chore: initial commit
This commit is contained in:
commit
4e04e31323
|
@ -0,0 +1,365 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# Packaging
|
||||
pack/
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
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||||
x86/
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||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
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[Ee]xpress/
|
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|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
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# in these scripts will be unencrypted
|
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PublishScripts/
|
||||
|
||||
# NuGet Packages
|
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*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Glamaholic", "Glamaholic\Glamaholic.csproj", "{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,24 @@
|
|||
using System;
|
||||
using Dalamud.Game.Command;
|
||||
|
||||
namespace Glamaholic {
|
||||
internal class Commands : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
internal Commands(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Plugin.CommandManager.AddHandler("/glamaholic", new CommandInfo(this.OnCommand) {
|
||||
HelpMessage = $"Toggle visibility of the {this.Plugin.Name} window",
|
||||
});
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.CommandManager.RemoveHandler("/glamaholic");
|
||||
}
|
||||
|
||||
private void OnCommand(string command, string arguments) {
|
||||
this.Plugin.Ui.ToggleMainInterface();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dalamud.Configuration;
|
||||
|
||||
namespace Glamaholic {
|
||||
[Serializable]
|
||||
internal class Configuration : IPluginConfiguration {
|
||||
public int Version { get; set; } = 1;
|
||||
|
||||
public List<SavedPlate> Plates { get; init; } = new();
|
||||
public bool ShowEditorMenu = true;
|
||||
public bool ShowExamineMenu = true;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
internal class SavedPlate {
|
||||
public string Name { get; set; }
|
||||
public Dictionary<PlateSlot, SavedGlamourItem> Items { get; init; } = new();
|
||||
|
||||
public SavedPlate(string name) {
|
||||
this.Name = name;
|
||||
}
|
||||
|
||||
internal SavedPlate Clone() {
|
||||
return new SavedPlate(this.Name) {
|
||||
Items = this.Items.ToDictionary(entry => entry.Key, entry => entry.Value.Clone()),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
internal class SavedGlamourItem {
|
||||
public uint ItemId { get; set; }
|
||||
public byte StainId { get; set; }
|
||||
|
||||
internal SavedGlamourItem Clone() {
|
||||
return new SavedGlamourItem() {
|
||||
ItemId = this.ItemId,
|
||||
StainId = this.StainId,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,379 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using Dalamud.Memory;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.Framework;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Glamaholic {
|
||||
internal class GameFunctions {
|
||||
private static class Signatures {
|
||||
internal const string SetGlamourPlateSlot = "E8 ?? ?? ?? ?? E9 ?? ?? ?? ?? 48 8B 46 10";
|
||||
internal const string ModifyGlamourPlateSlot = "48 89 74 24 ?? 57 48 83 EC 20 80 79 30 00";
|
||||
internal const string IsInArmoire = "E8 ?? ?? ?? ?? 84 C0 74 16 8B CB";
|
||||
internal const string ArmoirePointer = "48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 84 C0 74 16 8B CB E8";
|
||||
internal const string TryOn = "E8 ?? ?? ?? ?? EB 35 BA";
|
||||
internal const string ExamineNamePointer = "48 8D 05 ?? ?? ?? ?? 48 89 85 ?? ?? ?? ?? 74 56 49 8B 4F";
|
||||
}
|
||||
|
||||
internal delegate void SetGlamourPlateSlotDelegate(IntPtr agent, MirageSource mirageSource, int glamId, uint itemId, byte stainId);
|
||||
|
||||
internal delegate void ModifyGlamourPlateSlotDelegate(IntPtr agent, PlateSlot slot, byte stainId, IntPtr numbers, int stainItemId);
|
||||
|
||||
internal delegate byte IsInArmoireDelegate(IntPtr armoire, int index);
|
||||
|
||||
private delegate byte TryOnDelegate(uint unknownCanEquip, uint itemBaseId, ulong stainColor, uint itemGlamourId, byte unknownByte);
|
||||
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
private readonly SetGlamourPlateSlotDelegate _setGlamourPlateSlot;
|
||||
private readonly ModifyGlamourPlateSlotDelegate _modifyGlamourPlateSlot;
|
||||
private readonly IsInArmoireDelegate _isInArmoire;
|
||||
private readonly IntPtr _armoirePtr;
|
||||
private readonly TryOnDelegate _tryOn;
|
||||
private readonly IntPtr _examineNamePtr;
|
||||
|
||||
internal GameFunctions(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this._setGlamourPlateSlot = Marshal.GetDelegateForFunctionPointer<SetGlamourPlateSlotDelegate>(this.Plugin.SigScanner.ScanText(Signatures.SetGlamourPlateSlot));
|
||||
this._modifyGlamourPlateSlot = Marshal.GetDelegateForFunctionPointer<ModifyGlamourPlateSlotDelegate>(this.Plugin.SigScanner.ScanText(Signatures.ModifyGlamourPlateSlot));
|
||||
this._isInArmoire = Marshal.GetDelegateForFunctionPointer<IsInArmoireDelegate>(this.Plugin.SigScanner.ScanText(Signatures.IsInArmoire));
|
||||
this._armoirePtr = this.Plugin.SigScanner.GetStaticAddressFromSig(Signatures.ArmoirePointer);
|
||||
this._tryOn = Marshal.GetDelegateForFunctionPointer<TryOnDelegate>(this.Plugin.SigScanner.ScanText(Signatures.TryOn));
|
||||
this._examineNamePtr = this.Plugin.SigScanner.GetStaticAddressFromSig(Signatures.ExamineNamePointer);
|
||||
}
|
||||
|
||||
internal unsafe bool ArmoireLoaded => *(byte*) this._armoirePtr > 0;
|
||||
|
||||
internal string? ExamineName => this._examineNamePtr == IntPtr.Zero
|
||||
? null
|
||||
: MemoryHelper.ReadStringNullTerminated(this._examineNamePtr);
|
||||
|
||||
internal static unsafe List<GlamourItem> DresserContents {
|
||||
get {
|
||||
var list = new List<GlamourItem>();
|
||||
|
||||
var agents = Framework.Instance()->GetUiModule()->GetAgentModule();
|
||||
var dresserAgent = agents->GetAgentByInternalId(AgentId.MiragePrismPrismBox);
|
||||
|
||||
var itemsStart = *(IntPtr*) ((IntPtr) dresserAgent + 0x28);
|
||||
if (itemsStart == IntPtr.Zero) {
|
||||
return list;
|
||||
}
|
||||
|
||||
for (var i = 0; i < 400; i++) {
|
||||
var glamItem = *(GlamourItem*) (itemsStart + i * 32);
|
||||
if (glamItem.ItemId == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
list.Add(glamItem);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
internal static unsafe Dictionary<PlateSlot, SavedGlamourItem>? CurrentPlate {
|
||||
get {
|
||||
var agent = EditorAgent;
|
||||
if (agent == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var editorInfo = *(IntPtr*) ((IntPtr) agent + 0x28);
|
||||
if (editorInfo == IntPtr.Zero) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var plate = new Dictionary<PlateSlot, SavedGlamourItem>();
|
||||
foreach (var slot in (PlateSlot[]) Enum.GetValues(typeof(PlateSlot))) {
|
||||
// from SetGlamourPlateSlot
|
||||
var itemId = *(uint*) (editorInfo + 44 * (int) slot + 7956);
|
||||
var stainId = *(byte*) (editorInfo + 44 * (int) slot + 7980);
|
||||
|
||||
if (itemId == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
plate[slot] = new SavedGlamourItem {
|
||||
ItemId = itemId,
|
||||
StainId = stainId,
|
||||
};
|
||||
}
|
||||
|
||||
return plate;
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe AgentInterface* EditorAgent => Framework.Instance()->GetUiModule()->GetAgentModule()->GetAgentByInternalId((AgentId) 293);
|
||||
|
||||
internal unsafe void SetGlamourPlateSlot(MirageSource source, int glamId, uint itemId, byte stainId) {
|
||||
this._setGlamourPlateSlot((IntPtr) EditorAgent, source, glamId, itemId, stainId);
|
||||
}
|
||||
|
||||
internal unsafe void ModifyGlamourPlateSlot(PlateSlot slot, byte stainId, IntPtr numbers, int stainItemId) {
|
||||
this._modifyGlamourPlateSlot((IntPtr) EditorAgent, slot, stainId, numbers, stainItemId);
|
||||
}
|
||||
|
||||
internal bool IsInArmoire(uint itemId) {
|
||||
var row = this.Plugin.DataManager.GetExcelSheet<Cabinet>()!.FirstOrDefault(row => row.Item.Row == itemId);
|
||||
if (row == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return this._isInArmoire(this._armoirePtr, (int) row.RowId) != 0;
|
||||
}
|
||||
|
||||
internal uint? ArmoireIndexIfPresent(uint itemId) {
|
||||
var row = this.Plugin.DataManager.GetExcelSheet<Cabinet>()!.FirstOrDefault(row => row.Item.Row == itemId);
|
||||
if (row == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var isInArmoire = this._isInArmoire(this._armoirePtr, (int) row.RowId) != 0;
|
||||
return isInArmoire
|
||||
? row.RowId
|
||||
: null;
|
||||
}
|
||||
|
||||
internal unsafe void LoadPlate(SavedPlate plate) {
|
||||
var agent = EditorAgent;
|
||||
if (agent == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
var editorInfo = *(IntPtr*) ((IntPtr) agent + 0x28);
|
||||
if (editorInfo == IntPtr.Zero) {
|
||||
return;
|
||||
}
|
||||
|
||||
var dresser = DresserContents;
|
||||
var current = CurrentPlate;
|
||||
var usedStains = new Dictionary<(uint, uint), uint>();
|
||||
|
||||
var slotPtr = (PlateSlot*) (editorInfo + 0x18);
|
||||
var initialSlot = *slotPtr;
|
||||
foreach (var (slot, item) in plate.Items) {
|
||||
if (current != null && current.TryGetValue(slot, out var currentItem)) {
|
||||
if (currentItem.ItemId == item.ItemId && currentItem.StainId == item.StainId) {
|
||||
// ignore already-correct items
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
var source = MirageSource.GlamourDresser;
|
||||
var info = (0, 0u, (byte) 0);
|
||||
// find an item in the dresser that matches
|
||||
var matchingIds = dresser.FindAll(mirage => mirage.ItemId % 1_000_000 == item.ItemId);
|
||||
if (matchingIds.Count == 0) {
|
||||
// if not in the glamour dresser, look in the armoire
|
||||
if (this.ArmoireIndexIfPresent(item.ItemId) is { } armoireIdx) {
|
||||
source = MirageSource.Armoire;
|
||||
info = ((int) armoireIdx, item.ItemId, 0);
|
||||
}
|
||||
} else {
|
||||
// try to find an item with a matching stain
|
||||
var idx = matchingIds.FindIndex(mirage => mirage.StainId == item.StainId);
|
||||
if (idx == -1) {
|
||||
idx = 0;
|
||||
}
|
||||
|
||||
var mirage = matchingIds[idx];
|
||||
info = ((int) mirage.Index, mirage.ItemId, mirage.StainId);
|
||||
}
|
||||
|
||||
if (info.Item1 == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
*slotPtr = slot;
|
||||
this._setGlamourPlateSlot(
|
||||
(IntPtr) agent,
|
||||
source,
|
||||
info.Item1,
|
||||
info.Item2,
|
||||
info.Item3
|
||||
);
|
||||
|
||||
if (item.StainId != info.Item3) {
|
||||
// mirage in dresser did not have stain for this item, so apply it
|
||||
this.ApplyStain(agent, slot, item, usedStains);
|
||||
}
|
||||
}
|
||||
|
||||
// restore initial slot, since changing this does not update the ui
|
||||
*slotPtr = initialSlot;
|
||||
}
|
||||
|
||||
private static readonly InventoryType[] PlayerInventories = {
|
||||
InventoryType.Inventory1,
|
||||
InventoryType.Inventory2,
|
||||
InventoryType.Inventory3,
|
||||
InventoryType.Inventory4,
|
||||
};
|
||||
|
||||
private unsafe void ApplyStain(AgentInterface* editorAgent, PlateSlot slot, SavedGlamourItem item, Dictionary<(uint, uint), uint> usedStains) {
|
||||
// find the dye for this stain in the player's inventory
|
||||
var inventory = InventoryManager.Instance();
|
||||
var transient = this.Plugin.DataManager.GetExcelSheet<StainTransient>()!.GetRow(item.StainId);
|
||||
(int itemId, int qty, int inv, int slot) dyeInfo = (0, 0, -1, 0);
|
||||
var items = new[] { transient?.Item1?.Value, transient?.Item2?.Value };
|
||||
foreach (var dyeItem in items) {
|
||||
if (dyeItem == null || dyeItem.RowId == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (dyeInfo.itemId == 0) {
|
||||
// use the first one (free one) as placeholder
|
||||
dyeInfo.itemId = (int) dyeItem.RowId;
|
||||
}
|
||||
|
||||
foreach (var type in PlayerInventories) {
|
||||
var inv = inventory->GetInventoryContainer(type);
|
||||
if (inv == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (var i = 0; i < inv->Size; i++) {
|
||||
var address = ((uint) type, (uint) i);
|
||||
var invItem = inv->Items[i];
|
||||
if (invItem.ItemID != dyeItem.RowId) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (usedStains.TryGetValue(address, out var numUsed) && numUsed >= invItem.Quantity) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// first one that we find in the inventory is the one we'll use
|
||||
dyeInfo = ((int) dyeItem.RowId, (int) inv->Items[i].Quantity, (int) type, i);
|
||||
if (usedStains.ContainsKey(address)) {
|
||||
usedStains[address] += 1;
|
||||
} else {
|
||||
usedStains[address] = 1;
|
||||
}
|
||||
goto NoBreakLabels;
|
||||
}
|
||||
}
|
||||
|
||||
NoBreakLabels:
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// do nothing if there is no dye item found
|
||||
if (dyeInfo.itemId == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var info = new ColorantInfo((uint) dyeInfo.inv, (ushort) dyeInfo.slot, (uint) dyeInfo.itemId, (uint) dyeInfo.qty);
|
||||
|
||||
// allocate 24 bytes to store dye info if we have the dye
|
||||
var mem = dyeInfo.inv == -1
|
||||
? IntPtr.Zero
|
||||
: Marshal.AllocHGlobal(24);
|
||||
|
||||
if (mem != IntPtr.Zero) {
|
||||
*(ColorantInfo*) mem = info;
|
||||
}
|
||||
|
||||
this._modifyGlamourPlateSlot(
|
||||
(IntPtr) editorAgent,
|
||||
slot,
|
||||
item.StainId,
|
||||
mem,
|
||||
dyeInfo.Item1
|
||||
);
|
||||
|
||||
if (mem != IntPtr.Zero) {
|
||||
Marshal.FreeHGlobal(mem);
|
||||
}
|
||||
}
|
||||
|
||||
internal void TryOn(uint itemId, byte stainId) {
|
||||
this._tryOn(0xFF, itemId % 1_000_000, stainId, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
internal enum MirageSource {
|
||||
GlamourDresser = 1,
|
||||
Armoire = 2,
|
||||
}
|
||||
|
||||
internal enum PlateSlot : uint {
|
||||
MainHand = 0,
|
||||
OffHand = 1,
|
||||
Head = 2,
|
||||
Body = 3,
|
||||
Hands = 4,
|
||||
Legs = 5,
|
||||
Feet = 6,
|
||||
Ears = 7,
|
||||
Neck = 8,
|
||||
Wrists = 9,
|
||||
RightRing = 10,
|
||||
LeftRing = 11,
|
||||
}
|
||||
|
||||
internal static class PlateSlotExt {
|
||||
internal static string Name(this PlateSlot slot) {
|
||||
return slot switch {
|
||||
PlateSlot.MainHand => "Main Hand",
|
||||
PlateSlot.OffHand => "Off Hand",
|
||||
PlateSlot.Head => "Head",
|
||||
PlateSlot.Body => "Body",
|
||||
PlateSlot.Hands => "Hands",
|
||||
PlateSlot.Legs => "Legs",
|
||||
PlateSlot.Feet => "Feet",
|
||||
PlateSlot.Ears => "Ears",
|
||||
PlateSlot.Neck => "Neck",
|
||||
PlateSlot.Wrists => "Wrists",
|
||||
PlateSlot.RightRing => "Right Ring",
|
||||
PlateSlot.LeftRing => "Left Ring",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(slot), slot, null),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 32)]
|
||||
internal readonly struct GlamourItem {
|
||||
[FieldOffset(4)]
|
||||
internal readonly uint Index;
|
||||
|
||||
[FieldOffset(8)]
|
||||
internal readonly uint ItemId;
|
||||
|
||||
[FieldOffset(26)]
|
||||
internal readonly byte StainId;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
[SuppressMessage("ReSharper", "PrivateFieldCanBeConvertedToLocalVariable")]
|
||||
internal readonly struct ColorantInfo {
|
||||
private readonly uint InventoryId;
|
||||
private readonly ushort InventorySlot;
|
||||
private readonly byte Unk3;
|
||||
private readonly byte Unk4;
|
||||
private readonly uint StainItemId;
|
||||
private readonly uint StainItemCount;
|
||||
private readonly ulong Unk7;
|
||||
|
||||
internal ColorantInfo(uint inventoryId, ushort inventorySlot, uint stainItemId, uint stainItemCount) {
|
||||
this.InventoryId = inventoryId;
|
||||
this.InventorySlot = inventorySlot;
|
||||
this.StainItemId = stainItemId;
|
||||
this.StainItemCount = stainItemCount;
|
||||
|
||||
this.Unk3 = 0;
|
||||
this.Unk4 = 0;
|
||||
this.Unk7 = 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<Version>1.3.0</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Nullable>enable</Nullable>
|
||||
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<IgnoredLints>
|
||||
D0008
|
||||
</IgnoredLints>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<Dalamud>$(AppData)\XIVLauncher\addon\Hooks\dev</Dalamud>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(IsCI)' == 'true'">
|
||||
<Dalamud>$(HOME)/dalamud</Dalamud>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(Dalamud)\Dalamud.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(Dalamud)\FFXIVClientStructs.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(Dalamud)\ImGui.NET.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(Dalamud)\ImGuiScene.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(Dalamud)\Lumina.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel">
|
||||
<HintPath>$(Dalamud)\Lumina.Excel.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(Dalamud)\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudLinter" Version="1.0.3"/>
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.4"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\icon.png" Link="images/icon.png" CopyToOutputDirectory="PreserveNewest" Visible="false"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,8 @@
|
|||
name: Glamaholic
|
||||
author: ascclemens
|
||||
description: |
|
||||
Create and save as many glamour plates as you want. Activate up to 15 of them
|
||||
at once at the Glamour Dresser. Supports exporting and importing plates for
|
||||
easy sharing.
|
||||
punchline: Save and swap your glamour plates.
|
||||
repo_url: https://git.sr.ht/~jkcclemens/Glamaholic
|
|
@ -0,0 +1,52 @@
|
|||
using Dalamud.Data;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.Game.Gui;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.Plugin;
|
||||
|
||||
namespace Glamaholic {
|
||||
// ReSharper disable once ClassNeverInstantiated.Global
|
||||
public class Plugin : IDalamudPlugin {
|
||||
public string Name => "Glamaholic";
|
||||
|
||||
[PluginService]
|
||||
internal DalamudPluginInterface Interface { get; init; }
|
||||
|
||||
[PluginService]
|
||||
internal CommandManager CommandManager { get; init; }
|
||||
|
||||
[PluginService]
|
||||
internal DataManager DataManager { get; init; }
|
||||
|
||||
[PluginService]
|
||||
internal GameGui GameGui { get; init; }
|
||||
|
||||
[PluginService]
|
||||
internal SigScanner SigScanner { get; init; }
|
||||
|
||||
internal Configuration Config { get; }
|
||||
internal GameFunctions Functions { get; }
|
||||
internal PluginUi Ui { get; }
|
||||
private Commands Commands { get; }
|
||||
|
||||
#pragma warning disable 8618
|
||||
public Plugin() {
|
||||
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
|
||||
this.Functions = new GameFunctions(this);
|
||||
this.Ui = new PluginUi(this);
|
||||
this.Commands = new Commands(this);
|
||||
}
|
||||
#pragma warning restore 8618
|
||||
|
||||
public void Dispose() {
|
||||
this.Commands.Dispose();
|
||||
this.Ui.Dispose();
|
||||
}
|
||||
|
||||
internal void SaveConfig() {
|
||||
this.Interface.SavePluginConfig(this.Config);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Glamaholic.Ui;
|
||||
using Glamaholic.Ui.Helpers;
|
||||
using ImGuiScene;
|
||||
|
||||
namespace Glamaholic {
|
||||
internal class PluginUi : IDisposable {
|
||||
internal Plugin Plugin { get; }
|
||||
|
||||
private Dictionary<ushort, TextureWrap> Icons { get; } = new();
|
||||
|
||||
private MainInterface MainInterface { get; }
|
||||
private EditorHelper EditorHelper { get; }
|
||||
private ExamineHelper ExamineHelper { get; }
|
||||
|
||||
internal PluginUi(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.MainInterface = new MainInterface(this);
|
||||
this.EditorHelper = new EditorHelper(this);
|
||||
this.ExamineHelper = new ExamineHelper(this);
|
||||
|
||||
this.Plugin.Interface.UiBuilder.Draw += this.Draw;
|
||||
this.Plugin.Interface.UiBuilder.OpenConfigUi += this.OpenMainInterface;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Interface.UiBuilder.OpenConfigUi -= this.OpenMainInterface;
|
||||
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
|
||||
|
||||
foreach (var icon in this.Icons.Values) {
|
||||
icon.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
internal void OpenMainInterface() {
|
||||
this.MainInterface.Open();
|
||||
}
|
||||
|
||||
internal void ToggleMainInterface() {
|
||||
this.MainInterface.Toggle();
|
||||
}
|
||||
|
||||
internal TextureWrap? GetIcon(ushort id) {
|
||||
if (this.Icons.TryGetValue(id, out var cached)) {
|
||||
return cached;
|
||||
}
|
||||
|
||||
var icon = this.Plugin.DataManager.GetImGuiTextureIcon(id);
|
||||
if (icon == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
this.Icons[id] = icon;
|
||||
return icon;
|
||||
}
|
||||
|
||||
private void Draw() {
|
||||
this.MainInterface.Draw();
|
||||
this.EditorHelper.Draw();
|
||||
this.ExamineHelper.Draw();
|
||||
}
|
||||
|
||||
internal void SwitchPlate(int idx, bool scrollTo = false) {
|
||||
this.MainInterface.SwitchPlate(idx, scrollTo);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
using Dalamud.Interface;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamaholic.Ui.Helpers {
|
||||
internal class EditorHelper {
|
||||
private PluginUi Ui { get; }
|
||||
|
||||
internal EditorHelper(PluginUi ui) {
|
||||
this.Ui = ui;
|
||||
}
|
||||
|
||||
internal unsafe void Draw() {
|
||||
if (!this.Ui.Plugin.Config.ShowEditorMenu || !Util.IsEditingPlate(this.Ui.Plugin.GameGui)) {
|
||||
return;
|
||||
}
|
||||
|
||||
var addon = (AtkUnitBase*) this.Ui.Plugin.GameGui.GetAddonByName(Util.PlateAddon, 1);
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
|
||||
if (addon != null && addon->IsVisible) {
|
||||
this.DrawInner(addon);
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void DrawInner(AtkUnitBase* addon) {
|
||||
var drawPos = HelperUtil.DrawPosForAddon(addon);
|
||||
if (drawPos == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.SetNextWindowPos(drawPos.Value);
|
||||
if (!ImGui.Begin("##glamaholic-helper-open", HelperUtil.HelperWindowFlags)) {
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.SetNextItemWidth(ImGui.CalcTextSize(this.Ui.Plugin.Name).X + ImGui.GetStyle().ItemInnerSpacing.X * 2 + 32 * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.BeginCombo("##glamaholic-helper-examine-combo", this.Ui.Plugin.Name)) {
|
||||
if (ImGui.Selectable($"Open {this.Ui.Plugin.Name}")) {
|
||||
this.Ui.OpenMainInterface();
|
||||
}
|
||||
|
||||
ImGui.EndCombo();
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
using Dalamud.Interface;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamaholic.Ui.Helpers {
|
||||
internal class ExamineHelper {
|
||||
private PluginUi Ui { get; }
|
||||
|
||||
internal ExamineHelper(PluginUi ui) {
|
||||
this.Ui = ui;
|
||||
}
|
||||
|
||||
internal unsafe void Draw() {
|
||||
if (!this.Ui.Plugin.Config.ShowExamineMenu) {
|
||||
return;
|
||||
}
|
||||
|
||||
var examineAddon = (AtkUnitBase*) this.Ui.Plugin.GameGui.GetAddonByName("CharacterInspect", 1);
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
|
||||
if (examineAddon != null && examineAddon->IsVisible) {
|
||||
this.DrawInner(examineAddon);
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void DrawInner(AtkUnitBase* addon) {
|
||||
var drawPos = HelperUtil.DrawPosForAddon(addon);
|
||||
if (drawPos == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.SetNextWindowPos(drawPos.Value);
|
||||
if (!ImGui.Begin("##glamaholic-helper-examine", HelperUtil.HelperWindowFlags)) {
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.SetNextItemWidth(ImGui.CalcTextSize(this.Ui.Plugin.Name).X + ImGui.GetStyle().ItemInnerSpacing.X * 2 + 32 * ImGuiHelpers.GlobalScale);
|
||||
if (ImGui.BeginCombo("##glamaholic-helper-examine-combo", this.Ui.Plugin.Name)) {
|
||||
if (ImGui.Selectable("Create glamour plate")) {
|
||||
void DoIt() {
|
||||
var inventory = InventoryManager.Instance()->GetInventoryContainer(InventoryType.Examine);
|
||||
if (inventory == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
var name = this.Ui.Plugin.Functions.ExamineName;
|
||||
if (string.IsNullOrEmpty(name)) {
|
||||
name = "Copied glamour";
|
||||
}
|
||||
|
||||
var plate = new SavedPlate(name);
|
||||
for (var i = 0; i < inventory->Size; i++) {
|
||||
var item = inventory->Items[i];
|
||||
var itemId = item.GlamourID;
|
||||
if (itemId == 0) {
|
||||
itemId = item.ItemID;
|
||||
}
|
||||
|
||||
if (itemId == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var stainId = item.Stain;
|
||||
|
||||
// TODO: remove this logic in endwalker
|
||||
var slot = i > 5 ? i - 1 : i;
|
||||
plate.Items[(PlateSlot) slot] = new SavedGlamourItem {
|
||||
ItemId = itemId,
|
||||
StainId = stainId,
|
||||
};
|
||||
}
|
||||
|
||||
this.Ui.Plugin.Config.Plates.Add(plate);
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
this.Ui.OpenMainInterface();
|
||||
this.Ui.SwitchPlate(this.Ui.Plugin.Config.Plates.Count - 1, true);
|
||||
}
|
||||
|
||||
DoIt();
|
||||
}
|
||||
|
||||
ImGui.EndCombo();
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Numerics;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamaholic.Ui.Helpers {
|
||||
internal static class HelperUtil {
|
||||
internal const ImGuiWindowFlags HelperWindowFlags = ImGuiWindowFlags.NoBackground
|
||||
| ImGuiWindowFlags.NoDecoration
|
||||
| ImGuiWindowFlags.NoCollapse
|
||||
| ImGuiWindowFlags.NoTitleBar
|
||||
| ImGuiWindowFlags.NoNav
|
||||
| ImGuiWindowFlags.NoNavFocus
|
||||
| ImGuiWindowFlags.NoNavInputs
|
||||
| ImGuiWindowFlags.NoResize
|
||||
| ImGuiWindowFlags.NoScrollbar
|
||||
| ImGuiWindowFlags.NoSavedSettings
|
||||
| ImGuiWindowFlags.NoFocusOnAppearing
|
||||
| ImGuiWindowFlags.AlwaysAutoResize;
|
||||
|
||||
internal static unsafe Vector2? DrawPosForAddon(AtkUnitBase* addon) {
|
||||
if (addon == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var root = addon->RootNode;
|
||||
if (root == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new Vector2(addon->X, addon->Y)
|
||||
- new Vector2(0, ImGui.CalcTextSize("A").Y)
|
||||
- new Vector2(0, ImGui.GetStyle().ItemInnerSpacing.Y * 2)
|
||||
- new Vector2(0, ImGui.GetStyle().CellPadding.Y * 2);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,640 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Colors;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.Framework;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Glamaholic.Ui {
|
||||
internal class MainInterface {
|
||||
private static readonly PlateSlot[] LeftSide = {
|
||||
PlateSlot.MainHand,
|
||||
PlateSlot.Head,
|
||||
PlateSlot.Body,
|
||||
PlateSlot.Hands,
|
||||
PlateSlot.Legs,
|
||||
PlateSlot.Feet,
|
||||
};
|
||||
|
||||
private static readonly PlateSlot[] RightSide = {
|
||||
PlateSlot.OffHand,
|
||||
PlateSlot.Ears,
|
||||
PlateSlot.Neck,
|
||||
PlateSlot.Wrists,
|
||||
PlateSlot.RightRing,
|
||||
PlateSlot.LeftRing,
|
||||
};
|
||||
|
||||
private PluginUi Ui { get; }
|
||||
private List<Item> Items { get; }
|
||||
private List<Item> FilteredItems { get; set; }
|
||||
|
||||
private bool _visible;
|
||||
private string _plateName = string.Empty;
|
||||
private int _dragging = -1;
|
||||
private int _selectedPlate = -1;
|
||||
private bool _scrollToSelected;
|
||||
private string _plateFilter = string.Empty;
|
||||
private bool _showRename;
|
||||
private string _renameInput = string.Empty;
|
||||
private string _importInput = string.Empty;
|
||||
private Exception? _importError;
|
||||
private bool _deleteConfirm;
|
||||
private readonly Stopwatch _shareTimer = new();
|
||||
private bool _editing;
|
||||
private SavedPlate? _editingPlate;
|
||||
private string _itemFilter = string.Empty;
|
||||
private string _dyeFilter = string.Empty;
|
||||
|
||||
internal MainInterface(PluginUi ui) {
|
||||
this.Ui = ui;
|
||||
|
||||
// get all equippable items that aren't soul crystals
|
||||
this.Items = this.Ui.Plugin.DataManager.GetExcelSheet<Item>()!
|
||||
.Where(row => row.EquipSlotCategory.Row is not 0 && row.EquipSlotCategory.Value!.SoulCrystal == 0)
|
||||
.ToList();
|
||||
this.FilteredItems = this.Items;
|
||||
}
|
||||
|
||||
internal void Open() {
|
||||
this._visible = true;
|
||||
}
|
||||
|
||||
internal void Toggle() {
|
||||
this._visible ^= true;
|
||||
}
|
||||
|
||||
internal void Draw() {
|
||||
this.HandleTimers();
|
||||
|
||||
if (!this._visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.SetNextWindowSize(new Vector2(415, 650), ImGuiCond.FirstUseEver);
|
||||
|
||||
if (!ImGui.Begin(this.Ui.Plugin.Name, ref this._visible, ImGuiWindowFlags.MenuBar)) {
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
this.DrawInner();
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
private void DrawMenuBar() {
|
||||
if (!ImGui.BeginMenuBar()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui.BeginMenu("Plates")) {
|
||||
if (ImGui.MenuItem("New")) {
|
||||
this.Ui.Plugin.Config.Plates.Add(new SavedPlate("Untitled Plate"));
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
this.SwitchPlate(this.Ui.Plugin.Config.Plates.Count - 1, true);
|
||||
}
|
||||
|
||||
if (ImGui.BeginMenu("Add from current plate")) {
|
||||
if (Util.DrawTextInput("current-name", ref this._plateName, message: "Input name and press Enter to save.")) {
|
||||
var current = GameFunctions.CurrentPlate;
|
||||
if (current != null) {
|
||||
var plate = new SavedPlate(this._plateName) {
|
||||
Items = current,
|
||||
};
|
||||
|
||||
this.Ui.Plugin.Config.Plates.Add(plate);
|
||||
|
||||
this._plateName = string.Empty;
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.IsWindowAppearing()) {
|
||||
ImGui.SetKeyboardFocusHere();
|
||||
}
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui.BeginMenu("Import")) {
|
||||
if (Util.DrawTextInput("import-input", ref this._importInput, 2048, "Press Enter to import.")) {
|
||||
try {
|
||||
var plate = JsonConvert.DeserializeObject<SavedPlate>(this._importInput);
|
||||
this._importError = null;
|
||||
if (plate != null) {
|
||||
this.Ui.Plugin.Config.Plates.Add(plate);
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
this._importError = ex;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.IsWindowAppearing()) {
|
||||
this._importError = null;
|
||||
ImGui.SetKeyboardFocusHere();
|
||||
}
|
||||
|
||||
if (this._importError != null) {
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudRed);
|
||||
Util.TextUnformattedWrapped(this._importError.Message);
|
||||
ImGui.PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
var anyChanged = false;
|
||||
if (ImGui.BeginMenu("Settings")) {
|
||||
anyChanged |= ImGui.MenuItem("Show plate editor menu", null, ref this.Ui.Plugin.Config.ShowEditorMenu);
|
||||
anyChanged |= ImGui.MenuItem("Show examine window menu", null, ref this.Ui.Plugin.Config.ShowExamineMenu);
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
if (anyChanged) {
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
}
|
||||
|
||||
ImGui.EndMenuBar();
|
||||
}
|
||||
|
||||
private void DrawPlateList() {
|
||||
if (!ImGui.BeginChild("plate list", new Vector2(205 * ImGuiHelpers.GlobalScale, 0), true)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
ImGui.InputText("##plate-filter", ref this._plateFilter, 512, ImGuiInputTextFlags.AutoSelectAll);
|
||||
|
||||
var filter = this._plateFilter.ToLowerInvariant();
|
||||
(int src, int dst)? drag = null;
|
||||
if (ImGui.BeginChild("plate list actual", Vector2.Zero, false, ImGuiWindowFlags.HorizontalScrollbar)) {
|
||||
for (var i = 0; i < this.Ui.Plugin.Config.Plates.Count; i++) {
|
||||
var plate = this.Ui.Plugin.Config.Plates[i];
|
||||
|
||||
if (filter.Length != 0 && !plate.Name.ToLowerInvariant().Contains(filter)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int? switchTo = null;
|
||||
if (ImGui.Selectable($"{plate.Name}##{i}", this._selectedPlate == i)) {
|
||||
switchTo = i;
|
||||
}
|
||||
|
||||
if (this._scrollToSelected && this._selectedPlate == i) {
|
||||
this._scrollToSelected = false;
|
||||
ImGui.SetScrollHereY(1f);
|
||||
}
|
||||
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right)) {
|
||||
switchTo = -1;
|
||||
}
|
||||
|
||||
if (ImGui.IsItemHovered()) {
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var deleteWidth = ImGui.CalcTextSize(FontAwesomeIcon.Times.ToIconString()).X;
|
||||
ImGui.SameLine(ImGui.GetContentRegionAvail().X - ImGui.GetStyle().ItemInnerSpacing.X * 2 - deleteWidth);
|
||||
ImGui.TextUnformatted(FontAwesomeIcon.Times.ToIconString());
|
||||
ImGui.PopFont();
|
||||
|
||||
var mouseDown = ImGui.IsMouseDown(ImGuiMouseButton.Left);
|
||||
var mouseClicked = ImGui.IsMouseReleased(ImGuiMouseButton.Left);
|
||||
if (ImGui.IsItemHovered() || mouseDown) {
|
||||
if (mouseClicked) {
|
||||
switchTo = null;
|
||||
|
||||
if (this._deleteConfirm) {
|
||||
this._deleteConfirm = false;
|
||||
if (this._selectedPlate == i) {
|
||||
switchTo = -1;
|
||||
}
|
||||
|
||||
this.Ui.Plugin.Config.Plates.RemoveAt(i);
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
} else {
|
||||
this._deleteConfirm = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this._deleteConfirm = false;
|
||||
}
|
||||
|
||||
if (this._deleteConfirm) {
|
||||
ImGui.BeginTooltip();
|
||||
ImGui.TextUnformatted("Click delete again to confirm.");
|
||||
ImGui.EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
if (switchTo != null) {
|
||||
this.SwitchPlate(switchTo.Value);
|
||||
}
|
||||
|
||||
// handle dragging
|
||||
if (this._plateFilter.Length == 0 && ImGui.IsItemActive() || this._dragging == i) {
|
||||
this._dragging = i;
|
||||
var step = 0;
|
||||
if (ImGui.GetIO().MouseDelta.Y < 0 && ImGui.GetMousePos().Y < ImGui.GetItemRectMin().Y) {
|
||||
step = -1;
|
||||
}
|
||||
|
||||
if (ImGui.GetIO().MouseDelta.Y > 0 && ImGui.GetMousePos().Y > ImGui.GetItemRectMax().Y) {
|
||||
step = 1;
|
||||
}
|
||||
|
||||
if (step != 0) {
|
||||
drag = (i, i + step);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!ImGui.IsMouseDown(ImGuiMouseButton.Left) && this._dragging != -1) {
|
||||
this._dragging = -1;
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
}
|
||||
|
||||
if (drag != null && drag.Value.dst < this.Ui.Plugin.Config.Plates.Count && drag.Value.dst >= 0) {
|
||||
this._dragging = drag.Value.dst;
|
||||
// ReSharper disable once SwapViaDeconstruction
|
||||
var temp = this.Ui.Plugin.Config.Plates[drag.Value.src];
|
||||
this.Ui.Plugin.Config.Plates[drag.Value.src] = this.Ui.Plugin.Config.Plates[drag.Value.dst];
|
||||
this.Ui.Plugin.Config.Plates[drag.Value.dst] = temp;
|
||||
|
||||
// do not SwitchPlate, because this is technically not a switch
|
||||
if (this._selectedPlate == drag.Value.dst) {
|
||||
var step = drag.Value.dst - drag.Value.src;
|
||||
this._selectedPlate = drag.Value.dst - step;
|
||||
} else if (this._selectedPlate == drag.Value.src) {
|
||||
this._selectedPlate = drag.Value.dst;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
private void DrawDyePopup(string dyePopup, SavedGlamourItem mirage) {
|
||||
if (!ImGui.BeginPopup(dyePopup)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.PushItemWidth(-1);
|
||||
ImGui.InputText("##dye-filter", ref this._dyeFilter, 512);
|
||||
|
||||
if (ImGui.IsWindowAppearing()) {
|
||||
ImGui.SetKeyboardFocusHere();
|
||||
}
|
||||
|
||||
if (ImGui.BeginChild("dye picker", new Vector2(250, 350), false, ImGuiWindowFlags.HorizontalScrollbar)) {
|
||||
if (ImGui.Selectable("None", mirage.StainId == 0)) {
|
||||
mirage.StainId = 0;
|
||||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
|
||||
var filter = this._dyeFilter.ToLowerInvariant();
|
||||
|
||||
foreach (var stain in this.Ui.Plugin.DataManager.GetExcelSheet<Stain>()!) {
|
||||
if (stain.RowId == 0 || stain.Shade == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (filter.Length > 0 && !stain.Name.RawString.ToLowerInvariant().Contains(filter)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ImGui.Selectable($"{stain.Name}##{stain.RowId}", mirage.StainId == stain.RowId)) {
|
||||
mirage.StainId = (byte) stain.RowId;
|
||||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
|
||||
private unsafe void DrawItemPopup(string itemPopup, SavedPlate plate, PlateSlot slot) {
|
||||
if (!ImGui.BeginPopup(itemPopup)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (ImGui.InputText("##item-filter", ref this._itemFilter, 512, ImGuiInputTextFlags.AutoSelectAll)) {
|
||||
this.FilterItems(slot);
|
||||
}
|
||||
|
||||
if (ImGui.IsWindowAppearing()) {
|
||||
ImGui.SetKeyboardFocusHere();
|
||||
}
|
||||
|
||||
if (ImGui.BeginChild("item search", new Vector2(250, 450), false, ImGuiWindowFlags.HorizontalScrollbar)) {
|
||||
var id = 0u;
|
||||
if (plate.Items.TryGetValue(slot, out var slotMirage)) {
|
||||
id = slotMirage.ItemId;
|
||||
}
|
||||
|
||||
if (ImGui.Selectable("None", id == 0)) {
|
||||
plate.Items.Remove(slot);
|
||||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
|
||||
var clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
|
||||
|
||||
clipper.Begin(this.FilteredItems.Count);
|
||||
while (clipper.Step()) {
|
||||
for (var i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
|
||||
var item = this.FilteredItems[i];
|
||||
|
||||
if (ImGui.Selectable($"{item.Name}##{item.RowId}", item.RowId == id)) {
|
||||
if (!plate.Items.ContainsKey(slot)) {
|
||||
plate.Items[slot] = new SavedGlamourItem();
|
||||
}
|
||||
|
||||
plate.Items[slot].ItemId = item.RowId;
|
||||
if (!item.IsDyeable) {
|
||||
plate.Items[slot].StainId = 0;
|
||||
}
|
||||
|
||||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
|
||||
private unsafe void DrawIcon(PlateSlot slot, SavedPlate plate, bool editingPlate, int iconSize, int paddingSize) {
|
||||
var drawCursor = ImGui.GetCursorScreenPos();
|
||||
var tooltip = slot.Name();
|
||||
ImGui.BeginGroup();
|
||||
|
||||
plate.Items.TryGetValue(slot, out var mirage);
|
||||
|
||||
var borderColour = *ImGui.GetStyleColorVec4(ImGuiCol.Border);
|
||||
|
||||
// check for item
|
||||
if (mirage != null && editingPlate) {
|
||||
var has = GameFunctions.DresserContents.Any(saved => saved.ItemId % 1_000_000 == mirage.ItemId) || this.Ui.Plugin.Functions.IsInArmoire(mirage.ItemId);
|
||||
if (!has) {
|
||||
borderColour = ImGuiColors.DalamudYellow;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.GetWindowDrawList().AddRect(drawCursor, drawCursor + new Vector2(iconSize + paddingSize), ImGui.ColorConvertFloat4ToU32(borderColour));
|
||||
|
||||
var cursorBefore = ImGui.GetCursorPos();
|
||||
ImGui.InvisibleButton($"preview {slot}", new Vector2(iconSize + paddingSize));
|
||||
var cursorAfter = ImGui.GetCursorPos();
|
||||
|
||||
if (mirage != null) {
|
||||
var item = this.Ui.Plugin.DataManager.GetExcelSheet<Item>()!.GetRow(mirage.ItemId);
|
||||
if (item != null) {
|
||||
var icon = this.Ui.GetIcon(item.Icon);
|
||||
if (icon != null) {
|
||||
ImGui.SetCursorPos(cursorBefore + new Vector2(paddingSize / 2f));
|
||||
ImGui.Image(icon.ImGuiHandle, new Vector2(iconSize));
|
||||
ImGui.SetCursorPos(cursorAfter);
|
||||
|
||||
var stain = this.Ui.Plugin.DataManager.GetExcelSheet<Stain>()!.GetRow(mirage.StainId);
|
||||
var circleCentre = drawCursor + new Vector2(iconSize, 4 + paddingSize / 2f);
|
||||
if (mirage.StainId != 0 && stain != null) {
|
||||
var colour = stain.Color;
|
||||
var abgr = 0xFF000000;
|
||||
abgr |= (colour & 0xFF) << 16;
|
||||
abgr |= ((colour >> 8) & 0xFF) << 8;
|
||||
abgr |= (colour >> 16) & 0xFF;
|
||||
ImGui.GetWindowDrawList().AddCircleFilled(circleCentre, 4, abgr);
|
||||
}
|
||||
|
||||
if (item.IsDyeable) {
|
||||
ImGui.GetWindowDrawList().AddCircle(circleCentre, 5, 0xFF000000);
|
||||
}
|
||||
|
||||
var stainName = mirage.StainId == 0 || stain == null
|
||||
? ""
|
||||
: $" ({stain.Name})";
|
||||
tooltip += $"\n{item.Name}{stainName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndGroup();
|
||||
|
||||
// fix spacing
|
||||
ImGui.SetCursorPos(cursorAfter);
|
||||
|
||||
if (ImGui.IsItemHovered()) {
|
||||
ImGui.BeginTooltip();
|
||||
ImGui.TextUnformatted(tooltip);
|
||||
ImGui.EndTooltip();
|
||||
}
|
||||
|
||||
var itemPopup = $"plate item edit {slot}";
|
||||
var dyePopup = $"plate item dye {slot}";
|
||||
if (this._editing && ImGui.IsItemClicked(ImGuiMouseButton.Left)) {
|
||||
ImGui.OpenPopup(itemPopup);
|
||||
this.FilterItems(slot);
|
||||
}
|
||||
|
||||
if (this._editing && ImGui.IsItemClicked(ImGuiMouseButton.Right) && mirage != null) {
|
||||
var dyeable = this.Ui.Plugin.DataManager.GetExcelSheet<Item>()!.GetRow(mirage.ItemId)?.IsDyeable ?? false;
|
||||
if (dyeable) {
|
||||
ImGui.OpenPopup(dyePopup);
|
||||
}
|
||||
}
|
||||
|
||||
this.DrawItemPopup(itemPopup, plate, slot);
|
||||
|
||||
if (mirage != null) {
|
||||
this.DrawDyePopup(dyePopup, mirage);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPlatePreview(bool editingPlate, SavedPlate plate) {
|
||||
const int iconSize = 48;
|
||||
const int paddingSize = 12;
|
||||
|
||||
if (!ImGui.BeginTable("plate item preview", 2, ImGuiTableFlags.SizingFixedFit)) {
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var (left, right) in LeftSide.Zip(RightSide)) {
|
||||
ImGui.TableNextColumn();
|
||||
this.DrawIcon(left, plate, editingPlate, iconSize, paddingSize);
|
||||
ImGui.TableNextColumn();
|
||||
this.DrawIcon(right, plate, editingPlate, iconSize, paddingSize);
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
}
|
||||
|
||||
private unsafe void DrawPlateButtons(SavedPlate plate) {
|
||||
if (this._editing || !ImGui.BeginTable("plate buttons", 5, ImGuiTableFlags.SizingFixedFit)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if (Util.IconButton(FontAwesomeIcon.Check, tooltip: "Apply")) {
|
||||
this.Ui.Plugin.Functions.LoadPlate(plate);
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if (Util.IconButton(FontAwesomeIcon.Search, tooltip: "Try on")) {
|
||||
void SetTryOnSave(bool save) {
|
||||
var tryOnAgent = (IntPtr) Framework.Instance()->GetUiModule()->GetAgentModule()->GetAgentByInternalId(AgentId.Tryon);
|
||||
if (tryOnAgent != IntPtr.Zero) {
|
||||
*(byte*) (tryOnAgent + 0x2E2) = (byte) (save ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
SetTryOnSave(false);
|
||||
foreach (var mirage in plate.Items.Values) {
|
||||
this.Ui.Plugin.Functions.TryOn(mirage.ItemId, mirage.StainId);
|
||||
SetTryOnSave(true);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if (Util.IconButton(FontAwesomeIcon.Font, tooltip: "Rename")) {
|
||||
this._showRename ^= true;
|
||||
this._renameInput = plate.Name;
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if (Util.IconButton(FontAwesomeIcon.PencilAlt, tooltip: "Edit")) {
|
||||
this._editing = true;
|
||||
this._editingPlate = plate.Clone();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if (Util.IconButton(FontAwesomeIcon.ShareAltSquare, tooltip: "Share")) {
|
||||
ImGui.SetClipboardText(JsonConvert.SerializeObject(plate));
|
||||
this._shareTimer.Start();
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
}
|
||||
|
||||
private void DrawPlateDetail(bool editingPlate) {
|
||||
if (!ImGui.BeginChild("plate detail")) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._selectedPlate > -1 && this._selectedPlate < this.Ui.Plugin.Config.Plates.Count) {
|
||||
var plate = this._editingPlate ?? this.Ui.Plugin.Config.Plates[this._selectedPlate];
|
||||
|
||||
this.DrawPlatePreview(editingPlate, plate);
|
||||
|
||||
var renameWasVisible = this._showRename;
|
||||
|
||||
this.DrawPlateButtons(plate);
|
||||
|
||||
if (this._shareTimer.IsRunning) {
|
||||
Util.TextUnformattedWrapped("Copied to clipboard.");
|
||||
}
|
||||
|
||||
if (this._showRename && Util.DrawTextInput("plate-rename", ref this._renameInput, flags: ImGuiInputTextFlags.AutoSelectAll)) {
|
||||
plate.Name = this._renameInput;
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
this._showRename = false;
|
||||
}
|
||||
|
||||
if (this._showRename && !renameWasVisible) {
|
||||
ImGui.SetKeyboardFocusHere();
|
||||
}
|
||||
|
||||
if (!this.Ui.Plugin.Functions.ArmoireLoaded) {
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudYellow);
|
||||
Util.TextUnformattedWrapped("The Armoire is not loaded. Open it once to enable glamours from the Armoire.");
|
||||
ImGui.PopStyleColor();
|
||||
}
|
||||
|
||||
if (this._editing) {
|
||||
Util.TextUnformattedWrapped("Click an item to edit it. Right-click to dye.");
|
||||
|
||||
if (ImGui.Button("Save") && this._editingPlate != null) {
|
||||
this.Ui.Plugin.Config.Plates[this._selectedPlate] = this._editingPlate;
|
||||
this.Ui.Plugin.SaveConfig();
|
||||
this.ResetEditing();
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button("Cancel")) {
|
||||
this.ResetEditing();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
private void DrawInner() {
|
||||
var editingPlate = Util.IsEditingPlate(this.Ui.Plugin.GameGui);
|
||||
|
||||
this.DrawMenuBar();
|
||||
|
||||
if (!editingPlate) {
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudYellow);
|
||||
Util.TextUnformattedWrapped("Glamour Plate editor is not open. Certain functions will not work.");
|
||||
ImGui.PopStyleColor();
|
||||
}
|
||||
|
||||
this.DrawPlateList();
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
this.DrawPlateDetail(editingPlate);
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
private void HandleTimers() {
|
||||
if (this._shareTimer.Elapsed > TimeSpan.FromSeconds(5)) {
|
||||
this._shareTimer.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
internal void SwitchPlate(int idx, bool scrollTo = false) {
|
||||
this._selectedPlate = idx;
|
||||
this._scrollToSelected = scrollTo;
|
||||
this._renameInput = string.Empty;
|
||||
this._showRename = false;
|
||||
this._deleteConfirm = false;
|
||||
this._shareTimer.Reset();
|
||||
this.ResetEditing();
|
||||
}
|
||||
|
||||
private void ResetEditing() {
|
||||
this._editing = false;
|
||||
this._editingPlate = null;
|
||||
this._itemFilter = string.Empty;
|
||||
this._dyeFilter = string.Empty;
|
||||
}
|
||||
|
||||
private void FilterItems(PlateSlot slot) {
|
||||
var filter = this._itemFilter.ToLowerInvariant();
|
||||
this.FilteredItems = this.Items
|
||||
.Where(item => Util.MatchesSlot(item.EquipSlotCategory.Value!, slot))
|
||||
.Where(item => this._itemFilter.Length == 0 || item.Name.RawString.ToLowerInvariant().Contains(filter))
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using Dalamud.Game.Gui;
|
||||
using Dalamud.Interface;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Glamaholic {
|
||||
internal static class Util {
|
||||
internal const string PlateAddon = "MiragePrismMiragePlate";
|
||||
private const string BoxAddon = "MiragePrismPrismBox";
|
||||
private const string ArmoireAddon = "CabinetWithdraw";
|
||||
|
||||
private static unsafe bool IsOpen(AtkUnitBase* addon) {
|
||||
return addon != null && addon->IsVisible;
|
||||
}
|
||||
|
||||
private static unsafe bool IsOpen(GameGui gui, string name) {
|
||||
var addon = (AtkUnitBase*) gui.GetAddonByName(name, 1);
|
||||
return IsOpen(addon);
|
||||
}
|
||||
|
||||
internal static bool IsEditingPlate(GameGui gui) {
|
||||
var plateOpen = IsOpen(gui, PlateAddon);
|
||||
var boxOpen = IsOpen(gui, BoxAddon);
|
||||
var armoireOpen = IsOpen(gui, ArmoireAddon);
|
||||
|
||||
return plateOpen && (boxOpen || armoireOpen);
|
||||
}
|
||||
|
||||
internal static bool DrawTextInput(string id, ref string input, uint max = 512, string message = "Press Enter to save.", ImGuiInputTextFlags flags = ImGuiInputTextFlags.None) {
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
var ret = ImGui.InputText($"##{id}", ref input, max, ImGuiInputTextFlags.EnterReturnsTrue | flags);
|
||||
|
||||
ImGui.TextUnformatted(message);
|
||||
|
||||
return ret && input.Length > 0;
|
||||
}
|
||||
|
||||
internal static bool IconButton(FontAwesomeIcon icon, string? id = null, string? tooltip = null, bool small = false) {
|
||||
var label = icon.ToIconString();
|
||||
if (id != null) {
|
||||
label += $"##{id}";
|
||||
}
|
||||
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var ret = small
|
||||
? ImGui.SmallButton(label)
|
||||
: ImGui.Button(label);
|
||||
ImGui.PopFont();
|
||||
|
||||
if (tooltip != null && ImGui.IsItemHovered()) {
|
||||
ImGui.BeginTooltip();
|
||||
ImGui.TextUnformatted(tooltip);
|
||||
ImGui.EndTooltip();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal static void TextUnformattedWrapped(string text) {
|
||||
ImGui.PushTextWrapPos();
|
||||
ImGui.TextUnformatted(text);
|
||||
ImGui.PopTextWrapPos();
|
||||
}
|
||||
|
||||
internal static bool MatchesSlot(EquipSlotCategory category, PlateSlot slot) {
|
||||
return slot switch {
|
||||
PlateSlot.MainHand => category.MainHand > 0,
|
||||
PlateSlot.OffHand => category.OffHand > 0,
|
||||
PlateSlot.Head => category.Head > 0,
|
||||
PlateSlot.Body => category.Body > 0,
|
||||
PlateSlot.Hands => category.Gloves > 0,
|
||||
PlateSlot.Legs => category.Legs > 0,
|
||||
PlateSlot.Feet => category.Feet > 0,
|
||||
PlateSlot.Ears => category.Ears > 0,
|
||||
PlateSlot.Neck => category.Neck > 0,
|
||||
PlateSlot.Wrists => category.Wrists > 0,
|
||||
PlateSlot.RightRing => category.FingerR > 0,
|
||||
PlateSlot.LeftRing => category.FingerL > 0,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(slot), slot, null),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,287 @@
|
|||
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||
EUPL © the European Union 2007, 2016
|
||||
|
||||
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined
|
||||
below) which is provided under the terms of this Licence. Any use of the Work,
|
||||
other than as authorised under this Licence is prohibited (to the extent such
|
||||
use is covered by a right of the copyright holder of the Work).
|
||||
|
||||
The Work is provided under the terms of this Licence when the Licensor (as
|
||||
defined below) has placed the following notice immediately following the
|
||||
copyright notice for the Work:
|
||||
|
||||
Licensed under the EUPL
|
||||
|
||||
or has expressed by any other means his willingness to license under the EUPL.
|
||||
|
||||
1. Definitions
|
||||
|
||||
In this Licence, the following terms have the following meaning:
|
||||
|
||||
- ‘The Licence’: this Licence.
|
||||
|
||||
- ‘The Original Work’: the work or software distributed or communicated by the
|
||||
Licensor under this Licence, available as Source Code and also as Executable
|
||||
Code as the case may be.
|
||||
|
||||
- ‘Derivative Works’: the works or software that could be created by the
|
||||
Licensee, based upon the Original Work or modifications thereof. This Licence
|
||||
does not define the extent of modification or dependence on the Original Work
|
||||
required in order to classify a work as a Derivative Work; this extent is
|
||||
determined by copyright law applicable in the country mentioned in Article 15.
|
||||
|
||||
- ‘The Work’: the Original Work or its Derivative Works.
|
||||
|
||||
- ‘The Source Code’: the human-readable form of the Work which is the most
|
||||
convenient for people to study and modify.
|
||||
|
||||
- ‘The Executable Code’: any code which has generally been compiled and which is
|
||||
meant to be interpreted by a computer as a program.
|
||||
|
||||
- ‘The Licensor’: the natural or legal person that distributes or communicates
|
||||
the Work under the Licence.
|
||||
|
||||
- ‘Contributor(s)’: any natural or legal person who modifies the Work under the
|
||||
Licence, or otherwise contributes to the creation of a Derivative Work.
|
||||
|
||||
- ‘The Licensee’ or ‘You’: any natural or legal person who makes any usage of
|
||||
the Work under the terms of the Licence.
|
||||
|
||||
- ‘Distribution’ or ‘Communication’: any act of selling, giving, lending,
|
||||
renting, distributing, communicating, transmitting, or otherwise making
|
||||
available, online or offline, copies of the Work or providing access to its
|
||||
essential functionalities at the disposal of any other natural or legal
|
||||
person.
|
||||
|
||||
2. Scope of the rights granted by the Licence
|
||||
|
||||
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||
sublicensable licence to do the following, for the duration of copyright vested
|
||||
in the Original Work:
|
||||
|
||||
- use the Work in any circumstance and for all usage,
|
||||
- reproduce the Work,
|
||||
- modify the Work, and make Derivative Works based upon the Work,
|
||||
- communicate to the public, including the right to make available or display
|
||||
the Work or copies thereof to the public and perform publicly, as the case may
|
||||
be, the Work,
|
||||
- distribute the Work or copies thereof,
|
||||
- lend and rent the Work or copies thereof,
|
||||
- sublicense rights in the Work or copies thereof.
|
||||
|
||||
Those rights can be exercised on any media, supports and formats, whether now
|
||||
known or later invented, as far as the applicable law permits so.
|
||||
|
||||
In the countries where moral rights apply, the Licensor waives his right to
|
||||
exercise his moral right to the extent allowed by law in order to make effective
|
||||
the licence of the economic rights here above listed.
|
||||
|
||||
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to
|
||||
any patents held by the Licensor, to the extent necessary to make use of the
|
||||
rights granted on the Work under this Licence.
|
||||
|
||||
3. Communication of the Source Code
|
||||
|
||||
The Licensor may provide the Work either in its Source Code form, or as
|
||||
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||
provides in addition a machine-readable copy of the Source Code of the Work
|
||||
along with each copy of the Work that the Licensor distributes or indicates, in
|
||||
a notice following the copyright notice attached to the Work, a repository where
|
||||
the Source Code is easily and freely accessible for as long as the Licensor
|
||||
continues to distribute or communicate the Work.
|
||||
|
||||
4. Limitations on copyright
|
||||
|
||||
Nothing in this Licence is intended to deprive the Licensee of the benefits from
|
||||
any exception or limitation to the exclusive rights of the rights owners in the
|
||||
Work, of the exhaustion of those rights or of other applicable limitations
|
||||
thereto.
|
||||
|
||||
5. Obligations of the Licensee
|
||||
|
||||
The grant of the rights mentioned above is subject to some restrictions and
|
||||
obligations imposed on the Licensee. Those obligations are the following:
|
||||
|
||||
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||
trademarks notices and all notices that refer to the Licence and to the
|
||||
disclaimer of warranties. The Licensee must include a copy of such notices and a
|
||||
copy of the Licence with every copy of the Work he/she distributes or
|
||||
communicates. The Licensee must cause any Derivative Work to carry prominent
|
||||
notices stating that the Work has been modified and the date of modification.
|
||||
|
||||
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||
Original Works or Derivative Works, this Distribution or Communication will be
|
||||
done under the terms of this Licence or of a later version of this Licence
|
||||
unless the Original Work is expressly distributed only under this version of the
|
||||
Licence — for example by communicating ‘EUPL v. 1.2 only’. The Licensee
|
||||
(becoming Licensor) cannot offer or impose any additional terms or conditions on
|
||||
the Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||
|
||||
Compatibility clause: If the Licensee Distributes or Communicates Derivative
|
||||
Works or copies thereof based upon both the Work and another work licensed under
|
||||
a Compatible Licence, this Distribution or Communication can be done under the
|
||||
terms of this Compatible Licence. For the sake of this clause, ‘Compatible
|
||||
Licence’ refers to the licences listed in the appendix attached to this Licence.
|
||||
Should the Licensee's obligations under the Compatible Licence conflict with
|
||||
his/her obligations under this Licence, the obligations of the Compatible
|
||||
Licence shall prevail.
|
||||
|
||||
Provision of Source Code: When distributing or communicating copies of the Work,
|
||||
the Licensee will provide a machine-readable copy of the Source Code or indicate
|
||||
a repository where this Source will be easily and freely available for as long
|
||||
as the Licensee continues to distribute or communicate the Work.
|
||||
|
||||
Legal Protection: This Licence does not grant permission to use the trade names,
|
||||
trademarks, service marks, or names of the Licensor, except as required for
|
||||
reasonable and customary use in describing the origin of the Work and
|
||||
reproducing the content of the copyright notice.
|
||||
|
||||
6. Chain of Authorship
|
||||
|
||||
The original Licensor warrants that the copyright in the Original Work granted
|
||||
hereunder is owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each Contributor warrants that the copyright in the modifications he/she brings
|
||||
to the Work are owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each time You accept the Licence, the original Licensor and subsequent
|
||||
Contributors grant You a licence to their contributions to the Work, under the
|
||||
terms of this Licence.
|
||||
|
||||
7. Disclaimer of Warranty
|
||||
|
||||
The Work is a work in progress, which is continuously improved by numerous
|
||||
Contributors. It is not a finished work and may therefore contain defects or
|
||||
‘bugs’ inherent to this type of development.
|
||||
|
||||
For the above reason, the Work is provided under the Licence on an ‘as is’ basis
|
||||
and without warranties of any kind concerning the Work, including without
|
||||
limitation merchantability, fitness for a particular purpose, absence of defects
|
||||
or errors, accuracy, non-infringement of intellectual property rights other than
|
||||
copyright as stated in Article 6 of this Licence.
|
||||
|
||||
This disclaimer of warranty is an essential part of the Licence and a condition
|
||||
for the grant of any rights to the Work.
|
||||
|
||||
8. Disclaimer of Liability
|
||||
|
||||
Except in the cases of wilful misconduct or damages directly caused to natural
|
||||
persons, the Licensor will in no event be liable for any direct or indirect,
|
||||
material or moral, damages of any kind, arising out of the Licence or of the use
|
||||
of the Work, including without limitation, damages for loss of goodwill, work
|
||||
stoppage, computer failure or malfunction, loss of data or any commercial
|
||||
damage, even if the Licensor has been advised of the possibility of such damage.
|
||||
However, the Licensor will be liable under statutory product liability laws as
|
||||
far such laws apply to the Work.
|
||||
|
||||
9. Additional agreements
|
||||
|
||||
While distributing the Work, You may choose to conclude an additional agreement,
|
||||
defining obligations or services consistent with this Licence. However, if
|
||||
accepting obligations, You may act only on your own behalf and on your sole
|
||||
responsibility, not on behalf of the original Licensor or any other Contributor,
|
||||
and only if You agree to indemnify, defend, and hold each Contributor harmless
|
||||
for any liability incurred by, or claims asserted against such Contributor by
|
||||
the fact You have accepted any warranty or additional liability.
|
||||
|
||||
10. Acceptance of the Licence
|
||||
|
||||
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’
|
||||
placed under the bottom of a window displaying the text of this Licence or by
|
||||
affirming consent in any other similar way, in accordance with the rules of
|
||||
applicable law. Clicking on that icon indicates your clear and irrevocable
|
||||
acceptance of this Licence and all of its terms and conditions.
|
||||
|
||||
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||
conditions by exercising any rights granted to You by Article 2 of this Licence,
|
||||
such as the use of the Work, the creation by You of a Derivative Work or the
|
||||
Distribution or Communication by You of the Work or copies thereof.
|
||||
|
||||
11. Information to the public
|
||||
|
||||
In case of any Distribution or Communication of the Work by means of electronic
|
||||
communication by You (for example, by offering to download the Work from a
|
||||
remote location) the distribution channel or media (for example, a website) must
|
||||
at least provide to the public the information requested by the applicable law
|
||||
regarding the Licensor, the Licence and the way it may be accessible, concluded,
|
||||
stored and reproduced by the Licensee.
|
||||
|
||||
12. Termination of the Licence
|
||||
|
||||
The Licence and the rights granted hereunder will terminate automatically upon
|
||||
any breach by the Licensee of the terms of the Licence.
|
||||
|
||||
Such a termination will not terminate the licences of any person who has
|
||||
received the Work from the Licensee under the Licence, provided such persons
|
||||
remain in full compliance with the Licence.
|
||||
|
||||
13. Miscellaneous
|
||||
|
||||
Without prejudice of Article 9 above, the Licence represents the complete
|
||||
agreement between the Parties as to the Work.
|
||||
|
||||
If any provision of the Licence is invalid or unenforceable under applicable
|
||||
law, this will not affect the validity or enforceability of the Licence as a
|
||||
whole. Such provision will be construed or reformed so as necessary to make it
|
||||
valid and enforceable.
|
||||
|
||||
The European Commission may publish other linguistic versions or new versions of
|
||||
this Licence or updated versions of the Appendix, so far this is required and
|
||||
reasonable, without reducing the scope of the rights granted by the Licence. New
|
||||
versions of the Licence will be published with a unique version number.
|
||||
|
||||
All linguistic versions of this Licence, approved by the European Commission,
|
||||
have identical value. Parties can take advantage of the linguistic version of
|
||||
their choice.
|
||||
|
||||
14. Jurisdiction
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- any litigation resulting from the interpretation of this License, arising
|
||||
between the European Union institutions, bodies, offices or agencies, as a
|
||||
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
|
||||
of Justice of the European Union, as laid down in article 272 of the Treaty on
|
||||
the Functioning of the European Union,
|
||||
|
||||
- any litigation arising between other parties and resulting from the
|
||||
interpretation of this License, will be subject to the exclusive jurisdiction
|
||||
of the competent court where the Licensor resides or conducts its primary
|
||||
business.
|
||||
|
||||
15. Applicable Law
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- this Licence shall be governed by the law of the European Union Member State
|
||||
where the Licensor has his seat, resides or has his registered office,
|
||||
|
||||
- this licence shall be governed by Belgian law if the Licensor has no seat,
|
||||
residence or registered office inside a European Union Member State.
|
||||
|
||||
Appendix
|
||||
|
||||
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||
|
||||
- GNU General Public License (GPL) v. 2, v. 3
|
||||
- GNU Affero General Public License (AGPL) v. 3
|
||||
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||
- Eclipse Public License (EPL) v. 1.0
|
||||
- CeCILL v. 2.0, v. 2.1
|
||||
- Mozilla Public Licence (MPL) v. 2
|
||||
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
||||
works other than software
|
||||
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||
Reciprocity (LiLiQ-R+).
|
||||
|
||||
The European Commission may update this Appendix to later versions of the above
|
||||
licences without producing a new version of the EUPL, as long as they provide
|
||||
the rights granted in Article 2 of this Licence and protect the covered Source
|
||||
Code from exclusive appropriation.
|
||||
|
||||
All other changes or additions to this Appendix require the production of a new
|
||||
EUPL version.
|
Loading…
Reference in New Issue