Macrology/Macrology/Macrology.cs

66 lines
2.8 KiB
C#

using Dalamud.Game.Command;
using Dalamud.Plugin;
using System;
using XivCommon;
namespace Macrology {
public class Macrology : IDalamudPlugin {
private bool _disposedValue;
public string Name => "Macrology";
public DalamudPluginInterface Interface { get; private set; } = null!;
public XivCommonBase Common { get; private set; } = null!;
public PluginUi Ui { get; private set; } = null!;
public MacroHandler MacroHandler { get; private set; } = null!;
public Configuration Config { get; private set; } = null!;
private Commands Commands { get; set; } = null!;
public void Initialize(DalamudPluginInterface pluginInterface) {
this.Interface = pluginInterface ?? throw new ArgumentNullException(nameof(pluginInterface), "DalamudPluginInterface cannot be null");
this.Common = new XivCommonBase(this.Interface);
this.Ui = new PluginUi(this);
this.MacroHandler = new MacroHandler(this);
this.Config = Configuration.Load(this) ?? new Configuration();
this.Config.Initialise(this);
this.Commands = new Commands(this);
this.Interface.UiBuilder.OnBuildUi += this.Ui.Draw;
this.Interface.UiBuilder.OnOpenConfigUi += this.Ui.OpenSettings;
this.Interface.Framework.OnUpdateEvent += this.MacroHandler.OnFrameworkUpdate;
this.Interface.ClientState.OnLogin += this.MacroHandler.OnLogin;
this.Interface.ClientState.OnLogout += this.MacroHandler.OnLogout;
foreach (var entry in Commands.Descriptions) {
this.Interface.CommandManager.AddHandler(entry.Key, new CommandInfo(this.Commands.OnCommand) {
HelpMessage = entry.Value,
});
}
}
protected virtual void Dispose(bool disposing) {
if (this._disposedValue) {
return;
}
if (disposing) {
this.Interface.UiBuilder.OnBuildUi -= this.Ui.Draw;
this.Interface.UiBuilder.OnOpenConfigUi -= this.Ui.OpenSettings;
this.Interface.Framework.OnUpdateEvent -= this.MacroHandler.OnFrameworkUpdate;
this.Interface.ClientState.OnLogin -= this.MacroHandler.OnLogin;
this.Interface.ClientState.OnLogout -= this.MacroHandler.OnLogout;
foreach (var command in Commands.Descriptions.Keys) {
this.Interface.CommandManager.RemoveHandler(command);
}
}
this._disposedValue = true;
}
public void Dispose() {
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
this.Dispose(true);
GC.SuppressFinalize(this);
}
}
}