refactor: remove unused imports
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@ -1,8 +1,6 @@
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using Dalamud.Configuration;
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using Dalamud.Plugin;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace HudSwap {
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[Serializable]
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@ -4,14 +4,13 @@ using System.Runtime.InteropServices;
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namespace HudSwap {
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public class HUD {
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private delegate IntPtr GetFilePointerDelegate(byte index);
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private delegate uint SetHudLayoutDelegate(IntPtr filePtr, uint hudLayout, byte unk0, byte unk1);
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private GetFilePointerDelegate _getFilePointer;
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private SetHudLayoutDelegate _setHudLayout;
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private DalamudPluginInterface pi;
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private readonly DalamudPluginInterface pi;
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public HUD(DalamudPluginInterface pi) {
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this.pi = pi;
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@ -1,5 +1,4 @@
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using Dalamud.Plugin;
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using System;
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namespace HudSwap {
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public class HudSwapPlugin : IDalamudPlugin {
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@ -3,9 +3,7 @@ using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Plugin;
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using ImGuiNET;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace HudSwap {
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public class PluginUI {
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@ -25,6 +23,7 @@ namespace HudSwap {
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public void ConfigUI(object sender, EventArgs args) {
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this.SettingsVisible = true;
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}
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public void DrawSettings() {
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if (!this.SettingsVisible) {
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return;
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@ -108,8 +107,6 @@ namespace HudSwap {
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this.statuses.SetHudLayout(null);
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}
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}
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}
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public class Statuses {
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