chore: initial commit
This commit is contained in:
commit
e50d187702
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@ -0,0 +1,203 @@
|
|||
# Remove the line below if you want to inherit .editorconfig settings from higher directories
|
||||
root = true
|
||||
|
||||
# C# files
|
||||
[*.{cs,json}]
|
||||
|
||||
#### Core EditorConfig Options ####
|
||||
|
||||
# Indentation and spacing
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
tab_width = 4
|
||||
|
||||
# New line preferences
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
[*.cs]
|
||||
|
||||
#### .NET Coding Conventions ####
|
||||
|
||||
# Organize usings
|
||||
dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = false
|
||||
file_header_template = unset
|
||||
|
||||
# this. and Me. preferences
|
||||
dotnet_style_qualification_for_event = true:silent
|
||||
dotnet_style_qualification_for_field = true:silent
|
||||
dotnet_style_qualification_for_method = true:silent
|
||||
dotnet_style_qualification_for_property = true:silent
|
||||
|
||||
# Language keywords vs BCL types preferences
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
|
||||
dotnet_style_predefined_type_for_member_access = true:silent
|
||||
|
||||
# Parentheses preferences
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
|
||||
|
||||
# Modifier preferences
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_operator_placement_when_wrapping = beginning_of_line
|
||||
dotnet_style_prefer_auto_properties = true:silent
|
||||
dotnet_style_prefer_compound_assignment = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
|
||||
dotnet_style_prefer_simplified_interpolation = true:suggestion
|
||||
|
||||
# Field preferences
|
||||
dotnet_style_readonly_field = true:suggestion
|
||||
|
||||
# Parameter preferences
|
||||
dotnet_code_quality_unused_parameters = all:suggestion
|
||||
|
||||
#### C# Coding Conventions ####
|
||||
|
||||
# var preferences
|
||||
csharp_style_var_elsewhere = false:silent
|
||||
csharp_style_var_for_built_in_types = false:silent
|
||||
csharp_style_var_when_type_is_apparent = false:silent
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = true:silent
|
||||
csharp_style_expression_bodied_constructors = false:silent
|
||||
csharp_style_expression_bodied_indexers = true:silent
|
||||
csharp_style_expression_bodied_lambdas = true:silent
|
||||
csharp_style_expression_bodied_local_functions = false:silent
|
||||
csharp_style_expression_bodied_methods = false:silent
|
||||
csharp_style_expression_bodied_operators = false:silent
|
||||
csharp_style_expression_bodied_properties = true:silent
|
||||
|
||||
# Pattern matching preferences
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
|
||||
# Null-checking preferences
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Modifier preferences
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
|
||||
|
||||
# Code-block preferences
|
||||
csharp_prefer_braces = true:silent
|
||||
csharp_prefer_simple_using_statement = true:suggestion
|
||||
|
||||
# Expression-level preferences
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
csharp_style_deconstructed_variable_declaration = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
csharp_style_pattern_local_over_anonymous_function = true:suggestion
|
||||
csharp_style_prefer_index_operator = true:suggestion
|
||||
csharp_style_prefer_range_operator = true:suggestion
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
|
||||
|
||||
# 'using' directive preferences
|
||||
csharp_using_directive_placement = outside_namespace:silent
|
||||
|
||||
#### C# Formatting Rules ####
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_catch = false
|
||||
csharp_new_line_before_else = false
|
||||
csharp_new_line_before_finally = false
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_open_brace = none
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Wrapping preferences
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
|
||||
#### Naming styles ####
|
||||
|
||||
# Naming rules
|
||||
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||
|
||||
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
|
||||
|
||||
# Symbol specifications
|
||||
|
||||
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.interface.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.types.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
|
||||
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_field_members.required_modifiers =
|
||||
|
||||
# Naming styles
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||
dotnet_naming_style.begins_with_i.required_suffix =
|
||||
dotnet_naming_style.begins_with_i.word_separator =
|
||||
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
|
@ -0,0 +1 @@
|
|||
* text eol=lf
|
|
@ -0,0 +1,362 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30320.27
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HudSwap", "HudSwap\HudSwap.csproj", "{CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7B4DCC73-8EA2-4F58-9AB8-4F7C3EA36353}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,34 @@
|
|||
using Dalamud.Configuration;
|
||||
using Dalamud.Plugin;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace HudSwap {
|
||||
[Serializable]
|
||||
public class Configuration : IPluginConfiguration {
|
||||
public int Version { get; set; } = 1;
|
||||
|
||||
[NonSerialized]
|
||||
private DalamudPluginInterface pi;
|
||||
|
||||
public uint DefaultLayout { get; set; } = 0;
|
||||
|
||||
public bool ChangeOnCombat { get; set; } = false;
|
||||
public uint CombatLayout { get; set; } = 0;
|
||||
|
||||
public bool ChangeOnWeaponDrawn { get; set; } = false;
|
||||
public uint WeaponDrawnLayout { get; set; } = 0;
|
||||
|
||||
public bool ChangeOnInstance { get; set; } = false;
|
||||
public uint InstanceLayout { get; set; } = 0;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||
this.pi = pluginInterface;
|
||||
}
|
||||
|
||||
public void Save() {
|
||||
this.pi.SavePluginConfig(this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
using Dalamud.Plugin;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace HudSwap {
|
||||
public class HUD {
|
||||
|
||||
private delegate IntPtr GetFilePointerDelegate(byte index);
|
||||
private delegate uint SetHudLayoutDelegate(IntPtr filePtr, uint hudLayout, byte unk0, byte unk1);
|
||||
|
||||
private GetFilePointerDelegate _getFilePointer;
|
||||
private SetHudLayoutDelegate _setHudLayout;
|
||||
|
||||
private DalamudPluginInterface pi;
|
||||
|
||||
public HUD(DalamudPluginInterface pi) {
|
||||
this.pi = pi;
|
||||
IntPtr getFilePointerPtr = this.pi.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? 48 85 C0 74 14 83 7B 44 00");
|
||||
IntPtr setHudLayoutPtr = this.pi.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? 33 C0 EB 15");
|
||||
if (getFilePointerPtr != IntPtr.Zero) {
|
||||
this._getFilePointer = Marshal.GetDelegateForFunctionPointer<GetFilePointerDelegate>(getFilePointerPtr);
|
||||
}
|
||||
if (setHudLayoutPtr != IntPtr.Zero) {
|
||||
this._setHudLayout = Marshal.GetDelegateForFunctionPointer<SetHudLayoutDelegate>(setHudLayoutPtr);
|
||||
}
|
||||
}
|
||||
|
||||
private IntPtr GetFilePointer(byte index) {
|
||||
return this._getFilePointer.Invoke(index);
|
||||
}
|
||||
|
||||
public uint SetHudLayout(uint hudLayout) {
|
||||
IntPtr file = this.GetFilePointer(0);
|
||||
return this._setHudLayout.Invoke(file, hudLayout, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>HudSwap</RootNamespace>
|
||||
<AssemblyName>HudSwap</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Dalamud.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGui.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGuiScene.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Configuration.cs" />
|
||||
<Compile Include="HUD.cs" />
|
||||
<Compile Include="Plugin.cs" />
|
||||
<Compile Include="PluginUI.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,40 @@
|
|||
using Dalamud.Plugin;
|
||||
using System;
|
||||
|
||||
namespace HudSwap {
|
||||
public class HudSwapPlugin : IDalamudPlugin {
|
||||
public string Name => "HudSwap";
|
||||
|
||||
private DalamudPluginInterface pi;
|
||||
private PluginUI ui;
|
||||
public HUD hud;
|
||||
public Configuration config;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||
this.pi = pluginInterface;
|
||||
|
||||
this.config = this.pi.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.config.Initialize(this.pi);
|
||||
|
||||
this.ui = new PluginUI(this, this.pi);
|
||||
this.hud = new HUD(this.pi);
|
||||
|
||||
this.pi.UiBuilder.OnBuildUi += this.ui.Draw;
|
||||
this.pi.UiBuilder.OnOpenConfigUi += this.ui.ConfigUI;
|
||||
|
||||
this.pi.CommandManager.AddHandler("/phudswap", new Dalamud.Game.Command.CommandInfo(OnCommand) {
|
||||
HelpMessage = "Open the HudSwap settings"
|
||||
});
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.pi.UiBuilder.OnBuildUi -= this.ui.Draw;
|
||||
this.pi.UiBuilder.OnOpenConfigUi -= this.ui.ConfigUI;
|
||||
this.pi.CommandManager.RemoveHandler("/phudswap");
|
||||
}
|
||||
|
||||
private void OnCommand(string command, string args) {
|
||||
this.ui.SettingsVisible = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,204 @@
|
|||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.ClientState.Actors.Types;
|
||||
using Dalamud.Plugin;
|
||||
using ImGuiNET;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace HudSwap {
|
||||
public class PluginUI {
|
||||
private readonly HudSwapPlugin plugin;
|
||||
private readonly DalamudPluginInterface pi;
|
||||
private readonly Statuses statuses;
|
||||
|
||||
private bool _settingsVisible = false;
|
||||
public bool SettingsVisible { get => this._settingsVisible; set => this._settingsVisible = value; }
|
||||
|
||||
public PluginUI(HudSwapPlugin plugin, DalamudPluginInterface pi) {
|
||||
this.plugin = plugin;
|
||||
this.pi = pi;
|
||||
this.statuses = new Statuses(this.plugin, this.pi);
|
||||
}
|
||||
|
||||
public void ConfigUI(object sender, EventArgs args) {
|
||||
this.SettingsVisible = true;
|
||||
}
|
||||
public void DrawSettings() {
|
||||
if (!this.SettingsVisible) {
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
|
||||
if (ImGui.Begin("HudSwap", ref this._settingsVisible, ImGuiWindowFlags.AlwaysAutoResize)) {
|
||||
ImGui.Text("This is the default layout. If none of the below conditions are\nsatisfied, this layout will be enabled.");
|
||||
int defaultLayout = (int)this.plugin.config.DefaultLayout + 1;
|
||||
if (ImGui.InputInt("##default-layout", ref defaultLayout)) {
|
||||
defaultLayout = Math.Max(1, Math.Min(4, defaultLayout));
|
||||
this.plugin.config.DefaultLayout = (uint)defaultLayout - 1;
|
||||
this.plugin.config.Save();
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Text("These settings are ordered from highest priority to lowest priority.\nHigher priorities overwrite lower priorities when enabled.");
|
||||
|
||||
bool onCombat = this.plugin.config.ChangeOnCombat;
|
||||
if (ImGui.Checkbox("Change HUD when combat begins", ref onCombat)) {
|
||||
this.plugin.config.ChangeOnCombat = onCombat;
|
||||
this.plugin.config.Save();
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
}
|
||||
int combatLayout = (int)this.plugin.config.CombatLayout + 1;
|
||||
if (ImGui.InputInt("##combat-layout", ref combatLayout)) {
|
||||
combatLayout = Math.Max(1, Math.Min(4, combatLayout));
|
||||
this.plugin.config.CombatLayout = (uint)combatLayout - 1;
|
||||
this.plugin.config.Save();
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
bool onWeaponDrawn = this.plugin.config.ChangeOnWeaponDrawn;
|
||||
if (ImGui.Checkbox("Change HUD when weapon is drawn", ref onWeaponDrawn)) {
|
||||
this.plugin.config.ChangeOnWeaponDrawn = onWeaponDrawn;
|
||||
this.plugin.config.Save();
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
}
|
||||
int weaponLayout = (int)this.plugin.config.WeaponDrawnLayout + 1;
|
||||
if (ImGui.InputInt("##weapon-layout", ref weaponLayout)) {
|
||||
weaponLayout = Math.Max(1, Math.Min(4, weaponLayout));
|
||||
this.plugin.config.WeaponDrawnLayout = (uint)weaponLayout - 1;
|
||||
this.plugin.config.Save();
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
bool inInstance = this.plugin.config.ChangeOnInstance;
|
||||
if (ImGui.Checkbox("Change HUD when in instance", ref inInstance)) {
|
||||
this.plugin.config.ChangeOnInstance = inInstance;
|
||||
this.plugin.config.Save();
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
}
|
||||
int instanceLayout = (int)this.plugin.config.InstanceLayout + 1;
|
||||
if (ImGui.InputInt("##instance-layout", ref instanceLayout)) {
|
||||
instanceLayout = Math.Max(1, Math.Min(4, instanceLayout));
|
||||
this.plugin.config.InstanceLayout = (uint)instanceLayout - 1;
|
||||
this.plugin.config.Save();
|
||||
this.statuses.SetHudLayout(player, true);
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw() {
|
||||
this.DrawSettings();
|
||||
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.statuses.Update(player)) {
|
||||
this.statuses.SetHudLayout(null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class Statuses {
|
||||
private HudSwapPlugin plugin;
|
||||
private DalamudPluginInterface pi;
|
||||
|
||||
public bool InCombat { get; private set; } = false;
|
||||
public bool WeaponDrawn { get; private set; } = false;
|
||||
public bool InInstance { get; private set; } = false;
|
||||
|
||||
public Statuses(HudSwapPlugin plugin, DalamudPluginInterface pi) {
|
||||
this.plugin = plugin;
|
||||
this.pi = pi;
|
||||
}
|
||||
|
||||
public bool SetInCombat(bool inCombat) {
|
||||
bool old = this.InCombat;
|
||||
this.InCombat = inCombat;
|
||||
return old != this.InCombat;
|
||||
}
|
||||
|
||||
public bool SetWeaponDrawn(bool weaponDrawn) {
|
||||
bool old = this.WeaponDrawn;
|
||||
this.WeaponDrawn = weaponDrawn;
|
||||
return old != this.WeaponDrawn;
|
||||
}
|
||||
|
||||
public bool SetInInstance(bool inInstance) {
|
||||
bool old = this.InInstance;
|
||||
this.InInstance = inInstance;
|
||||
return old != this.InInstance;
|
||||
}
|
||||
|
||||
public bool Update(PlayerCharacter player) {
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool anyChanged = false;
|
||||
|
||||
anyChanged |= this.SetInInstance(this.pi.ClientState.Condition[ConditionFlag.BoundByDuty]) && this.plugin.config.ChangeOnInstance;
|
||||
|
||||
anyChanged |= this.SetWeaponDrawn(this.IsWeaponDrawn(player)) && this.plugin.config.ChangeOnWeaponDrawn;
|
||||
|
||||
anyChanged |= this.SetInCombat(this.pi.ClientState.Condition[ConditionFlag.InCombat]) && this.plugin.config.ChangeOnCombat;
|
||||
|
||||
return anyChanged;
|
||||
}
|
||||
|
||||
public uint CalculateCurrentHud() {
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
if (player == null) {
|
||||
return 0;
|
||||
}
|
||||
this.Update(player);
|
||||
|
||||
uint layout = this.plugin.config.DefaultLayout;
|
||||
|
||||
if (this.InInstance && this.plugin.config.ChangeOnInstance) {
|
||||
layout = this.plugin.config.InstanceLayout;
|
||||
}
|
||||
|
||||
if (this.WeaponDrawn && this.plugin.config.ChangeOnWeaponDrawn) {
|
||||
layout = this.plugin.config.WeaponDrawnLayout;
|
||||
}
|
||||
|
||||
if (this.InCombat && this.plugin.config.ChangeOnCombat) {
|
||||
layout = this.plugin.config.CombatLayout;
|
||||
}
|
||||
|
||||
return layout;
|
||||
}
|
||||
|
||||
public void SetHudLayout(PlayerCharacter player, bool update = false) {
|
||||
if (update && player != null) {
|
||||
this.Update(player);
|
||||
}
|
||||
|
||||
uint layout = this.CalculateCurrentHud();
|
||||
this.plugin.hud.SetHudLayout(layout);
|
||||
}
|
||||
|
||||
private byte GetStatus(Actor actor) {
|
||||
IntPtr statusPtr = this.pi.TargetModuleScanner.ResolveRelativeAddress(actor.Address, 0x1901);
|
||||
return Marshal.ReadByte(statusPtr);
|
||||
}
|
||||
|
||||
private bool IsWeaponDrawn(Actor actor) {
|
||||
return (GetStatus(actor) & 4) > 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("HudSwap")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("HudSwap")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("cbf13a29-a5a4-4fa2-8a4f-cfbb5fb83f90")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0")]
|
Loading…
Reference in New Issue