fix: use z for y and vice versa
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030012f73c
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062553acae
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@ -118,8 +118,8 @@ public class Character {
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this.RawPosition = player.Position;
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this.MapPosition = new Vector3(
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ConvertRawPositionToMapCoordinate((int) player.Position.X, scale, offsetX),
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ConvertRawPositionToMapCoordinate((int) player.Position.Y, scale, offsetY),
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ConvertRawPositionToMapCoordinate((int) player.Position.Z, scale, 0)
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ConvertRawPositionToMapCoordinate((int) player.Position.Z, scale, offsetY),
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ConvertRawPositionToMapCoordinate((int) player.Position.Y, scale, 0)
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);
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this.Level = player.Level;
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this.Job = player.ClassJob.GameData?.Name.ToDalamudString().TextValue ?? ScreenshotMetadata.Unknown;
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