fix: store even if already cached
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@ -192,7 +192,7 @@ namespace SoundFilter {
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// if we immediately have the scd data, cache it, otherwise add it to a waiting list to hopefully be picked up at sound play time
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if (scdData != IntPtr.Zero) {
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this.Scds[scdData] = path;
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} else if (this.Scds.All(entry => entry.Value != path)) {
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} else {
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// only add to the waiting list if we haven't resolved this path yet
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this.AsyncScds[(IntPtr) ret] = path;
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}
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