fix: hook when scds load
This commit is contained in:
parent
81d32b9c23
commit
f564f92ab6
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@ -3,18 +3,19 @@ using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.ExceptionServices;
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using System.Runtime.InteropServices;
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using Dalamud.Hooking;
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using Dalamud.Logging;
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using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
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namespace SoundFilter {
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internal unsafe class Filter : IDisposable {
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private static class Signatures {
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internal const string PlaySpecificSound = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 33 F6 8B DA 48 8B F9 0F BA E2 0F";
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internal const string GetResourceSync = "E8 ?? ?? ?? ?? 48 8D 8F ?? ?? ?? ?? 48 89 87 ?? ?? ?? ?? 48 8D 54 24 ??";
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internal const string GetResourceAsync = "E8 ?? ?? ?? ?? 48 8B D8 EB 07 F0 FF 83 ?? ?? ?? ??";
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internal const string GetResourceSync = "E8 ?? ?? ?? ?? 48 8D 8F ?? ?? ?? ?? 48 89 87 ?? ?? ?? ?? 48 8D 54 24";
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internal const string GetResourceAsync = "E8 ?? ?? ?? ?? 48 8B D8 EB 07 F0 FF 83";
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internal const string LoadSoundFile = "E8 ?? ?? ?? ?? 48 85 C0 75 04 B0 F6";
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internal const string MusicManagerOffset = "48 8B 8E ?? ?? ?? ?? 39 78 20 0F 94 C2 45 33 C0";
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}
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@ -31,6 +32,8 @@ namespace SoundFilter {
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private delegate void* GetResourceAsyncPrototype(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown);
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private delegate IntPtr LoadSoundFileDelegate(IntPtr resourceHandle, uint a2);
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#endregion
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#region Hooks
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@ -41,13 +44,14 @@ namespace SoundFilter {
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private Hook<GetResourceAsyncPrototype>? GetResourceAsyncHook { get; set; }
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private Hook<LoadSoundFileDelegate>? LoadSoundFileHook { get; set; }
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#endregion
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private SoundFilterPlugin Plugin { get; }
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private bool WasStreamingEnabled { get; }
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private Dictionary<IntPtr, string> Scds { get; } = new();
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private Dictionary<IntPtr, string> AsyncScds { get; } = new();
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internal ConcurrentQueue<string> Recent { get; } = new();
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@ -138,33 +142,26 @@ namespace SoundFilter {
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this.GetResourceAsyncHook = new Hook<GetResourceAsyncPrototype>(asyncPtr, this.GetResourceAsyncDetour);
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}
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if (this.LoadSoundFileHook == null && this.Plugin.SigScanner.TryScanText(Signatures.LoadSoundFile, out var soundPtr)) {
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this.LoadSoundFileHook = new Hook<LoadSoundFileDelegate>(soundPtr, this.LoadSoundFileDetour);
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}
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this.PlaySpecificSoundHook?.Enable();
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this.LoadSoundFileHook?.Enable();
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this.GetResourceSyncHook?.Enable();
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this.GetResourceAsyncHook?.Enable();
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}
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internal void Disable() {
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this.PlaySpecificSoundHook?.Disable();
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this.LoadSoundFileHook?.Disable();
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this.GetResourceSyncHook?.Disable();
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this.GetResourceAsyncHook?.Disable();
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}
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internal void Toggle(bool save = true) {
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if (this.Plugin.Config.Enabled) {
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this.Disable();
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} else {
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this.Enable();
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}
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this.Plugin.Config.Enabled ^= true;
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if (save) {
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this.Plugin.Config.Save();
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}
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}
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public void Dispose() {
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this.PlaySpecificSoundHook?.Dispose();
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this.LoadSoundFileHook?.Dispose();
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this.GetResourceSyncHook?.Dispose();
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this.GetResourceAsyncHook?.Dispose();
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@ -174,42 +171,32 @@ namespace SoundFilter {
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this.Streaming = this.WasStreamingEnabled;
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}
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[HandleProcessCorruptedStateExceptions]
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private void* PlaySpecificSoundDetour(long a1, int idx) {
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try {
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var shouldFilter = this.PlaySpecificSoundDetourInner(a1, idx);
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if (shouldFilter) {
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a1 = (long) this.InfoPtr;
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}
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} catch (Exception ex) {
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PluginLog.LogError(ex, "Error in PlaySpecificSoundDetour");
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}
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return this.PlaySpecificSoundHook!.Original(a1, idx);
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}
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private bool PlaySpecificSoundDetourInner(long a1, int idx) {
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if (a1 == 0) {
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goto Original;
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return false;
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}
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var scdData = *(byte**) (a1 + 8);
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if (scdData == null) {
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goto Original;
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return false;
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}
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// check cached scds for path
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this.Scds.TryGetValue((IntPtr) scdData, out var path);
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// if the scd wasn't cached, look at the async lookups
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if (path == null) {
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foreach (var entry in this.AsyncScds.ToList()) {
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try {
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var dataPtr = Marshal.ReadIntPtr(entry.Key + ResourceDataPointerOffset);
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if (dataPtr != (IntPtr) scdData) {
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continue;
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}
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this.Scds[dataPtr] = entry.Value;
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this.AsyncScds.Remove(entry.Key);
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path = entry.Value;
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} catch (Exception) {
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// remove any async pointers that had errors while reading
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this.AsyncScds.Remove(entry.Key);
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}
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}
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// if we still couldn't find a path for this pointer, give up
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if (path == null) {
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goto Original;
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}
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if (!this.Scds.TryGetValue((IntPtr) scdData, out var path)) {
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return false;
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}
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path = path.ToLowerInvariant();
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@ -226,12 +213,7 @@ namespace SoundFilter {
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}
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}
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if (shouldFilter) {
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return this.PlaySpecificSoundHook!.Original((long) this.InfoPtr, 0);
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}
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Original:
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return this.PlaySpecificSoundHook!.Original(a1, idx);
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return shouldFilter;
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}
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private void* GetResourceSyncDetour(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown) {
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@ -251,9 +233,6 @@ namespace SoundFilter {
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// if we immediately have the scd data, cache it, otherwise add it to a waiting list to hopefully be picked up at sound play time
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if (scdData != IntPtr.Zero) {
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this.Scds[scdData] = path;
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} else {
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// only add to the waiting list if we haven't resolved this path yet
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this.AsyncScds[(IntPtr) ret] = path;
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}
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}
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@ -265,5 +244,22 @@ namespace SoundFilter {
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? this.GetResourceSyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown)
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: this.GetResourceAsyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown);
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}
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private IntPtr LoadSoundFileDetour(IntPtr resourceHandle, uint a2) {
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var ret = this.LoadSoundFileHook!.Original(resourceHandle, a2);
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try {
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var handle = (ResourceHandle*) resourceHandle;
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var name = handle->FileName.ToString();
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if (name.EndsWith(".scd")) {
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var dataPtr = Marshal.ReadIntPtr(resourceHandle + ResourceDataPointerOffset);
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this.Scds[dataPtr] = name;
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}
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} catch (Exception ex) {
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PluginLog.LogError(ex, "Error in LoadSoundFileDetour");
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}
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return ret;
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}
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}
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}
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@ -8,24 +8,38 @@
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<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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<PropertyGroup>
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<Dalamud>$(AppData)\XIVLauncher\addon\Hooks\dev</Dalamud>
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</PropertyGroup>
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<PropertyGroup Condition="'$(IsCI)' == 'true'">
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<Dalamud>$(HOME)/dalamud</Dalamud>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Dalamud">
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<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
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<HintPath>$(Dalamud)\Dalamud.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="FFXIVClientStructs">
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<HintPath>$(Dalamud)\FFXIVClientStructs.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGui.NET">
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<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
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<HintPath>$(Dalamud)\ImGui.NET.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGuiScene">
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<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
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<HintPath>$(Dalamud)\ImGuiScene.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Newtonsoft.Json.dll</HintPath>
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<HintPath>$(Dalamud)\Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resources\Language.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\gaya_nosound.scd"/>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resources\Language.Designer.cs">
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<DesignTime>True</DesignTime>
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<DependentUpon>Language.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="DalamudPackager" Version="2.1.2"/>
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<PackageReference Include="DotNet.Glob" Version="3.1.2"/>
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<PackageReference Include="Fody" Version="6.5.2" PrivateAssets="all"/>
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<PackageReference Include="Resourcer.Fody" Version="1.8.0" PrivateAssets="all"/>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\icon.png" Link="images/icon.png" CopyToOutputDirectory="PreserveNewest" Visible="false"/>
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</ItemGroup>
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