50 lines
1.7 KiB
C#
Executable File
50 lines
1.7 KiB
C#
Executable File
#if ILLEGAL
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using System;
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using Dalamud.Hooking;
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using ImGuiNET;
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namespace RoleplayersToolbox.Tools.Illegal.EmoteSnap {
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internal class EmoteSnapTool : BaseTool, IDisposable {
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private static class Signatures {
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internal const string ShouldSnap = "E8 ?? ?? ?? ?? 84 C0 74 46 4C 8D 6D C7";
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}
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private delegate byte ShouldSnapDelegate(IntPtr a1, IntPtr a2);
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public override string Name => "Emote Snap";
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private Plugin Plugin { get; }
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private EmoteSnapConfig Config { get; }
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private Hook<ShouldSnapDelegate>? ShouldSnapHook { get; }
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internal EmoteSnapTool(Plugin plugin) {
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this.Plugin = plugin;
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this.Config = this.Plugin.Config.Tools.EmoteSnap;
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if (this.Plugin.Interface.TargetModuleScanner.TryScanText(Signatures.ShouldSnap, out var snapPtr)) {
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this.ShouldSnapHook = new Hook<ShouldSnapDelegate>(snapPtr, new ShouldSnapDelegate(this.ShouldSnapDetour));
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this.ShouldSnapHook.Enable();
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}
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}
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public void Dispose() {
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this.ShouldSnapHook?.Dispose();
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}
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public override void DrawSettings(ref bool anyChanged) {
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anyChanged |= ImGui.Checkbox("Disable /doze snap", ref this.Config.DisableDozeSnap);
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ImGui.TextUnformatted("Check this box to prevent /doze and the sleep emote from snapping. In order to use the sleep emote, you need to have it on your bar.");
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}
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private byte ShouldSnapDetour(IntPtr a1, IntPtr a2) {
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return this.Config.DisableDozeSnap
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? (byte) 0
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: this.ShouldSnapHook!.Original(a1, a2);
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}
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}
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}
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#endif
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