Glamaholic/Glamaholic/PluginUi.cs

70 lines
2.0 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using Glamaholic.Ui;
using Glamaholic.Ui.Helpers;
using ImGuiScene;
namespace Glamaholic {
internal class PluginUi : IDisposable {
internal Plugin Plugin { get; }
private Dictionary<ushort, TextureWrap> Icons { get; } = new();
private MainInterface MainInterface { get; }
private EditorHelper EditorHelper { get; }
private ExamineHelper ExamineHelper { get; }
internal PluginUi(Plugin plugin) {
this.Plugin = plugin;
this.MainInterface = new MainInterface(this);
this.EditorHelper = new EditorHelper(this);
this.ExamineHelper = new ExamineHelper(this);
this.Plugin.Interface.UiBuilder.Draw += this.Draw;
this.Plugin.Interface.UiBuilder.OpenConfigUi += this.OpenMainInterface;
}
public void Dispose() {
this.Plugin.Interface.UiBuilder.OpenConfigUi -= this.OpenMainInterface;
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
foreach (var icon in this.Icons.Values) {
icon.Dispose();
}
}
internal void OpenMainInterface() {
this.MainInterface.Open();
}
internal void ToggleMainInterface() {
this.MainInterface.Toggle();
}
internal TextureWrap? GetIcon(ushort id) {
if (this.Icons.TryGetValue(id, out var cached)) {
return cached;
}
var icon = this.Plugin.DataManager.GetImGuiTextureIcon(id);
if (icon == null) {
return null;
}
this.Icons[id] = icon;
return icon;
}
private void Draw() {
this.MainInterface.Draw();
this.EditorHelper.Draw();
this.ExamineHelper.Draw();
}
internal void SwitchPlate(int idx, bool scrollTo = false) {
this.MainInterface.SwitchPlate(idx, scrollTo);
}
}
}