HUDManager/HUD Manager/Plugin.cs

91 lines
2.7 KiB
C#

using System;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using Dalamud.Plugin;
using HUD_Manager.Configuration;
using HUD_Manager.Ui;
using Resourcer;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace HUD_Manager {
public class Plugin : IDalamudPlugin {
public string Name => "HUD Manager";
[PluginService]
internal DalamudPluginInterface Interface { get; init; } = null!;
[PluginService]
internal ClientState ClientState { get; init; } = null!;
[PluginService]
internal CommandManager CommandManager { get; init; } = null!;
[PluginService]
internal Condition Condition { get; init; } = null!;
[PluginService]
internal DataManager DataManager { get; init; } = null!;
[PluginService]
internal Framework Framework { get; init; } = null!;
[PluginService]
internal GameGui GameGui { get; init; } = null!;
[PluginService]
internal SigScanner SigScanner { get; init; } = null!;
private Swapper Swapper { get; }
private Commands Commands { get; }
public Interface Ui { get; }
public Hud Hud { get; }
public Statuses Statuses { get; }
public GameFunctions GameFunctions { get; }
public Config Config { get; }
public HelpFile Help { get; }
public Plugin() {
this.Config = Migrator.LoadConfig(this);
this.Config.Initialize(this.Interface);
this.Config.Save();
var deserializer = new DeserializerBuilder()
.WithNamingConvention(UnderscoredNamingConvention.Instance)
.Build();
this.Help = deserializer.Deserialize<HelpFile>(Resource.AsString("help.yaml"));
this.Ui = new Interface(this);
this.Hud = new Hud(this);
this.Statuses = new Statuses(this);
this.GameFunctions = new GameFunctions(this);
this.Swapper = new Swapper(this);
this.Commands = new Commands(this);
if (!this.Config.FirstRun) {
return;
}
this.Config.FirstRun = false;
if (this.Config.Layouts.Count == 0) {
foreach (HudSlot slot in Enum.GetValues(typeof(HudSlot))) {
this.Hud.ImportSlot($"Auto-import {(int) slot + 1}", slot, false);
}
}
this.Config.Save();
}
public void Dispose() {
this.Commands.Dispose();
this.Ui.Dispose();
this.Swapper.Dispose();
}
}
}