chore: initial commit
This commit is contained in:
commit
d2e5ffbfe4
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@ -0,0 +1,203 @@
|
|||
# Remove the line below if you want to inherit .editorconfig settings from higher directories
|
||||
root = true
|
||||
|
||||
# C# files
|
||||
[*.{cs,json}]
|
||||
|
||||
#### Core EditorConfig Options ####
|
||||
|
||||
# Indentation and spacing
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
tab_width = 4
|
||||
|
||||
# New line preferences
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
[*.cs]
|
||||
|
||||
#### .NET Coding Conventions ####
|
||||
|
||||
# Organize usings
|
||||
dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = false
|
||||
file_header_template = unset
|
||||
|
||||
# this. and Me. preferences
|
||||
dotnet_style_qualification_for_event = true:silent
|
||||
dotnet_style_qualification_for_field = true:silent
|
||||
dotnet_style_qualification_for_method = true:silent
|
||||
dotnet_style_qualification_for_property = true:silent
|
||||
|
||||
# Language keywords vs BCL types preferences
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
|
||||
dotnet_style_predefined_type_for_member_access = true:silent
|
||||
|
||||
# Parentheses preferences
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
|
||||
|
||||
# Modifier preferences
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_operator_placement_when_wrapping = beginning_of_line
|
||||
dotnet_style_prefer_auto_properties = true:silent
|
||||
dotnet_style_prefer_compound_assignment = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
|
||||
dotnet_style_prefer_simplified_interpolation = true:suggestion
|
||||
|
||||
# Field preferences
|
||||
dotnet_style_readonly_field = true:suggestion
|
||||
|
||||
# Parameter preferences
|
||||
dotnet_code_quality_unused_parameters = all:suggestion
|
||||
|
||||
#### C# Coding Conventions ####
|
||||
|
||||
# var preferences
|
||||
csharp_style_var_elsewhere = false:silent
|
||||
csharp_style_var_for_built_in_types = false:silent
|
||||
csharp_style_var_when_type_is_apparent = false:silent
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = true:silent
|
||||
csharp_style_expression_bodied_constructors = false:silent
|
||||
csharp_style_expression_bodied_indexers = true:silent
|
||||
csharp_style_expression_bodied_lambdas = true:silent
|
||||
csharp_style_expression_bodied_local_functions = false:silent
|
||||
csharp_style_expression_bodied_methods = false:silent
|
||||
csharp_style_expression_bodied_operators = false:silent
|
||||
csharp_style_expression_bodied_properties = true:silent
|
||||
|
||||
# Pattern matching preferences
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
|
||||
# Null-checking preferences
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Modifier preferences
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
|
||||
|
||||
# Code-block preferences
|
||||
csharp_prefer_braces = true:silent
|
||||
csharp_prefer_simple_using_statement = true:suggestion
|
||||
|
||||
# Expression-level preferences
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
csharp_style_deconstructed_variable_declaration = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
csharp_style_pattern_local_over_anonymous_function = true:suggestion
|
||||
csharp_style_prefer_index_operator = true:suggestion
|
||||
csharp_style_prefer_range_operator = true:suggestion
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
|
||||
|
||||
# 'using' directive preferences
|
||||
csharp_using_directive_placement = outside_namespace:silent
|
||||
|
||||
#### C# Formatting Rules ####
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_catch = false
|
||||
csharp_new_line_before_else = false
|
||||
csharp_new_line_before_finally = false
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_open_brace = none
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Wrapping preferences
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
|
||||
#### Naming styles ####
|
||||
|
||||
# Naming rules
|
||||
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||
|
||||
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
|
||||
|
||||
# Symbol specifications
|
||||
|
||||
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.interface.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.types.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
|
||||
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_field_members.required_modifiers =
|
||||
|
||||
# Naming styles
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||
dotnet_naming_style.begins_with_i.required_suffix =
|
||||
dotnet_naming_style.begins_with_i.word_separator =
|
||||
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
|
@ -0,0 +1,2 @@
|
|||
* text eol=lf
|
||||
*.wav binary
|
|
@ -0,0 +1,362 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
|
@ -0,0 +1,30 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30330.147
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Custom Commands and Macro Macros", "Custom Commands and Macro Macros\Custom Commands and Macro Macros.csproj", "{09B0F618-89E6-4CEE-9835-A4686DE9B716}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{D9C29BDA-B9DA-4E1D-AAFA-55B898E33593}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{09B0F618-89E6-4CEE-9835-A4686DE9B716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{09B0F618-89E6-4CEE-9835-A4686DE9B716}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{09B0F618-89E6-4CEE-9835-A4686DE9B716}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{09B0F618-89E6-4CEE-9835-A4686DE9B716}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {475362F2-FC86-44B0-815B-DBDBB533AD8F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,61 @@
|
|||
using Dalamud.Game.Command;
|
||||
using Dalamud.Plugin;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace CCMM {
|
||||
public class CCMMPlugin : IDalamudPlugin {
|
||||
private bool disposedValue;
|
||||
|
||||
public string Name => "Custom Commands and Macro Macros";
|
||||
|
||||
public DalamudPluginInterface Interface { get; private set; }
|
||||
public GameFunctions Functions { get; private set; }
|
||||
public PluginUI Ui { get; private set; }
|
||||
public MacroHandler MacroHandler { get; private set; }
|
||||
public Configuration Config { get; private set; }
|
||||
private Commands Commands { get; set; }
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||
this.Interface = pluginInterface ?? throw new ArgumentNullException(nameof(pluginInterface), "DalamudPluginInterface cannot be null");
|
||||
this.Functions = new GameFunctions(this);
|
||||
this.Ui = new PluginUI(this);
|
||||
this.MacroHandler = new MacroHandler(this);
|
||||
this.Config = Configuration.Load(this) ?? new Configuration();
|
||||
this.Config.Initialise(this);
|
||||
this.Commands = new Commands(this);
|
||||
|
||||
this.Interface.UiBuilder.OnBuildUi += this.Ui.Draw;
|
||||
this.Interface.UiBuilder.OnOpenConfigUi += this.Ui.OpenSettings;
|
||||
this.Interface.Framework.OnUpdateEvent += this.MacroHandler.OnFrameworkUpdate;
|
||||
foreach (KeyValuePair<string, string> entry in Commands.COMMANDS) {
|
||||
this.Interface.CommandManager.AddHandler(entry.Key, new CommandInfo(this.Commands.OnCommand) {
|
||||
HelpMessage = entry.Value,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing) {
|
||||
if (!disposedValue) {
|
||||
if (disposing) {
|
||||
this.Interface.UiBuilder.OnBuildUi -= this.Ui.Draw;
|
||||
this.Interface.UiBuilder.OnOpenConfigUi -= this.Ui.OpenSettings;
|
||||
this.Interface.Framework.OnUpdateEvent -= this.MacroHandler.OnFrameworkUpdate;
|
||||
foreach (string command in Commands.COMMANDS.Keys) {
|
||||
this.Interface.CommandManager.RemoveHandler(command);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
|
||||
// TODO: set large fields to null
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
using Dalamud.Plugin;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace CCMM {
|
||||
public class Commands {
|
||||
private readonly CCMMPlugin plugin;
|
||||
|
||||
public static readonly IReadOnlyDictionary<string, string> COMMANDS = new Dictionary<string, string> {
|
||||
["/ccmm"] = "Open the CCMM interface",
|
||||
["/mmacro"] = "Execute a CCMM macro",
|
||||
["/mmcancel"] = "Cancel the first CCMM macro of a given type or all if \"all\" is passed",
|
||||
};
|
||||
|
||||
public Commands(CCMMPlugin plugin) {
|
||||
this.plugin = plugin ?? throw new ArgumentNullException(nameof(plugin), "CCMMPlugin cannot be null");
|
||||
}
|
||||
|
||||
public void OnCommand(string command, string args) {
|
||||
switch (command) {
|
||||
case "/ccmm":
|
||||
this.OnMainCommand();
|
||||
break;
|
||||
case "/mmacro":
|
||||
this.OnMacroCommand(args);
|
||||
break;
|
||||
case "/mmcancel":
|
||||
this.OnMacroCancelCommand(args);
|
||||
break;
|
||||
default:
|
||||
this.plugin.Interface.Framework.Gui.Chat.PrintError($"The command {command} was passed to CCMM, but there is no handler available.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMainCommand() {
|
||||
this.plugin.Ui.SettingsVisible = !this.plugin.Ui.SettingsVisible;
|
||||
}
|
||||
|
||||
private void OnMacroCommand(string args) {
|
||||
string first = args.Trim().Split(' ').FirstOrDefault() ?? "";
|
||||
if (!Guid.TryParse(first, out Guid id)) {
|
||||
this.plugin.Interface.Framework.Gui.Chat.PrintError("First argument must be the UUID of the macro to execute.");
|
||||
return;
|
||||
}
|
||||
Macro macro = this.plugin.Config.FindMacro(id);
|
||||
if (macro == null) {
|
||||
this.plugin.Interface.Framework.Gui.Chat.PrintError($"No macro with ID {id} found.");
|
||||
return;
|
||||
}
|
||||
this.plugin.MacroHandler.SpawnMacro(macro);
|
||||
}
|
||||
|
||||
private void OnMacroCancelCommand(string args) {
|
||||
string first = args.Trim().Split(' ').FirstOrDefault() ?? "";
|
||||
if (first == "all") {
|
||||
foreach (Guid running in this.plugin.MacroHandler.Running.Keys) {
|
||||
this.plugin.MacroHandler.CancelMacro(running);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!Guid.TryParse(first, out Guid id)) {
|
||||
this.plugin.Interface.Framework.Gui.Chat.PrintError("First argument must either be \"all\" or the UUID of the macro to cancel.");
|
||||
return;
|
||||
}
|
||||
Macro macro = this.plugin.Config.FindMacro(id);
|
||||
if (macro == null) {
|
||||
this.plugin.Interface.Framework.Gui.Chat.PrintError($"No macro with ID {id} found.");
|
||||
return;
|
||||
}
|
||||
KeyValuePair<Guid, Macro> entry = this.plugin.MacroHandler.Running.FirstOrDefault(e => e.Value.Id == id);
|
||||
if (entry.Value == null) {
|
||||
this.plugin.Interface.Framework.Gui.Chat.PrintError($"That macro is not running.");
|
||||
return;
|
||||
}
|
||||
this.plugin.MacroHandler.CancelMacro(entry.Key);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,173 @@
|
|||
using Dalamud.Configuration;
|
||||
using Dalamud.Plugin;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace CCMM {
|
||||
public class Configuration : IPluginConfiguration {
|
||||
private CCMMPlugin plugin;
|
||||
|
||||
public int Version { get; set; } = 1;
|
||||
|
||||
[JsonProperty]
|
||||
[JsonConverter(typeof(NodeConverter))]
|
||||
public List<INode> Nodes { get; private set; } = new List<INode>();
|
||||
|
||||
public int MaxLength { get; set; } = 10_000;
|
||||
|
||||
internal void Initialise(CCMMPlugin plugin) {
|
||||
this.plugin = plugin ?? throw new ArgumentNullException(nameof(plugin), "CCMMPlugin cannot be null");
|
||||
}
|
||||
|
||||
internal void Save() {
|
||||
string configPath = ConfigPath(plugin);
|
||||
string configText = JsonConvert.SerializeObject(this, Formatting.Indented);
|
||||
File.WriteAllText(configPath, configText);
|
||||
}
|
||||
|
||||
private static string ConfigPath(CCMMPlugin plugin) {
|
||||
string[] paths = {
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
||||
"XIVLauncher",
|
||||
"pluginConfigs",
|
||||
$"{plugin.Name}.json",
|
||||
};
|
||||
return Path.Combine(paths);
|
||||
}
|
||||
|
||||
internal static Configuration Load(CCMMPlugin plugin) {
|
||||
string configPath = ConfigPath(plugin);
|
||||
if (File.Exists(configPath)) {
|
||||
string configText;
|
||||
try {
|
||||
configText = File.ReadAllText(configPath);
|
||||
} catch (IOException e) {
|
||||
PluginLog.Log($"Could not read config at {configPath}: {e.Message}.");
|
||||
return null;
|
||||
}
|
||||
return JsonConvert.DeserializeObject<Configuration>(configText);
|
||||
}
|
||||
return new Configuration();
|
||||
}
|
||||
|
||||
private static IEnumerable<T> Traverse<T>(T item, Func<T, IEnumerable<T>> childSelector) {
|
||||
var stack = new Stack<T>();
|
||||
stack.Push(item);
|
||||
while (stack.Any()) {
|
||||
var next = stack.Pop();
|
||||
yield return next;
|
||||
foreach (var child in childSelector(next))
|
||||
stack.Push(child);
|
||||
}
|
||||
}
|
||||
|
||||
public Macro FindMacro(Guid id) {
|
||||
foreach (INode node in this.Nodes) {
|
||||
Macro macro = (Macro)Traverse(node, n => n.Children).FirstOrDefault(n => n.Id == id && n is Macro);
|
||||
if (macro != null) {
|
||||
return macro;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INode {
|
||||
Guid Id { get; set; }
|
||||
string Name { get; set; }
|
||||
List<INode> Children { get; }
|
||||
|
||||
INode Duplicate();
|
||||
}
|
||||
|
||||
public class Folder : INode {
|
||||
public Guid Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public List<INode> Children { get; private set; } = new List<INode>();
|
||||
|
||||
public Folder(string name, List<INode> children = null) {
|
||||
this.Id = Guid.NewGuid();
|
||||
this.Name = name;
|
||||
if (children != null) {
|
||||
this.Children = children;
|
||||
}
|
||||
}
|
||||
|
||||
internal Folder(Guid id, string name, List<INode> children) {
|
||||
this.Id = id;
|
||||
this.Name = name;
|
||||
this.Children = children;
|
||||
}
|
||||
|
||||
public INode Duplicate() {
|
||||
return new Folder(this.Id, this.Name, this.Children);
|
||||
}
|
||||
}
|
||||
|
||||
public class Macro : INode {
|
||||
public Guid Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Contents { get; set; }
|
||||
public List<INode> Children => new List<INode>();
|
||||
|
||||
public Macro(string name, string contents) {
|
||||
this.Id = Guid.NewGuid();
|
||||
this.Name = name;
|
||||
this.Contents = contents;
|
||||
}
|
||||
|
||||
internal Macro(Guid id, string name, string contents) {
|
||||
this.Id = id;
|
||||
this.Name = name;
|
||||
this.Contents = contents;
|
||||
}
|
||||
|
||||
public INode Duplicate() {
|
||||
return new Macro(this.Id, this.Name, this.Contents);
|
||||
}
|
||||
}
|
||||
|
||||
// This custom converter is necessary to enable live reloading of the assembly. Without this converter, trying to use type information will fail
|
||||
// when a new version of the assembly is loaded. Instead, don't use type information and just check for the presence of a "Contents" key, then
|
||||
// manually do the deserialisation. It's gross, but it works.
|
||||
|
||||
public class NodeConverter : JsonConverter {
|
||||
public override bool CanWrite => false;
|
||||
public override bool CanRead => true;
|
||||
public override bool CanConvert(Type objectType) {
|
||||
return objectType == typeof(INode);
|
||||
}
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) {
|
||||
throw new InvalidOperationException("Use default serialization.");
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) {
|
||||
JArray jsonArray = JArray.Load(reader);
|
||||
List<INode> list = new List<INode>();
|
||||
foreach (JToken token in jsonArray) {
|
||||
JObject jsonObject = (JObject)token;
|
||||
INode node;
|
||||
if (jsonObject.ContainsKey("Contents")) {
|
||||
node = new Macro(
|
||||
jsonObject["Id"].ToObject<Guid>(),
|
||||
jsonObject["Name"].ToObject<string>(),
|
||||
jsonObject["Contents"].ToObject<string>()
|
||||
);
|
||||
} else {
|
||||
node = new Folder(
|
||||
jsonObject["Id"].ToObject<Guid>(),
|
||||
jsonObject["Name"].ToObject<string>(),
|
||||
(List<INode>)this.ReadJson(jsonObject["Children"].CreateReader(), typeof(List<INode>), null, serializer)
|
||||
);
|
||||
}
|
||||
list.Add(node);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{09B0F618-89E6-4CEE-9835-A4686DE9B716}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>CCMM</RootNamespace>
|
||||
<AssemblyName>Custom Commands and Macro Macros</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Dalamud.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGui.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGuiScene.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.6.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Channels, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Threading.Channels.4.7.1\lib\net461\System.Threading.Channels.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CCMMPlugin.cs" />
|
||||
<Compile Include="Commands.cs" />
|
||||
<Compile Include="Configuration.cs" />
|
||||
<Compile Include="GameFunctions.cs" />
|
||||
<Compile Include="MacroHandler.cs" />
|
||||
<Compile Include="PluginUI.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,70 @@
|
|||
using Dalamud.Plugin;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace CCMM {
|
||||
public class GameFunctions {
|
||||
private readonly CCMMPlugin plugin;
|
||||
|
||||
private delegate IntPtr GetUIBaseDelegate();
|
||||
private delegate IntPtr GetUIModuleDelegate(IntPtr basePtr);
|
||||
private delegate void ProcessChatBoxDelegate(IntPtr raptureModule, IntPtr message, IntPtr uiModule);
|
||||
|
||||
private readonly GetUIBaseDelegate GetUIBase;
|
||||
private readonly GetUIModuleDelegate GetUIModule;
|
||||
private readonly ProcessChatBoxDelegate _ProcessChatBox;
|
||||
|
||||
public GameFunctions(CCMMPlugin plugin) {
|
||||
this.plugin = plugin ?? throw new ArgumentNullException(nameof(plugin), "CCMMPlugin cannot be null");
|
||||
|
||||
IntPtr getUIBasePtr = this.plugin.Interface.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? 41 b8 01 00 00 00 48 8d 15 ?? ?? ?? ?? 48 8b 48 20 e8 ?? ?? ?? ?? 48 8b cf");
|
||||
IntPtr getUIModulePtr = this.plugin.Interface.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? 48 83 7F ?? 00 48 8B F0");
|
||||
IntPtr processChatBoxPtr = this.plugin.Interface.TargetModuleScanner.ScanText("40 53 56 57 48 83 EC 70 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 44 24 ?? 48 8B 02");
|
||||
|
||||
if (getUIBasePtr == IntPtr.Zero || getUIModulePtr == IntPtr.Zero || processChatBoxPtr == IntPtr.Zero) {
|
||||
PluginLog.Log($"getUIBasePtr: {getUIBasePtr.ToInt64():x}");
|
||||
PluginLog.Log($"getUIModulePtr: {getUIModulePtr.ToInt64():x}");
|
||||
PluginLog.Log($"processChatBoxPtr: {processChatBoxPtr.ToInt64():x}");
|
||||
throw new ApplicationException("Got null pointers for game signature(s)");
|
||||
}
|
||||
|
||||
this.GetUIBase = Marshal.GetDelegateForFunctionPointer<GetUIBaseDelegate>(getUIBasePtr);
|
||||
this.GetUIModule = Marshal.GetDelegateForFunctionPointer<GetUIModuleDelegate>(getUIModulePtr);
|
||||
this._ProcessChatBox = Marshal.GetDelegateForFunctionPointer<ProcessChatBoxDelegate>(processChatBoxPtr);
|
||||
}
|
||||
|
||||
public void ProcessChatBox(string message) {
|
||||
IntPtr uiBase = this.GetUIBase();
|
||||
IntPtr uiModule = this.GetUIModule(Marshal.ReadIntPtr(this.plugin.Interface.TargetModuleScanner.Module.BaseAddress + 0x1ce80b8));
|
||||
|
||||
if (uiBase == IntPtr.Zero || uiModule == IntPtr.Zero) {
|
||||
throw new ApplicationException("uiBase or uiModule was null");
|
||||
}
|
||||
|
||||
IntPtr raptureModule = uiModule + 0xA4D00;
|
||||
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(message);
|
||||
|
||||
IntPtr mem1 = Marshal.AllocHGlobal(400);
|
||||
IntPtr mem2 = Marshal.AllocHGlobal(bytes.Length + 30);
|
||||
|
||||
Marshal.Copy(bytes, 0, mem2, bytes.Length);
|
||||
Marshal.WriteByte(mem2 + bytes.Length, 0);
|
||||
Marshal.WriteInt64(mem1, mem2.ToInt64());
|
||||
Marshal.WriteInt64(mem1 + 8, 64);
|
||||
Marshal.WriteInt64(mem1 + 8 + 8, bytes.Length + 1);
|
||||
Marshal.WriteInt64(mem1 + 8 + 8 + 8, 0);
|
||||
|
||||
Marshal.WriteByte(uiModule + 675757, 1);
|
||||
Marshal.WriteInt16(uiModule + 169921, 0);
|
||||
|
||||
this._ProcessChatBox(raptureModule, mem1, uiModule);
|
||||
|
||||
Marshal.WriteByte(uiModule + 675757, 0);
|
||||
|
||||
Marshal.FreeHGlobal(mem1);
|
||||
Marshal.FreeHGlobal(mem2);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,116 @@
|
|||
using Dalamud.Game.Internal;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Channels;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CCMM {
|
||||
public class MacroHandler {
|
||||
private readonly static Regex WAIT = new Regex(@"<wait\.(\d+(?:\.\d+)?)>", RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
|
||||
private readonly CCMMPlugin plugin;
|
||||
private readonly Channel<string> commands = Channel.CreateUnbounded<string>();
|
||||
public ConcurrentDictionary<Guid, Macro> Running { get; } = new ConcurrentDictionary<Guid, Macro>();
|
||||
private readonly ConcurrentDictionary<Guid, bool> cancelled = new ConcurrentDictionary<Guid, bool>();
|
||||
private readonly ConcurrentDictionary<Guid, bool> paused = new ConcurrentDictionary<Guid, bool>();
|
||||
|
||||
public MacroHandler(CCMMPlugin plugin) {
|
||||
this.plugin = plugin ?? throw new ArgumentNullException(nameof(plugin), "CCMMPlugin cannot be null");
|
||||
}
|
||||
|
||||
private static string[] ExtractCommands(string macro) {
|
||||
return macro.Split('\n')
|
||||
.Where(line => !line.Trim().StartsWith("#"))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public Guid SpawnMacro(Macro macro) {
|
||||
string[] commands = ExtractCommands(macro.Contents);
|
||||
Guid id = Guid.NewGuid();
|
||||
if (commands.Length == 0) {
|
||||
// pretend we spawned a task, but actually don't
|
||||
return id;
|
||||
}
|
||||
this.Running.TryAdd(id, macro);
|
||||
Task.Run(async () => {
|
||||
int i = 0;
|
||||
do {
|
||||
if (this.cancelled.TryRemove(id, out bool cancel) && cancel) {
|
||||
break;
|
||||
}
|
||||
if (this.paused.TryGetValue(id, out bool paused) && paused) {
|
||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||
continue;
|
||||
}
|
||||
string command = commands[i];
|
||||
TimeSpan? wait = this.ExtractWait(ref command);
|
||||
if (command == "/loop") {
|
||||
i = -1;
|
||||
} else {
|
||||
await this.commands.Writer.WriteAsync(command);
|
||||
}
|
||||
if (wait != null) {
|
||||
await Task.Delay((TimeSpan)wait);
|
||||
}
|
||||
i += 1;
|
||||
} while (i < commands.Length);
|
||||
this.Running.TryRemove(id, out Macro _);
|
||||
});
|
||||
return id;
|
||||
}
|
||||
|
||||
public bool IsRunning(Guid id) {
|
||||
return this.Running.ContainsKey(id);
|
||||
}
|
||||
|
||||
public void CancelMacro(Guid id) {
|
||||
if (!this.IsRunning(id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.cancelled.TryAdd(id, true);
|
||||
}
|
||||
|
||||
public void PauseMacro(Guid id) {
|
||||
this.paused.TryAdd(id, true);
|
||||
}
|
||||
|
||||
public void ResumeMacro(Guid id) {
|
||||
this.paused.TryRemove(id, out _);
|
||||
}
|
||||
|
||||
public bool IsPaused(Guid id) {
|
||||
this.paused.TryGetValue(id, out bool paused);
|
||||
return paused;
|
||||
}
|
||||
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "delegate")]
|
||||
public void OnFrameworkUpdate(Framework framework) {
|
||||
if (!this.commands.Reader.TryRead(out string command)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.plugin.Functions.ProcessChatBox(command);
|
||||
}
|
||||
|
||||
private TimeSpan? ExtractWait(ref string command) {
|
||||
MatchCollection matches = WAIT.Matches(command);
|
||||
if (matches.Count == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Match match = matches[matches.Count - 1];
|
||||
string waitTime = match.Groups[1].Captures[0].Value;
|
||||
|
||||
if (double.TryParse(waitTime, out double seconds)) {
|
||||
command = WAIT.Replace(command, "");
|
||||
return TimeSpan.FromSeconds(seconds);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,227 @@
|
|||
using Dalamud.Interface;
|
||||
using ImGuiNET;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace CCMM {
|
||||
public class PluginUI {
|
||||
private readonly CCMMPlugin plugin;
|
||||
private INode dragged = null;
|
||||
private Guid runningChoice = Guid.Empty;
|
||||
private uint spawned = 0;
|
||||
|
||||
private bool _settingsVisible = false;
|
||||
public bool SettingsVisible { get => this._settingsVisible; set => this._settingsVisible = value; }
|
||||
|
||||
public PluginUI(CCMMPlugin plugin) {
|
||||
this.plugin = plugin ?? throw new ArgumentNullException(nameof(plugin), "CCMMPlugin cannot be null");
|
||||
}
|
||||
|
||||
public void OpenSettings(object sender, EventArgs e) {
|
||||
this.SettingsVisible = true;
|
||||
}
|
||||
|
||||
public void Draw() {
|
||||
if (this.SettingsVisible) {
|
||||
this.DrawSettings();
|
||||
}
|
||||
}
|
||||
|
||||
private bool RemoveNode(List<INode> list, INode toRemove) {
|
||||
if (list.Remove(toRemove)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (INode node in list) {
|
||||
if (node.Children.Count > 0 && this.RemoveNode(node.Children, toRemove)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DrawSettings() {
|
||||
// unset the cancel choice if no longer running
|
||||
if (this.runningChoice != Guid.Empty && !this.plugin.MacroHandler.IsRunning(this.runningChoice)) {
|
||||
this.runningChoice = Guid.Empty;
|
||||
}
|
||||
|
||||
if (ImGui.Begin(this.plugin.Name, ref this._settingsVisible)) {
|
||||
ImGui.Columns(2);
|
||||
|
||||
if (IconButton(FontAwesomeIcon.Plus)) {
|
||||
this.plugin.Config.Nodes.Add(new Macro("Untitled macro", ""));
|
||||
this.plugin.Config.Save();
|
||||
}
|
||||
Tooltip("Add macro");
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (IconButton(FontAwesomeIcon.FolderPlus)) {
|
||||
this.plugin.Config.Nodes.Add(new Folder("Untitled folder"));
|
||||
this.plugin.Config.Save();
|
||||
}
|
||||
Tooltip("Add folder");
|
||||
|
||||
List<INode> toRemove = new List<INode>();
|
||||
foreach (INode node in this.plugin.Config.Nodes) {
|
||||
toRemove.AddRange(this.DrawNode(node));
|
||||
}
|
||||
foreach (INode node in toRemove) {
|
||||
this.RemoveNode(this.plugin.Config.Nodes, node);
|
||||
}
|
||||
if (toRemove.Count != 0) {
|
||||
this.plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.NextColumn();
|
||||
|
||||
ImGui.Text("Running macros");
|
||||
ImGui.PushItemWidth(-1f);
|
||||
if (ImGui.ListBoxHeader("##running-macros", this.plugin.MacroHandler.Running.Count, 5)) {
|
||||
foreach (KeyValuePair<Guid, Macro> entry in this.plugin.MacroHandler.Running) {
|
||||
if (ImGui.Selectable($"{entry.Value.Name}##{entry.Key}", this.runningChoice == entry.Key)) {
|
||||
this.runningChoice = entry.Key;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.ListBoxFooter();
|
||||
}
|
||||
ImGui.PopItemWidth();
|
||||
|
||||
if (ImGui.Button("Cancel") && this.runningChoice != Guid.Empty) {
|
||||
this.plugin.MacroHandler.CancelMacro(this.runningChoice);
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
bool paused = this.runningChoice != Guid.Empty && this.plugin.MacroHandler.IsPaused(this.runningChoice);
|
||||
if (ImGui.Button(paused ? "Resume" : "Pause") && this.runningChoice != Guid.Empty) {
|
||||
if (paused) {
|
||||
this.plugin.MacroHandler.ResumeMacro(this.runningChoice);
|
||||
} else {
|
||||
this.plugin.MacroHandler.PauseMacro(this.runningChoice);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Columns(1);
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
|
||||
private List<INode> DrawNode(INode node) {
|
||||
List<INode> toRemove = new List<INode>();
|
||||
ImGui.PushID($"{node.Id}");
|
||||
bool open = ImGui.TreeNode($"{node.Id}", $"{node.Name}");
|
||||
|
||||
if (ImGui.BeginPopupContextItem()) {
|
||||
string name = node.Name;
|
||||
if (ImGui.InputText($"##{node.Id}-rename", ref name, (uint)this.plugin.Config.MaxLength, ImGuiInputTextFlags.AutoSelectAll)) {
|
||||
node.Name = name;
|
||||
this.plugin.Config.Save();
|
||||
}
|
||||
|
||||
if (ImGui.Button("Delete")) {
|
||||
toRemove.Add(node);
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button("Copy UUID")) {
|
||||
ImGui.SetClipboardText($"{node.Id}");
|
||||
}
|
||||
|
||||
if (node is Macro macro) {
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button("Run##context")) {
|
||||
this.RunMacro(macro);
|
||||
}
|
||||
}
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui.BeginDragDropSource()) {
|
||||
ImGui.Text(node.Name);
|
||||
this.dragged = node;
|
||||
ImGui.SetDragDropPayload("CCMM-GUID", IntPtr.Zero, 0);
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
|
||||
if (node is Folder dfolder && ImGui.BeginDragDropTarget()) {
|
||||
ImGuiPayloadPtr payloadPtr = ImGui.AcceptDragDropPayload("CCMM-GUID");
|
||||
bool nullPtr;
|
||||
unsafe {
|
||||
nullPtr = payloadPtr.NativePtr == null;
|
||||
}
|
||||
if (!nullPtr && payloadPtr.IsDelivery() && this.dragged != null) {
|
||||
dfolder.Children.Add(this.dragged.Duplicate());
|
||||
this.dragged.Id = Guid.NewGuid();
|
||||
toRemove.Add(this.dragged);
|
||||
|
||||
this.dragged = null;
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
|
||||
ImGui.PopID();
|
||||
|
||||
if (open) {
|
||||
if (node is Macro macro) {
|
||||
this.DrawMacro(macro);
|
||||
} else if (node is Folder folder) {
|
||||
this.DrawFolder(folder);
|
||||
foreach (INode child in node.Children) {
|
||||
toRemove.AddRange(this.DrawNode(child));
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
|
||||
return toRemove;
|
||||
}
|
||||
|
||||
private void DrawMacro(Macro macro) {
|
||||
string contents = macro.Contents;
|
||||
ImGui.PushItemWidth(-1f);
|
||||
if (ImGui.InputTextMultiline($"##{macro.Id}-editor", ref contents, (uint)this.plugin.Config.MaxLength, new Vector2(0, 250))) {
|
||||
macro.Contents = contents;
|
||||
this.plugin.Config.Save();
|
||||
}
|
||||
ImGui.PopItemWidth();
|
||||
|
||||
if (ImGui.Button("Run")) {
|
||||
this.RunMacro(macro);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawFolder(Folder folder) {
|
||||
|
||||
}
|
||||
|
||||
private void RunMacro(Macro macro) {
|
||||
this.plugin.MacroHandler.SpawnMacro(macro);
|
||||
}
|
||||
|
||||
private static bool IconButton(FontAwesomeIcon icon) {
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
bool ret = ImGui.Button(icon.ToIconString());
|
||||
ImGui.PopFont();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void Tooltip(string text) {
|
||||
if (ImGui.IsItemHovered()) {
|
||||
ImGui.BeginTooltip();
|
||||
ImGui.TextUnformatted(text);
|
||||
ImGui.EndTooltip();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Custom Commands and Macro Macros")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Custom Commands and Macro Macros")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("09b0f618-89e6-4cee-9835-a4686de9b716")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0")]
|
|
@ -0,0 +1,15 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.4.1" newVersion="4.0.4.1" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Threading.Tasks.Extensions" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.2.0.1" newVersion="4.2.0.1" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.3" targetFramework="net48" />
|
||||
<package id="System.Threading.Channels" version="4.7.1" targetFramework="net48" />
|
||||
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
|
||||
</packages>
|
|
@ -0,0 +1,287 @@
|
|||
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||
EUPL © the European Union 2007, 2016
|
||||
|
||||
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined
|
||||
below) which is provided under the terms of this Licence. Any use of the Work,
|
||||
other than as authorised under this Licence is prohibited (to the extent such
|
||||
use is covered by a right of the copyright holder of the Work).
|
||||
|
||||
The Work is provided under the terms of this Licence when the Licensor (as
|
||||
defined below) has placed the following notice immediately following the
|
||||
copyright notice for the Work:
|
||||
|
||||
Licensed under the EUPL
|
||||
|
||||
or has expressed by any other means his willingness to license under the EUPL.
|
||||
|
||||
1. Definitions
|
||||
|
||||
In this Licence, the following terms have the following meaning:
|
||||
|
||||
- ‘The Licence’: this Licence.
|
||||
|
||||
- ‘The Original Work’: the work or software distributed or communicated by the
|
||||
Licensor under this Licence, available as Source Code and also as Executable
|
||||
Code as the case may be.
|
||||
|
||||
- ‘Derivative Works’: the works or software that could be created by the
|
||||
Licensee, based upon the Original Work or modifications thereof. This Licence
|
||||
does not define the extent of modification or dependence on the Original Work
|
||||
required in order to classify a work as a Derivative Work; this extent is
|
||||
determined by copyright law applicable in the country mentioned in Article 15.
|
||||
|
||||
- ‘The Work’: the Original Work or its Derivative Works.
|
||||
|
||||
- ‘The Source Code’: the human-readable form of the Work which is the most
|
||||
convenient for people to study and modify.
|
||||
|
||||
- ‘The Executable Code’: any code which has generally been compiled and which is
|
||||
meant to be interpreted by a computer as a program.
|
||||
|
||||
- ‘The Licensor’: the natural or legal person that distributes or communicates
|
||||
the Work under the Licence.
|
||||
|
||||
- ‘Contributor(s)’: any natural or legal person who modifies the Work under the
|
||||
Licence, or otherwise contributes to the creation of a Derivative Work.
|
||||
|
||||
- ‘The Licensee’ or ‘You’: any natural or legal person who makes any usage of
|
||||
the Work under the terms of the Licence.
|
||||
|
||||
- ‘Distribution’ or ‘Communication’: any act of selling, giving, lending,
|
||||
renting, distributing, communicating, transmitting, or otherwise making
|
||||
available, online or offline, copies of the Work or providing access to its
|
||||
essential functionalities at the disposal of any other natural or legal
|
||||
person.
|
||||
|
||||
2. Scope of the rights granted by the Licence
|
||||
|
||||
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||
sublicensable licence to do the following, for the duration of copyright vested
|
||||
in the Original Work:
|
||||
|
||||
- use the Work in any circumstance and for all usage,
|
||||
- reproduce the Work,
|
||||
- modify the Work, and make Derivative Works based upon the Work,
|
||||
- communicate to the public, including the right to make available or display
|
||||
the Work or copies thereof to the public and perform publicly, as the case may
|
||||
be, the Work,
|
||||
- distribute the Work or copies thereof,
|
||||
- lend and rent the Work or copies thereof,
|
||||
- sublicense rights in the Work or copies thereof.
|
||||
|
||||
Those rights can be exercised on any media, supports and formats, whether now
|
||||
known or later invented, as far as the applicable law permits so.
|
||||
|
||||
In the countries where moral rights apply, the Licensor waives his right to
|
||||
exercise his moral right to the extent allowed by law in order to make effective
|
||||
the licence of the economic rights here above listed.
|
||||
|
||||
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to
|
||||
any patents held by the Licensor, to the extent necessary to make use of the
|
||||
rights granted on the Work under this Licence.
|
||||
|
||||
3. Communication of the Source Code
|
||||
|
||||
The Licensor may provide the Work either in its Source Code form, or as
|
||||
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||
provides in addition a machine-readable copy of the Source Code of the Work
|
||||
along with each copy of the Work that the Licensor distributes or indicates, in
|
||||
a notice following the copyright notice attached to the Work, a repository where
|
||||
the Source Code is easily and freely accessible for as long as the Licensor
|
||||
continues to distribute or communicate the Work.
|
||||
|
||||
4. Limitations on copyright
|
||||
|
||||
Nothing in this Licence is intended to deprive the Licensee of the benefits from
|
||||
any exception or limitation to the exclusive rights of the rights owners in the
|
||||
Work, of the exhaustion of those rights or of other applicable limitations
|
||||
thereto.
|
||||
|
||||
5. Obligations of the Licensee
|
||||
|
||||
The grant of the rights mentioned above is subject to some restrictions and
|
||||
obligations imposed on the Licensee. Those obligations are the following:
|
||||
|
||||
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||
trademarks notices and all notices that refer to the Licence and to the
|
||||
disclaimer of warranties. The Licensee must include a copy of such notices and a
|
||||
copy of the Licence with every copy of the Work he/she distributes or
|
||||
communicates. The Licensee must cause any Derivative Work to carry prominent
|
||||
notices stating that the Work has been modified and the date of modification.
|
||||
|
||||
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||
Original Works or Derivative Works, this Distribution or Communication will be
|
||||
done under the terms of this Licence or of a later version of this Licence
|
||||
unless the Original Work is expressly distributed only under this version of the
|
||||
Licence — for example by communicating ‘EUPL v. 1.2 only’. The Licensee
|
||||
(becoming Licensor) cannot offer or impose any additional terms or conditions on
|
||||
the Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||
|
||||
Compatibility clause: If the Licensee Distributes or Communicates Derivative
|
||||
Works or copies thereof based upon both the Work and another work licensed under
|
||||
a Compatible Licence, this Distribution or Communication can be done under the
|
||||
terms of this Compatible Licence. For the sake of this clause, ‘Compatible
|
||||
Licence’ refers to the licences listed in the appendix attached to this Licence.
|
||||
Should the Licensee's obligations under the Compatible Licence conflict with
|
||||
his/her obligations under this Licence, the obligations of the Compatible
|
||||
Licence shall prevail.
|
||||
|
||||
Provision of Source Code: When distributing or communicating copies of the Work,
|
||||
the Licensee will provide a machine-readable copy of the Source Code or indicate
|
||||
a repository where this Source will be easily and freely available for as long
|
||||
as the Licensee continues to distribute or communicate the Work.
|
||||
|
||||
Legal Protection: This Licence does not grant permission to use the trade names,
|
||||
trademarks, service marks, or names of the Licensor, except as required for
|
||||
reasonable and customary use in describing the origin of the Work and
|
||||
reproducing the content of the copyright notice.
|
||||
|
||||
6. Chain of Authorship
|
||||
|
||||
The original Licensor warrants that the copyright in the Original Work granted
|
||||
hereunder is owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each Contributor warrants that the copyright in the modifications he/she brings
|
||||
to the Work are owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each time You accept the Licence, the original Licensor and subsequent
|
||||
Contributors grant You a licence to their contributions to the Work, under the
|
||||
terms of this Licence.
|
||||
|
||||
7. Disclaimer of Warranty
|
||||
|
||||
The Work is a work in progress, which is continuously improved by numerous
|
||||
Contributors. It is not a finished work and may therefore contain defects or
|
||||
‘bugs’ inherent to this type of development.
|
||||
|
||||
For the above reason, the Work is provided under the Licence on an ‘as is’ basis
|
||||
and without warranties of any kind concerning the Work, including without
|
||||
limitation merchantability, fitness for a particular purpose, absence of defects
|
||||
or errors, accuracy, non-infringement of intellectual property rights other than
|
||||
copyright as stated in Article 6 of this Licence.
|
||||
|
||||
This disclaimer of warranty is an essential part of the Licence and a condition
|
||||
for the grant of any rights to the Work.
|
||||
|
||||
8. Disclaimer of Liability
|
||||
|
||||
Except in the cases of wilful misconduct or damages directly caused to natural
|
||||
persons, the Licensor will in no event be liable for any direct or indirect,
|
||||
material or moral, damages of any kind, arising out of the Licence or of the use
|
||||
of the Work, including without limitation, damages for loss of goodwill, work
|
||||
stoppage, computer failure or malfunction, loss of data or any commercial
|
||||
damage, even if the Licensor has been advised of the possibility of such damage.
|
||||
However, the Licensor will be liable under statutory product liability laws as
|
||||
far such laws apply to the Work.
|
||||
|
||||
9. Additional agreements
|
||||
|
||||
While distributing the Work, You may choose to conclude an additional agreement,
|
||||
defining obligations or services consistent with this Licence. However, if
|
||||
accepting obligations, You may act only on your own behalf and on your sole
|
||||
responsibility, not on behalf of the original Licensor or any other Contributor,
|
||||
and only if You agree to indemnify, defend, and hold each Contributor harmless
|
||||
for any liability incurred by, or claims asserted against such Contributor by
|
||||
the fact You have accepted any warranty or additional liability.
|
||||
|
||||
10. Acceptance of the Licence
|
||||
|
||||
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’
|
||||
placed under the bottom of a window displaying the text of this Licence or by
|
||||
affirming consent in any other similar way, in accordance with the rules of
|
||||
applicable law. Clicking on that icon indicates your clear and irrevocable
|
||||
acceptance of this Licence and all of its terms and conditions.
|
||||
|
||||
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||
conditions by exercising any rights granted to You by Article 2 of this Licence,
|
||||
such as the use of the Work, the creation by You of a Derivative Work or the
|
||||
Distribution or Communication by You of the Work or copies thereof.
|
||||
|
||||
11. Information to the public
|
||||
|
||||
In case of any Distribution or Communication of the Work by means of electronic
|
||||
communication by You (for example, by offering to download the Work from a
|
||||
remote location) the distribution channel or media (for example, a website) must
|
||||
at least provide to the public the information requested by the applicable law
|
||||
regarding the Licensor, the Licence and the way it may be accessible, concluded,
|
||||
stored and reproduced by the Licensee.
|
||||
|
||||
12. Termination of the Licence
|
||||
|
||||
The Licence and the rights granted hereunder will terminate automatically upon
|
||||
any breach by the Licensee of the terms of the Licence.
|
||||
|
||||
Such a termination will not terminate the licences of any person who has
|
||||
received the Work from the Licensee under the Licence, provided such persons
|
||||
remain in full compliance with the Licence.
|
||||
|
||||
13. Miscellaneous
|
||||
|
||||
Without prejudice of Article 9 above, the Licence represents the complete
|
||||
agreement between the Parties as to the Work.
|
||||
|
||||
If any provision of the Licence is invalid or unenforceable under applicable
|
||||
law, this will not affect the validity or enforceability of the Licence as a
|
||||
whole. Such provision will be construed or reformed so as necessary to make it
|
||||
valid and enforceable.
|
||||
|
||||
The European Commission may publish other linguistic versions or new versions of
|
||||
this Licence or updated versions of the Appendix, so far this is required and
|
||||
reasonable, without reducing the scope of the rights granted by the Licence. New
|
||||
versions of the Licence will be published with a unique version number.
|
||||
|
||||
All linguistic versions of this Licence, approved by the European Commission,
|
||||
have identical value. Parties can take advantage of the linguistic version of
|
||||
their choice.
|
||||
|
||||
14. Jurisdiction
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- any litigation resulting from the interpretation of this License, arising
|
||||
between the European Union institutions, bodies, offices or agencies, as a
|
||||
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
|
||||
of Justice of the European Union, as laid down in article 272 of the Treaty on
|
||||
the Functioning of the European Union,
|
||||
|
||||
- any litigation arising between other parties and resulting from the
|
||||
interpretation of this License, will be subject to the exclusive jurisdiction
|
||||
of the competent court where the Licensor resides or conducts its primary
|
||||
business.
|
||||
|
||||
15. Applicable Law
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- this Licence shall be governed by the law of the European Union Member State
|
||||
where the Licensor has his seat, resides or has his registered office,
|
||||
|
||||
- this licence shall be governed by Belgian law if the Licensor has no seat,
|
||||
residence or registered office inside a European Union Member State.
|
||||
|
||||
Appendix
|
||||
|
||||
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||
|
||||
- GNU General Public License (GPL) v. 2, v. 3
|
||||
- GNU Affero General Public License (AGPL) v. 3
|
||||
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||
- Eclipse Public License (EPL) v. 1.0
|
||||
- CeCILL v. 2.0, v. 2.1
|
||||
- Mozilla Public Licence (MPL) v. 2
|
||||
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
||||
works other than software
|
||||
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||
Reciprocity (LiLiQ-R+).
|
||||
|
||||
The European Commission may update this Appendix to later versions of the above
|
||||
licences without producing a new version of the EUPL, as long as they provide
|
||||
the rights granted in Article 2 of this Licence and protect the covered Source
|
||||
Code from exclusive appropriation.
|
||||
|
||||
All other changes or additions to this Appendix require the production of a new
|
||||
EUPL version.
|
|
@ -0,0 +1,56 @@
|
|||
# Custom Commands and Macro Macros
|
||||
|
||||
**This plugin is still under heavy development and is not
|
||||
stable. Proceed with caution.**
|
||||
|
||||
## Description
|
||||
|
||||
This command allows you to create custom commands (not yet
|
||||
implemented) and unrestricted macros.
|
||||
|
||||
**Custom commands** are commands that run a specific macro. For
|
||||
example, you could bind `/h` to `/tp Estate Hall (Free Company)`, or
|
||||
even multiple commands in sequence. In order to do this, you need...
|
||||
|
||||
**Macro macros** are like normal macros but different. Unlike normal
|
||||
macros, you can't assign them to hotbar buttons (yet?), but you can
|
||||
execute them using commands (and custom commands), run multiple at the
|
||||
same time, pause them, make them loop, use `<wait.X>` with fractional
|
||||
seconds, and, of course, make them as long as you please (the *macro*
|
||||
part of macro macros).
|
||||
|
||||
Lastly, you can also organise macros into folders (and nest folders)
|
||||
for easier access.
|
||||
|
||||
## Commands
|
||||
|
||||
- `/ccmm` - opens the main interface
|
||||
- `/mmacro <uuid>` - executes the macro with the given UUID
|
||||
- `/mmcancel <all|uuid>` - either cancels all currently-running macros
|
||||
or cancels the first instance of the macro represented by the given
|
||||
UUID
|
||||
|
||||
## Special macro properties
|
||||
|
||||
### Looping
|
||||
|
||||
Macro macros can loop by using the `/loop` command. Whenever this
|
||||
command is encountered in a macro, it will start the macro over from
|
||||
the beginning.
|
||||
|
||||
### Pausing
|
||||
|
||||
In the main interface, there is a list of currently-running macros. If
|
||||
you click on one and click "Pause" below, it will pause the
|
||||
macro. Clicking "Resume" after will resume it from where it left off.
|
||||
|
||||
### Parallel macros
|
||||
|
||||
You can run more than one macro macro at the same time. This is an
|
||||
inherent feature and you don't have to do anything to enable it. Just
|
||||
run two or more macros, and they'll run in parallel.
|
||||
|
||||
### Fractional `<wait.#>`
|
||||
|
||||
When using `<wait.#>` in a macro, you can use decimal points, like
|
||||
`<wait.2.5>`.
|
Loading…
Reference in New Issue