feat: start adding appearance obscurer
This commit is contained in:
parent
579fd63331
commit
a3ae2629ef
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@ -0,0 +1,66 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Logging;
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using Lumina.Excel.GeneratedSheets;
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namespace NominaOcculta;
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internal class AppearanceRepository {
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private Plugin Plugin { get; }
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private List<ENpcBase> Npcs { get; }
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private int Salt { get; } = new Random().Next();
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private static readonly string[] Exclude = {
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"Thancred",
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"Y'shtola",
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"Alphinaud",
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"Alisaie",
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"Urianger",
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"Tataru",
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"Minfilia",
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"Lyse",
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"Yda",
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"Papalymo",
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"Krile",
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"Ryne",
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"Estinien",
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"Nanamo Ul Namo",
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"G'raha Tia",
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"Raubahn",
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"Cid",
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"Biggs",
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"Wedge",
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"Haurchefant",
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"Merlwyb",
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"Kan-E-Senna",
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"Yugiri",
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"Aymeric",
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"Lahabrea",
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"Igeyorhm",
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"Hildibrand",
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"Godbert",
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};
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internal AppearanceRepository(Plugin plugin) {
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this.Plugin = plugin;
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var names = this.Plugin.DataManager.GetExcelSheet<ENpcResident>()!;
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this.Npcs = this.Plugin.DataManager.GetExcelSheet<ENpcBase>()!
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.Where(row => row.BodyType == 1)
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.Where(row => row.ModelChara.Row == 0)
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.Where(row => row.ModelBody != 0)
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.Where(row => row.ModelLegs != 0)
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.Where(row => !Exclude.Contains(names.GetRow(row.RowId)?.Singular.RawString))
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.ToList();
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PluginLog.Log($"npcs: {this.Npcs.Count}");
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}
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private int GetNpcIndex(uint objectId) {
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return new Random((int) (objectId + this.Salt)).Next(0, this.Npcs.Count);
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}
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internal ENpcBase GetNpc(uint objectId) {
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return this.Npcs[this.GetNpcIndex(objectId)];
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}
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}
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@ -1,7 +1,8 @@
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using System;
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using Dalamud.Game.Command;
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namespace NominaOcculta {
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namespace NominaOcculta;
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internal class Commands : IDisposable {
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private Plugin Plugin { get; }
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@ -93,4 +94,3 @@ namespace NominaOcculta {
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this.Plugin.SaveConfig();
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}
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}
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}
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@ -1,7 +1,8 @@
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using System;
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using Dalamud.Configuration;
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namespace NominaOcculta {
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namespace NominaOcculta;
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[Serializable]
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internal class Configuration : IPluginConfiguration {
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public int Version { get; set; } = 1;
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@ -14,4 +15,3 @@ namespace NominaOcculta {
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public bool Others;
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public bool ExcludeFriends;
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}
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}
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@ -0,0 +1,10 @@
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using System.Runtime.InteropServices;
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namespace NominaOcculta;
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[StructLayout(LayoutKind.Sequential)]
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internal struct EquipData {
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internal ushort Model;
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internal byte Variant;
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internal byte Dye;
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}
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@ -2,10 +2,13 @@
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using System.Runtime.InteropServices;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Hooking;
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using Dalamud.Logging;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using Siggingway;
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namespace NominaOcculta {
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namespace NominaOcculta;
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internal class GameFunctions : IDisposable {
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private static class Signatures {
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internal const string GenerateName = "E8 ?? ?? ?? ?? 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0 74 1B 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B D0 E8 ?? ?? ?? ?? 48 8B CB 48 8B 7C 24";
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@ -13,6 +16,9 @@ namespace NominaOcculta {
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internal const string Utf8StringDtor = "80 79 21 00 75 12";
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internal const string AtkTextNodeSetText = "E8 ?? ?? ?? ?? 8D 4E 32";
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internal const string LoadExd = "40 53 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 41 0F B6 D9";
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internal const string CharacterInitialise = "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 48 8B F9 48 8B EA 48 81 C1 ?? ?? ?? ?? E8";
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internal const string CharacterIsMount = "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10 83 F8 08 75 08";
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internal const string FlagSlotUpdate = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A";
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}
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#region Delegates
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@ -29,6 +35,12 @@ namespace NominaOcculta {
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private delegate IntPtr GetExcelModuleDelegate(IntPtr uiModule);
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private delegate IntPtr CharacterIsMountDelegate(IntPtr actor);
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private delegate char CharacterInitialiseDelegate(IntPtr actorPtr, IntPtr customizeDataPtr);
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private delegate IntPtr FlagSlotUpdateDelegate(IntPtr actorPtr, uint slot, IntPtr equipData);
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#endregion
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#region Functions
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@ -50,10 +62,31 @@ namespace NominaOcculta {
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[Signature(Signatures.AtkTextNodeSetText, DetourName = nameof(AtkTextNodeSetTextDetour))]
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private Hook<AtkTextNodeSetTextDelegate> AtkTextNodeSetTextHook { get; init; } = null!;
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[Signature(Signatures.CharacterIsMount, DetourName = nameof(CharacterIsMountDetour))]
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private Hook<CharacterIsMountDelegate> CharacterIsMountHook { get; init; } = null!;
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[Signature(Signatures.CharacterInitialise, DetourName = nameof(CharacterInitialiseDetour))]
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private Hook<CharacterInitialiseDelegate> CharacterInitializeHook { get; init; } = null!;
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[Signature(Signatures.FlagSlotUpdate, DetourName = nameof(FlagSlotUpdateDetour))]
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private Hook<FlagSlotUpdateDelegate> FlagSlotUpdateHook { get; init; } = null!;
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#region Events
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internal delegate void AtkTextNodeSetTextEventDelegate(IntPtr node, IntPtr text, ref SeString? overwrite);
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internal event AtkTextNodeSetTextEventDelegate? AtkTextNodeSetText;
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internal unsafe delegate void CharacterInitialiseEventDelegate(GameObject* gameObj, IntPtr humanPtr, IntPtr customiseDataPtr);
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internal event CharacterInitialiseEventDelegate? CharacterInitialise;
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internal unsafe delegate void FlagSlotUpdateEventDelegate(GameObject* gameObj, uint slot, EquipData* equipData);
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internal event FlagSlotUpdateEventDelegate? FlagSlotUpdate;
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#endregion
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private Plugin Plugin { get; }
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private IntPtr First { get; }
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internal GameFunctions(Plugin plugin) {
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this.Plugin = plugin;
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Siggingway.Siggingway.Initialise(this.Plugin.SigScanner, this);
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SignatureHelper.Initialise(this);
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this.AtkTextNodeSetTextHook.Enable();
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this.CharacterInitializeHook.Enable();
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this.CharacterIsMountHook.Enable();
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this.FlagSlotUpdateHook.Enable();
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this.First = Marshal.AllocHGlobal(128);
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this.Last = Marshal.AllocHGlobal(128);
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Marshal.FreeHGlobal(this.Last);
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Marshal.FreeHGlobal(this.First);
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this.AtkTextNodeSetTextHook.Dispose();
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this.CharacterInitializeHook.Dispose();
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this.CharacterIsMountHook.Dispose();
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this.FlagSlotUpdateHook.Dispose();
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}
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private unsafe void AtkTextNodeSetTextDetour(IntPtr node, IntPtr text) {
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this.AtkTextNodeSetTextHook.Original(node, text);
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}
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private IntPtr _lastActor = IntPtr.Zero;
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private unsafe IntPtr CharacterIsMountDetour(IntPtr characterPtr) {
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var chara = (GameObject*) characterPtr;
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if (chara != null && chara->ObjectKind == (byte) ObjectKind.Pc) {
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this._lastActor = characterPtr;
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} else {
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this._lastActor = IntPtr.Zero;
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}
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return this.CharacterIsMountHook.Original(characterPtr);
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}
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private unsafe char CharacterInitialiseDetour(IntPtr actorPtr, IntPtr customizeDataPtr) {
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if (this._lastActor != IntPtr.Zero) {
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try {
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this.CharacterInitialise?.Invoke((GameObject*) this._lastActor, actorPtr, customizeDataPtr);
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} catch (Exception e) {
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PluginLog.LogError(e, "yeet");
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}
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}
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return this.CharacterInitializeHook.Original(actorPtr, customizeDataPtr);
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}
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private unsafe IntPtr FlagSlotUpdateDetour(IntPtr actorPtr, uint slot, IntPtr equipDataPtr) {
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if (this._lastActor != IntPtr.Zero) {
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try {
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this.FlagSlotUpdate?.Invoke((GameObject*) this._lastActor, slot, (EquipData*) equipDataPtr);
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} catch (Exception e) {
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PluginLog.LogError(e, "yeet2");
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}
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}
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return this.FlagSlotUpdateHook.Original(actorPtr, slot, equipDataPtr);
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}
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public string? GenerateName(int race, int clan, int gender) {
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if (this.InternalGenerateName(race, clan, gender, this.First, this.Last) == IntPtr.Zero) {
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return null;
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this.LoadExd(excel, name, 0, 1);
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}
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}
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}
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@ -5,7 +5,8 @@ using System.Linq;
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using Dalamud.Game;
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using Lumina.Excel.GeneratedSheets;
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namespace NominaOcculta {
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namespace NominaOcculta;
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internal class NameRepository : IDisposable {
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private Plugin Plugin { get; }
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@ -157,4 +158,3 @@ namespace NominaOcculta {
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this.Replacements.Clear();
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}
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}
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}
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@ -8,6 +8,8 @@
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<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup>
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<ItemGroup>
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<PackageReference Include="DalamudLinter" Version="1.0.3" />
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<PackageReference Include="DalamudPackager" Version="2.1.5"/>
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<PackageReference Include="Siggingway" Version="1.1.0"/>
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<PackageReference Include="XivCommon" Version="4.0.0"/>
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<PackageReference Include="DalamudPackager" Version="2.1.7" />
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<PackageReference Include="XivCommon" Version="5.0.1-alpha.1" />
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</ItemGroup>
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</Project>
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@ -8,16 +8,19 @@ using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Logging;
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using XivCommon.Functions.NamePlates;
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using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
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namespace NominaOcculta;
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namespace NominaOcculta {
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internal class Obscurer : IDisposable {
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private Plugin Plugin { get; }
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private Stopwatch UpdateTimer { get; } = new();
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private IList<string> Friends { get; set; }
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internal Obscurer(Plugin plugin) {
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internal unsafe Obscurer(Plugin plugin) {
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this.Plugin = plugin;
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this.UpdateTimer.Start();
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@ -28,14 +31,18 @@ namespace NominaOcculta {
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this.Plugin.Framework.Update += this.OnFrameworkUpdate;
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this.Plugin.Functions.AtkTextNodeSetText += this.OnAtkTextNodeSetText;
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this.Plugin.Functions.CharacterInitialise += this.OnCharacterInitialise;
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this.Plugin.Functions.FlagSlotUpdate += this.OnFlagSlotUpdate;
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this.Plugin.Common.Functions.NamePlates.OnUpdate += this.OnNamePlateUpdate;
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this.Plugin.ChatGui.ChatMessage += this.OnChatMessage;
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}
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public void Dispose() {
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public unsafe void Dispose() {
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this.Plugin.ChatGui.ChatMessage -= this.OnChatMessage;
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this.Plugin.Common.Functions.NamePlates.OnUpdate -= this.OnNamePlateUpdate;
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this.Plugin.Functions.AtkTextNodeSetText -= this.OnAtkTextNodeSetText;
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this.Plugin.Functions.CharacterInitialise -= this.OnCharacterInitialise;
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this.Plugin.Functions.FlagSlotUpdate -= this.OnFlagSlotUpdate;
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this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
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}
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@ -72,6 +79,83 @@ namespace NominaOcculta {
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}
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}
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private unsafe void OnCharacterInitialise(GameObject* gameObj, IntPtr humanPtr, IntPtr customiseDataPtr) {
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var npc = this.Plugin.AppearanceRepository.GetNpc(gameObj->ObjectID);
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var customise = (byte*) customiseDataPtr;
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customise[(int) CustomizeIndex.Race] = (byte) npc.Race.Row;
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customise[(int) CustomizeIndex.Gender] = npc.Gender;
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customise[(int) CustomizeIndex.ModelType] = npc.BodyType;
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customise[(int) CustomizeIndex.Height] = npc.Height;
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customise[(int) CustomizeIndex.Tribe] = (byte) npc.Tribe.Row;
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customise[(int) CustomizeIndex.FaceType] = npc.Face;
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customise[(int) CustomizeIndex.HairStyle] = npc.HairStyle;
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customise[(int) CustomizeIndex.HasHighlights] = npc.HairHighlight;
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customise[(int) CustomizeIndex.SkinColor] = npc.SkinColor;
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customise[(int) CustomizeIndex.EyeColor] = npc.EyeColor;
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customise[(int) CustomizeIndex.HairColor] = npc.HairColor;
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customise[(int) CustomizeIndex.HairColor2] = npc.HairHighlightColor;
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customise[(int) CustomizeIndex.FaceFeatures] = npc.FacialFeature;
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customise[(int) CustomizeIndex.FaceFeaturesColor] = npc.FacialFeatureColor;
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customise[(int) CustomizeIndex.Eyebrows] = npc.Eyebrows;
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customise[(int) CustomizeIndex.EyeColor2] = npc.EyeHeterochromia;
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customise[(int) CustomizeIndex.EyeShape] = npc.EyeShape;
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customise[(int) CustomizeIndex.NoseShape] = npc.Nose;
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customise[(int) CustomizeIndex.JawShape] = npc.Jaw;
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customise[(int) CustomizeIndex.LipStyle] = npc.Mouth;
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customise[(int) CustomizeIndex.LipColor] = npc.LipColor;
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customise[(int) CustomizeIndex.RaceFeatureSize] = npc.BustOrTone1;
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customise[(int) CustomizeIndex.RaceFeatureType] = npc.ExtraFeature1;
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customise[(int) CustomizeIndex.BustSize] = npc.ExtraFeature2OrBust;
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customise[(int) CustomizeIndex.Facepaint] = npc.FacePaint;
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customise[(int) CustomizeIndex.FacepaintColor] = npc.FacePaintColor;
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}
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private enum PlateSlot : uint {
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Head = 0,
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Body = 1,
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Hands = 2,
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Legs = 3,
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Feet = 4,
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Ears = 5,
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Neck = 6,
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Wrists = 7,
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RightRing = 8,
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LeftRing = 9,
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MainHand = 10,
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OffHand = 11,
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}
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private unsafe void OnFlagSlotUpdate(GameObject* gameObj, uint slot, EquipData* equipData) {
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if (equipData == null) {
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return;
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}
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var npc = this.Plugin.AppearanceRepository.GetNpc(gameObj->ObjectID);
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var itemSlot = (PlateSlot) slot;
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var info = itemSlot switch {
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PlateSlot.Head => (npc.ModelHead, npc.DyeHead.Row),
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PlateSlot.Body => (npc.ModelBody, npc.DyeBody.Row),
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PlateSlot.Hands => (npc.ModelHands, npc.DyeHands.Row),
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PlateSlot.Legs => (npc.ModelLegs, npc.DyeLegs.Row),
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PlateSlot.Feet => (npc.ModelFeet, npc.DyeFeet.Row),
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PlateSlot.Ears => (npc.ModelEars, npc.DyeEars.Row),
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PlateSlot.Neck => (npc.ModelNeck, npc.DyeNeck.Row),
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PlateSlot.Wrists => (npc.ModelWrists, npc.DyeWrists.Row),
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PlateSlot.RightRing => (npc.ModelRightRing, npc.DyeRightRing.Row),
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PlateSlot.LeftRing => (npc.ModelLeftRing, npc.DyeLeftRing.Row),
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_ => (uint.MaxValue, uint.MaxValue),
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};
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if (info.Item1 == uint.MaxValue) {
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return;
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}
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equipData->Model = (ushort) (info.Item1 & 0xFFFF);
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equipData->Variant = (byte) ((info.Item1 >> 16) & 0xFF);
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equipData->Dye = (byte) info.Item2;
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}
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private void OnNamePlateUpdate(NamePlateUpdateEventArgs args) {
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// only replace nameplates that have objects in the table
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if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised || args.ObjectId == 0xE0000000) {
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@ -249,4 +333,3 @@ namespace NominaOcculta {
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);
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}
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}
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}
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@ -11,7 +11,8 @@ using Dalamud.IoC;
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using Dalamud.Plugin;
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using XivCommon;
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namespace NominaOcculta {
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namespace NominaOcculta;
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public class Plugin : IDalamudPlugin {
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public string Name => "Nomina Occulta";
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@ -43,10 +44,10 @@ namespace NominaOcculta {
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internal PartyList PartyList { get; private init; }
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[PluginService]
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internal ObjectTable ObjectTable { get; private init; }
|
||||
internal TargetManager TargetManager { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal SigScanner SigScanner { get; private init; }
|
||||
internal ObjectTable ObjectTable { get; private init; }
|
||||
|
||||
internal XivCommonBase Common { get; }
|
||||
internal GameFunctions Functions { get; }
|
||||
|
@ -54,6 +55,7 @@ namespace NominaOcculta {
|
|||
internal Configuration Config { get; }
|
||||
private Commands Commands { get; }
|
||||
internal NameRepository NameRepository { get; }
|
||||
internal AppearanceRepository AppearanceRepository { get; }
|
||||
private Obscurer Obscurer { get; }
|
||||
internal PluginUi Ui { get; }
|
||||
|
||||
|
@ -65,6 +67,7 @@ namespace NominaOcculta {
|
|||
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.Ui = new PluginUi(this);
|
||||
this.NameRepository = new NameRepository(this);
|
||||
this.AppearanceRepository = new AppearanceRepository(this);
|
||||
this.Obscurer = new Obscurer(this);
|
||||
this.Commands = new Commands(this);
|
||||
}
|
||||
|
@ -84,4 +87,3 @@ namespace NominaOcculta {
|
|||
this.Interface.SavePluginConfig(this.Config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
using System;
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
using Dalamud.Logging;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace NominaOcculta;
|
||||
|
||||
namespace NominaOcculta {
|
||||
internal class PluginUi : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
|
@ -82,6 +85,12 @@ namespace NominaOcculta {
|
|||
this.Plugin.Functions.LoadSheet(Util.SheetName);
|
||||
}
|
||||
|
||||
if (this.Plugin.TargetManager.Target is {} target) {
|
||||
var npc = this.Plugin.AppearanceRepository.GetNpc(target.ObjectId);
|
||||
ImGui.TextUnformatted(npc.ToString());
|
||||
ImGui.TextUnformatted(this.Plugin.DataManager.GetExcelSheet<ENpcResident>()!.GetRow(npc.RowId)!.Singular);
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
if (ImGui.TreeNode("Name queue")) {
|
||||
|
@ -142,4 +151,3 @@ namespace NominaOcculta {
|
|||
ImGui.TreePop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,8 @@ using System.Collections.Generic;
|
|||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
|
||||
namespace NominaOcculta {
|
||||
namespace NominaOcculta;
|
||||
|
||||
internal static class Util {
|
||||
internal const string SheetName = "CharaMakeName";
|
||||
|
||||
|
@ -79,4 +80,3 @@ namespace NominaOcculta {
|
|||
return bytes.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue