feat: start adding appearance obscurer
This commit is contained in:
parent
579fd63331
commit
a3ae2629ef
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@ -0,0 +1,66 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Logging;
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using Lumina.Excel.GeneratedSheets;
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namespace NominaOcculta;
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internal class AppearanceRepository {
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private Plugin Plugin { get; }
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private List<ENpcBase> Npcs { get; }
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private int Salt { get; } = new Random().Next();
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private static readonly string[] Exclude = {
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"Thancred",
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"Y'shtola",
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"Alphinaud",
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"Alisaie",
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"Urianger",
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"Tataru",
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"Minfilia",
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"Lyse",
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"Yda",
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"Papalymo",
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"Krile",
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"Ryne",
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"Estinien",
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"Nanamo Ul Namo",
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"G'raha Tia",
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"Raubahn",
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"Cid",
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"Biggs",
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"Wedge",
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"Haurchefant",
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"Merlwyb",
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"Kan-E-Senna",
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"Yugiri",
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"Aymeric",
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"Lahabrea",
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"Igeyorhm",
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"Hildibrand",
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"Godbert",
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};
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internal AppearanceRepository(Plugin plugin) {
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this.Plugin = plugin;
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var names = this.Plugin.DataManager.GetExcelSheet<ENpcResident>()!;
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this.Npcs = this.Plugin.DataManager.GetExcelSheet<ENpcBase>()!
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.Where(row => row.BodyType == 1)
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.Where(row => row.ModelChara.Row == 0)
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.Where(row => row.ModelBody != 0)
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.Where(row => row.ModelLegs != 0)
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.Where(row => !Exclude.Contains(names.GetRow(row.RowId)?.Singular.RawString))
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.ToList();
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PluginLog.Log($"npcs: {this.Npcs.Count}");
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}
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private int GetNpcIndex(uint objectId) {
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return new Random((int) (objectId + this.Salt)).Next(0, this.Npcs.Count);
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}
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internal ENpcBase GetNpc(uint objectId) {
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return this.Npcs[this.GetNpcIndex(objectId)];
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}
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}
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@ -1,96 +1,96 @@
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using System;
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using Dalamud.Game.Command;
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namespace NominaOcculta {
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internal class Commands : IDisposable {
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private Plugin Plugin { get; }
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namespace NominaOcculta;
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internal Commands(Plugin plugin) {
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this.Plugin = plugin;
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internal class Commands : IDisposable {
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private Plugin Plugin { get; }
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this.Plugin.CommandManager.AddHandler("/occulta", new CommandInfo(this.OnCommand) {
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HelpMessage = "Toggle the Nomina Occulta interface",
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});
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internal Commands(Plugin plugin) {
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this.Plugin = plugin;
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this.Plugin.CommandManager.AddHandler("/occulta", new CommandInfo(this.OnCommand) {
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HelpMessage = "Toggle the Nomina Occulta interface",
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});
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}
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public void Dispose() {
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this.Plugin.CommandManager.RemoveHandler("/occulta");
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}
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private void OnCommand(string command, string arguments) {
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arguments = arguments.Trim();
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if (arguments.Length == 0) {
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this.Plugin.Ui.Visible ^= true;
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return;
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}
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public void Dispose() {
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this.Plugin.CommandManager.RemoveHandler("/occulta");
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}
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private void OnCommand(string command, string arguments) {
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arguments = arguments.Trim();
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if (arguments.Length == 0) {
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this.Plugin.Ui.Visible ^= true;
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var first = arguments.Split(' ', 2);
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bool? enable;
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switch (first[0]) {
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case "enable":
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enable = true;
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break;
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case "disable":
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enable = false;
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break;
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case "toggle":
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enable = null;
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break;
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case "reset":
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this.Plugin.NameRepository.Reset();
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return;
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default:
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this.Plugin.ChatGui.PrintError($"Invalid operation \"{first[0]}\", was expecting enable, disable, toggle, or reset.");
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return;
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}
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var first = arguments.Split(' ', 2);
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bool? enable;
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switch (first[0]) {
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case "enable":
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enable = true;
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break;
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case "disable":
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enable = false;
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break;
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case "toggle":
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enable = null;
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break;
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case "reset":
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this.Plugin.NameRepository.Reset();
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return;
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default:
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this.Plugin.ChatGui.PrintError($"Invalid operation \"{first[0]}\", was expecting enable, disable, toggle, or reset.");
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return;
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}
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string? rest = null;
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if (first.Length > 1) {
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rest = first[1];
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}
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void Set(ref bool setting) {
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if (enable == null) {
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setting ^= true;
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} else {
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setting = enable.Value;
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}
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}
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switch (rest) {
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case null:
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Set(ref this.Plugin.Config.Enabled);
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break;
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case "self":
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Set(ref this.Plugin.Config.SelfFull);
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Set(ref this.Plugin.Config.SelfFirst);
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Set(ref this.Plugin.Config.SelfLast);
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break;
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case "self full":
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Set(ref this.Plugin.Config.SelfFull);
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break;
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case "self first":
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Set(ref this.Plugin.Config.SelfFirst);
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break;
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case "self last":
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Set(ref this.Plugin.Config.SelfLast);
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break;
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case "party":
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Set(ref this.Plugin.Config.Party);
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break;
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case "others":
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Set(ref this.Plugin.Config.Others);
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break;
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case "exclude friends":
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Set(ref this.Plugin.Config.ExcludeFriends);
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break;
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default:
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this.Plugin.ChatGui.PrintError($"Invalid option \"{rest}\".");
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return;
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}
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this.Plugin.SaveConfig();
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}
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string? rest = null;
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if (first.Length > 1) {
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rest = first[1];
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}
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void Set(ref bool setting) {
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if (enable == null) {
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setting ^= true;
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} else {
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setting = enable.Value;
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}
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}
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switch (rest) {
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case null:
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Set(ref this.Plugin.Config.Enabled);
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break;
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case "self":
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Set(ref this.Plugin.Config.SelfFull);
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Set(ref this.Plugin.Config.SelfFirst);
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Set(ref this.Plugin.Config.SelfLast);
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break;
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case "self full":
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Set(ref this.Plugin.Config.SelfFull);
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break;
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case "self first":
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Set(ref this.Plugin.Config.SelfFirst);
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break;
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case "self last":
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Set(ref this.Plugin.Config.SelfLast);
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break;
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case "party":
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Set(ref this.Plugin.Config.Party);
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break;
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case "others":
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Set(ref this.Plugin.Config.Others);
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break;
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case "exclude friends":
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Set(ref this.Plugin.Config.ExcludeFriends);
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break;
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default:
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this.Plugin.ChatGui.PrintError($"Invalid option \"{rest}\".");
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return;
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}
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this.Plugin.SaveConfig();
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}
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}
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@ -1,17 +1,17 @@
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using System;
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using Dalamud.Configuration;
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namespace NominaOcculta {
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[Serializable]
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internal class Configuration : IPluginConfiguration {
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public int Version { get; set; } = 1;
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namespace NominaOcculta;
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public bool Enabled;
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public bool SelfFull;
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public bool SelfFirst;
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public bool SelfLast;
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public bool Party;
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public bool Others;
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public bool ExcludeFriends;
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}
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[Serializable]
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internal class Configuration : IPluginConfiguration {
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public int Version { get; set; } = 1;
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public bool Enabled;
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public bool SelfFull;
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public bool SelfFirst;
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public bool SelfLast;
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public bool Party;
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public bool Others;
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public bool ExcludeFriends;
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}
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@ -0,0 +1,10 @@
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using System.Runtime.InteropServices;
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namespace NominaOcculta;
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[StructLayout(LayoutKind.Sequential)]
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internal struct EquipData {
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internal ushort Model;
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internal byte Variant;
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internal byte Dye;
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}
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@ -2,124 +2,199 @@
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using System.Runtime.InteropServices;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Hooking;
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using Dalamud.Logging;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using Siggingway;
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namespace NominaOcculta {
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internal class GameFunctions : IDisposable {
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private static class Signatures {
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internal const string GenerateName = "E8 ?? ?? ?? ?? 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0 74 1B 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B D0 E8 ?? ?? ?? ?? 48 8B CB 48 8B 7C 24";
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internal const string Utf8StringCtor = "E8 ?? ?? ?? ?? 44 2B F7";
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internal const string Utf8StringDtor = "80 79 21 00 75 12";
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internal const string AtkTextNodeSetText = "E8 ?? ?? ?? ?? 8D 4E 32";
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internal const string LoadExd = "40 53 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 41 0F B6 D9";
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}
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namespace NominaOcculta;
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#region Delegates
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internal class GameFunctions : IDisposable {
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private static class Signatures {
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internal const string GenerateName = "E8 ?? ?? ?? ?? 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0 74 1B 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B D0 E8 ?? ?? ?? ?? 48 8B CB 48 8B 7C 24";
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internal const string Utf8StringCtor = "E8 ?? ?? ?? ?? 44 2B F7";
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internal const string Utf8StringDtor = "80 79 21 00 75 12";
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internal const string AtkTextNodeSetText = "E8 ?? ?? ?? ?? 8D 4E 32";
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internal const string LoadExd = "40 53 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 41 0F B6 D9";
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internal const string CharacterInitialise = "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 48 8B F9 48 8B EA 48 81 C1 ?? ?? ?? ?? E8";
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internal const string CharacterIsMount = "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10 83 F8 08 75 08";
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internal const string FlagSlotUpdate = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A";
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}
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private delegate IntPtr GenerateNameDelegate(int race, int clan, int gender, IntPtr first, IntPtr last);
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#region Delegates
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private delegate IntPtr Utf8StringCtorDelegate(IntPtr memory);
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private delegate IntPtr GenerateNameDelegate(int race, int clan, int gender, IntPtr first, IntPtr last);
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private delegate void Utf8StringDtorDelegate(IntPtr memory);
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private delegate IntPtr Utf8StringCtorDelegate(IntPtr memory);
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private delegate void AtkTextNodeSetTextDelegate(IntPtr node, IntPtr text);
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private delegate void Utf8StringDtorDelegate(IntPtr memory);
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private delegate byte LoadExdDelegate(IntPtr a1, string sheetName, byte a3, byte a4);
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private delegate void AtkTextNodeSetTextDelegate(IntPtr node, IntPtr text);
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private delegate IntPtr GetExcelModuleDelegate(IntPtr uiModule);
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private delegate byte LoadExdDelegate(IntPtr a1, string sheetName, byte a3, byte a4);
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#endregion
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private delegate IntPtr GetExcelModuleDelegate(IntPtr uiModule);
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#region Functions
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private delegate IntPtr CharacterIsMountDelegate(IntPtr actor);
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[Signature(Signatures.Utf8StringCtor)]
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private Utf8StringCtorDelegate Utf8StringCtor { get; init; } = null!;
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private delegate char CharacterInitialiseDelegate(IntPtr actorPtr, IntPtr customizeDataPtr);
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[Signature(Signatures.Utf8StringDtor)]
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private Utf8StringDtorDelegate Utf8StringDtor { get; init; } = null!;
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private delegate IntPtr FlagSlotUpdateDelegate(IntPtr actorPtr, uint slot, IntPtr equipData);
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[Signature(Signatures.GenerateName)]
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private GenerateNameDelegate InternalGenerateName { get; init; } = null!;
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#endregion
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[Signature(Signatures.LoadExd)]
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private LoadExdDelegate LoadExd { get; init; } = null!;
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#region Functions
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#endregion
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[Signature(Signatures.Utf8StringCtor)]
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private Utf8StringCtorDelegate Utf8StringCtor { get; init; } = null!;
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[Signature(Signatures.AtkTextNodeSetText, DetourName = nameof(AtkTextNodeSetTextDetour))]
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private Hook<AtkTextNodeSetTextDelegate> AtkTextNodeSetTextHook { get; init; } = null!;
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[Signature(Signatures.Utf8StringDtor)]
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private Utf8StringDtorDelegate Utf8StringDtor { get; init; } = null!;
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internal delegate void AtkTextNodeSetTextEventDelegate(IntPtr node, IntPtr text, ref SeString? overwrite);
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[Signature(Signatures.GenerateName)]
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private GenerateNameDelegate InternalGenerateName { get; init; } = null!;
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internal event AtkTextNodeSetTextEventDelegate? AtkTextNodeSetText;
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[Signature(Signatures.LoadExd)]
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private LoadExdDelegate LoadExd { get; init; } = null!;
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private Plugin Plugin { get; }
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#endregion
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private IntPtr First { get; }
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private IntPtr Last { get; }
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[Signature(Signatures.AtkTextNodeSetText, DetourName = nameof(AtkTextNodeSetTextDetour))]
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private Hook<AtkTextNodeSetTextDelegate> AtkTextNodeSetTextHook { get; init; } = null!;
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[Signature(Signatures.CharacterIsMount, DetourName = nameof(CharacterIsMountDetour))]
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private Hook<CharacterIsMountDelegate> CharacterIsMountHook { get; init; } = null!;
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internal GameFunctions(Plugin plugin) {
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this.Plugin = plugin;
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[Signature(Signatures.CharacterInitialise, DetourName = nameof(CharacterInitialiseDetour))]
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private Hook<CharacterInitialiseDelegate> CharacterInitializeHook { get; init; } = null!;
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[Signature(Signatures.FlagSlotUpdate, DetourName = nameof(FlagSlotUpdateDetour))]
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private Hook<FlagSlotUpdateDelegate> FlagSlotUpdateHook { get; init; } = null!;
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Siggingway.Siggingway.Initialise(this.Plugin.SigScanner, this);
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#region Events
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this.AtkTextNodeSetTextHook.Enable();
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internal delegate void AtkTextNodeSetTextEventDelegate(IntPtr node, IntPtr text, ref SeString? overwrite);
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this.First = Marshal.AllocHGlobal(128);
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this.Last = Marshal.AllocHGlobal(128);
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internal event AtkTextNodeSetTextEventDelegate? AtkTextNodeSetText;
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internal unsafe delegate void CharacterInitialiseEventDelegate(GameObject* gameObj, IntPtr humanPtr, IntPtr customiseDataPtr);
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internal event CharacterInitialiseEventDelegate? CharacterInitialise;
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internal unsafe delegate void FlagSlotUpdateEventDelegate(GameObject* gameObj, uint slot, EquipData* equipData);
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this.Utf8StringCtor(this.First);
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this.Utf8StringCtor(this.Last);
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}
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internal event FlagSlotUpdateEventDelegate? FlagSlotUpdate;
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public void Dispose() {
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this.Utf8StringDtor(this.Last);
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this.Utf8StringDtor(this.First);
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Marshal.FreeHGlobal(this.Last);
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Marshal.FreeHGlobal(this.First);
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this.AtkTextNodeSetTextHook.Dispose();
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}
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#endregion
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private unsafe void AtkTextNodeSetTextDetour(IntPtr node, IntPtr text) {
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SeString? overwrite = null;
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this.AtkTextNodeSetText?.Invoke(node, text, ref overwrite);
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private Plugin Plugin { get; }
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if (overwrite != null) {
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fixed (byte* newText = overwrite.Encode().Terminate()) {
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this.AtkTextNodeSetTextHook.Original(node, (IntPtr) newText);
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}
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private IntPtr First { get; }
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private IntPtr Last { get; }
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return;
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internal GameFunctions(Plugin plugin) {
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this.Plugin = plugin;
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SignatureHelper.Initialise(this);
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this.AtkTextNodeSetTextHook.Enable();
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this.CharacterInitializeHook.Enable();
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this.CharacterIsMountHook.Enable();
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this.FlagSlotUpdateHook.Enable();
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this.First = Marshal.AllocHGlobal(128);
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this.Last = Marshal.AllocHGlobal(128);
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this.Utf8StringCtor(this.First);
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this.Utf8StringCtor(this.Last);
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}
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public void Dispose() {
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this.Utf8StringDtor(this.Last);
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this.Utf8StringDtor(this.First);
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Marshal.FreeHGlobal(this.Last);
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Marshal.FreeHGlobal(this.First);
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this.AtkTextNodeSetTextHook.Dispose();
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this.CharacterInitializeHook.Dispose();
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this.CharacterIsMountHook.Dispose();
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this.FlagSlotUpdateHook.Dispose();
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}
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private unsafe void AtkTextNodeSetTextDetour(IntPtr node, IntPtr text) {
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SeString? overwrite = null;
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this.AtkTextNodeSetText?.Invoke(node, text, ref overwrite);
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if (overwrite != null) {
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fixed (byte* newText = overwrite.Encode().Terminate()) {
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this.AtkTextNodeSetTextHook.Original(node, (IntPtr) newText);
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}
|
||||
|
||||
this.AtkTextNodeSetTextHook.Original(node, text);
|
||||
return;
|
||||
}
|
||||
|
||||
public string? GenerateName(int race, int clan, int gender) {
|
||||
if (this.InternalGenerateName(race, clan, gender, this.First, this.Last) == IntPtr.Zero) {
|
||||
return null;
|
||||
this.AtkTextNodeSetTextHook.Original(node, text);
|
||||
}
|
||||
|
||||
private IntPtr _lastActor = IntPtr.Zero;
|
||||
|
||||
private unsafe IntPtr CharacterIsMountDetour(IntPtr characterPtr) {
|
||||
var chara = (GameObject*) characterPtr;
|
||||
if (chara != null && chara->ObjectKind == (byte) ObjectKind.Pc) {
|
||||
this._lastActor = characterPtr;
|
||||
} else {
|
||||
this._lastActor = IntPtr.Zero;
|
||||
}
|
||||
|
||||
return this.CharacterIsMountHook.Original(characterPtr);
|
||||
}
|
||||
|
||||
private unsafe char CharacterInitialiseDetour(IntPtr actorPtr, IntPtr customizeDataPtr) {
|
||||
if (this._lastActor != IntPtr.Zero) {
|
||||
try {
|
||||
this.CharacterInitialise?.Invoke((GameObject*) this._lastActor, actorPtr, customizeDataPtr);
|
||||
} catch (Exception e) {
|
||||
PluginLog.LogError(e, "yeet");
|
||||
}
|
||||
}
|
||||
|
||||
var first = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.First));
|
||||
var last = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.Last));
|
||||
return this.CharacterInitializeHook.Original(actorPtr, customizeDataPtr);
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(first) || string.IsNullOrEmpty(last)) {
|
||||
return null;
|
||||
private unsafe IntPtr FlagSlotUpdateDetour(IntPtr actorPtr, uint slot, IntPtr equipDataPtr) {
|
||||
if (this._lastActor != IntPtr.Zero) {
|
||||
try {
|
||||
this.FlagSlotUpdate?.Invoke((GameObject*) this._lastActor, slot, (EquipData*) equipDataPtr);
|
||||
} catch (Exception e) {
|
||||
PluginLog.LogError(e, "yeet2");
|
||||
}
|
||||
}
|
||||
|
||||
return this.FlagSlotUpdateHook.Original(actorPtr, slot, equipDataPtr);
|
||||
}
|
||||
|
||||
return $"{first} {last}";
|
||||
public string? GenerateName(int race, int clan, int gender) {
|
||||
if (this.InternalGenerateName(race, clan, gender, this.First, this.Last) == IntPtr.Zero) {
|
||||
return null;
|
||||
}
|
||||
|
||||
public unsafe void LoadSheet(string name) {
|
||||
var ui = (IntPtr) Framework.Instance()->GetUiModule();
|
||||
var getExcelModulePtr = *(*(IntPtr**) ui + 5);
|
||||
var getExcelModule = Marshal.GetDelegateForFunctionPointer<GetExcelModuleDelegate>(getExcelModulePtr);
|
||||
var excelModule = getExcelModule(ui);
|
||||
var exdModule = *(IntPtr*) (excelModule + 8);
|
||||
var excel = *(IntPtr*) (exdModule + 0x20);
|
||||
var first = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.First));
|
||||
var last = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.Last));
|
||||
|
||||
this.LoadExd(excel, name, 0, 1);
|
||||
if (string.IsNullOrEmpty(first) || string.IsNullOrEmpty(last)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return $"{first} {last}";
|
||||
}
|
||||
|
||||
public unsafe void LoadSheet(string name) {
|
||||
var ui = (IntPtr) Framework.Instance()->GetUiModule();
|
||||
var getExcelModulePtr = *(*(IntPtr**) ui + 5);
|
||||
var getExcelModule = Marshal.GetDelegateForFunctionPointer<GetExcelModuleDelegate>(getExcelModulePtr);
|
||||
var excelModule = getExcelModule(ui);
|
||||
var exdModule = *(IntPtr*) (excelModule + 8);
|
||||
var excel = *(IntPtr*) (exdModule + 0x20);
|
||||
|
||||
this.LoadExd(excel, name, 0, 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,156 +5,156 @@ using System.Linq;
|
|||
using Dalamud.Game;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace NominaOcculta {
|
||||
internal class NameRepository : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
namespace NominaOcculta;
|
||||
|
||||
private Random Rng { get; } = new();
|
||||
internal class NameRepository : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
private Dictionary<(byte, byte, byte), Queue<string>> Names { get; } = new();
|
||||
internal IReadOnlyDictionary<(byte, byte, byte), Queue<string>> ReadOnlyNames => this.Names;
|
||||
private Random Rng { get; } = new();
|
||||
|
||||
private Dictionary<string, string> Replacements { get; } = new();
|
||||
internal IReadOnlyDictionary<string, string> ReadonlyReplacements => this.Replacements;
|
||||
private Dictionary<(byte, byte, byte), Queue<string>> Names { get; } = new();
|
||||
internal IReadOnlyDictionary<(byte, byte, byte), Queue<string>> ReadOnlyNames => this.Names;
|
||||
|
||||
private Dictionary<string, (byte, byte, byte)?> LastSeenInfo { get; } = new();
|
||||
internal IReadOnlyDictionary<string, (byte, byte, byte)?> ReadOnlyLastSeenInfo => this.LastSeenInfo;
|
||||
private Dictionary<string, string> Replacements { get; } = new();
|
||||
internal IReadOnlyDictionary<string, string> ReadonlyReplacements => this.Replacements;
|
||||
|
||||
private readonly int _numRaces;
|
||||
private readonly Stopwatch _loadSheetWatch = new();
|
||||
private Dictionary<string, (byte, byte, byte)?> LastSeenInfo { get; } = new();
|
||||
internal IReadOnlyDictionary<string, (byte, byte, byte)?> ReadOnlyLastSeenInfo => this.LastSeenInfo;
|
||||
|
||||
internal bool Initialised;
|
||||
private readonly int _numRaces;
|
||||
private readonly Stopwatch _loadSheetWatch = new();
|
||||
|
||||
internal NameRepository(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
internal bool Initialised;
|
||||
|
||||
this._numRaces = this.Plugin.DataManager.GetExcelSheet<Race>()!.Count(row => row.RowId != 0);
|
||||
internal NameRepository(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this._numRaces = this.Plugin.DataManager.GetExcelSheet<Race>()!.Count(row => row.RowId != 0);
|
||||
|
||||
this.Plugin.Functions.LoadSheet(Util.SheetName);
|
||||
this.Plugin.ClientState.Login += this.OnLogin;
|
||||
|
||||
for (var race = (byte) 1; race <= this._numRaces; race++) {
|
||||
for (var clan = (byte) 0; clan <= 1; clan++) {
|
||||
for (var sex = (byte) 0; sex <= 1; sex++) {
|
||||
this.Names[(race, clan, sex)] = new Queue<string>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
|
||||
this.Plugin.ClientState.Login -= this.OnLogin;
|
||||
}
|
||||
|
||||
private void OnFrameworkUpdate(Framework framework) {
|
||||
// The game unloads the CharaMakeName sheet after logging in.
|
||||
// We need this sheet to generate names, so we load it again.
|
||||
if (this._loadSheetWatch.IsRunning && this._loadSheetWatch.Elapsed > TimeSpan.FromSeconds(3)) {
|
||||
this.Plugin.Functions.LoadSheet(Util.SheetName);
|
||||
this.Plugin.ClientState.Login += this.OnLogin;
|
||||
this._loadSheetWatch.Reset();
|
||||
}
|
||||
|
||||
for (var race = (byte) 1; race <= this._numRaces; race++) {
|
||||
for (var clan = (byte) 0; clan <= 1; clan++) {
|
||||
for (var sex = (byte) 0; sex <= 1; sex++) {
|
||||
this.Names[(race, clan, sex)] = new Queue<string>();
|
||||
// The in-game name generator will generate duplicate names if it is given
|
||||
// identical parameters on the same frame. Instead, we will fill up a queue
|
||||
// with 100 names (the maximum amount of players in the object table) for
|
||||
// each combination of parameters, generating one name per combination per
|
||||
// frame.
|
||||
|
||||
for (var race = (byte) 1; race <= this._numRaces; race++) {
|
||||
for (var clan = (byte) 0; clan <= 1; clan++) {
|
||||
for (var sex = (byte) 0; sex <= 1; sex++) {
|
||||
var queue = this.Names[(race, clan, sex)];
|
||||
if (queue.Count >= 100) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var name = this.Plugin.Functions.GenerateName(race, clan, sex);
|
||||
if (name != null && (!queue.TryPeek(out var peek) || peek != name)) {
|
||||
queue.Enqueue(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
|
||||
this.Plugin.ClientState.Login -= this.OnLogin;
|
||||
}
|
||||
|
||||
private void OnFrameworkUpdate(Framework framework) {
|
||||
// The game unloads the CharaMakeName sheet after logging in.
|
||||
// We need this sheet to generate names, so we load it again.
|
||||
if (this._loadSheetWatch.IsRunning && this._loadSheetWatch.Elapsed > TimeSpan.FromSeconds(3)) {
|
||||
this.Plugin.Functions.LoadSheet(Util.SheetName);
|
||||
this._loadSheetWatch.Reset();
|
||||
}
|
||||
|
||||
// The in-game name generator will generate duplicate names if it is given
|
||||
// identical parameters on the same frame. Instead, we will fill up a queue
|
||||
// with 100 names (the maximum amount of players in the object table) for
|
||||
// each combination of parameters, generating one name per combination per
|
||||
// frame.
|
||||
|
||||
for (var race = (byte) 1; race <= this._numRaces; race++) {
|
||||
for (var clan = (byte) 0; clan <= 1; clan++) {
|
||||
for (var sex = (byte) 0; sex <= 1; sex++) {
|
||||
var queue = this.Names[(race, clan, sex)];
|
||||
if (queue.Count >= 100) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var name = this.Plugin.Functions.GenerateName(race, clan, sex);
|
||||
if (name != null && (!queue.TryPeek(out var peek) || peek != name)) {
|
||||
queue.Enqueue(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.Initialised) {
|
||||
this.Initialised = this.Names.Values.All(queue => queue.Count >= 100);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLogin(object? sender, EventArgs e) {
|
||||
this._loadSheetWatch.Restart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>
|
||||
/// Get a consistent replacement name for a real name.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This will generate a new name if the given info changes.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="info">(race, clan, sex) if known. Any unknowns should be 0xFF to be replaced with random, valid values.</param>
|
||||
/// <returns>A replacement name. Returns null if name is null/empty or no name could be generated.</returns>
|
||||
internal string? GetReplacement(string name, (byte race, byte clan, byte sex) info) {
|
||||
if (string.IsNullOrEmpty(name)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (this.LastSeenInfo.TryGetValue(name, out var lastInfo) && lastInfo != info) {
|
||||
this.Replacements.Remove(name);
|
||||
}
|
||||
|
||||
this.LastSeenInfo[name] = info;
|
||||
|
||||
if (this.Replacements.TryGetValue(name, out var replacement)) {
|
||||
return replacement;
|
||||
}
|
||||
|
||||
// need to generate a name after this point
|
||||
|
||||
// use random parameters for info if none was specified
|
||||
if (info.race == 0xFF) {
|
||||
info.race = (byte) this.Rng.Next(1, this._numRaces + 1);
|
||||
}
|
||||
|
||||
if (info.clan == 0xFF) {
|
||||
info.clan = (byte) this.Rng.Next(0, 2);
|
||||
}
|
||||
|
||||
if (info.sex == 0xFF) {
|
||||
info.sex = (byte) this.Rng.Next(0, 2);
|
||||
}
|
||||
|
||||
// get a name for the given info if possible
|
||||
if (this.Names.TryGetValue(info, out var names)) {
|
||||
// make sure the new name is not the same as the old name
|
||||
names.TryDequeue(out var newName);
|
||||
while (newName == name) {
|
||||
names.TryDequeue(out newName);
|
||||
}
|
||||
|
||||
if (newName != null) {
|
||||
this.Replacements[name] = newName;
|
||||
return newName;
|
||||
}
|
||||
}
|
||||
|
||||
// otherwise, get a random name
|
||||
// can't really do anything about conflicts here, but this should be a very rare/impossible case
|
||||
var random = this.Plugin.Functions.GenerateName(info.race, info.clan, info.sex);
|
||||
if (random != null) {
|
||||
this.Replacements[name] = random;
|
||||
}
|
||||
|
||||
return random;
|
||||
}
|
||||
|
||||
internal void Reset() {
|
||||
this.Replacements.Clear();
|
||||
if (!this.Initialised) {
|
||||
this.Initialised = this.Names.Values.All(queue => queue.Count >= 100);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLogin(object? sender, EventArgs e) {
|
||||
this._loadSheetWatch.Restart();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>
|
||||
/// Get a consistent replacement name for a real name.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This will generate a new name if the given info changes.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="info">(race, clan, sex) if known. Any unknowns should be 0xFF to be replaced with random, valid values.</param>
|
||||
/// <returns>A replacement name. Returns null if name is null/empty or no name could be generated.</returns>
|
||||
internal string? GetReplacement(string name, (byte race, byte clan, byte sex) info) {
|
||||
if (string.IsNullOrEmpty(name)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (this.LastSeenInfo.TryGetValue(name, out var lastInfo) && lastInfo != info) {
|
||||
this.Replacements.Remove(name);
|
||||
}
|
||||
|
||||
this.LastSeenInfo[name] = info;
|
||||
|
||||
if (this.Replacements.TryGetValue(name, out var replacement)) {
|
||||
return replacement;
|
||||
}
|
||||
|
||||
// need to generate a name after this point
|
||||
|
||||
// use random parameters for info if none was specified
|
||||
if (info.race == 0xFF) {
|
||||
info.race = (byte) this.Rng.Next(1, this._numRaces + 1);
|
||||
}
|
||||
|
||||
if (info.clan == 0xFF) {
|
||||
info.clan = (byte) this.Rng.Next(0, 2);
|
||||
}
|
||||
|
||||
if (info.sex == 0xFF) {
|
||||
info.sex = (byte) this.Rng.Next(0, 2);
|
||||
}
|
||||
|
||||
// get a name for the given info if possible
|
||||
if (this.Names.TryGetValue(info, out var names)) {
|
||||
// make sure the new name is not the same as the old name
|
||||
names.TryDequeue(out var newName);
|
||||
while (newName == name) {
|
||||
names.TryDequeue(out newName);
|
||||
}
|
||||
|
||||
if (newName != null) {
|
||||
this.Replacements[name] = newName;
|
||||
return newName;
|
||||
}
|
||||
}
|
||||
|
||||
// otherwise, get a random name
|
||||
// can't really do anything about conflicts here, but this should be a very rare/impossible case
|
||||
var random = this.Plugin.Functions.GenerateName(info.race, info.clan, info.sex);
|
||||
if (random != null) {
|
||||
this.Replacements[name] = random;
|
||||
}
|
||||
|
||||
return random;
|
||||
}
|
||||
|
||||
internal void Reset() {
|
||||
this.Replacements.Clear();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
|
@ -42,10 +44,9 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudLinter" Version="1.0.3"/>
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.5"/>
|
||||
<PackageReference Include="Siggingway" Version="1.1.0"/>
|
||||
<PackageReference Include="XivCommon" Version="4.0.0"/>
|
||||
<PackageReference Include="DalamudLinter" Version="1.0.3" />
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.7" />
|
||||
<PackageReference Include="XivCommon" Version="5.0.1-alpha.1" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -8,245 +8,328 @@ using Dalamud.Game.ClientState.Objects.Enums;
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Logging;
|
||||
using XivCommon.Functions.NamePlates;
|
||||
using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
|
||||
|
||||
namespace NominaOcculta {
|
||||
internal class Obscurer : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
namespace NominaOcculta;
|
||||
|
||||
private Stopwatch UpdateTimer { get; } = new();
|
||||
private IList<string> Friends { get; set; }
|
||||
internal class Obscurer : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
internal Obscurer(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
private Stopwatch UpdateTimer { get; } = new();
|
||||
private IList<string> Friends { get; set; }
|
||||
|
||||
this.UpdateTimer.Start();
|
||||
internal unsafe Obscurer(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Friends = this.Plugin.Common.Functions.FriendList.List
|
||||
.Select(friend => friend.Name.TextValue)
|
||||
.ToList();
|
||||
this.UpdateTimer.Start();
|
||||
|
||||
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
|
||||
this.Plugin.Functions.AtkTextNodeSetText += this.OnAtkTextNodeSetText;
|
||||
this.Plugin.Common.Functions.NamePlates.OnUpdate += this.OnNamePlateUpdate;
|
||||
this.Plugin.ChatGui.ChatMessage += this.OnChatMessage;
|
||||
this.Friends = this.Plugin.Common.Functions.FriendList.List
|
||||
.Select(friend => friend.Name.TextValue)
|
||||
.ToList();
|
||||
|
||||
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
|
||||
this.Plugin.Functions.AtkTextNodeSetText += this.OnAtkTextNodeSetText;
|
||||
this.Plugin.Functions.CharacterInitialise += this.OnCharacterInitialise;
|
||||
this.Plugin.Functions.FlagSlotUpdate += this.OnFlagSlotUpdate;
|
||||
this.Plugin.Common.Functions.NamePlates.OnUpdate += this.OnNamePlateUpdate;
|
||||
this.Plugin.ChatGui.ChatMessage += this.OnChatMessage;
|
||||
}
|
||||
|
||||
public unsafe void Dispose() {
|
||||
this.Plugin.ChatGui.ChatMessage -= this.OnChatMessage;
|
||||
this.Plugin.Common.Functions.NamePlates.OnUpdate -= this.OnNamePlateUpdate;
|
||||
this.Plugin.Functions.AtkTextNodeSetText -= this.OnAtkTextNodeSetText;
|
||||
this.Plugin.Functions.CharacterInitialise -= this.OnCharacterInitialise;
|
||||
this.Plugin.Functions.FlagSlotUpdate -= this.OnFlagSlotUpdate;
|
||||
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
|
||||
}
|
||||
|
||||
private static readonly ConditionFlag[] DutyFlags = {
|
||||
ConditionFlag.BoundByDuty,
|
||||
ConditionFlag.BoundByDuty56,
|
||||
ConditionFlag.BoundByDuty95,
|
||||
ConditionFlag.BoundToDuty97,
|
||||
};
|
||||
|
||||
private bool IsInDuty() {
|
||||
return DutyFlags.Any(flag => this.Plugin.Condition[flag]);
|
||||
}
|
||||
|
||||
private void OnFrameworkUpdate(Framework framework) {
|
||||
if (this.UpdateTimer.Elapsed < TimeSpan.FromSeconds(5) || this.IsInDuty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.ChatGui.ChatMessage -= this.OnChatMessage;
|
||||
this.Plugin.Common.Functions.NamePlates.OnUpdate -= this.OnNamePlateUpdate;
|
||||
this.Plugin.Functions.AtkTextNodeSetText -= this.OnAtkTextNodeSetText;
|
||||
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
|
||||
}
|
||||
this.Friends = this.Plugin.Common.Functions.FriendList.List
|
||||
.Select(friend => friend.Name.TextValue)
|
||||
.ToList();
|
||||
this.UpdateTimer.Restart();
|
||||
}
|
||||
|
||||
private static readonly ConditionFlag[] DutyFlags = {
|
||||
ConditionFlag.BoundByDuty,
|
||||
ConditionFlag.BoundByDuty56,
|
||||
ConditionFlag.BoundByDuty95,
|
||||
ConditionFlag.BoundToDuty97,
|
||||
};
|
||||
private void OnAtkTextNodeSetText(IntPtr node, IntPtr textPtr, ref SeString? overwrite) {
|
||||
// A catch-all for UI text. This is slow, so specialised methods should be preferred.
|
||||
|
||||
private bool IsInDuty() {
|
||||
return DutyFlags.Any(flag => this.Plugin.Condition[flag]);
|
||||
}
|
||||
var text = Util.ReadRawSeString(textPtr);
|
||||
|
||||
private void OnFrameworkUpdate(Framework framework) {
|
||||
if (this.UpdateTimer.Elapsed < TimeSpan.FromSeconds(5) || this.IsInDuty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.Friends = this.Plugin.Common.Functions.FriendList.List
|
||||
.Select(friend => friend.Name.TextValue)
|
||||
.ToList();
|
||||
this.UpdateTimer.Restart();
|
||||
}
|
||||
|
||||
private void OnAtkTextNodeSetText(IntPtr node, IntPtr textPtr, ref SeString? overwrite) {
|
||||
// A catch-all for UI text. This is slow, so specialised methods should be preferred.
|
||||
|
||||
var text = Util.ReadRawSeString(textPtr);
|
||||
|
||||
var changed = this.ChangeNames(text);
|
||||
if (changed) {
|
||||
overwrite = text;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnNamePlateUpdate(NamePlateUpdateEventArgs args) {
|
||||
// only replace nameplates that have objects in the table
|
||||
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised || args.ObjectId == 0xE0000000) {
|
||||
return;
|
||||
}
|
||||
|
||||
// find the object this nameplate references
|
||||
var obj = this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == args.ObjectId);
|
||||
if (obj == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// handle owners
|
||||
if (obj.OwnerId != 0xE0000000) {
|
||||
if (this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == obj.OwnerId) is not { } owner) {
|
||||
return;
|
||||
}
|
||||
|
||||
obj = owner;
|
||||
}
|
||||
|
||||
// only work for characters
|
||||
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara) {
|
||||
return;
|
||||
}
|
||||
|
||||
var info = GetInfo(chara);
|
||||
|
||||
void Change(string name) {
|
||||
this.ChangeName(args.Name, name, info);
|
||||
this.ChangeName(args.Title, name, info);
|
||||
}
|
||||
|
||||
var name = chara.Name.TextValue;
|
||||
var playerId = this.Plugin.ClientState.LocalPlayer?.ObjectId;
|
||||
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToArray();
|
||||
if ((this.Plugin.Config.SelfFull || this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && chara.ObjectId == playerId) {
|
||||
if (this.Plugin.Config.SelfFull) {
|
||||
Change(name);
|
||||
}
|
||||
|
||||
if ((this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && this.Plugin.NameRepository.GetReplacement(name, info) is { } replacement) {
|
||||
var parts = name.Split(' ', 2);
|
||||
var replacementParts = replacement.Split(' ', 2);
|
||||
|
||||
if (this.Plugin.Config.SelfFirst) {
|
||||
args.Name.ReplacePlayerName(parts[0], replacementParts[0]);
|
||||
args.Title.ReplacePlayerName(parts[0], replacementParts[0]);
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.SelfLast) {
|
||||
args.Name.ReplacePlayerName(parts[1], replacementParts[1]);
|
||||
args.Title.ReplacePlayerName(parts[1], replacementParts[1]);
|
||||
}
|
||||
}
|
||||
} else if (this.Plugin.Config.Party && party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
|
||||
Change(name);
|
||||
} else if (this.Plugin.Config.Others && chara.ObjectId != playerId && !party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
|
||||
Change(chara.Name.TextValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnChatMessage(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled) {
|
||||
this.ChangeNames(sender);
|
||||
this.ChangeNames(message);
|
||||
}
|
||||
|
||||
private void ChangeName(SeString text, string name, (byte, byte, byte) info) {
|
||||
if (this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!text.ContainsPlayerName(name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
text.ReplacePlayerName(name, replacement);
|
||||
}
|
||||
|
||||
// PERFORMANCE NOTE: This potentially loops over the party list twice and the object
|
||||
// table once entirely. Should be avoided if being used in a
|
||||
// position where the player to replace is known.
|
||||
private bool ChangeNames(SeString text) {
|
||||
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var changed = false;
|
||||
|
||||
var player = this.Plugin.ClientState.LocalPlayer;
|
||||
|
||||
if (this.Plugin.Config.SelfFull) {
|
||||
var playerName = player?.Name.TextValue;
|
||||
if (playerName != null && text.ContainsPlayerName(playerName) && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
|
||||
text.ReplacePlayerName(playerName, replacement);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) {
|
||||
var playerName = player?.Name.TextValue;
|
||||
if (playerName != null && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
|
||||
var parts = playerName.Split(' ', 2);
|
||||
var replacementParts = replacement.Split(' ', 2);
|
||||
|
||||
if (this.Plugin.Config.SelfFirst && text.ContainsPlayerName(parts[0])) {
|
||||
text.ReplacePlayerName(parts[0], replacementParts[0]);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.SelfLast && text.ContainsPlayerName(parts[1])) {
|
||||
text.ReplacePlayerName(parts[1], replacementParts[1]);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.Party) {
|
||||
foreach (var member in this.Plugin.PartyList) {
|
||||
var name = member.Name.TextValue;
|
||||
|
||||
var info = ((byte) 0xFF, (byte) 0xFF, member.Sex);
|
||||
if (member.GameObject is Character chara) {
|
||||
info = GetInfo(chara);
|
||||
}
|
||||
|
||||
if (member.ObjectId == player?.ObjectId || !text.ContainsPlayerName(name) || this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
text.ReplacePlayerName(name, replacement);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.Others) {
|
||||
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToList();
|
||||
|
||||
foreach (var obj in this.Plugin.ObjectTable) {
|
||||
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara || obj.ObjectId == player?.ObjectId || party.Contains(obj.ObjectId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var name = chara.Name.TextValue;
|
||||
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var info = GetInfo(chara);
|
||||
if (info.race == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this.Plugin.NameRepository.GetReplacement(name, GetInfo(chara)) is not { } replacement) {
|
||||
continue;
|
||||
}
|
||||
|
||||
text.ReplacePlayerName(name, replacement);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
private static (byte race, byte clan, byte gender) GetInfo(Character chara) {
|
||||
return (
|
||||
chara.Customize[(byte) CustomizeIndex.Race],
|
||||
(byte) ((chara.Customize[(byte) CustomizeIndex.Tribe] - 1) % 2),
|
||||
chara.Customize[(byte) CustomizeIndex.Gender]
|
||||
);
|
||||
var changed = this.ChangeNames(text);
|
||||
if (changed) {
|
||||
overwrite = text;
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void OnCharacterInitialise(GameObject* gameObj, IntPtr humanPtr, IntPtr customiseDataPtr) {
|
||||
var npc = this.Plugin.AppearanceRepository.GetNpc(gameObj->ObjectID);
|
||||
|
||||
var customise = (byte*) customiseDataPtr;
|
||||
customise[(int) CustomizeIndex.Race] = (byte) npc.Race.Row;
|
||||
customise[(int) CustomizeIndex.Gender] = npc.Gender;
|
||||
customise[(int) CustomizeIndex.ModelType] = npc.BodyType;
|
||||
customise[(int) CustomizeIndex.Height] = npc.Height;
|
||||
customise[(int) CustomizeIndex.Tribe] = (byte) npc.Tribe.Row;
|
||||
customise[(int) CustomizeIndex.FaceType] = npc.Face;
|
||||
customise[(int) CustomizeIndex.HairStyle] = npc.HairStyle;
|
||||
customise[(int) CustomizeIndex.HasHighlights] = npc.HairHighlight;
|
||||
customise[(int) CustomizeIndex.SkinColor] = npc.SkinColor;
|
||||
customise[(int) CustomizeIndex.EyeColor] = npc.EyeColor;
|
||||
customise[(int) CustomizeIndex.HairColor] = npc.HairColor;
|
||||
customise[(int) CustomizeIndex.HairColor2] = npc.HairHighlightColor;
|
||||
customise[(int) CustomizeIndex.FaceFeatures] = npc.FacialFeature;
|
||||
customise[(int) CustomizeIndex.FaceFeaturesColor] = npc.FacialFeatureColor;
|
||||
customise[(int) CustomizeIndex.Eyebrows] = npc.Eyebrows;
|
||||
customise[(int) CustomizeIndex.EyeColor2] = npc.EyeHeterochromia;
|
||||
customise[(int) CustomizeIndex.EyeShape] = npc.EyeShape;
|
||||
customise[(int) CustomizeIndex.NoseShape] = npc.Nose;
|
||||
customise[(int) CustomizeIndex.JawShape] = npc.Jaw;
|
||||
customise[(int) CustomizeIndex.LipStyle] = npc.Mouth;
|
||||
customise[(int) CustomizeIndex.LipColor] = npc.LipColor;
|
||||
customise[(int) CustomizeIndex.RaceFeatureSize] = npc.BustOrTone1;
|
||||
customise[(int) CustomizeIndex.RaceFeatureType] = npc.ExtraFeature1;
|
||||
customise[(int) CustomizeIndex.BustSize] = npc.ExtraFeature2OrBust;
|
||||
customise[(int) CustomizeIndex.Facepaint] = npc.FacePaint;
|
||||
customise[(int) CustomizeIndex.FacepaintColor] = npc.FacePaintColor;
|
||||
}
|
||||
|
||||
private enum PlateSlot : uint {
|
||||
Head = 0,
|
||||
Body = 1,
|
||||
Hands = 2,
|
||||
Legs = 3,
|
||||
Feet = 4,
|
||||
Ears = 5,
|
||||
Neck = 6,
|
||||
Wrists = 7,
|
||||
RightRing = 8,
|
||||
LeftRing = 9,
|
||||
MainHand = 10,
|
||||
OffHand = 11,
|
||||
}
|
||||
|
||||
private unsafe void OnFlagSlotUpdate(GameObject* gameObj, uint slot, EquipData* equipData) {
|
||||
if (equipData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
var npc = this.Plugin.AppearanceRepository.GetNpc(gameObj->ObjectID);
|
||||
var itemSlot = (PlateSlot) slot;
|
||||
var info = itemSlot switch {
|
||||
PlateSlot.Head => (npc.ModelHead, npc.DyeHead.Row),
|
||||
PlateSlot.Body => (npc.ModelBody, npc.DyeBody.Row),
|
||||
PlateSlot.Hands => (npc.ModelHands, npc.DyeHands.Row),
|
||||
PlateSlot.Legs => (npc.ModelLegs, npc.DyeLegs.Row),
|
||||
PlateSlot.Feet => (npc.ModelFeet, npc.DyeFeet.Row),
|
||||
PlateSlot.Ears => (npc.ModelEars, npc.DyeEars.Row),
|
||||
PlateSlot.Neck => (npc.ModelNeck, npc.DyeNeck.Row),
|
||||
PlateSlot.Wrists => (npc.ModelWrists, npc.DyeWrists.Row),
|
||||
PlateSlot.RightRing => (npc.ModelRightRing, npc.DyeRightRing.Row),
|
||||
PlateSlot.LeftRing => (npc.ModelLeftRing, npc.DyeLeftRing.Row),
|
||||
_ => (uint.MaxValue, uint.MaxValue),
|
||||
};
|
||||
|
||||
if (info.Item1 == uint.MaxValue) {
|
||||
return;
|
||||
}
|
||||
|
||||
equipData->Model = (ushort) (info.Item1 & 0xFFFF);
|
||||
equipData->Variant = (byte) ((info.Item1 >> 16) & 0xFF);
|
||||
equipData->Dye = (byte) info.Item2;
|
||||
}
|
||||
|
||||
private void OnNamePlateUpdate(NamePlateUpdateEventArgs args) {
|
||||
// only replace nameplates that have objects in the table
|
||||
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised || args.ObjectId == 0xE0000000) {
|
||||
return;
|
||||
}
|
||||
|
||||
// find the object this nameplate references
|
||||
var obj = this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == args.ObjectId);
|
||||
if (obj == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// handle owners
|
||||
if (obj.OwnerId != 0xE0000000) {
|
||||
if (this.Plugin.ObjectTable.FirstOrDefault(o => o.ObjectId == obj.OwnerId) is not { } owner) {
|
||||
return;
|
||||
}
|
||||
|
||||
obj = owner;
|
||||
}
|
||||
|
||||
// only work for characters
|
||||
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara) {
|
||||
return;
|
||||
}
|
||||
|
||||
var info = GetInfo(chara);
|
||||
|
||||
void Change(string name) {
|
||||
this.ChangeName(args.Name, name, info);
|
||||
this.ChangeName(args.Title, name, info);
|
||||
}
|
||||
|
||||
var name = chara.Name.TextValue;
|
||||
var playerId = this.Plugin.ClientState.LocalPlayer?.ObjectId;
|
||||
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToArray();
|
||||
if ((this.Plugin.Config.SelfFull || this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && chara.ObjectId == playerId) {
|
||||
if (this.Plugin.Config.SelfFull) {
|
||||
Change(name);
|
||||
}
|
||||
|
||||
if ((this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) && this.Plugin.NameRepository.GetReplacement(name, info) is { } replacement) {
|
||||
var parts = name.Split(' ', 2);
|
||||
var replacementParts = replacement.Split(' ', 2);
|
||||
|
||||
if (this.Plugin.Config.SelfFirst) {
|
||||
args.Name.ReplacePlayerName(parts[0], replacementParts[0]);
|
||||
args.Title.ReplacePlayerName(parts[0], replacementParts[0]);
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.SelfLast) {
|
||||
args.Name.ReplacePlayerName(parts[1], replacementParts[1]);
|
||||
args.Title.ReplacePlayerName(parts[1], replacementParts[1]);
|
||||
}
|
||||
}
|
||||
} else if (this.Plugin.Config.Party && party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
|
||||
Change(name);
|
||||
} else if (this.Plugin.Config.Others && chara.ObjectId != playerId && !party.Contains(chara.ObjectId) && (!this.Plugin.Config.ExcludeFriends || !this.Friends.Contains(name))) {
|
||||
Change(chara.Name.TextValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnChatMessage(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled) {
|
||||
this.ChangeNames(sender);
|
||||
this.ChangeNames(message);
|
||||
}
|
||||
|
||||
private void ChangeName(SeString text, string name, (byte, byte, byte) info) {
|
||||
if (this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!text.ContainsPlayerName(name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
text.ReplacePlayerName(name, replacement);
|
||||
}
|
||||
|
||||
// PERFORMANCE NOTE: This potentially loops over the party list twice and the object
|
||||
// table once entirely. Should be avoided if being used in a
|
||||
// position where the player to replace is known.
|
||||
private bool ChangeNames(SeString text) {
|
||||
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var changed = false;
|
||||
|
||||
var player = this.Plugin.ClientState.LocalPlayer;
|
||||
|
||||
if (this.Plugin.Config.SelfFull) {
|
||||
var playerName = player?.Name.TextValue;
|
||||
if (playerName != null && text.ContainsPlayerName(playerName) && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
|
||||
text.ReplacePlayerName(playerName, replacement);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) {
|
||||
var playerName = player?.Name.TextValue;
|
||||
if (playerName != null && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
|
||||
var parts = playerName.Split(' ', 2);
|
||||
var replacementParts = replacement.Split(' ', 2);
|
||||
|
||||
if (this.Plugin.Config.SelfFirst && text.ContainsPlayerName(parts[0])) {
|
||||
text.ReplacePlayerName(parts[0], replacementParts[0]);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.SelfLast && text.ContainsPlayerName(parts[1])) {
|
||||
text.ReplacePlayerName(parts[1], replacementParts[1]);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.Party) {
|
||||
foreach (var member in this.Plugin.PartyList) {
|
||||
var name = member.Name.TextValue;
|
||||
|
||||
var info = ((byte) 0xFF, (byte) 0xFF, member.Sex);
|
||||
if (member.GameObject is Character chara) {
|
||||
info = GetInfo(chara);
|
||||
}
|
||||
|
||||
if (member.ObjectId == player?.ObjectId || !text.ContainsPlayerName(name) || this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
text.ReplacePlayerName(name, replacement);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.Plugin.Config.Others) {
|
||||
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToList();
|
||||
|
||||
foreach (var obj in this.Plugin.ObjectTable) {
|
||||
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara || obj.ObjectId == player?.ObjectId || party.Contains(obj.ObjectId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var name = chara.Name.TextValue;
|
||||
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var info = GetInfo(chara);
|
||||
if (info.race == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this.Plugin.NameRepository.GetReplacement(name, GetInfo(chara)) is not { } replacement) {
|
||||
continue;
|
||||
}
|
||||
|
||||
text.ReplacePlayerName(name, replacement);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
private static (byte race, byte clan, byte gender) GetInfo(Character chara) {
|
||||
return (
|
||||
chara.Customize[(byte) CustomizeIndex.Race],
|
||||
(byte) ((chara.Customize[(byte) CustomizeIndex.Tribe] - 1) % 2),
|
||||
chara.Customize[(byte) CustomizeIndex.Gender]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,77 +11,79 @@ using Dalamud.IoC;
|
|||
using Dalamud.Plugin;
|
||||
using XivCommon;
|
||||
|
||||
namespace NominaOcculta {
|
||||
public class Plugin : IDalamudPlugin {
|
||||
public string Name => "Nomina Occulta";
|
||||
namespace NominaOcculta;
|
||||
|
||||
[PluginService]
|
||||
internal DalamudPluginInterface Interface { get; private init; }
|
||||
public class Plugin : IDalamudPlugin {
|
||||
public string Name => "Nomina Occulta";
|
||||
|
||||
[PluginService]
|
||||
internal ChatGui ChatGui { get; private init; }
|
||||
[PluginService]
|
||||
internal DalamudPluginInterface Interface { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal ClientState ClientState { get; private init; }
|
||||
[PluginService]
|
||||
internal ChatGui ChatGui { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal CommandManager CommandManager { get; private init; }
|
||||
[PluginService]
|
||||
internal ClientState ClientState { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal Condition Condition { get; private set; }
|
||||
[PluginService]
|
||||
internal CommandManager CommandManager { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal DataManager DataManager { get; private init; }
|
||||
[PluginService]
|
||||
internal Condition Condition { get; private set; }
|
||||
|
||||
[PluginService]
|
||||
internal Framework Framework { get; private init; }
|
||||
[PluginService]
|
||||
internal DataManager DataManager { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal KeyState KeyState { get; private init; }
|
||||
[PluginService]
|
||||
internal Framework Framework { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal PartyList PartyList { get; private init; }
|
||||
[PluginService]
|
||||
internal KeyState KeyState { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal ObjectTable ObjectTable { get; private init; }
|
||||
[PluginService]
|
||||
internal PartyList PartyList { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal TargetManager TargetManager { get; private init; }
|
||||
|
||||
[PluginService]
|
||||
internal SigScanner SigScanner { get; private init; }
|
||||
[PluginService]
|
||||
internal ObjectTable ObjectTable { get; private init; }
|
||||
|
||||
internal XivCommonBase Common { get; }
|
||||
internal GameFunctions Functions { get; }
|
||||
internal XivCommonBase Common { get; }
|
||||
internal GameFunctions Functions { get; }
|
||||
|
||||
internal Configuration Config { get; }
|
||||
private Commands Commands { get; }
|
||||
internal NameRepository NameRepository { get; }
|
||||
private Obscurer Obscurer { get; }
|
||||
internal PluginUi Ui { get; }
|
||||
internal Configuration Config { get; }
|
||||
private Commands Commands { get; }
|
||||
internal NameRepository NameRepository { get; }
|
||||
internal AppearanceRepository AppearanceRepository { get; }
|
||||
private Obscurer Obscurer { get; }
|
||||
internal PluginUi Ui { get; }
|
||||
|
||||
#pragma warning disable 8618
|
||||
public Plugin() {
|
||||
this.Common = new XivCommonBase(Hooks.NamePlates);
|
||||
this.Functions = new GameFunctions(this);
|
||||
#pragma warning disable 8618
|
||||
public Plugin() {
|
||||
this.Common = new XivCommonBase(Hooks.NamePlates);
|
||||
this.Functions = new GameFunctions(this);
|
||||
|
||||
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.Ui = new PluginUi(this);
|
||||
this.NameRepository = new NameRepository(this);
|
||||
this.Obscurer = new Obscurer(this);
|
||||
this.Commands = new Commands(this);
|
||||
}
|
||||
#pragma warning restore 8618
|
||||
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.Ui = new PluginUi(this);
|
||||
this.NameRepository = new NameRepository(this);
|
||||
this.AppearanceRepository = new AppearanceRepository(this);
|
||||
this.Obscurer = new Obscurer(this);
|
||||
this.Commands = new Commands(this);
|
||||
}
|
||||
#pragma warning restore 8618
|
||||
|
||||
public void Dispose() {
|
||||
this.Commands.Dispose();
|
||||
this.Obscurer.Dispose();
|
||||
this.NameRepository.Dispose();
|
||||
this.Ui.Dispose();
|
||||
public void Dispose() {
|
||||
this.Commands.Dispose();
|
||||
this.Obscurer.Dispose();
|
||||
this.NameRepository.Dispose();
|
||||
this.Ui.Dispose();
|
||||
|
||||
this.Functions.Dispose();
|
||||
this.Common.Dispose();
|
||||
}
|
||||
this.Functions.Dispose();
|
||||
this.Common.Dispose();
|
||||
}
|
||||
|
||||
internal void SaveConfig() {
|
||||
this.Interface.SavePluginConfig(this.Config);
|
||||
}
|
||||
internal void SaveConfig() {
|
||||
this.Interface.SavePluginConfig(this.Config);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,145 +1,153 @@
|
|||
using System;
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
using Dalamud.Logging;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace NominaOcculta {
|
||||
internal class PluginUi : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
namespace NominaOcculta;
|
||||
|
||||
internal bool Visible;
|
||||
private bool _debug;
|
||||
private int _queueColumns = 2;
|
||||
internal class PluginUi : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
internal PluginUi(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
internal bool Visible;
|
||||
private bool _debug;
|
||||
private int _queueColumns = 2;
|
||||
|
||||
this.Plugin.Interface.UiBuilder.Draw += this.Draw;
|
||||
this.Plugin.Interface.UiBuilder.OpenConfigUi += this.OpenConfig;
|
||||
internal PluginUi(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Plugin.Interface.UiBuilder.Draw += this.Draw;
|
||||
this.Plugin.Interface.UiBuilder.OpenConfigUi += this.OpenConfig;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Interface.UiBuilder.OpenConfigUi -= this.OpenConfig;
|
||||
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
|
||||
}
|
||||
|
||||
private void OpenConfig() {
|
||||
this.Visible = true;
|
||||
}
|
||||
|
||||
private void Draw() {
|
||||
if (!this.Visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Interface.UiBuilder.OpenConfigUi -= this.OpenConfig;
|
||||
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
|
||||
}
|
||||
|
||||
private void OpenConfig() {
|
||||
this.Visible = true;
|
||||
}
|
||||
|
||||
private void Draw() {
|
||||
if (!this.Visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ImGui.Begin(this.Plugin.Name, ref this.Visible)) {
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
var anyChanged = ImGui.Checkbox("Enabled", ref this.Plugin.Config.Enabled);
|
||||
ImGui.Separator();
|
||||
anyChanged |= ImGui.Checkbox("Obscure self (full name)", ref this.Plugin.Config.SelfFull);
|
||||
ImGui.TreePush();
|
||||
anyChanged |= ImGui.Checkbox("First name", ref this.Plugin.Config.SelfFirst);
|
||||
anyChanged |= ImGui.Checkbox("Last name", ref this.Plugin.Config.SelfLast);
|
||||
ImGui.TreePop();
|
||||
anyChanged |= ImGui.Checkbox("Obscure party members", ref this.Plugin.Config.Party);
|
||||
anyChanged |= ImGui.Checkbox("Obscure others", ref this.Plugin.Config.Others);
|
||||
anyChanged |= ImGui.Checkbox("Exclude friends", ref this.Plugin.Config.ExcludeFriends);
|
||||
|
||||
if (anyChanged) {
|
||||
this.Plugin.SaveConfig();
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
if (ImGui.Button("Reset names")) {
|
||||
if (this.Plugin.KeyState[VirtualKey.CONTROL] && this.Plugin.KeyState[VirtualKey.SHIFT]) {
|
||||
this._debug ^= true;
|
||||
} else {
|
||||
this.Plugin.NameRepository.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
if (this._debug) {
|
||||
if (ImGui.CollapsingHeader("Debug")) {
|
||||
ImGui.PushID("debug");
|
||||
try {
|
||||
this.DrawDebug();
|
||||
} finally {
|
||||
ImGui.PopID();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!ImGui.Begin(this.Plugin.Name, ref this.Visible)) {
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
private void DrawDebug() {
|
||||
ImGui.TextUnformatted($"Initialised: {this.Plugin.NameRepository.Initialised}");
|
||||
var anyChanged = ImGui.Checkbox("Enabled", ref this.Plugin.Config.Enabled);
|
||||
ImGui.Separator();
|
||||
anyChanged |= ImGui.Checkbox("Obscure self (full name)", ref this.Plugin.Config.SelfFull);
|
||||
ImGui.TreePush();
|
||||
anyChanged |= ImGui.Checkbox("First name", ref this.Plugin.Config.SelfFirst);
|
||||
anyChanged |= ImGui.Checkbox("Last name", ref this.Plugin.Config.SelfLast);
|
||||
ImGui.TreePop();
|
||||
anyChanged |= ImGui.Checkbox("Obscure party members", ref this.Plugin.Config.Party);
|
||||
anyChanged |= ImGui.Checkbox("Obscure others", ref this.Plugin.Config.Others);
|
||||
anyChanged |= ImGui.Checkbox("Exclude friends", ref this.Plugin.Config.ExcludeFriends);
|
||||
|
||||
if (ImGui.Button("Load sheet")) {
|
||||
this.Plugin.Functions.LoadSheet(Util.SheetName);
|
||||
if (anyChanged) {
|
||||
this.Plugin.SaveConfig();
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
if (ImGui.Button("Reset names")) {
|
||||
if (this.Plugin.KeyState[VirtualKey.CONTROL] && this.Plugin.KeyState[VirtualKey.SHIFT]) {
|
||||
this._debug ^= true;
|
||||
} else {
|
||||
this.Plugin.NameRepository.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
if (this._debug) {
|
||||
if (ImGui.CollapsingHeader("Debug")) {
|
||||
ImGui.PushID("debug");
|
||||
try {
|
||||
this.DrawDebug();
|
||||
} finally {
|
||||
ImGui.PopID();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
private void DrawDebug() {
|
||||
ImGui.TextUnformatted($"Initialised: {this.Plugin.NameRepository.Initialised}");
|
||||
|
||||
if (ImGui.Button("Load sheet")) {
|
||||
this.Plugin.Functions.LoadSheet(Util.SheetName);
|
||||
}
|
||||
|
||||
if (this.Plugin.TargetManager.Target is {} target) {
|
||||
var npc = this.Plugin.AppearanceRepository.GetNpc(target.ObjectId);
|
||||
ImGui.TextUnformatted(npc.ToString());
|
||||
ImGui.TextUnformatted(this.Plugin.DataManager.GetExcelSheet<ENpcResident>()!.GetRow(npc.RowId)!.Singular);
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
if (ImGui.TreeNode("Name queue")) {
|
||||
if (ImGui.InputInt("Columns", ref this._queueColumns)) {
|
||||
this._queueColumns = Math.Max(1, this._queueColumns);
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
if (ImGui.TreeNode("Name queue")) {
|
||||
if (ImGui.InputInt("Columns", ref this._queueColumns)) {
|
||||
this._queueColumns = Math.Max(1, this._queueColumns);
|
||||
foreach (var (info, queue) in this.Plugin.NameRepository.ReadOnlyNames) {
|
||||
if (!ImGui.CollapsingHeader($"{info}")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var (info, queue) in this.Plugin.NameRepository.ReadOnlyNames) {
|
||||
if (!ImGui.CollapsingHeader($"{info}")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ImGui.BeginTable($"{info} table", this._queueColumns)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var name in queue) {
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(name);
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
if (!ImGui.BeginTable($"{info} table", this._queueColumns)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
|
||||
if (ImGui.TreeNode("Replacements")) {
|
||||
if (ImGui.BeginTable("replacements", 2)) {
|
||||
foreach (var (name, replacement) in this.Plugin.NameRepository.ReadonlyReplacements) {
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(name);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(replacement);
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
foreach (var name in queue) {
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(name);
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
|
||||
if (ImGui.TreeNode("Last seen info")) {
|
||||
if (ImGui.BeginTable("last seen info", 2)) {
|
||||
foreach (var (name, info) in this.Plugin.NameRepository.ReadOnlyLastSeenInfo) {
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(name);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted($"{info}");
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
}
|
||||
ImGui.EndTable();
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
|
||||
if (ImGui.TreeNode("Replacements")) {
|
||||
if (ImGui.BeginTable("replacements", 2)) {
|
||||
foreach (var (name, replacement) in this.Plugin.NameRepository.ReadonlyReplacements) {
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(name);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(replacement);
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
|
||||
if (ImGui.TreeNode("Last seen info")) {
|
||||
if (ImGui.BeginTable("last seen info", 2)) {
|
||||
foreach (var (name, info) in this.Plugin.NameRepository.ReadOnlyLastSeenInfo) {
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(name);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted($"{info}");
|
||||
}
|
||||
|
||||
ImGui.EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.TreePop();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,80 +3,80 @@ using System.Collections.Generic;
|
|||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
|
||||
namespace NominaOcculta {
|
||||
internal static class Util {
|
||||
internal const string SheetName = "CharaMakeName";
|
||||
namespace NominaOcculta;
|
||||
|
||||
internal static bool ContainsPlayerName(this SeString text, string name) {
|
||||
foreach (var payload in text.Payloads) {
|
||||
switch (payload) {
|
||||
case PlayerPayload pp:
|
||||
if (pp.PlayerName.Contains(name)) {
|
||||
return true;
|
||||
}
|
||||
internal static class Util {
|
||||
internal const string SheetName = "CharaMakeName";
|
||||
|
||||
break;
|
||||
case ITextProvider prov:
|
||||
if (prov.Text.Contains(name)) {
|
||||
return true;
|
||||
}
|
||||
internal static bool ContainsPlayerName(this SeString text, string name) {
|
||||
foreach (var payload in text.Payloads) {
|
||||
switch (payload) {
|
||||
case PlayerPayload pp:
|
||||
if (pp.PlayerName.Contains(name)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ITextProvider prov:
|
||||
if (prov.Text.Contains(name)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static void ReplacePlayerName(this SeString text, string name, string replacement) {
|
||||
if (string.IsNullOrEmpty(name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var payload in text.Payloads) {
|
||||
switch (payload) {
|
||||
// case PlayerPayload pp:
|
||||
// if (pp.PlayerName.Contains(name)) {
|
||||
// pp.PlayerName = pp.PlayerName.Replace(name, replacement);
|
||||
// }
|
||||
//
|
||||
// break;
|
||||
case TextPayload txt:
|
||||
if (txt.Text.Contains(name)) {
|
||||
txt.Text = txt.Text.Replace(name, replacement);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
internal static byte[] Terminate(this byte[] bs) {
|
||||
var terminated = new byte[bs.Length + 1];
|
||||
Array.Copy(bs, terminated, bs.Length);
|
||||
terminated[^1] = 0;
|
||||
return terminated;
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static void ReplacePlayerName(this SeString text, string name, string replacement) {
|
||||
if (string.IsNullOrEmpty(name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal static SeString ReadRawSeString(IntPtr ptr) {
|
||||
var bytes = ReadRawBytes(ptr);
|
||||
return SeString.Parse(bytes);
|
||||
}
|
||||
foreach (var payload in text.Payloads) {
|
||||
switch (payload) {
|
||||
// case PlayerPayload pp:
|
||||
// if (pp.PlayerName.Contains(name)) {
|
||||
// pp.PlayerName = pp.PlayerName.Replace(name, replacement);
|
||||
// }
|
||||
//
|
||||
// break;
|
||||
case TextPayload txt:
|
||||
if (txt.Text.Contains(name)) {
|
||||
txt.Text = txt.Text.Replace(name, replacement);
|
||||
}
|
||||
|
||||
private static unsafe byte[] ReadRawBytes(IntPtr ptr) {
|
||||
if (ptr == IntPtr.Zero) {
|
||||
return Array.Empty<byte>();
|
||||
break;
|
||||
}
|
||||
|
||||
var bytes = new List<byte>();
|
||||
|
||||
var bytePtr = (byte*) ptr;
|
||||
while (*bytePtr != 0) {
|
||||
bytes.Add(*bytePtr);
|
||||
bytePtr += 1;
|
||||
}
|
||||
|
||||
return bytes.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
internal static byte[] Terminate(this byte[] bs) {
|
||||
var terminated = new byte[bs.Length + 1];
|
||||
Array.Copy(bs, terminated, bs.Length);
|
||||
terminated[^1] = 0;
|
||||
return terminated;
|
||||
}
|
||||
|
||||
internal static SeString ReadRawSeString(IntPtr ptr) {
|
||||
var bytes = ReadRawBytes(ptr);
|
||||
return SeString.Parse(bytes);
|
||||
}
|
||||
|
||||
private static unsafe byte[] ReadRawBytes(IntPtr ptr) {
|
||||
if (ptr == IntPtr.Zero) {
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
var bytes = new List<byte>();
|
||||
|
||||
var bytePtr = (byte*) ptr;
|
||||
while (*bytePtr != 0) {
|
||||
bytes.Add(*bytePtr);
|
||||
bytePtr += 1;
|
||||
}
|
||||
|
||||
return bytes.ToArray();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue