ChatTwo/ChatTwo/PluginUi.cs

366 lines
12 KiB
C#
Executable File

using System.Numerics;
using System.Runtime.InteropServices;
using ChatTwo.Ui;
using Dalamud.Interface;
using Dalamud.Interface.GameFonts;
using ImGuiNET;
namespace ChatTwo;
internal sealed class PluginUi : IDisposable {
internal Plugin Plugin { get; }
internal bool SettingsVisible;
internal bool ScreenshotMode;
internal string Salt { get; }
internal GameFontHandle? Axis { get; private set; }
internal GameFontHandle? AxisItalic { get; private set; }
internal ImFontPtr? RegularFont { get; private set; }
internal ImFontPtr? ItalicFont { get; private set; }
internal Vector4 DefaultText { get; private set; }
internal Tab? CurrentTab {
get {
var i = this._chatLog.LastTab;
if (i > -1 && i < this.Plugin.Config.Tabs.Count) {
return this.Plugin.Config.Tabs[i];
}
return null;
}
}
private List<IUiComponent> Components { get; }
private ImFontConfigPtr _fontCfg;
private ImFontConfigPtr _fontCfgMerge;
private (GCHandle, int, float) _regularFont;
private (GCHandle, int, float) _italicFont;
private (GCHandle, int, float) _jpFont;
private (GCHandle, int) _gameSymFont;
private ImVector _ranges;
private ImVector _jpRange;
private GCHandle _symRange = GCHandle.Alloc(
new ushort[] {
0xE020,
0xE0DB,
0,
},
GCHandleType.Pinned
);
private readonly ChatLog _chatLog;
internal unsafe PluginUi(Plugin plugin) {
this.Plugin = plugin;
this.Salt = new Random().Next().ToString();
this._chatLog = new ChatLog(this);
this.Components = new List<IUiComponent> {
new Settings(this),
this._chatLog,
};
this._fontCfg = new ImFontConfigPtr(ImGuiNative.ImFontConfig_ImFontConfig()) {
FontDataOwnedByAtlas = false,
};
this._fontCfgMerge = new ImFontConfigPtr(ImGuiNative.ImFontConfig_ImFontConfig()) {
FontDataOwnedByAtlas = false,
MergeMode = true,
};
this.SetUpRanges();
this.SetUpUserFonts();
var gameSym = new HttpClient().GetAsync("https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf")
.Result
.Content
.ReadAsByteArrayAsync()
.Result;
this._gameSymFont = (
GCHandle.Alloc(gameSym, GCHandleType.Pinned),
gameSym.Length
);
var uiBuilder = this.Plugin.Interface.UiBuilder;
uiBuilder.DisableCutsceneUiHide = true;
uiBuilder.DisableGposeUiHide = true;
uiBuilder.BuildFonts += this.BuildFonts;
uiBuilder.Draw += this.Draw;
uiBuilder.RebuildFonts();
}
public void Dispose() {
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
this.Plugin.Interface.UiBuilder.BuildFonts -= this.BuildFonts;
foreach (var component in this.Components) {
component.Dispose();
}
if (this._regularFont.Item1.IsAllocated) {
this._regularFont.Item1.Free();
}
if (this._italicFont.Item1.IsAllocated) {
this._italicFont.Item1.Free();
}
if (this._jpFont.Item1.IsAllocated) {
this._jpFont.Item1.Free();
}
if (this._gameSymFont.Item1.IsAllocated) {
this._gameSymFont.Item1.Free();
}
if (this._symRange.IsAllocated) {
this._symRange.Free();
}
this._fontCfg.Destroy();
this._fontCfgMerge.Destroy();
}
private void Draw() {
if (this.Plugin.Config.DatabaseMigration != Configuration.LatestDbVersion) {
return;
}
this.Plugin.Interface.UiBuilder.DisableUserUiHide = !this.Plugin.Config.HideWhenUiHidden;
this.DefaultText = ImGui.GetStyle().Colors[(int) ImGuiCol.Text];
var font = this.RegularFont.HasValue;
var pushed = font && this.Plugin.Config.FontsEnabled;
var axis = !this.Plugin.Config.FontsEnabled && (this.Axis?.Available ?? false);
if (pushed) {
ImGui.PushFont(this.RegularFont!.Value);
} else if (axis) {
ImGui.PushFont(this.Axis!.ImFont);
}
foreach (var component in this.Components) {
try {
component.Draw();
} catch (Exception ex) {
Plugin.Log.Error(ex, "Error drawing component");
}
}
if (pushed || axis) {
ImGui.PopFont();
}
}
private byte[] GetResource(string name) {
var stream = this.GetType().Assembly.GetManifestResourceStream(name)!;
var memory = new MemoryStream();
stream.CopyTo(memory);
return memory.ToArray();
}
private unsafe void SetUpRanges() {
ImVector BuildRange(IReadOnlyList<ushort>? chars, params IntPtr[] ranges) {
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder());
// text
foreach (var range in ranges) {
builder.AddRanges(range);
}
// chars
if (chars != null) {
for (var i = 0; i < chars.Count; i += 2) {
if (chars[i] == 0) {
break;
}
for (var j = (uint) chars[i]; j <= chars[i + 1]; j++) {
builder.AddChar((ushort) j);
}
}
}
// various symbols
builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
// French
builder.AddText("Œœ");
// Romanian
builder.AddText("ĂăÂâÎîȘșȚț");
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++) {
builder.AddChar((char) i);
}
builder.AddChar('⓪');
var result = new ImVector();
builder.BuildRanges(out result);
builder.Destroy();
return result;
}
var ranges = new List<IntPtr> {
ImGui.GetIO().Fonts.GetGlyphRangesDefault(),
};
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>()) {
if (this.Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange)) {
ranges.Add(extraRange.Range());
}
}
this._ranges = BuildRange(null, ranges.ToArray());
this._jpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
private void SetUpUserFonts() {
FontData? fontData = null;
if (this.Plugin.Config.GlobalFont.StartsWith(Fonts.IncludedIndicator)) {
var globalFont = Fonts.GlobalFonts.FirstOrDefault(font => font.Name == this.Plugin.Config.GlobalFont);
if (globalFont != null) {
var regular = new FaceData(this.GetResource(globalFont.ResourcePath), 1f);
var italic = new FaceData(this.GetResource(globalFont.ResourcePathItalic), 1f);
fontData = new FontData(regular, italic);
}
} else {
fontData = Fonts.GetFont(this.Plugin.Config.GlobalFont, true);
}
if (fontData == null) {
this.Plugin.Config.GlobalFont = Fonts.GlobalFonts[0].Name;
this.Plugin.SaveConfig();
var globalFont = Fonts.GlobalFonts[0];
var regular = new FaceData(this.GetResource(globalFont.ResourcePath), 1f);
var italic = new FaceData(this.GetResource(globalFont.ResourcePathItalic), 1f);
fontData = new FontData(regular, italic);
}
if (this._regularFont.Item1.IsAllocated) {
this._regularFont.Item1.Free();
}
if (this._italicFont.Item1.IsAllocated) {
this._italicFont.Item1.Free();
}
this._regularFont = (
GCHandle.Alloc(fontData.Regular.Data, GCHandleType.Pinned),
fontData.Regular.Data.Length,
fontData.Regular.Ratio
);
this._italicFont = (
GCHandle.Alloc(fontData.Italic!.Data, GCHandleType.Pinned),
fontData.Italic.Data.Length,
fontData.Italic.Ratio
);
FontData? jpFontData = null;
if (this.Plugin.Config.JapaneseFont.StartsWith(Fonts.IncludedIndicator)) {
var jpFont = Fonts.JapaneseFonts.FirstOrDefault(item => item.Item1 == this.Plugin.Config.JapaneseFont);
if (jpFont != default) {
jpFontData = new FontData(
new FaceData(this.GetResource(jpFont.Item2), 1f),
null
);
}
} else {
jpFontData = Fonts.GetFont(this.Plugin.Config.JapaneseFont, false);
}
if (jpFontData == null) {
this.Plugin.Config.JapaneseFont = Fonts.JapaneseFonts[0].Item1;
this.Plugin.SaveConfig();
var jpFont = Fonts.JapaneseFonts[0];
jpFontData = new FontData(
new FaceData(this.GetResource(jpFont.Item2), 1f),
null
);
}
if (this._jpFont.Item1.IsAllocated) {
this._jpFont.Item1.Free();
}
this._jpFont = (
GCHandle.Alloc(jpFontData.Regular.Data, GCHandleType.Pinned),
jpFontData.Regular.Data.Length,
jpFontData.Regular.Ratio
);
}
private void BuildFonts() {
this.RegularFont = null;
this.ItalicFont = null;
this.SetUpRanges();
this.SetUpUserFonts();
this.Axis = this.Plugin.Interface.UiBuilder.GetGameFontHandle(new GameFontStyle(GameFontFamily.Axis, this.Plugin.Config.FontSize));
this.AxisItalic = this.Plugin.Interface.UiBuilder.GetGameFontHandle(new GameFontStyle(GameFontFamily.Axis, this.Plugin.Config.FontSize) {
SkewStrength = this.Plugin.Config.FontSize / 6,
});
// load regular noto sans and merge in jp + game icons
this.RegularFont = ImGui.GetIO().Fonts.AddFontFromMemoryTTF(
this._regularFont.Item1.AddrOfPinnedObject(),
this._regularFont.Item2,
this.Plugin.Config.FontSize,
this._fontCfg,
this._ranges.Data
);
ImGui.GetIO().Fonts.AddFontFromMemoryTTF(
this._jpFont.Item1.AddrOfPinnedObject(),
this._jpFont.Item2,
this.Plugin.Config.JapaneseFontSize,
this._fontCfgMerge,
this._jpRange.Data
);
ImGui.GetIO().Fonts.AddFontFromMemoryTTF(
this._gameSymFont.Item1.AddrOfPinnedObject(),
this._gameSymFont.Item2,
this.Plugin.Config.SymbolsFontSize,
this._fontCfgMerge,
this._symRange.AddrOfPinnedObject()
);
// load italic noto sans and merge in jp + game icons
this.ItalicFont = ImGui.GetIO().Fonts.AddFontFromMemoryTTF(
this._italicFont.Item1.AddrOfPinnedObject(),
this._italicFont.Item2,
this.Plugin.Config.FontSize,
this._fontCfg,
this._ranges.Data
);
ImGui.GetIO().Fonts.AddFontFromMemoryTTF(
this._jpFont.Item1.AddrOfPinnedObject(),
this._jpFont.Item2,
this.Plugin.Config.JapaneseFontSize,
this._fontCfgMerge,
this._jpRange.Data
);
ImGui.GetIO().Fonts.AddFontFromMemoryTTF(
this._gameSymFont.Item1.AddrOfPinnedObject(),
this._gameSymFont.Item2,
this.Plugin.Config.SymbolsFontSize,
this._fontCfgMerge,
this._symRange.AddrOfPinnedObject()
);
}
}