fix: use z for y and vice versa

This commit is contained in:
Anna 2024-02-17 22:27:25 -05:00
parent 030012f73c
commit 062553acae
Signed by: anna
GPG Key ID: D0943384CD9F87D1
1 changed files with 2 additions and 2 deletions

View File

@ -118,8 +118,8 @@ public class Character {
this.RawPosition = player.Position;
this.MapPosition = new Vector3(
ConvertRawPositionToMapCoordinate((int) player.Position.X, scale, offsetX),
ConvertRawPositionToMapCoordinate((int) player.Position.Y, scale, offsetY),
ConvertRawPositionToMapCoordinate((int) player.Position.Z, scale, 0)
ConvertRawPositionToMapCoordinate((int) player.Position.Z, scale, offsetY),
ConvertRawPositionToMapCoordinate((int) player.Position.Y, scale, 0)
);
this.Level = player.Level;
this.Job = player.ClassJob.GameData?.Name.ToDalamudString().TextValue ?? ScreenshotMetadata.Unknown;