Revert "refactor: serialise all enums to snake_case"

This reverts commit 7d0789cc2f.
This commit is contained in:
Anna 2018-10-08 11:30:06 -04:00
parent 7d0789cc2f
commit 1c34609b14
9 changed files with 0 additions and 9 deletions

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@ -11,7 +11,6 @@ use std::str::FromStr;
/// The clans of the playable races in the game. /// The clans of the playable races in the game.
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum Clan { pub enum Clan {
// Au Ra // Au Ra
Raen, Raen,

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@ -7,7 +7,6 @@ use std::str::FromStr;
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum DataCenter { pub enum DataCenter {
Aether, Aether,
Chaos, Chaos,

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@ -8,7 +8,6 @@ use std::str::FromStr;
/// The guardian deities in the game. /// The guardian deities in the game.
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum Guardian { pub enum Guardian {
Althyk, Althyk,
Azeyma, Azeyma,

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@ -13,7 +13,6 @@ use std::str::FromStr;
/// [`NonCombatJob`]: ::jobs::NonCombatJob /// [`NonCombatJob`]: ::jobs::NonCombatJob
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum Classification { pub enum Classification {
War, War,
Magic, Magic,

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@ -12,7 +12,6 @@ use std::str::FromStr;
/// The Disciple of War and Disciple of Magic jobs available in the game. /// The Disciple of War and Disciple of Magic jobs available in the game.
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum Job { pub enum Job {
// DPS // DPS
Bard, Bard,

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@ -10,7 +10,6 @@ use std::str::FromStr;
/// The Disciple of the Land and Disciple of the Hand jobs available in the game. /// The Disciple of the Land and Disciple of the Hand jobs available in the game.
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum NonCombatJob { pub enum NonCombatJob {
// Gatherers // Gatherers
Botanist, Botanist,

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@ -11,7 +11,6 @@ use std::str::FromStr;
/// The playable races in the game. /// The playable races in the game.
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum Race { pub enum Race {
AuRa, AuRa,
Elezen, Elezen,

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@ -12,7 +12,6 @@ use std::str::FromStr;
/// [`Job`]: ::jobs::Job /// [`Job`]: ::jobs::Job
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum Role { pub enum Role {
Dps, Dps,
Healer, Healer,

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@ -12,7 +12,6 @@ use std::str::FromStr;
/// Each [`DataCenter`] has multiple worlds attached to it. /// Each [`DataCenter`] has multiple worlds attached to it.
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))] #[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "with_serde", serde(rename_all = "snake_case"))]
pub enum World { pub enum World {
// Aether // Aether
Adamantoise, Adamantoise,