fix: use plugin name even if it changes
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@ -852,10 +852,10 @@
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<value>All</value>
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<value>All</value>
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</data>
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</data>
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<data name="Migration_Line1" xml:space="preserve">
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<data name="Migration_Line1" xml:space="preserve">
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<value>Chat 2 is performing a database migration.</value>
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<value>{0} is performing a database migration.</value>
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</data>
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</data>
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<data name="Migration_Line2" xml:space="preserve">
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<data name="Migration_Line2" xml:space="preserve">
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<value>Chat 2 and the plugin installer will be unavailable until it is complete.</value>
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<value>{0} and the plugin installer will be unavailable until it is complete.</value>
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</data>
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</data>
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<data name="Migration_Line3" xml:space="preserve">
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<data name="Migration_Line3" xml:space="preserve">
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<value>This may take a few minutes depending on the size of your chat database.</value>
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<value>This may take a few minutes depending on the size of your chat database.</value>
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@ -216,8 +216,8 @@ internal class Store : IDisposable {
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}
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}
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ImGui.PushTextWrapPos();
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ImGui.PushTextWrapPos();
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ImGui.TextUnformatted(Language.Migration_Line1);
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ImGui.TextUnformatted(string.Format(Language.Migration_Line1, Plugin.PluginName));
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ImGui.TextUnformatted(Language.Migration_Line2);
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ImGui.TextUnformatted(string.Format(Language.Migration_Line2, Plugin.PluginName));
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ImGui.TextUnformatted(Language.Migration_Line3);
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ImGui.TextUnformatted(Language.Migration_Line3);
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ImGui.TextUnformatted(Language.Migration_Line4);
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ImGui.TextUnformatted(Language.Migration_Line4);
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ImGui.PopTextWrapPos();
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ImGui.PopTextWrapPos();
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