wardStr = null;
|
||||||
|
string? plotStr = null;
|
||||||
|
if (combined.Groups.Count == 3) {
|
||||||
|
wardStr = combined.Groups[1].Captures[0].Value;
|
||||||
|
plotStr = combined.Groups[2].Captures[0].Value;
|
||||||
|
goto Parse;
|
||||||
|
}
|
||||||
|
|
||||||
|
var wardOnly = WardOnly.Match(source);
|
||||||
|
if (wardOnly.Groups.Count == 2) {
|
||||||
|
wardStr = wardOnly.Groups[1].Captures[0].Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
var plotOnly = PlotOnly.Match(source);
|
||||||
|
if (plotOnly.Groups.Count == 2) {
|
||||||
|
plotStr = plotOnly.Groups[1].Captures[0].Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wardStr == null && plotStr == null) {
|
||||||
|
var desperation = DesperationCombined.Match(source);
|
||||||
|
if (desperation.Groups.Count == 3) {
|
||||||
|
wardStr = desperation.Groups[1].Captures[0].Value;
|
||||||
|
plotStr = desperation.Groups[2].Captures[0].Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Parse:
|
||||||
|
uint? ward = null;
|
||||||
|
uint? plot = null;
|
||||||
|
|
||||||
|
if (wardStr != null && uint.TryParse(wardStr, out var w)) {
|
||||||
|
ward = w;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (plotStr != null && uint.TryParse(plotStr, out var p)) {
|
||||||
|
plot = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (ward, plot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
namespace RoleplayersToolbox.Tools {
|
||||||
|
internal interface ITool {
|
||||||
|
string Name { get; }
|
||||||
|
void DrawSettings(ref bool anyChanged);
|
||||||
|
void DrawAlways();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,20 @@
|
||||||
|
#if ILLEGAL
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Illegal.Emote {
|
||||||
|
internal enum Emote : uint {
|
||||||
|
ObjectSit = 96,
|
||||||
|
Sleep = 88,
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static class EmoteExt {
|
||||||
|
internal static string Name(this Emote emote) => emote switch {
|
||||||
|
Emote.ObjectSit => "Object sit",
|
||||||
|
Emote.Sleep => "Sleep",
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(emote), emote, null),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,80 @@
|
||||||
|
#if ILLEGAL
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using Dalamud.Hooking;
|
||||||
|
using ImGuiNET;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Illegal.Emote {
|
||||||
|
internal class EmoteTool : BaseTool, IDisposable {
|
||||||
|
private static class Signatures {
|
||||||
|
internal const string SetActionOnHotbar = "E8 ?? ?? ?? ?? 4C 39 6F 08";
|
||||||
|
}
|
||||||
|
|
||||||
|
private delegate IntPtr SetActionOnHotbarDelegate(IntPtr a1, IntPtr a2, byte actionType, uint actionId);
|
||||||
|
|
||||||
|
public override string Name => "Emotes";
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
private Hook<SetActionOnHotbarDelegate>? SetActionOnHotbarHook { get; }
|
||||||
|
private bool Custom { get; set; }
|
||||||
|
private Emote? Emote { get; set; }
|
||||||
|
|
||||||
|
internal EmoteTool(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
if (this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.SetActionOnHotbar, out var setPtr)) {
|
||||||
|
this.SetActionOnHotbarHook = new Hook<SetActionOnHotbarDelegate>(setPtr, new SetActionOnHotbarDelegate(this.SetActionOnHotbarDetour));
|
||||||
|
this.SetActionOnHotbarHook.Enable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.SetActionOnHotbarHook?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawSettings(ref bool anyChanged) {
|
||||||
|
if (this.SetActionOnHotbarHook == null) {
|
||||||
|
ImGui.TextUnformatted("An update broke this tool. Please let Anna know.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Click one of the options below, then drag anything onto your hotbar. Instead of what you dragged, your hotbar will have that emote instead.");
|
||||||
|
|
||||||
|
foreach (var emote in (Emote[]) Enum.GetValues(typeof(Emote))) {
|
||||||
|
if (ImGui.RadioButton(emote.Name(), !this.Custom && this.Emote == emote)) {
|
||||||
|
this.Custom = false;
|
||||||
|
this.Emote = emote;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.RadioButton("Custom", this.Custom)) {
|
||||||
|
this.Custom = true;
|
||||||
|
this.Emote = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Custom) {
|
||||||
|
var id = (int) (this.Emote ?? 0);
|
||||||
|
if (ImGui.InputInt("###custom-emote", ref id)) {
|
||||||
|
this.Emote = (Emote?) Math.Max(0, id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Emote != null && ImGui.Button("Cancel")) {
|
||||||
|
this.Custom = false;
|
||||||
|
this.Emote = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IntPtr SetActionOnHotbarDetour(IntPtr a1, IntPtr a2, byte actionType, uint actionId) {
|
||||||
|
var emote = this.Emote;
|
||||||
|
if (emote == null) {
|
||||||
|
return this.SetActionOnHotbarHook!.Original(a1, a2, actionType, actionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Custom = false;
|
||||||
|
this.Emote = null;
|
||||||
|
return this.SetActionOnHotbarHook!.Original(a1, a2, 6, (uint) emote);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,19 @@
|
||||||
|
#if ILLEGAL
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using RoleplayersToolbox.Tools.Illegal.EmoteSnap;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools {
|
||||||
|
internal partial class ToolConfig {
|
||||||
|
public EmoteSnapConfig EmoteSnap { get; set; } = new();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Illegal.EmoteSnap {
|
||||||
|
[Serializable]
|
||||||
|
internal class EmoteSnapConfig {
|
||||||
|
public bool DisableDozeSnap;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,49 @@
|
||||||
|
#if ILLEGAL
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using Dalamud.Hooking;
|
||||||
|
using ImGuiNET;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Illegal.EmoteSnap {
|
||||||
|
internal class EmoteSnapTool : BaseTool, IDisposable {
|
||||||
|
private static class Signatures {
|
||||||
|
internal const string ShouldSnap = "E8 ?? ?? ?? ?? 84 C0 74 46 4C 8D 6D C7";
|
||||||
|
}
|
||||||
|
|
||||||
|
private delegate byte ShouldSnapDelegate(IntPtr a1, IntPtr a2);
|
||||||
|
|
||||||
|
public override string Name => "Emote Snap";
|
||||||
|
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
private EmoteSnapConfig Config { get; }
|
||||||
|
private Hook<ShouldSnapDelegate>? ShouldSnapHook { get; }
|
||||||
|
|
||||||
|
internal EmoteSnapTool(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
this.Config = this.Plugin.Config.Tools.EmoteSnap;
|
||||||
|
|
||||||
|
if (this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.ShouldSnap, out var snapPtr)) {
|
||||||
|
this.ShouldSnapHook = new Hook<ShouldSnapDelegate>(snapPtr, new ShouldSnapDelegate(this.ShouldSnapDetour));
|
||||||
|
this.ShouldSnapHook.Enable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.ShouldSnapHook?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawSettings(ref bool anyChanged) {
|
||||||
|
anyChanged |= ImGui.Checkbox("Disable /doze snap", ref this.Config.DisableDozeSnap);
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Check this box to prevent /doze and the sleep emote from snapping. In order to use the sleep emote, you need to have it on your bar.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private byte ShouldSnapDetour(IntPtr a1, IntPtr a2) {
|
||||||
|
return this.Config.DisableDozeSnap
|
||||||
|
? (byte) 0
|
||||||
|
: this.ShouldSnapHook!.Original(a1, a2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using RoleplayersToolbox.Tools.Targeting;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools {
|
||||||
|
internal partial class ToolConfig {
|
||||||
|
public TargetingConfig Targeting { get; set; } = new();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Targeting {
|
||||||
|
[Serializable]
|
||||||
|
internal class TargetingConfig {
|
||||||
|
public bool LeftClickExamine;
|
||||||
|
public bool RightClickExamine;
|
||||||
|
public bool KeepTarget;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,112 @@
|
||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Dalamud.Game.ClientState.Actors;
|
||||||
|
using Dalamud.Game.ClientState.Structs;
|
||||||
|
using Dalamud.Hooking;
|
||||||
|
using ImGuiNET;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools.Targeting {
|
||||||
|
internal class TargetingTool : BaseTool, IDisposable {
|
||||||
|
private static class Signatures {
|
||||||
|
internal const string LeftClickTarget = "E8 ?? ?? ?? ?? BA ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 84 C0 74 16";
|
||||||
|
internal const string RightClickTarget = "E8 ?? ?? ?? ?? 48 8B CE E8 ?? ?? ?? ?? 48 85 C0 74 1B";
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe delegate void* ClickTargetDelegate(void** a1, void* a2, bool a3);
|
||||||
|
|
||||||
|
public override string Name => "Targeting";
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
private TargetingConfig Config { get; }
|
||||||
|
private Hook<ClickTargetDelegate>? LeftClickHook { get; }
|
||||||
|
private Hook<ClickTargetDelegate>? RightClickHook { get; }
|
||||||
|
|
||||||
|
internal TargetingTool(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
this.Config = this.Plugin.Config.Tools.Targeting;
|
||||||
|
|
||||||
|
if (this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.LeftClickTarget, out var leftClickPtr)) {
|
||||||
|
unsafe {
|
||||||
|
this.LeftClickHook = new Hook<ClickTargetDelegate>(leftClickPtr, new ClickTargetDelegate(this.LeftClickDetour));
|
||||||
|
}
|
||||||
|
|
||||||
|
this.LeftClickHook.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.RightClickTarget, out var rightClickPtr)) {
|
||||||
|
unsafe {
|
||||||
|
this.RightClickHook = new Hook<ClickTargetDelegate>(rightClickPtr, new ClickTargetDelegate(this.RightClickDetour));
|
||||||
|
}
|
||||||
|
|
||||||
|
this.RightClickHook.Enable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.LeftClickHook?.Dispose();
|
||||||
|
this.RightClickHook?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawSettings(ref bool anyChanged) {
|
||||||
|
anyChanged |= ImGui.Checkbox("Enable left click to examine", ref this.Config.LeftClickExamine);
|
||||||
|
anyChanged |= ImGui.Checkbox("Enable right click to examine", ref this.Config.RightClickExamine);
|
||||||
|
anyChanged |= ImGui.Checkbox("Prevent removing or changing current target", ref this.Config.KeepTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void* LeftClickDetour(void** a1, void* clickedOn, bool a3) {
|
||||||
|
var target = a1[16];
|
||||||
|
|
||||||
|
if (clickedOn == null) {
|
||||||
|
if (this.Config.KeepTarget) {
|
||||||
|
return this.LeftClickHook!.Original(a1, target, a3);
|
||||||
|
}
|
||||||
|
|
||||||
|
goto Original;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Config.LeftClickExamine) {
|
||||||
|
var actorStruct = Marshal.PtrToStructure<Actor>((IntPtr) clickedOn);
|
||||||
|
if (actorStruct.ObjectKind == ObjectKind.Player) {
|
||||||
|
this.Plugin.Common.Functions.Examine.OpenExamineWindow(actorStruct.ActorId);
|
||||||
|
// tell game current target was left-clicked
|
||||||
|
return this.LeftClickHook!.Original(a1, target, a3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Config.KeepTarget && clickedOn != target) {
|
||||||
|
return this.LeftClickHook!.Original(a1, target, a3);
|
||||||
|
}
|
||||||
|
|
||||||
|
Original:
|
||||||
|
return this.LeftClickHook!.Original(a1, clickedOn, a3);
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void* RightClickDetour(void** a1, void* clickedOn, bool a3) {
|
||||||
|
if (clickedOn == null) {
|
||||||
|
goto Original;
|
||||||
|
}
|
||||||
|
|
||||||
|
var target = a1[16];
|
||||||
|
|
||||||
|
if (this.Config.RightClickExamine) {
|
||||||
|
if (clickedOn == target) {
|
||||||
|
// allow right-clicking on target
|
||||||
|
goto Original;
|
||||||
|
}
|
||||||
|
|
||||||
|
var actorStruct = Marshal.PtrToStructure<Actor>((IntPtr) clickedOn);
|
||||||
|
if (actorStruct.ObjectKind == ObjectKind.Player) {
|
||||||
|
this.Plugin.Common.Functions.Examine.OpenExamineWindow(actorStruct.ActorId);
|
||||||
|
// tell game nothing was right-clicked
|
||||||
|
return this.RightClickHook!.Original(a1, null, a3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.Config.KeepTarget && clickedOn != target) {
|
||||||
|
return this.RightClickHook!.Original(a1, null, a3);
|
||||||
|
}
|
||||||
|
|
||||||
|
Original:
|
||||||
|
return this.RightClickHook!.Original(a1, clickedOn, a3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox.Tools {
|
||||||
|
[Serializable]
|
||||||
|
internal partial class ToolConfig {
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,80 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using Dalamud.Game;
|
||||||
|
using Dalamud.Game.Text.SeStringHandling;
|
||||||
|
|
||||||
|
namespace RoleplayersToolbox {
|
||||||
|
internal static class Util {
|
||||||
|
public static double DistanceBetween(Vector3 a, Vector3 b) {
|
||||||
|
var xDiff = a.X - b.X;
|
||||||
|
var yDiff = a.Y - b.Y;
|
||||||
|
var zDiff = a.Z - b.Z;
|
||||||
|
var sumOfSquares = Math.Pow(xDiff, 2) + Math.Pow(yDiff, 2) + Math.Pow(zDiff, 2);
|
||||||
|
return Math.Sqrt(sumOfSquares);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryScanText(this SigScanner scanner, string sig, out IntPtr result) {
|
||||||
|
result = IntPtr.Zero;
|
||||||
|
try {
|
||||||
|
result = scanner.ScanText(sig);
|
||||||
|
return true;
|
||||||
|
} catch (KeyNotFoundException) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGetStaticAddressFromSig(this SigScanner scanner, string sig, out IntPtr result) {
|
||||||
|
result = IntPtr.Zero;
|
||||||
|
try {
|
||||||
|
result = scanner.GetStaticAddressFromSig(sig);
|
||||||
|
return true;
|
||||||
|
} catch (KeyNotFoundException) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static SeString ReadSeString(IntPtr ptr, SeStringManager manager) {
|
||||||
|
var bytes = ReadTerminatedBytes(ptr);
|
||||||
|
return manager.Parse(bytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ReadString(IntPtr ptr) {
|
||||||
|
var bytes = ReadTerminatedBytes(ptr);
|
||||||
|
return Encoding.UTF8.GetString(bytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static unsafe byte[] ReadTerminatedBytes(IntPtr ptr) {
|
||||||
|
if (ptr == IntPtr.Zero) {
|
||||||
|
return new byte[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
var bytes = new List<byte>();
|
||||||
|
|
||||||
|
var bytePtr = (byte*) ptr;
|
||||||
|
while (*bytePtr != 0) {
|
||||||
|
bytes.Add(*bytePtr);
|
||||||
|
bytePtr += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return bytes.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static IntPtr FollowPointerChain(IntPtr start, IEnumerable<int> offsets) {
|
||||||
|
if (start == IntPtr.Zero) {
|
||||||
|
return IntPtr.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var offset in offsets) {
|
||||||
|
start = Marshal.ReadIntPtr(start + offset);
|
||||||
|
if (start == IntPtr.Zero) {
|
||||||
|
return IntPtr.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return start;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue