Glamaholic/Glamaholic/Plugin.cs

70 lines
1.9 KiB
C#
Executable File

using Dalamud.Game;
using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
namespace Glamaholic {
// ReSharper disable once ClassNeverInstantiated.Global
public class Plugin : IDalamudPlugin {
internal static string Name => "Glamaholic";
[PluginService]
internal static IPluginLog Log { get; private set; }
[PluginService]
internal DalamudPluginInterface Interface { get; init; }
[PluginService]
internal IChatGui ChatGui { get; init; }
[PluginService]
internal IClientState ClientState { get; init; }
[PluginService]
internal ICommandManager CommandManager { get; init; }
[PluginService]
internal IDataManager DataManager { get; init; }
[PluginService]
internal IFramework Framework { get; init; }
[PluginService]
internal IGameGui GameGui { get; init; }
[PluginService]
internal ISigScanner SigScanner { get; init; }
[PluginService]
internal ITextureProvider TextureProvider { get; init; }
[PluginService]
internal IGameInteropProvider GameInteropProvider { get; init; }
internal Configuration Config { get; }
internal GameFunctions Functions { get; }
internal PluginUi Ui { get; }
private Commands Commands { get; }
#pragma warning disable 8618
public Plugin() {
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
this.Functions = new GameFunctions(this);
this.Ui = new PluginUi(this);
this.Commands = new Commands(this);
}
#pragma warning restore 8618
public void Dispose() {
this.Commands.Dispose();
this.Ui.Dispose();
this.Functions.Dispose();
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
}
}
}