feat: start adding appearance obscurer

This commit is contained in:
Anna 2022-05-09 21:57:31 -04:00
parent 579fd63331
commit a3ae2629ef
11 changed files with 1018 additions and 773 deletions

View File

@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Logging;
using Lumina.Excel.GeneratedSheets;
namespace NominaOcculta;
internal class AppearanceRepository {
private Plugin Plugin { get; }
private List<ENpcBase> Npcs { get; }
private int Salt { get; } = new Random().Next();
private static readonly string[] Exclude = {
"Thancred",
"Y'shtola",
"Alphinaud",
"Alisaie",
"Urianger",
"Tataru",
"Minfilia",
"Lyse",
"Yda",
"Papalymo",
"Krile",
"Ryne",
"Estinien",
"Nanamo Ul Namo",
"G'raha Tia",
"Raubahn",
"Cid",
"Biggs",
"Wedge",
"Haurchefant",
"Merlwyb",
"Kan-E-Senna",
"Yugiri",
"Aymeric",
"Lahabrea",
"Igeyorhm",
"Hildibrand",
"Godbert",
};
internal AppearanceRepository(Plugin plugin) {
this.Plugin = plugin;
var names = this.Plugin.DataManager.GetExcelSheet<ENpcResident>()!;
this.Npcs = this.Plugin.DataManager.GetExcelSheet<ENpcBase>()!
.Where(row => row.BodyType == 1)
.Where(row => row.ModelChara.Row == 0)
.Where(row => row.ModelBody != 0)
.Where(row => row.ModelLegs != 0)
.Where(row => !Exclude.Contains(names.GetRow(row.RowId)?.Singular.RawString))
.ToList();
PluginLog.Log($"npcs: {this.Npcs.Count}");
}
private int GetNpcIndex(uint objectId) {
return new Random((int) (objectId + this.Salt)).Next(0, this.Npcs.Count);
}
internal ENpcBase GetNpc(uint objectId) {
return this.Npcs[this.GetNpcIndex(objectId)];
}
}

View File

@ -1,96 +1,96 @@
using System;
using Dalamud.Game.Command;
namespace NominaOcculta {
internal class Commands : IDisposable {
private Plugin Plugin { get; }
namespace NominaOcculta;
internal Commands(Plugin plugin) {
this.Plugin = plugin;
internal class Commands : IDisposable {
private Plugin Plugin { get; }
this.Plugin.CommandManager.AddHandler("/occulta", new CommandInfo(this.OnCommand) {
HelpMessage = "Toggle the Nomina Occulta interface",
});
internal Commands(Plugin plugin) {
this.Plugin = plugin;
this.Plugin.CommandManager.AddHandler("/occulta", new CommandInfo(this.OnCommand) {
HelpMessage = "Toggle the Nomina Occulta interface",
});
}
public void Dispose() {
this.Plugin.CommandManager.RemoveHandler("/occulta");
}
private void OnCommand(string command, string arguments) {
arguments = arguments.Trim();
if (arguments.Length == 0) {
this.Plugin.Ui.Visible ^= true;
return;
}
public void Dispose() {
this.Plugin.CommandManager.RemoveHandler("/occulta");
}
private void OnCommand(string command, string arguments) {
arguments = arguments.Trim();
if (arguments.Length == 0) {
this.Plugin.Ui.Visible ^= true;
var first = arguments.Split(' ', 2);
bool? enable;
switch (first[0]) {
case "enable":
enable = true;
break;
case "disable":
enable = false;
break;
case "toggle":
enable = null;
break;
case "reset":
this.Plugin.NameRepository.Reset();
return;
default:
this.Plugin.ChatGui.PrintError($"Invalid operation \"{first[0]}\", was expecting enable, disable, toggle, or reset.");
return;
}
var first = arguments.Split(' ', 2);
bool? enable;
switch (first[0]) {
case "enable":
enable = true;
break;
case "disable":
enable = false;
break;
case "toggle":
enable = null;
break;
case "reset":
this.Plugin.NameRepository.Reset();
return;
default:
this.Plugin.ChatGui.PrintError($"Invalid operation \"{first[0]}\", was expecting enable, disable, toggle, or reset.");
return;
}
string? rest = null;
if (first.Length > 1) {
rest = first[1];
}
void Set(ref bool setting) {
if (enable == null) {
setting ^= true;
} else {
setting = enable.Value;
}
}
switch (rest) {
case null:
Set(ref this.Plugin.Config.Enabled);
break;
case "self":
Set(ref this.Plugin.Config.SelfFull);
Set(ref this.Plugin.Config.SelfFirst);
Set(ref this.Plugin.Config.SelfLast);
break;
case "self full":
Set(ref this.Plugin.Config.SelfFull);
break;
case "self first":
Set(ref this.Plugin.Config.SelfFirst);
break;
case "self last":
Set(ref this.Plugin.Config.SelfLast);
break;
case "party":
Set(ref this.Plugin.Config.Party);
break;
case "others":
Set(ref this.Plugin.Config.Others);
break;
case "exclude friends":
Set(ref this.Plugin.Config.ExcludeFriends);
break;
default:
this.Plugin.ChatGui.PrintError($"Invalid option \"{rest}\".");
return;
}
this.Plugin.SaveConfig();
}
string? rest = null;
if (first.Length > 1) {
rest = first[1];
}
void Set(ref bool setting) {
if (enable == null) {
setting ^= true;
} else {
setting = enable.Value;
}
}
switch (rest) {
case null:
Set(ref this.Plugin.Config.Enabled);
break;
case "self":
Set(ref this.Plugin.Config.SelfFull);
Set(ref this.Plugin.Config.SelfFirst);
Set(ref this.Plugin.Config.SelfLast);
break;
case "self full":
Set(ref this.Plugin.Config.SelfFull);
break;
case "self first":
Set(ref this.Plugin.Config.SelfFirst);
break;
case "self last":
Set(ref this.Plugin.Config.SelfLast);
break;
case "party":
Set(ref this.Plugin.Config.Party);
break;
case "others":
Set(ref this.Plugin.Config.Others);
break;
case "exclude friends":
Set(ref this.Plugin.Config.ExcludeFriends);
break;
default:
this.Plugin.ChatGui.PrintError($"Invalid option \"{rest}\".");
return;
}
this.Plugin.SaveConfig();
}
}

View File

@ -1,17 +1,17 @@
using System;
using Dalamud.Configuration;
namespace NominaOcculta {
[Serializable]
internal class Configuration : IPluginConfiguration {
public int Version { get; set; } = 1;
namespace NominaOcculta;
public bool Enabled;
public bool SelfFull;
public bool SelfFirst;
public bool SelfLast;
public bool Party;
public bool Others;
public bool ExcludeFriends;
}
[Serializable]
internal class Configuration : IPluginConfiguration {
public int Version { get; set; } = 1;
public bool Enabled;
public bool SelfFull;
public bool SelfFirst;
public bool SelfLast;
public bool Party;
public bool Others;
public bool ExcludeFriends;
}

10
NominaOcculta/EquipData.cs Executable file
View File

@ -0,0 +1,10 @@
using System.Runtime.InteropServices;
namespace NominaOcculta;
[StructLayout(LayoutKind.Sequential)]
internal struct EquipData {
internal ushort Model;
internal byte Variant;
internal byte Dye;
}

View File

@ -2,124 +2,199 @@
using System.Runtime.InteropServices;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using Siggingway;
namespace NominaOcculta {
internal class GameFunctions : IDisposable {
private static class Signatures {
internal const string GenerateName = "E8 ?? ?? ?? ?? 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0 74 1B 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B D0 E8 ?? ?? ?? ?? 48 8B CB 48 8B 7C 24";
internal const string Utf8StringCtor = "E8 ?? ?? ?? ?? 44 2B F7";
internal const string Utf8StringDtor = "80 79 21 00 75 12";
internal const string AtkTextNodeSetText = "E8 ?? ?? ?? ?? 8D 4E 32";
internal const string LoadExd = "40 53 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 41 0F B6 D9";
}
namespace NominaOcculta;
#region Delegates
internal class GameFunctions : IDisposable {
private static class Signatures {
internal const string GenerateName = "E8 ?? ?? ?? ?? 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0 74 1B 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B D0 E8 ?? ?? ?? ?? 48 8B CB 48 8B 7C 24";
internal const string Utf8StringCtor = "E8 ?? ?? ?? ?? 44 2B F7";
internal const string Utf8StringDtor = "80 79 21 00 75 12";
internal const string AtkTextNodeSetText = "E8 ?? ?? ?? ?? 8D 4E 32";
internal const string LoadExd = "40 53 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 41 0F B6 D9";
internal const string CharacterInitialise = "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 48 8B F9 48 8B EA 48 81 C1 ?? ?? ?? ?? E8";
internal const string CharacterIsMount = "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10 83 F8 08 75 08";
internal const string FlagSlotUpdate = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A";
}
private delegate IntPtr GenerateNameDelegate(int race, int clan, int gender, IntPtr first, IntPtr last);
#region Delegates
private delegate IntPtr Utf8StringCtorDelegate(IntPtr memory);
private delegate IntPtr GenerateNameDelegate(int race, int clan, int gender, IntPtr first, IntPtr last);
private delegate void Utf8StringDtorDelegate(IntPtr memory);
private delegate IntPtr Utf8StringCtorDelegate(IntPtr memory);
private delegate void AtkTextNodeSetTextDelegate(IntPtr node, IntPtr text);
private delegate void Utf8StringDtorDelegate(IntPtr memory);
private delegate byte LoadExdDelegate(IntPtr a1, string sheetName, byte a3, byte a4);
private delegate void AtkTextNodeSetTextDelegate(IntPtr node, IntPtr text);
private delegate IntPtr GetExcelModuleDelegate(IntPtr uiModule);
private delegate byte LoadExdDelegate(IntPtr a1, string sheetName, byte a3, byte a4);
#endregion
private delegate IntPtr GetExcelModuleDelegate(IntPtr uiModule);
#region Functions
private delegate IntPtr CharacterIsMountDelegate(IntPtr actor);
[Signature(Signatures.Utf8StringCtor)]
private Utf8StringCtorDelegate Utf8StringCtor { get; init; } = null!;
private delegate char CharacterInitialiseDelegate(IntPtr actorPtr, IntPtr customizeDataPtr);
[Signature(Signatures.Utf8StringDtor)]
private Utf8StringDtorDelegate Utf8StringDtor { get; init; } = null!;
private delegate IntPtr FlagSlotUpdateDelegate(IntPtr actorPtr, uint slot, IntPtr equipData);
[Signature(Signatures.GenerateName)]
private GenerateNameDelegate InternalGenerateName { get; init; } = null!;
#endregion
[Signature(Signatures.LoadExd)]
private LoadExdDelegate LoadExd { get; init; } = null!;
#region Functions
#endregion
[Signature(Signatures.Utf8StringCtor)]
private Utf8StringCtorDelegate Utf8StringCtor { get; init; } = null!;
[Signature(Signatures.AtkTextNodeSetText, DetourName = nameof(AtkTextNodeSetTextDetour))]
private Hook<AtkTextNodeSetTextDelegate> AtkTextNodeSetTextHook { get; init; } = null!;
[Signature(Signatures.Utf8StringDtor)]
private Utf8StringDtorDelegate Utf8StringDtor { get; init; } = null!;
internal delegate void AtkTextNodeSetTextEventDelegate(IntPtr node, IntPtr text, ref SeString? overwrite);
[Signature(Signatures.GenerateName)]
private GenerateNameDelegate InternalGenerateName { get; init; } = null!;
internal event AtkTextNodeSetTextEventDelegate? AtkTextNodeSetText;
[Signature(Signatures.LoadExd)]
private LoadExdDelegate LoadExd { get; init; } = null!;
private Plugin Plugin { get; }
#endregion
private IntPtr First { get; }
private IntPtr Last { get; }
[Signature(Signatures.AtkTextNodeSetText, DetourName = nameof(AtkTextNodeSetTextDetour))]
private Hook<AtkTextNodeSetTextDelegate> AtkTextNodeSetTextHook { get; init; } = null!;
[Signature(Signatures.CharacterIsMount, DetourName = nameof(CharacterIsMountDetour))]
private Hook<CharacterIsMountDelegate> CharacterIsMountHook { get; init; } = null!;
internal GameFunctions(Plugin plugin) {
this.Plugin = plugin;
[Signature(Signatures.CharacterInitialise, DetourName = nameof(CharacterInitialiseDetour))]
private Hook<CharacterInitialiseDelegate> CharacterInitializeHook { get; init; } = null!;
[Signature(Signatures.FlagSlotUpdate, DetourName = nameof(FlagSlotUpdateDetour))]
private Hook<FlagSlotUpdateDelegate> FlagSlotUpdateHook { get; init; } = null!;
Siggingway.Siggingway.Initialise(this.Plugin.SigScanner, this);
#region Events
this.AtkTextNodeSetTextHook.Enable();
internal delegate void AtkTextNodeSetTextEventDelegate(IntPtr node, IntPtr text, ref SeString? overwrite);
this.First = Marshal.AllocHGlobal(128);
this.Last = Marshal.AllocHGlobal(128);
internal event AtkTextNodeSetTextEventDelegate? AtkTextNodeSetText;
internal unsafe delegate void CharacterInitialiseEventDelegate(GameObject* gameObj, IntPtr humanPtr, IntPtr customiseDataPtr);
internal event CharacterInitialiseEventDelegate? CharacterInitialise;
internal unsafe delegate void FlagSlotUpdateEventDelegate(GameObject* gameObj, uint slot, EquipData* equipData);
this.Utf8StringCtor(this.First);
this.Utf8StringCtor(this.Last);
}
internal event FlagSlotUpdateEventDelegate? FlagSlotUpdate;
public void Dispose() {
this.Utf8StringDtor(this.Last);
this.Utf8StringDtor(this.First);
Marshal.FreeHGlobal(this.Last);
Marshal.FreeHGlobal(this.First);
this.AtkTextNodeSetTextHook.Dispose();
}
#endregion
private unsafe void AtkTextNodeSetTextDetour(IntPtr node, IntPtr text) {
SeString? overwrite = null;
this.AtkTextNodeSetText?.Invoke(node, text, ref overwrite);
private Plugin Plugin { get; }
if (overwrite != null) {
fixed (byte* newText = overwrite.Encode().Terminate()) {
this.AtkTextNodeSetTextHook.Original(node, (IntPtr) newText);
}
private IntPtr First { get; }
private IntPtr Last { get; }
return;
internal GameFunctions(Plugin plugin) {
this.Plugin = plugin;
SignatureHelper.Initialise(this);
this.AtkTextNodeSetTextHook.Enable();
this.CharacterInitializeHook.Enable();
this.CharacterIsMountHook.Enable();
this.FlagSlotUpdateHook.Enable();
this.First = Marshal.AllocHGlobal(128);
this.Last = Marshal.AllocHGlobal(128);
this.Utf8StringCtor(this.First);
this.Utf8StringCtor(this.Last);
}
public void Dispose() {
this.Utf8StringDtor(this.Last);
this.Utf8StringDtor(this.First);
Marshal.FreeHGlobal(this.Last);
Marshal.FreeHGlobal(this.First);
this.AtkTextNodeSetTextHook.Dispose();
this.CharacterInitializeHook.Dispose();
this.CharacterIsMountHook.Dispose();
this.FlagSlotUpdateHook.Dispose();
}
private unsafe void AtkTextNodeSetTextDetour(IntPtr node, IntPtr text) {
SeString? overwrite = null;
this.AtkTextNodeSetText?.Invoke(node, text, ref overwrite);
if (overwrite != null) {
fixed (byte* newText = overwrite.Encode().Terminate()) {
this.AtkTextNodeSetTextHook.Original(node, (IntPtr) newText);
}
this.AtkTextNodeSetTextHook.Original(node, text);
return;
}
public string? GenerateName(int race, int clan, int gender) {
if (this.InternalGenerateName(race, clan, gender, this.First, this.Last) == IntPtr.Zero) {
return null;
this.AtkTextNodeSetTextHook.Original(node, text);
}
private IntPtr _lastActor = IntPtr.Zero;
private unsafe IntPtr CharacterIsMountDetour(IntPtr characterPtr) {
var chara = (GameObject*) characterPtr;
if (chara != null && chara->ObjectKind == (byte) ObjectKind.Pc) {
this._lastActor = characterPtr;
} else {
this._lastActor = IntPtr.Zero;
}
return this.CharacterIsMountHook.Original(characterPtr);
}
private unsafe char CharacterInitialiseDetour(IntPtr actorPtr, IntPtr customizeDataPtr) {
if (this._lastActor != IntPtr.Zero) {
try {
this.CharacterInitialise?.Invoke((GameObject*) this._lastActor, actorPtr, customizeDataPtr);
} catch (Exception e) {
PluginLog.LogError(e, "yeet");
}
}
var first = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.First));
var last = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.Last));
return this.CharacterInitializeHook.Original(actorPtr, customizeDataPtr);
}
if (string.IsNullOrEmpty(first) || string.IsNullOrEmpty(last)) {
return null;
private unsafe IntPtr FlagSlotUpdateDetour(IntPtr actorPtr, uint slot, IntPtr equipDataPtr) {
if (this._lastActor != IntPtr.Zero) {
try {
this.FlagSlotUpdate?.Invoke((GameObject*) this._lastActor, slot, (EquipData*) equipDataPtr);
} catch (Exception e) {
PluginLog.LogError(e, "yeet2");
}
}
return this.FlagSlotUpdateHook.Original(actorPtr, slot, equipDataPtr);
}
return $"{first} {last}";
public string? GenerateName(int race, int clan, int gender) {
if (this.InternalGenerateName(race, clan, gender, this.First, this.Last) == IntPtr.Zero) {
return null;
}
public unsafe void LoadSheet(string name) {
var ui = (IntPtr) Framework.Instance()->GetUiModule();
var getExcelModulePtr = *(*(IntPtr**) ui + 5);
var getExcelModule = Marshal.GetDelegateForFunctionPointer<GetExcelModuleDelegate>(getExcelModulePtr);
var excelModule = getExcelModule(ui);
var exdModule = *(IntPtr*) (excelModule + 8);
var excel = *(IntPtr*) (exdModule + 0x20);
var first = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.First));
var last = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.Last));
this.LoadExd(excel, name, 0, 1);
if (string.IsNullOrEmpty(first) || string.IsNullOrEmpty(last)) {
return null;
}
return $"{first} {last}";
}
public unsafe void LoadSheet(string name) {
var ui = (IntPtr) Framework.Instance()->GetUiModule();
var getExcelModulePtr = *(*(IntPtr**) ui + 5);
var getExcelModule = Marshal.GetDelegateForFunctionPointer<GetExcelModuleDelegate>(getExcelModulePtr);
var excelModule = getExcelModule(ui);
var exdModule = *(IntPtr*) (excelModule + 8);
var excel = *(IntPtr*) (exdModule + 0x20);
this.LoadExd(excel, name, 0, 1);
}
}

View File

@ -5,156 +5,156 @@ using System.Linq;
using Dalamud.Game;
using Lumina.Excel.GeneratedSheets;
namespace NominaOcculta {
internal class NameRepository : IDisposable {
private Plugin Plugin { get; }
namespace NominaOcculta;
private Random Rng { get; } = new();
internal class NameRepository : IDisposable {
private Plugin Plugin { get; }
private Dictionary<(byte, byte, byte), Queue<string>> Names { get; } = new();
internal IReadOnlyDictionary<(byte, byte, byte), Queue<string>> ReadOnlyNames => this.Names;
private Random Rng { get; } = new();
private Dictionary<string, string> Replacements { get; } = new();
internal IReadOnlyDictionary<string, string> ReadonlyReplacements => this.Replacements;
private Dictionary<(byte, byte, byte), Queue<string>> Names { get; } = new();
internal IReadOnlyDictionary<(byte, byte, byte), Queue<string>> ReadOnlyNames => this.Names;
private Dictionary<string, (byte, byte, byte)?> LastSeenInfo { get; } = new();
internal IReadOnlyDictionary<string, (byte, byte, byte)?> ReadOnlyLastSeenInfo => this.LastSeenInfo;
private Dictionary<string, string> Replacements { get; } = new();
internal IReadOnlyDictionary<string, string> ReadonlyReplacements => this.Replacements;
private readonly int _numRaces;
private readonly Stopwatch _loadSheetWatch = new();
private Dictionary<string, (byte, byte, byte)?> LastSeenInfo { get; } = new();
internal IReadOnlyDictionary<string, (byte, byte, byte)?> ReadOnlyLastSeenInfo => this.LastSeenInfo;
internal bool Initialised;
private readonly int _numRaces;
private readonly Stopwatch _loadSheetWatch = new();
internal NameRepository(Plugin plugin) {
this.Plugin = plugin;
internal bool Initialised;
this._numRaces = this.Plugin.DataManager.GetExcelSheet<Race>()!.Count(row => row.RowId != 0);
internal NameRepository(Plugin plugin) {
this.Plugin = plugin;
this._numRaces = this.Plugin.DataManager.GetExcelSheet<Race>()!.Count(row => row.RowId != 0);
this.Plugin.Functions.LoadSheet(Util.SheetName);
this.Plugin.ClientState.Login += this.OnLogin;
for (var race = (byte) 1; race <= this._numRaces; race++) {
for (var clan = (byte) 0; clan <= 1; clan++) {
for (var sex = (byte) 0; sex <= 1; sex++) {
this.Names[(race, clan, sex)] = new Queue<string>();
}
}
}
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
}
public void Dispose() {
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
this.Plugin.ClientState.Login -= this.OnLogin;
}
private void OnFrameworkUpdate(Framework framework) {
// The game unloads the CharaMakeName sheet after logging in.
// We need this sheet to generate names, so we load it again.
if (this._loadSheetWatch.IsRunning && this._loadSheetWatch.Elapsed > TimeSpan.FromSeconds(3)) {
this.Plugin.Functions.LoadSheet(Util.SheetName);
this.Plugin.ClientState.Login += this.OnLogin;
this._loadSheetWatch.Reset();
}
for (var race = (byte) 1; race <= this._numRaces; race++) {
for (var clan = (byte) 0; clan <= 1; clan++) {
for (var sex = (byte) 0; sex <= 1; sex++) {
this.Names[(race, clan, sex)] = new Queue<string>();
// The in-game name generator will generate duplicate names if it is given
// identical parameters on the same frame. Instead, we will fill up a queue
// with 100 names (the maximum amount of players in the object table) for
// each combination of parameters, generating one name per combination per
// frame.
for (var race = (byte) 1; race <= this._numRaces; race++) {
for (var clan = (byte) 0; clan <= 1; clan++) {
for (var sex = (byte) 0; sex <= 1; sex++) {
var queue = this.Names[(race, clan, sex)];
if (queue.Count >= 100) {
continue;
}
var name = this.Plugin.Functions.GenerateName(race, clan, sex);
if (name != null && (!queue.TryPeek(out var peek) || peek != name)) {
queue.Enqueue(name);
}
}
}
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
}
public void Dispose() {
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
this.Plugin.ClientState.Login -= this.OnLogin;
}
private void OnFrameworkUpdate(Framework framework) {
// The game unloads the CharaMakeName sheet after logging in.
// We need this sheet to generate names, so we load it again.
if (this._loadSheetWatch.IsRunning && this._loadSheetWatch.Elapsed > TimeSpan.FromSeconds(3)) {
this.Plugin.Functions.LoadSheet(Util.SheetName);
this._loadSheetWatch.Reset();
}
// The in-game name generator will generate duplicate names if it is given
// identical parameters on the same frame. Instead, we will fill up a queue
// with 100 names (the maximum amount of players in the object table) for
// each combination of parameters, generating one name per combination per
// frame.
for (var race = (byte) 1; race <= this._numRaces; race++) {
for (var clan = (byte) 0; clan <= 1; clan++) {
for (var sex = (byte) 0; sex <= 1; sex++) {
var queue = this.Names[(race, clan, sex)];
if (queue.Count >= 100) {
continue;
}
var name = this.Plugin.Functions.GenerateName(race, clan, sex);
if (name != null && (!queue.TryPeek(out var peek) || peek != name)) {
queue.Enqueue(name);
}
}
}
}
if (!this.Initialised) {
this.Initialised = this.Names.Values.All(queue => queue.Count >= 100);
}
}
private void OnLogin(object? sender, EventArgs e) {
this._loadSheetWatch.Restart();
}
/// <summary>
/// <para>
/// Get a consistent replacement name for a real name.
/// </para>
/// <para>
/// This will generate a new name if the given info changes.
/// </para>
/// </summary>
/// <param name="name"></param>
/// <param name="info">(race, clan, sex) if known. Any unknowns should be 0xFF to be replaced with random, valid values.</param>
/// <returns>A replacement name. Returns null if name is null/empty or no name could be generated.</returns>
internal string? GetReplacement(string name, (byte race, byte clan, byte sex) info) {
if (string.IsNullOrEmpty(name)) {
return null;
}
if (this.LastSeenInfo.TryGetValue(name, out var lastInfo) && lastInfo != info) {
this.Replacements.Remove(name);
}
this.LastSeenInfo[name] = info;
if (this.Replacements.TryGetValue(name, out var replacement)) {
return replacement;
}
// need to generate a name after this point
// use random parameters for info if none was specified
if (info.race == 0xFF) {
info.race = (byte) this.Rng.Next(1, this._numRaces + 1);
}
if (info.clan == 0xFF) {
info.clan = (byte) this.Rng.Next(0, 2);
}
if (info.sex == 0xFF) {
info.sex = (byte) this.Rng.Next(0, 2);
}
// get a name for the given info if possible
if (this.Names.TryGetValue(info, out var names)) {
// make sure the new name is not the same as the old name
names.TryDequeue(out var newName);
while (newName == name) {
names.TryDequeue(out newName);
}
if (newName != null) {
this.Replacements[name] = newName;
return newName;
}
}
// otherwise, get a random name
// can't really do anything about conflicts here, but this should be a very rare/impossible case
var random = this.Plugin.Functions.GenerateName(info.race, info.clan, info.sex);
if (random != null) {
this.Replacements[name] = random;
}
return random;
}
internal void Reset() {
this.Replacements.Clear();
if (!this.Initialised) {
this.Initialised = this.Names.Values.All(queue => queue.Count >= 100);
}
}
private void OnLogin(object? sender, EventArgs e) {
this._loadSheetWatch.Restart();
}
/// <summary>
/// <para>
/// Get a consistent replacement name for a real name.
/// </para>
/// <para>
/// This will generate a new name if the given info changes.
/// </para>
/// </summary>
/// <param name="name"></param>
/// <param name="info">(race, clan, sex) if known. Any unknowns should be 0xFF to be replaced with random, valid values.</param>
/// <returns>A replacement name. Returns null if name is null/empty or no name could be generated.</returns>
internal string? GetReplacement(string name, (byte race, byte clan, byte sex) info) {
if (string.IsNullOrEmpty(name)) {
return null;
}
if (this.LastSeenInfo.TryGetValue(name, out var lastInfo) && lastInfo != info) {
this.Replacements.Remove(name);
}
this.LastSeenInfo[name] = info;
if (this.Replacements.TryGetValue(name, out var replacement)) {
return replacement;
}
// need to generate a name after this point
// use random parameters for info if none was specified
if (info.race == 0xFF) {
info.race = (byte) this.Rng.Next(1, this._numRaces + 1);
}
if (info.clan == 0xFF) {
info.clan = (byte) this.Rng.Next(0, 2);
}
if (info.sex == 0xFF) {
info.sex = (byte) this.Rng.Next(0, 2);
}
// get a name for the given info if possible
if (this.Names.TryGetValue(info, out var names)) {
// make sure the new name is not the same as the old name
names.TryDequeue(out var newName);
while (newName == name) {
names.TryDequeue(out newName);
}
if (newName != null) {
this.Replacements[name] = newName;
return newName;
}
}
// otherwise, get a random name
// can't really do anything about conflicts here, but this should be a very rare/impossible case
var random = this.Plugin.Functions.GenerateName(info.race, info.clan, info.sex);
if (random != null) {
this.Replacements[name] = random;
}
return random;
}
internal void Reset() {
this.Replacements.Clear();
}
}

View File

@ -8,6 +8,8 @@
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup>
@ -42,10 +44,9 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="DalamudLinter" Version="1.0.3"/>
<PackageReference Include="DalamudPackager" Version="2.1.5"/>
<PackageReference Include="Siggingway" Version="1.1.0"/>
<PackageReference Include="XivCommon" Version="4.0.0"/>
<PackageReference Include="DalamudLinter" Version="1.0.3" />
<PackageReference Include="DalamudPackager" Version="2.1.7" />
<PackageReference Include="XivCommon" Version="5.0.1-alpha.1" />
</ItemGroup>
</Project>

View File

@ -8,245 +8,328 @@ using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Logging;
using XivCommon.Functions.NamePlates;
using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
namespace NominaOcculta {
internal class Obscurer : IDisposable {
private Plugin Plugin { get; }
namespace NominaOcculta;
private Stopwatch UpdateTimer { get; } = new();
private IList<string> Friends { get; set; }
internal class Obscurer : IDisposable {
private Plugin Plugin { get; }
internal Obscurer(Plugin plugin) {
this.Plugin = plugin;
private Stopwatch UpdateTimer { get; } = new();
private IList<string> Friends { get; set; }
this.UpdateTimer.Start();
internal unsafe Obscurer(Plugin plugin) {
this.Plugin = plugin;
this.Friends = this.Plugin.Common.Functions.FriendList.List
.Select(friend => friend.Name.TextValue)
.ToList();
this.UpdateTimer.Start();
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
this.Plugin.Functions.AtkTextNodeSetText += this.OnAtkTextNodeSetText;
this.Plugin.Common.Functions.NamePlates.OnUpdate += this.OnNamePlateUpdate;
this.Plugin.ChatGui.ChatMessage += this.OnChatMessage;
this.Friends = this.Plugin.Common.Functions.FriendList.List
.Select(friend => friend.Name.TextValue)
.ToList();
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
this.Plugin.Functions.AtkTextNodeSetText += this.OnAtkTextNodeSetText;
this.Plugin.Functions.CharacterInitialise += this.OnCharacterInitialise;
this.Plugin.Functions.FlagSlotUpdate += this.OnFlagSlotUpdate;
this.Plugin.Common.Functions.NamePlates.OnUpdate += this.OnNamePlateUpdate;
this.Plugin.ChatGui.ChatMessage += this.OnChatMessage;
}
public unsafe void Dispose() {
this.Plugin.ChatGui.ChatMessage -= this.OnChatMessage;
this.Plugin.Common.Functions.NamePlates.OnUpdate -= this.OnNamePlateUpdate;
this.Plugin.Functions.AtkTextNodeSetText -= this.OnAtkTextNodeSetText;
this.Plugin.Functions.CharacterInitialise -= this.OnCharacterInitialise;
this.Plugin.Functions.FlagSlotUpdate -= this.OnFlagSlotUpdate;
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
}
private static readonly ConditionFlag[] DutyFlags = {
ConditionFlag.BoundByDuty,
ConditionFlag.BoundByDuty56,
ConditionFlag.BoundByDuty95,
ConditionFlag.BoundToDuty97,
};
private bool IsInDuty() {
return DutyFlags.Any(flag => this.Plugin.Condition[flag]);
}
private void OnFrameworkUpdate(Framework framework) {
if (this.UpdateTimer.Elapsed < TimeSpan.FromSeconds(5) || this.IsInDuty()) {
return;
}
public void Dispose() {
this.Plugin.ChatGui.ChatMessage -= this.OnChatMessage;
this.Plugin.Common.Functions.NamePlates.OnUpdate -= this.OnNamePlateUpdate;
this.Plugin.Functions.AtkTextNodeSetText -= this.OnAtkTextNodeSetText;
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
}
this.Friends = this.Plugin.Common.Functions.FriendList.List
.Select(friend => friend.Name.TextValue)
.ToList();
this.UpdateTimer.Restart();
}
private static readonly ConditionFlag[] DutyFlags = {
ConditionFlag.BoundByDuty,
ConditionFlag.BoundByDuty56,
ConditionFlag.BoundByDuty95,
ConditionFlag.BoundToDuty97,
};
private void OnAtkTextNodeSetText(IntPtr node, IntPtr textPtr, ref SeString? overwrite) {
// A catch-all for UI text. This is slow, so specialised methods should be preferred.
private bool IsInDuty() {
return DutyFlags.Any(flag => this.Plugin.Condition[flag]);
}
var text = Util.ReadRawSeString(textPtr);
private void OnFrameworkUpdate(Framework framework) {
if (this.UpdateTimer.Elapsed < TimeSpan.FromSeconds(5) || this.IsInDuty()) {
return;
}
this.Friends = this.Plugin.Common.Functions.FriendList.List
.Select(friend => friend.Name.TextValue)
.ToList();
this.UpdateTimer.Restart();
}
private void OnAtkTextNodeSetText(IntPtr node, IntPtr textPtr, ref SeString? overwrite) {
// A catch-all for UI text. This is slow, so specialised methods should be preferred.
var text = Util.ReadRawSeString(textPtr);
var changed = this.ChangeNames(text);
if (changed) {
overwrite = text;
}
}
private void OnNamePlateUpdate(NamePlateUpdateEventArgs args) {
// only replace nameplates that have objects in the table
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised || args.ObjectId == 0xE0000000) {
return;
}
// find the object this nameplate references
var obj = this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == args.ObjectId);
if (obj == null) {
return;
}
// handle owners
if (obj.OwnerId != 0xE0000000) {
if (this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == obj.OwnerId) is not { } owner) {
return;
}
obj = owner;
}
// only work for characters
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara) {
return;
}
var info = GetInfo(chara);
void Change(string name) {
this.ChangeName(args.Name, name, info);
this.ChangeName(args.Title, name, info);
}
var name = chara.Name.TextValue;
var playerId = this.Plugin.ClientState.LocalPlayer?.ObjectId;
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToArray();
if ((this.Plugin.Config.SelfFull || this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && chara.ObjectId == playerId) {
if (this.Plugin.Config.SelfFull) {
Change(name);
}
if ((this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && this.Plugin.NameRepository.GetReplacement(name, info) is { } replacement) {
var parts = name.Split(' ', 2);
var replacementParts = replacement.Split(' ', 2);
if (this.Plugin.Config.SelfFirst) {
args.Name.ReplacePlayerName(parts[0], replacementParts[0]);
args.Title.ReplacePlayerName(parts[0], replacementParts[0]);
}
if (this.Plugin.Config.SelfLast) {
args.Name.ReplacePlayerName(parts[1], replacementParts[1]);
args.Title.ReplacePlayerName(parts[1], replacementParts[1]);
}
}
} else if (this.Plugin.Config.Party && party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
Change(name);
} else if (this.Plugin.Config.Others && chara.ObjectId != playerId && !party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
Change(chara.Name.TextValue);
}
}
private void OnChatMessage(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled) {
this.ChangeNames(sender);
this.ChangeNames(message);
}
private void ChangeName(SeString text, string name, (byte, byte, byte) info) {
if (this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
return;
}
if (!text.ContainsPlayerName(name)) {
return;
}
text.ReplacePlayerName(name, replacement);
}
// PERFORMANCE NOTE: This potentially loops over the party list twice and the object
// table once entirely. Should be avoided if being used in a
// position where the player to replace is known.
private bool ChangeNames(SeString text) {
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised) {
return false;
}
var changed = false;
var player = this.Plugin.ClientState.LocalPlayer;
if (this.Plugin.Config.SelfFull) {
var playerName = player?.Name.TextValue;
if (playerName != null && text.ContainsPlayerName(playerName) && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
text.ReplacePlayerName(playerName, replacement);
changed = true;
}
}
if (this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) {
var playerName = player?.Name.TextValue;
if (playerName != null && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
var parts = playerName.Split(' ', 2);
var replacementParts = replacement.Split(' ', 2);
if (this.Plugin.Config.SelfFirst && text.ContainsPlayerName(parts[0])) {
text.ReplacePlayerName(parts[0], replacementParts[0]);
changed = true;
}
if (this.Plugin.Config.SelfLast && text.ContainsPlayerName(parts[1])) {
text.ReplacePlayerName(parts[1], replacementParts[1]);
changed = true;
}
}
}
if (this.Plugin.Config.Party) {
foreach (var member in this.Plugin.PartyList) {
var name = member.Name.TextValue;
var info = ((byte) 0xFF, (byte) 0xFF, member.Sex);
if (member.GameObject is Character chara) {
info = GetInfo(chara);
}
if (member.ObjectId == player?.ObjectId || !text.ContainsPlayerName(name) || this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
continue;
}
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
continue;
}
text.ReplacePlayerName(name, replacement);
changed = true;
}
}
if (this.Plugin.Config.Others) {
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToList();
foreach (var obj in this.Plugin.ObjectTable) {
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara || obj.ObjectId == player?.ObjectId || party.Contains(obj.ObjectId)) {
continue;
}
var name = chara.Name.TextValue;
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
continue;
}
var info = GetInfo(chara);
if (info.race == 0) {
continue;
}
if (this.Plugin.NameRepository.GetReplacement(name, GetInfo(chara)) is not { } replacement) {
continue;
}
text.ReplacePlayerName(name, replacement);
changed = true;
}
}
return changed;
}
private static (byte race, byte clan, byte gender) GetInfo(Character chara) {
return (
chara.Customize[(byte) CustomizeIndex.Race],
(byte) ((chara.Customize[(byte) CustomizeIndex.Tribe] - 1) % 2),
chara.Customize[(byte) CustomizeIndex.Gender]
);
var changed = this.ChangeNames(text);
if (changed) {
overwrite = text;
}
}
private unsafe void OnCharacterInitialise(GameObject* gameObj, IntPtr humanPtr, IntPtr customiseDataPtr) {
var npc = this.Plugin.AppearanceRepository.GetNpc(gameObj->ObjectID);
var customise = (byte*) customiseDataPtr;
customise[(int) CustomizeIndex.Race] = (byte) npc.Race.Row;
customise[(int) CustomizeIndex.Gender] = npc.Gender;
customise[(int) CustomizeIndex.ModelType] = npc.BodyType;
customise[(int) CustomizeIndex.Height] = npc.Height;
customise[(int) CustomizeIndex.Tribe] = (byte) npc.Tribe.Row;
customise[(int) CustomizeIndex.FaceType] = npc.Face;
customise[(int) CustomizeIndex.HairStyle] = npc.HairStyle;
customise[(int) CustomizeIndex.HasHighlights] = npc.HairHighlight;
customise[(int) CustomizeIndex.SkinColor] = npc.SkinColor;
customise[(int) CustomizeIndex.EyeColor] = npc.EyeColor;
customise[(int) CustomizeIndex.HairColor] = npc.HairColor;
customise[(int) CustomizeIndex.HairColor2] = npc.HairHighlightColor;
customise[(int) CustomizeIndex.FaceFeatures] = npc.FacialFeature;
customise[(int) CustomizeIndex.FaceFeaturesColor] = npc.FacialFeatureColor;
customise[(int) CustomizeIndex.Eyebrows] = npc.Eyebrows;
customise[(int) CustomizeIndex.EyeColor2] = npc.EyeHeterochromia;
customise[(int) CustomizeIndex.EyeShape] = npc.EyeShape;
customise[(int) CustomizeIndex.NoseShape] = npc.Nose;
customise[(int) CustomizeIndex.JawShape] = npc.Jaw;
customise[(int) CustomizeIndex.LipStyle] = npc.Mouth;
customise[(int) CustomizeIndex.LipColor] = npc.LipColor;
customise[(int) CustomizeIndex.RaceFeatureSize] = npc.BustOrTone1;
customise[(int) CustomizeIndex.RaceFeatureType] = npc.ExtraFeature1;
customise[(int) CustomizeIndex.BustSize] = npc.ExtraFeature2OrBust;
customise[(int) CustomizeIndex.Facepaint] = npc.FacePaint;
customise[(int) CustomizeIndex.FacepaintColor] = npc.FacePaintColor;
}
private enum PlateSlot : uint {
Head = 0,
Body = 1,
Hands = 2,
Legs = 3,
Feet = 4,
Ears = 5,
Neck = 6,
Wrists = 7,
RightRing = 8,
LeftRing = 9,
MainHand = 10,
OffHand = 11,
}
private unsafe void OnFlagSlotUpdate(GameObject* gameObj, uint slot, EquipData* equipData) {
if (equipData == null) {
return;
}
var npc = this.Plugin.AppearanceRepository.GetNpc(gameObj->ObjectID);
var itemSlot = (PlateSlot) slot;
var info = itemSlot switch {
PlateSlot.Head => (npc.ModelHead, npc.DyeHead.Row),
PlateSlot.Body => (npc.ModelBody, npc.DyeBody.Row),
PlateSlot.Hands => (npc.ModelHands, npc.DyeHands.Row),
PlateSlot.Legs => (npc.ModelLegs, npc.DyeLegs.Row),
PlateSlot.Feet => (npc.ModelFeet, npc.DyeFeet.Row),
PlateSlot.Ears => (npc.ModelEars, npc.DyeEars.Row),
PlateSlot.Neck => (npc.ModelNeck, npc.DyeNeck.Row),
PlateSlot.Wrists => (npc.ModelWrists, npc.DyeWrists.Row),
PlateSlot.RightRing => (npc.ModelRightRing, npc.DyeRightRing.Row),
PlateSlot.LeftRing => (npc.ModelLeftRing, npc.DyeLeftRing.Row),
_ => (uint.MaxValue, uint.MaxValue),
};
if (info.Item1 == uint.MaxValue) {
return;
}
equipData->Model = (ushort) (info.Item1 & 0xFFFF);
equipData->Variant = (byte) ((info.Item1 >> 16) & 0xFF);
equipData->Dye = (byte) info.Item2;
}
private void OnNamePlateUpdate(NamePlateUpdateEventArgs args) {
// only replace nameplates that have objects in the table
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised || args.ObjectId == 0xE0000000) {
return;
}
// find the object this nameplate references
var obj = this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == args.ObjectId);
if (obj == null) {
return;
}
// handle owners
if (obj.OwnerId != 0xE0000000) {
if (this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == obj.OwnerId) is not { } owner) {
return;
}
obj = owner;
}
// only work for characters
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara) {
return;
}
var info = GetInfo(chara);
void Change(string name) {
this.ChangeName(args.Name, name, info);
this.ChangeName(args.Title, name, info);
}
var name = chara.Name.TextValue;
var playerId = this.Plugin.ClientState.LocalPlayer?.ObjectId;
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToArray();
if ((this.Plugin.Config.SelfFull || this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && chara.ObjectId == playerId) {
if (this.Plugin.Config.SelfFull) {
Change(name);
}
if ((this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && this.Plugin.NameRepository.GetReplacement(name, info) is { } replacement) {
var parts = name.Split(' ', 2);
var replacementParts = replacement.Split(' ', 2);
if (this.Plugin.Config.SelfFirst) {
args.Name.ReplacePlayerName(parts[0], replacementParts[0]);
args.Title.ReplacePlayerName(parts[0], replacementParts[0]);
}
if (this.Plugin.Config.SelfLast) {
args.Name.ReplacePlayerName(parts[1], replacementParts[1]);
args.Title.ReplacePlayerName(parts[1], replacementParts[1]);
}
}
} else if (this.Plugin.Config.Party && party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
Change(name);
} else if (this.Plugin.Config.Others && chara.ObjectId != playerId && !party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
Change(chara.Name.TextValue);
}
}
private void OnChatMessage(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled) {
this.ChangeNames(sender);
this.ChangeNames(message);
}
private void ChangeName(SeString text, string name, (byte, byte, byte) info) {
if (this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
return;
}
if (!text.ContainsPlayerName(name)) {
return;
}
text.ReplacePlayerName(name, replacement);
}
// PERFORMANCE NOTE: This potentially loops over the party list twice and the object
// table once entirely. Should be avoided if being used in a
// position where the player to replace is known.
private bool ChangeNames(SeString text) {
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised) {
return false;
}
var changed = false;
var player = this.Plugin.ClientState.LocalPlayer;
if (this.Plugin.Config.SelfFull) {
var playerName = player?.Name.TextValue;
if (playerName != null && text.ContainsPlayerName(playerName) && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
text.ReplacePlayerName(playerName, replacement);
changed = true;
}
}
if (this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) {
var playerName = player?.Name.TextValue;
if (playerName != null && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
var parts = playerName.Split(' ', 2);
var replacementParts = replacement.Split(' ', 2);
if (this.Plugin.Config.SelfFirst && text.ContainsPlayerName(parts[0])) {
text.ReplacePlayerName(parts[0], replacementParts[0]);
changed = true;
}
if (this.Plugin.Config.SelfLast && text.ContainsPlayerName(parts[1])) {
text.ReplacePlayerName(parts[1], replacementParts[1]);
changed = true;
}
}
}
if (this.Plugin.Config.Party) {
foreach (var member in this.Plugin.PartyList) {
var name = member.Name.TextValue;
var info = ((byte) 0xFF, (byte) 0xFF, member.Sex);
if (member.GameObject is Character chara) {
info = GetInfo(chara);
}
if (member.ObjectId == player?.ObjectId || !text.ContainsPlayerName(name) || this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
continue;
}
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
continue;
}
text.ReplacePlayerName(name, replacement);
changed = true;
}
}
if (this.Plugin.Config.Others) {
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToList();
foreach (var obj in this.Plugin.ObjectTable) {
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara || obj.ObjectId == player?.ObjectId || party.Contains(obj.ObjectId)) {
continue;
}
var name = chara.Name.TextValue;
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
continue;
}
var info = GetInfo(chara);
if (info.race == 0) {
continue;
}
if (this.Plugin.NameRepository.GetReplacement(name, GetInfo(chara)) is not { } replacement) {
continue;
}
text.ReplacePlayerName(name, replacement);
changed = true;
}
}
return changed;
}
private static (byte race, byte clan, byte gender) GetInfo(Character chara) {
return (
chara.Customize[(byte) CustomizeIndex.Race],
(byte) ((chara.Customize[(byte) CustomizeIndex.Tribe] - 1) % 2),
chara.Customize[(byte) CustomizeIndex.Gender]
);
}
}

View File

@ -11,77 +11,79 @@ using Dalamud.IoC;
using Dalamud.Plugin;
using XivCommon;
namespace NominaOcculta {
public class Plugin : IDalamudPlugin {
public string Name => "Nomina Occulta";
namespace NominaOcculta;
[PluginService]
internal DalamudPluginInterface Interface { get; private init; }
public class Plugin : IDalamudPlugin {
public string Name => "Nomina Occulta";
[PluginService]
internal ChatGui ChatGui { get; private init; }
[PluginService]
internal DalamudPluginInterface Interface { get; private init; }
[PluginService]
internal ClientState ClientState { get; private init; }
[PluginService]
internal ChatGui ChatGui { get; private init; }
[PluginService]
internal CommandManager CommandManager { get; private init; }
[PluginService]
internal ClientState ClientState { get; private init; }
[PluginService]
internal Condition Condition { get; private set; }
[PluginService]
internal CommandManager CommandManager { get; private init; }
[PluginService]
internal DataManager DataManager { get; private init; }
[PluginService]
internal Condition Condition { get; private set; }
[PluginService]
internal Framework Framework { get; private init; }
[PluginService]
internal DataManager DataManager { get; private init; }
[PluginService]
internal KeyState KeyState { get; private init; }
[PluginService]
internal Framework Framework { get; private init; }
[PluginService]
internal PartyList PartyList { get; private init; }
[PluginService]
internal KeyState KeyState { get; private init; }
[PluginService]
internal ObjectTable ObjectTable { get; private init; }
[PluginService]
internal PartyList PartyList { get; private init; }
[PluginService]
internal TargetManager TargetManager { get; private init; }
[PluginService]
internal SigScanner SigScanner { get; private init; }
[PluginService]
internal ObjectTable ObjectTable { get; private init; }
internal XivCommonBase Common { get; }
internal GameFunctions Functions { get; }
internal XivCommonBase Common { get; }
internal GameFunctions Functions { get; }
internal Configuration Config { get; }
private Commands Commands { get; }
internal NameRepository NameRepository { get; }
private Obscurer Obscurer { get; }
internal PluginUi Ui { get; }
internal Configuration Config { get; }
private Commands Commands { get; }
internal NameRepository NameRepository { get; }
internal AppearanceRepository AppearanceRepository { get; }
private Obscurer Obscurer { get; }
internal PluginUi Ui { get; }
#pragma warning disable 8618
public Plugin() {
this.Common = new XivCommonBase(Hooks.NamePlates);
this.Functions = new GameFunctions(this);
#pragma warning disable 8618
public Plugin() {
this.Common = new XivCommonBase(Hooks.NamePlates);
this.Functions = new GameFunctions(this);
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
this.Ui = new PluginUi(this);
this.NameRepository = new NameRepository(this);
this.Obscurer = new Obscurer(this);
this.Commands = new Commands(this);
}
#pragma warning restore 8618
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
this.Ui = new PluginUi(this);
this.NameRepository = new NameRepository(this);
this.AppearanceRepository = new AppearanceRepository(this);
this.Obscurer = new Obscurer(this);
this.Commands = new Commands(this);
}
#pragma warning restore 8618
public void Dispose() {
this.Commands.Dispose();
this.Obscurer.Dispose();
this.NameRepository.Dispose();
this.Ui.Dispose();
public void Dispose() {
this.Commands.Dispose();
this.Obscurer.Dispose();
this.NameRepository.Dispose();
this.Ui.Dispose();
this.Functions.Dispose();
this.Common.Dispose();
}
this.Functions.Dispose();
this.Common.Dispose();
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
}
}

View File

@ -1,145 +1,153 @@
using System;
using Dalamud.Game.ClientState.Keys;
using Dalamud.Logging;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
namespace NominaOcculta {
internal class PluginUi : IDisposable {
private Plugin Plugin { get; }
namespace NominaOcculta;
internal bool Visible;
private bool _debug;
private int _queueColumns = 2;
internal class PluginUi : IDisposable {
private Plugin Plugin { get; }
internal PluginUi(Plugin plugin) {
this.Plugin = plugin;
internal bool Visible;
private bool _debug;
private int _queueColumns = 2;
this.Plugin.Interface.UiBuilder.Draw += this.Draw;
this.Plugin.Interface.UiBuilder.OpenConfigUi += this.OpenConfig;
internal PluginUi(Plugin plugin) {
this.Plugin = plugin;
this.Plugin.Interface.UiBuilder.Draw += this.Draw;
this.Plugin.Interface.UiBuilder.OpenConfigUi += this.OpenConfig;
}
public void Dispose() {
this.Plugin.Interface.UiBuilder.OpenConfigUi -= this.OpenConfig;
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
}
private void OpenConfig() {
this.Visible = true;
}
private void Draw() {
if (!this.Visible) {
return;
}
public void Dispose() {
this.Plugin.Interface.UiBuilder.OpenConfigUi -= this.OpenConfig;
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
}
private void OpenConfig() {
this.Visible = true;
}
private void Draw() {
if (!this.Visible) {
return;
}
if (!ImGui.Begin(this.Plugin.Name, ref this.Visible)) {
ImGui.End();
return;
}
var anyChanged = ImGui.Checkbox("Enabled", ref this.Plugin.Config.Enabled);
ImGui.Separator();
anyChanged |= ImGui.Checkbox("Obscure self (full name)", ref this.Plugin.Config.SelfFull);
ImGui.TreePush();
anyChanged |= ImGui.Checkbox("First name", ref this.Plugin.Config.SelfFirst);
anyChanged |= ImGui.Checkbox("Last name", ref this.Plugin.Config.SelfLast);
ImGui.TreePop();
anyChanged |= ImGui.Checkbox("Obscure party members", ref this.Plugin.Config.Party);
anyChanged |= ImGui.Checkbox("Obscure others", ref this.Plugin.Config.Others);
anyChanged |= ImGui.Checkbox("Exclude friends", ref this.Plugin.Config.ExcludeFriends);
if (anyChanged) {
this.Plugin.SaveConfig();
}
ImGui.Separator();
if (ImGui.Button("Reset names")) {
if (this.Plugin.KeyState[VirtualKey.CONTROL] && this.Plugin.KeyState[VirtualKey.SHIFT]) {
this._debug ^= true;
} else {
this.Plugin.NameRepository.Reset();
}
}
if (this._debug) {
if (ImGui.CollapsingHeader("Debug")) {
ImGui.PushID("debug");
try {
this.DrawDebug();
} finally {
ImGui.PopID();
}
}
}
if (!ImGui.Begin(this.Plugin.Name, ref this.Visible)) {
ImGui.End();
return;
}
private void DrawDebug() {
ImGui.TextUnformatted($"Initialised: {this.Plugin.NameRepository.Initialised}");
var anyChanged = ImGui.Checkbox("Enabled", ref this.Plugin.Config.Enabled);
ImGui.Separator();
anyChanged |= ImGui.Checkbox("Obscure self (full name)", ref this.Plugin.Config.SelfFull);
ImGui.TreePush();
anyChanged |= ImGui.Checkbox("First name", ref this.Plugin.Config.SelfFirst);
anyChanged |= ImGui.Checkbox("Last name", ref this.Plugin.Config.SelfLast);
ImGui.TreePop();
anyChanged |= ImGui.Checkbox("Obscure party members", ref this.Plugin.Config.Party);
anyChanged |= ImGui.Checkbox("Obscure others", ref this.Plugin.Config.Others);
anyChanged |= ImGui.Checkbox("Exclude friends", ref this.Plugin.Config.ExcludeFriends);
if (ImGui.Button("Load sheet")) {
this.Plugin.Functions.LoadSheet(Util.SheetName);
if (anyChanged) {
this.Plugin.SaveConfig();
}
ImGui.Separator();
if (ImGui.Button("Reset names")) {
if (this.Plugin.KeyState[VirtualKey.CONTROL] && this.Plugin.KeyState[VirtualKey.SHIFT]) {
this._debug ^= true;
} else {
this.Plugin.NameRepository.Reset();
}
}
if (this._debug) {
if (ImGui.CollapsingHeader("Debug")) {
ImGui.PushID("debug");
try {
this.DrawDebug();
} finally {
ImGui.PopID();
}
}
}
ImGui.End();
}
private void DrawDebug() {
ImGui.TextUnformatted($"Initialised: {this.Plugin.NameRepository.Initialised}");
if (ImGui.Button("Load sheet")) {
this.Plugin.Functions.LoadSheet(Util.SheetName);
}
if (this.Plugin.TargetManager.Target is {} target) {
var npc = this.Plugin.AppearanceRepository.GetNpc(target.ObjectId);
ImGui.TextUnformatted(npc.ToString());
ImGui.TextUnformatted(this.Plugin.DataManager.GetExcelSheet<ENpcResident>()!.GetRow(npc.RowId)!.Singular);
}
ImGui.Separator();
if (ImGui.TreeNode("Name queue")) {
if (ImGui.InputInt("Columns", ref this._queueColumns)) {
this._queueColumns = Math.Max(1, this._queueColumns);
}
ImGui.Separator();
if (ImGui.TreeNode("Name queue")) {
if (ImGui.InputInt("Columns", ref this._queueColumns)) {
this._queueColumns = Math.Max(1, this._queueColumns);
foreach (var (info, queue) in this.Plugin.NameRepository.ReadOnlyNames) {
if (!ImGui.CollapsingHeader($"{info}")) {
continue;
}
foreach (var (info, queue) in this.Plugin.NameRepository.ReadOnlyNames) {
if (!ImGui.CollapsingHeader($"{info}")) {
continue;
}
if (!ImGui.BeginTable($"{info} table", this._queueColumns)) {
continue;
}
foreach (var name in queue) {
ImGui.TableNextColumn();
ImGui.TextUnformatted(name);
}
ImGui.EndTable();
if (!ImGui.BeginTable($"{info} table", this._queueColumns)) {
continue;
}
ImGui.TreePop();
}
if (ImGui.TreeNode("Replacements")) {
if (ImGui.BeginTable("replacements", 2)) {
foreach (var (name, replacement) in this.Plugin.NameRepository.ReadonlyReplacements) {
ImGui.TableNextColumn();
ImGui.TextUnformatted(name);
ImGui.TableNextColumn();
ImGui.TextUnformatted(replacement);
}
ImGui.EndTable();
foreach (var name in queue) {
ImGui.TableNextColumn();
ImGui.TextUnformatted(name);
}
ImGui.TreePop();
}
if (ImGui.TreeNode("Last seen info")) {
if (ImGui.BeginTable("last seen info", 2)) {
foreach (var (name, info) in this.Plugin.NameRepository.ReadOnlyLastSeenInfo) {
ImGui.TableNextColumn();
ImGui.TextUnformatted(name);
ImGui.TableNextColumn();
ImGui.TextUnformatted($"{info}");
}
ImGui.EndTable();
}
ImGui.EndTable();
}
ImGui.TreePop();
}
if (ImGui.TreeNode("Replacements")) {
if (ImGui.BeginTable("replacements", 2)) {
foreach (var (name, replacement) in this.Plugin.NameRepository.ReadonlyReplacements) {
ImGui.TableNextColumn();
ImGui.TextUnformatted(name);
ImGui.TableNextColumn();
ImGui.TextUnformatted(replacement);
}
ImGui.EndTable();
}
ImGui.TreePop();
}
if (ImGui.TreeNode("Last seen info")) {
if (ImGui.BeginTable("last seen info", 2)) {
foreach (var (name, info) in this.Plugin.NameRepository.ReadOnlyLastSeenInfo) {
ImGui.TableNextColumn();
ImGui.TextUnformatted(name);
ImGui.TableNextColumn();
ImGui.TextUnformatted($"{info}");
}
ImGui.EndTable();
}
}
ImGui.TreePop();
}
}

View File

@ -3,80 +3,80 @@ using System.Collections.Generic;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
namespace NominaOcculta {
internal static class Util {
internal const string SheetName = "CharaMakeName";
namespace NominaOcculta;
internal static bool ContainsPlayerName(this SeString text, string name) {
foreach (var payload in text.Payloads) {
switch (payload) {
case PlayerPayload pp:
if (pp.PlayerName.Contains(name)) {
return true;
}
internal static class Util {
internal const string SheetName = "CharaMakeName";
break;
case ITextProvider prov:
if (prov.Text.Contains(name)) {
return true;
}
internal static bool ContainsPlayerName(this SeString text, string name) {
foreach (var payload in text.Payloads) {
switch (payload) {
case PlayerPayload pp:
if (pp.PlayerName.Contains(name)) {
return true;
}
break;
}
}
break;
case ITextProvider prov:
if (prov.Text.Contains(name)) {
return true;
}
return false;
}
internal static void ReplacePlayerName(this SeString text, string name, string replacement) {
if (string.IsNullOrEmpty(name)) {
return;
}
foreach (var payload in text.Payloads) {
switch (payload) {
// case PlayerPayload pp:
// if (pp.PlayerName.Contains(name)) {
// pp.PlayerName = pp.PlayerName.Replace(name, replacement);
// }
//
// break;
case TextPayload txt:
if (txt.Text.Contains(name)) {
txt.Text = txt.Text.Replace(name, replacement);
}
break;
}
break;
}
}
internal static byte[] Terminate(this byte[] bs) {
var terminated = new byte[bs.Length + 1];
Array.Copy(bs, terminated, bs.Length);
terminated[^1] = 0;
return terminated;
return false;
}
internal static void ReplacePlayerName(this SeString text, string name, string replacement) {
if (string.IsNullOrEmpty(name)) {
return;
}
internal static SeString ReadRawSeString(IntPtr ptr) {
var bytes = ReadRawBytes(ptr);
return SeString.Parse(bytes);
}
foreach (var payload in text.Payloads) {
switch (payload) {
// case PlayerPayload pp:
// if (pp.PlayerName.Contains(name)) {
// pp.PlayerName = pp.PlayerName.Replace(name, replacement);
// }
//
// break;
case TextPayload txt:
if (txt.Text.Contains(name)) {
txt.Text = txt.Text.Replace(name, replacement);
}
private static unsafe byte[] ReadRawBytes(IntPtr ptr) {
if (ptr == IntPtr.Zero) {
return Array.Empty<byte>();
break;
}
var bytes = new List<byte>();
var bytePtr = (byte*) ptr;
while (*bytePtr != 0) {
bytes.Add(*bytePtr);
bytePtr += 1;
}
return bytes.ToArray();
}
}
internal static byte[] Terminate(this byte[] bs) {
var terminated = new byte[bs.Length + 1];
Array.Copy(bs, terminated, bs.Length);
terminated[^1] = 0;
return terminated;
}
internal static SeString ReadRawSeString(IntPtr ptr) {
var bytes = ReadRawBytes(ptr);
return SeString.Parse(bytes);
}
private static unsafe byte[] ReadRawBytes(IntPtr ptr) {
if (ptr == IntPtr.Zero) {
return Array.Empty<byte>();
}
var bytes = new List<byte>();
var bytePtr = (byte*) ptr;
while (*bytePtr != 0) {
bytes.Add(*bytePtr);
bytePtr += 1;
}
return bytes.ToArray();
}
}