91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using System;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using HUD_Manager.Configuration;
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using HUD_Manager.Ui;
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using Resourcer;
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using YamlDotNet.Serialization;
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using YamlDotNet.Serialization.NamingConventions;
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namespace HUD_Manager {
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public class Plugin : IDalamudPlugin {
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public string Name => "HUD Manager";
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[PluginService]
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internal DalamudPluginInterface Interface { get; init; } = null!;
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[PluginService]
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internal ClientState ClientState { get; init; } = null!;
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[PluginService]
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internal CommandManager CommandManager { get; init; } = null!;
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[PluginService]
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internal Condition Condition { get; init; } = null!;
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[PluginService]
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internal DataManager DataManager { get; init; } = null!;
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[PluginService]
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internal Framework Framework { get; init; } = null!;
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[PluginService]
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internal GameGui GameGui { get; init; } = null!;
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[PluginService]
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internal SigScanner SigScanner { get; init; } = null!;
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private Swapper Swapper { get; }
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private Commands Commands { get; }
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public Interface Ui { get; }
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public Hud Hud { get; }
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public Statuses Statuses { get; }
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public GameFunctions GameFunctions { get; }
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public Config Config { get; }
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public HelpFile Help { get; }
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public Plugin() {
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this.Config = Migrator.LoadConfig(this);
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this.Config.Initialize(this.Interface);
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this.Config.Save();
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var deserializer = new DeserializerBuilder()
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.WithNamingConvention(UnderscoredNamingConvention.Instance)
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.Build();
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this.Help = deserializer.Deserialize<HelpFile>(Resource.AsString("help.yaml"));
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this.Ui = new Interface(this);
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this.Hud = new Hud(this);
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this.Statuses = new Statuses(this);
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this.GameFunctions = new GameFunctions(this);
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this.Swapper = new Swapper(this);
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this.Commands = new Commands(this);
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if (!this.Config.FirstRun) {
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return;
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}
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this.Config.FirstRun = false;
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if (this.Config.Layouts.Count == 0) {
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foreach (HudSlot slot in Enum.GetValues(typeof(HudSlot))) {
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this.Hud.ImportSlot($"Auto-import {(int) slot + 1}", slot, false);
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}
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}
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this.Config.Save();
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}
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public void Dispose() {
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this.Commands.Dispose();
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this.Ui.Dispose();
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this.Swapper.Dispose();
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}
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}
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}
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