chore: initial commit
This commit is contained in:
commit
af7e4275e8
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@ -0,0 +1,364 @@
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||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Rider
|
||||||
|
.idea/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
|
@ -0,0 +1,16 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterPartyFinder", "BetterPartyFinder\BetterPartyFinder.csproj", "{3692974D-42C1-4590-AB61-3D94D26A0634}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{3692974D-42C1-4590-AB61-3D94D26A0634}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{3692974D-42C1-4590-AB61-3D94D26A0634}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{3692974D-42C1-4590-AB61-3D94D26A0634}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{3692974D-42C1-4590-AB61-3D94D26A0634}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,41 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net48</TargetFramework>
|
||||||
|
<Version>1.0.0</Version>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Dalamud, Version=5.2.2.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Dalamud.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGui.NET, Version=1.72.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGui.NET.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGuiScene, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGuiScene.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Lumina, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Lumina.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Lumina.Excel, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Lumina.Excel.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\System.Memory.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="DalamudPackager" Version="1.2.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
|
@ -0,0 +1,14 @@
|
||||||
|
author: ascclemens
|
||||||
|
name: Better Party Finder
|
||||||
|
description: |-
|
||||||
|
Filter the party finder better.
|
||||||
|
|
||||||
|
All vanilla filtering is available, plus:
|
||||||
|
|
||||||
|
- Create filter presets to easily switch between
|
||||||
|
- Whitelist/blacklist specific duties
|
||||||
|
- Add character names to hide PFs from
|
||||||
|
- Remove PFs above maximum item level
|
||||||
|
- Filter on item level range
|
||||||
|
- Filter on multiple jobs (ex. MCH + GNB available)
|
||||||
|
- Only show PFs that your party can join
|
|
@ -0,0 +1,39 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Dalamud.Configuration;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public class Configuration : IPluginConfiguration {
|
||||||
|
private Plugin? Plugin { get; set; }
|
||||||
|
|
||||||
|
public int Version { get; set; } = 1;
|
||||||
|
|
||||||
|
public Dictionary<Guid, ConfigurationFilter> Presets { get; } = new();
|
||||||
|
public Guid? SelectedPreset { get; set; } = null;
|
||||||
|
|
||||||
|
internal void Initialise(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Save() {
|
||||||
|
this.Plugin?.Interface.SavePluginConfig(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ConfigurationFilter {
|
||||||
|
public string Name { get; set; } = "<unnamed preset>";
|
||||||
|
public ListMode ListMode { get; set; } = ListMode.Blacklist;
|
||||||
|
public List<uint> Duties { get; set; } = new();
|
||||||
|
public List<JobFlags> Jobs { get; set; } = new();
|
||||||
|
// default to true because that's the PF's default
|
||||||
|
// use nosol if trying to avoid spam
|
||||||
|
public bool AllowHugeItemLevel { get; set; } = true;
|
||||||
|
public uint? MinItemLevel { get; set; }
|
||||||
|
public uint? MaxItemLevel { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ListMode {
|
||||||
|
Whitelist,
|
||||||
|
Blacklist,
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project>
|
||||||
|
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
|
||||||
|
<DalamudPackager
|
||||||
|
ProjectDir="$(ProjectDir)"
|
||||||
|
OutputPath="$(OutputPath)"
|
||||||
|
AssemblyName="$(AssemblyName)"
|
||||||
|
VersionComponents="3"
|
||||||
|
MakeZip="true"/>
|
||||||
|
</Target>
|
||||||
|
</Project>
|
|
@ -0,0 +1,56 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public class Filter : IDisposable {
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
|
||||||
|
internal Filter(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
this.Plugin.Functions.ReceivePartyFinderListing += this.ReceiveListing;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReceiveListing(PartyFinderListing listing, PartyFinderListingEventArgs args) {
|
||||||
|
args.Visible = this.ListingVisible(listing);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ListingVisible(PartyFinderListing listing) {
|
||||||
|
// get the current preset or mark all pfs as visible
|
||||||
|
var selectedId = this.Plugin.Config.SelectedPreset;
|
||||||
|
if (selectedId == null || !this.Plugin.Config.Presets.TryGetValue(selectedId.Value, out var filter)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check max item level
|
||||||
|
if (!filter.AllowHugeItemLevel && Util.MaxItemLevel > 0 && listing.MinimumItemLevel > Util.MaxItemLevel) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// filter based on duty whitelist/blacklist
|
||||||
|
if (filter.Duties.Count > 0 && listing.DutyType == DutyType.Normal) {
|
||||||
|
var inList = filter.Duties.Contains(listing.RawDuty);
|
||||||
|
// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
|
||||||
|
switch (filter.ListMode) {
|
||||||
|
case ListMode.Blacklist when inList:
|
||||||
|
case ListMode.Whitelist when !inList:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// filter based on item level range
|
||||||
|
if (filter.MinItemLevel != null && listing.MinimumItemLevel < filter.MinItemLevel) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (filter.MaxItemLevel != null && listing.MinimumItemLevel > filter.MaxItemLevel) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Functions.ReceivePartyFinderListing -= this.ReceiveListing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,97 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Dalamud.Hooking;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public class GameFunctions : IDisposable {
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
|
||||||
|
internal delegate void PartyFinderListingEventDelegate(PartyFinderListing listing, PartyFinderListingEventArgs args);
|
||||||
|
|
||||||
|
internal event PartyFinderListingEventDelegate? ReceivePartyFinderListing;
|
||||||
|
|
||||||
|
private delegate void HandlePfPacketDelegate(IntPtr param1, IntPtr data);
|
||||||
|
|
||||||
|
private readonly Hook<HandlePfPacketDelegate>? _handlePacketHook;
|
||||||
|
|
||||||
|
internal GameFunctions(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
var listingPtr = this.Plugin.Interface.TargetModuleScanner.ScanText("40 53 41 57 48 83 EC 28 48 8B D9");
|
||||||
|
|
||||||
|
this._handlePacketHook = new Hook<HandlePfPacketDelegate>(listingPtr, new HandlePfPacketDelegate(this.PacketDetour));
|
||||||
|
this._handlePacketHook.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PacketDetour(IntPtr param1, IntPtr data) {
|
||||||
|
if (data == IntPtr.Zero) {
|
||||||
|
goto Return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
this.OnPacket(data);
|
||||||
|
} catch (Exception ex) {
|
||||||
|
PluginLog.Error(ex, "Unhandled exception in PF packet detour");
|
||||||
|
}
|
||||||
|
|
||||||
|
Return:
|
||||||
|
this._handlePacketHook!.Original(param1, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPacket(IntPtr data) {
|
||||||
|
var dataPtr = data + 0x10;
|
||||||
|
|
||||||
|
// parse the packet into a struct
|
||||||
|
var packet = Marshal.PtrToStructure<PfPacket>(dataPtr);
|
||||||
|
|
||||||
|
var needToRewrite = false;
|
||||||
|
|
||||||
|
for (var i = 0; i < packet.listings.Length; i++) {
|
||||||
|
if (packet.listings[i].IsNull()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// invoke event for each non-null listing
|
||||||
|
var listing = new PartyFinderListing(packet.listings[i], this.Plugin.Interface.Data);
|
||||||
|
var args = new PartyFinderListingEventArgs();
|
||||||
|
this.ReceivePartyFinderListing?.Invoke(listing, args);
|
||||||
|
|
||||||
|
if (args.Visible) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// zero the listing if it shouldn't be visible
|
||||||
|
packet.listings[i] = new PfListing();
|
||||||
|
needToRewrite = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!needToRewrite) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// get some memory for writing to
|
||||||
|
var newPacket = new byte[PacketInfo.PacketSize];
|
||||||
|
var pinnedArray = GCHandle.Alloc(newPacket, GCHandleType.Pinned);
|
||||||
|
var pointer = pinnedArray.AddrOfPinnedObject();
|
||||||
|
|
||||||
|
// write our struct into the memory (doing this directly crashes the game)
|
||||||
|
Marshal.StructureToPtr(packet, pointer, false);
|
||||||
|
|
||||||
|
// copy our new memory over the game's
|
||||||
|
Marshal.Copy(newPacket, 0, dataPtr, PacketInfo.PacketSize);
|
||||||
|
|
||||||
|
// free memory
|
||||||
|
pinnedArray.Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this._handlePacketHook?.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class PartyFinderListingEventArgs {
|
||||||
|
public bool Visible { get; set; } = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,178 @@
|
||||||
|
using Dalamud.Data;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public class PartyFinderListing {
|
||||||
|
public uint Id { get; }
|
||||||
|
public string Name { get; }
|
||||||
|
public string Description { get; }
|
||||||
|
public Lazy<World> World { get; }
|
||||||
|
public Lazy<World> HomeWorld { get; }
|
||||||
|
public Lazy<World> CurrentWorld { get; }
|
||||||
|
public Category Category { get; }
|
||||||
|
public ushort RawDuty { get; }
|
||||||
|
public Lazy<ContentFinderCondition> Duty { get; }
|
||||||
|
public DutyType DutyType { get; }
|
||||||
|
public bool BeginnersWelcome { get; }
|
||||||
|
public ushort SecondsRemaining { get; }
|
||||||
|
public ushort MinimumItemLevel { get; }
|
||||||
|
public IReadOnlyCollection<PartyFinderSlot> Slots => this._slots;
|
||||||
|
|
||||||
|
private readonly byte _objective;
|
||||||
|
private readonly byte _conditions;
|
||||||
|
private readonly byte _dutyFinderSettings;
|
||||||
|
private readonly byte _lootRules;
|
||||||
|
private readonly byte _searchArea;
|
||||||
|
|
||||||
|
private readonly PartyFinderSlot[] _slots;
|
||||||
|
|
||||||
|
public bool this[ObjectiveFlags flag] => (this._objective & (uint) flag) > 0;
|
||||||
|
|
||||||
|
public bool this[ConditionFlags flag] => (this._conditions & (uint) flag) > 0;
|
||||||
|
|
||||||
|
public bool this[DutyFinderSettingsFlags flag] => (this._dutyFinderSettings & (uint) flag) > 0;
|
||||||
|
|
||||||
|
public bool this[LootRuleFlags flag] => (this._lootRules & (uint) flag) > 0;
|
||||||
|
|
||||||
|
public bool this[SearchAreaFlags flag] => (this._searchArea & (uint) flag) > 0;
|
||||||
|
|
||||||
|
internal PartyFinderListing(PfListing listing, DataManager dataManager) {
|
||||||
|
this.Id = listing.id;
|
||||||
|
this.Name = listing.Name();
|
||||||
|
this.Description = listing.Description();
|
||||||
|
this.World = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.world));
|
||||||
|
this.HomeWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.homeWorld));
|
||||||
|
this.CurrentWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.currentWorld));
|
||||||
|
this.Category = (Category) listing.category;
|
||||||
|
this.RawDuty = listing.duty;
|
||||||
|
this.Duty = new Lazy<ContentFinderCondition>(() => dataManager.GetExcelSheet<ContentFinderCondition>().GetRow(listing.duty));
|
||||||
|
this.DutyType = (DutyType) listing.dutyType;
|
||||||
|
this.BeginnersWelcome = listing.beginnersWelcome == 1;
|
||||||
|
this.SecondsRemaining = listing.secondsRemaining;
|
||||||
|
this.MinimumItemLevel = listing.minimumItemLevel;
|
||||||
|
|
||||||
|
this._objective = listing.objective;
|
||||||
|
this._conditions = listing.conditions;
|
||||||
|
this._dutyFinderSettings = listing.dutyFinderSettings;
|
||||||
|
this._lootRules = listing.lootRules;
|
||||||
|
this._searchArea = listing.searchArea;
|
||||||
|
|
||||||
|
this._slots = listing.slots.Select(accepting => new PartyFinderSlot(accepting)).ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PartyFinderSlot {
|
||||||
|
private readonly uint _accepting;
|
||||||
|
private JobFlags[]? _listAccepting;
|
||||||
|
|
||||||
|
public IReadOnlyCollection<JobFlags> Accepting {
|
||||||
|
get {
|
||||||
|
if (this._listAccepting != null) {
|
||||||
|
return this._listAccepting;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._listAccepting = Enum.GetValues(typeof(JobFlags))
|
||||||
|
.Cast<JobFlags>()
|
||||||
|
.Where(flag => this[flag])
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
return this._listAccepting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool this[JobFlags flag] => (this._accepting & (uint) flag) > 0;
|
||||||
|
|
||||||
|
internal PartyFinderSlot(uint accepting) {
|
||||||
|
this._accepting = accepting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum SearchAreaFlags {
|
||||||
|
DataCentre = 1 << 0,
|
||||||
|
Private = 1 << 1,
|
||||||
|
Unknown2 = 1 << 2, // set for copied factory pf
|
||||||
|
World = 1 << 3,
|
||||||
|
OnePlayerPerJob = 1 << 5,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum JobFlags {
|
||||||
|
Gladiator = 1 << 1,
|
||||||
|
Pugilist = 1 << 2,
|
||||||
|
Marauder = 1 << 3,
|
||||||
|
Lancer = 1 << 4,
|
||||||
|
Archer = 1 << 5,
|
||||||
|
Conjurer = 1 << 6,
|
||||||
|
Thamaturge = 1 << 7,
|
||||||
|
Paladin = 1 << 8,
|
||||||
|
Monk = 1 << 9,
|
||||||
|
Warrior = 1 << 10,
|
||||||
|
Dragoon = 1 << 11,
|
||||||
|
Bard = 1 << 12,
|
||||||
|
WhiteMage = 1 << 13,
|
||||||
|
BlackMage = 1 << 14,
|
||||||
|
Arcanist = 1 << 15,
|
||||||
|
Summoner = 1 << 16,
|
||||||
|
Scholar = 1 << 17,
|
||||||
|
Rogue = 1 << 18,
|
||||||
|
Ninja = 1 << 19,
|
||||||
|
Machinist = 1 << 20,
|
||||||
|
DarkKnight = 1 << 21,
|
||||||
|
Astrologian = 1 << 22,
|
||||||
|
Samurai = 1 << 23,
|
||||||
|
RedMage = 1 << 24,
|
||||||
|
BlueMage = 1 << 25,
|
||||||
|
Gunbreaker = 1 << 26,
|
||||||
|
Dancer = 1 << 27,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum ObjectiveFlags {
|
||||||
|
None = 0,
|
||||||
|
DutyCompletion = 1,
|
||||||
|
Practice = 2,
|
||||||
|
Loot = 4,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum ConditionFlags {
|
||||||
|
None = 1,
|
||||||
|
DutyComplete = 2,
|
||||||
|
DutyIncomplete = 4,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum DutyFinderSettingsFlags {
|
||||||
|
None = 0,
|
||||||
|
UndersizedParty = 1,
|
||||||
|
MinimumItemLevel = 2,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum LootRuleFlags {
|
||||||
|
None = 0,
|
||||||
|
GreedOnly = 1,
|
||||||
|
Lootmaster = 2,
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Category {
|
||||||
|
Duty = 0,
|
||||||
|
QuestBattles = 1 << 0,
|
||||||
|
Fates = 1 << 1,
|
||||||
|
TreasureHunt = 1 << 2,
|
||||||
|
TheHunt = 1 << 3,
|
||||||
|
GatheringForays = 1 << 4,
|
||||||
|
DeepDungeons = 1 << 5,
|
||||||
|
AdventuringForays = 1 << 6,
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum DutyType {
|
||||||
|
Other = 0,
|
||||||
|
Roulette = 1 << 0,
|
||||||
|
Normal = 1 << 1,
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,116 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public static class PacketInfo {
|
||||||
|
public static readonly int PacketSize = Marshal.SizeOf<PfPacket>();
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct PfPacket {
|
||||||
|
private readonly int unk0;
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||||
|
private readonly byte[] padding1;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||||
|
public PfListing[] listings;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public readonly struct PfListing {
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||||
|
private readonly byte[] header1;
|
||||||
|
|
||||||
|
internal readonly uint id;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||||
|
private readonly byte[] header2;
|
||||||
|
|
||||||
|
private readonly uint unknownInt1;
|
||||||
|
private readonly ushort unknownShort1;
|
||||||
|
private readonly ushort unknownShort2;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
|
||||||
|
private readonly byte[] header3;
|
||||||
|
|
||||||
|
internal readonly byte category;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
|
||||||
|
private readonly byte[] header4;
|
||||||
|
|
||||||
|
internal readonly ushort duty;
|
||||||
|
internal readonly byte dutyType;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 11)]
|
||||||
|
private readonly byte[] header5;
|
||||||
|
|
||||||
|
internal readonly ushort world;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||||
|
private readonly byte[] header6;
|
||||||
|
|
||||||
|
internal readonly byte objective;
|
||||||
|
internal readonly byte beginnersWelcome;
|
||||||
|
internal readonly byte conditions;
|
||||||
|
internal readonly byte dutyFinderSettings;
|
||||||
|
internal readonly byte lootRules;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
|
||||||
|
private readonly byte[] header7; // all zero in every pf I've examined
|
||||||
|
|
||||||
|
private readonly uint lastPatchHotfixTimestamp; // last time the servers were restarted?
|
||||||
|
internal readonly ushort secondsRemaining;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
||||||
|
private readonly byte[] header8; // 00 00 01 00 00 00 in every pf I've examined
|
||||||
|
|
||||||
|
internal readonly ushort minimumItemLevel;
|
||||||
|
internal readonly ushort homeWorld;
|
||||||
|
internal readonly ushort currentWorld;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||||
|
private readonly byte[] header9; // 02 XX 01 00 in every pf I've examined
|
||||||
|
|
||||||
|
internal readonly byte searchArea;
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
|
||||||
|
private readonly byte[] header10; // 00 01 00 00 00 for every pf except alliance raids where it's 01 03 00 00 00 (second byte # parties?)
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||||
|
internal readonly uint[] slots;
|
||||||
|
private readonly uint job; // job started as?
|
||||||
|
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||||
|
private readonly byte[] header11; // all zero in every pf I've examined
|
||||||
|
|
||||||
|
// Note that ByValTStr will not work here because the strings are UTF-8 and there's only a CharSet for UTF-16 in C#.
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||||
|
private readonly byte[] name;
|
||||||
|
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 192)]
|
||||||
|
private readonly byte[] description;
|
||||||
|
|
||||||
|
// 128 (0x80) before name and desc
|
||||||
|
// 160 (0xA0) with name (32 bytes/0x20)
|
||||||
|
// 352 (0x160) with both (192 bytes/0xC0)
|
||||||
|
|
||||||
|
private static string HandleString(IEnumerable<byte> bytes) {
|
||||||
|
var nonNull = bytes.TakeWhile(b => b != 0).ToArray();
|
||||||
|
return Encoding.UTF8.GetString(nonNull);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal string Name() {
|
||||||
|
return HandleString(this.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal string Description() {
|
||||||
|
return HandleString(this.description);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal bool IsNull() {
|
||||||
|
// a valid party finder must have at least one slot set
|
||||||
|
return this.slots.All(slot => slot == 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public class Plugin : IDalamudPlugin {
|
||||||
|
public string Name => "Better Party Finder";
|
||||||
|
|
||||||
|
internal DalamudPluginInterface Interface { get; private set; } = null!;
|
||||||
|
internal Configuration Config { get; private set; } = null!;
|
||||||
|
internal GameFunctions Functions { get; private set; } = null!;
|
||||||
|
internal Filter Filter { get; set; } = null!;
|
||||||
|
private PluginUi Ui { get; set; } = null!;
|
||||||
|
|
||||||
|
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||||
|
this.Interface = pluginInterface;
|
||||||
|
|
||||||
|
this.Config = (Configuration?) this.Interface.GetPluginConfig() ?? new Configuration();
|
||||||
|
this.Config.Initialise(this);
|
||||||
|
|
||||||
|
this.Functions = new GameFunctions(this);
|
||||||
|
this.Filter = new Filter(this);
|
||||||
|
this.Ui = new PluginUi(this);
|
||||||
|
|
||||||
|
// start task to determine maximum item level (based on max chestpiece)
|
||||||
|
Task.Run(() => Util.CalculateMaxItemLevel(this.Interface.Data));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Ui.Dispose();
|
||||||
|
this.Filter.Dispose();
|
||||||
|
this.Functions.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,296 @@
|
||||||
|
using System;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using Dalamud.Interface;
|
||||||
|
using ImGuiNET;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public class PluginUi : IDisposable {
|
||||||
|
private static readonly uint[] AllowedContentTypes = {
|
||||||
|
2,
|
||||||
|
3,
|
||||||
|
4,
|
||||||
|
5,
|
||||||
|
6,
|
||||||
|
16,
|
||||||
|
21,
|
||||||
|
26,
|
||||||
|
28,
|
||||||
|
};
|
||||||
|
|
||||||
|
private Plugin Plugin { get; }
|
||||||
|
|
||||||
|
private string DutySearchQuery { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
private string PresetName { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
internal PluginUi(Plugin plugin) {
|
||||||
|
this.Plugin = plugin;
|
||||||
|
|
||||||
|
this.Plugin.Interface.UiBuilder.OnBuildUi += this.Draw;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
this.Plugin.Interface.UiBuilder.OnBuildUi -= this.Draw;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IconButton(FontAwesomeIcon icon, string? id = null) {
|
||||||
|
ImGui.PushFont(UiBuilder.IconFont);
|
||||||
|
|
||||||
|
var text = icon.ToIconString();
|
||||||
|
if (id != null) {
|
||||||
|
text += $"##{id}";
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = ImGui.Button(text);
|
||||||
|
|
||||||
|
ImGui.PopFont();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw() {
|
||||||
|
if (!ImGui.Begin($"{this.Plugin.Name} settings")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var selected = this.Plugin.Config.SelectedPreset;
|
||||||
|
|
||||||
|
string selectedName;
|
||||||
|
if (selected == null) {
|
||||||
|
selectedName = "<none>";
|
||||||
|
} else {
|
||||||
|
if (this.Plugin.Config.Presets.TryGetValue(selected.Value, out var preset)) {
|
||||||
|
selectedName = preset.Name;
|
||||||
|
} else {
|
||||||
|
this.Plugin.Config.SelectedPreset = null;
|
||||||
|
selectedName = "<invalid preset>";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Preset");
|
||||||
|
if (ImGui.BeginCombo("###preset", selectedName)) {
|
||||||
|
if (ImGui.Selectable("<none>")) {
|
||||||
|
this.Plugin.Config.SelectedPreset = null;
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var preset in this.Plugin.Config.Presets) {
|
||||||
|
if (!ImGui.Selectable(preset.Value.Name)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Plugin.Config.SelectedPreset = preset.Key;
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndCombo();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
if (IconButton(FontAwesomeIcon.Plus, "add-preset")) {
|
||||||
|
this.Plugin.Config.Presets.Add(Guid.NewGuid(), new ConfigurationFilter());
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
if (IconButton(FontAwesomeIcon.Trash, "delete-preset") && selected != null) {
|
||||||
|
this.Plugin.Config.Presets.Remove(selected.Value);
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
if (IconButton(FontAwesomeIcon.PencilAlt, "edit-preset") && selected != null) {
|
||||||
|
if (this.Plugin.Config.Presets.TryGetValue(selected.Value, out var editPreset)) {
|
||||||
|
this.PresetName = editPreset.Name;
|
||||||
|
|
||||||
|
ImGui.OpenPopup("###rename-preset");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.BeginPopupModal("Rename preset###rename-preset")) {
|
||||||
|
if (selected != null && this.Plugin.Config.Presets.TryGetValue(selected.Value, out var editPreset)) {
|
||||||
|
ImGui.TextUnformatted("Preset name");
|
||||||
|
ImGui.PushItemWidth(-1f);
|
||||||
|
var name = this.PresetName;
|
||||||
|
if (ImGui.InputText("###preset-name", ref name, 1_000)) {
|
||||||
|
this.PresetName = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.PopItemWidth();
|
||||||
|
|
||||||
|
if (ImGui.Button("Save") && this.PresetName.Trim().Length > 0) {
|
||||||
|
editPreset.Name = this.PresetName;
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
ImGui.CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndPopup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.Separator();
|
||||||
|
|
||||||
|
if (selected != null && this.Plugin.Config.Presets.TryGetValue(selected.Value, out var filter)) {
|
||||||
|
this.DrawPresetConfiguration(filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawPresetConfiguration(ConfigurationFilter filter) {
|
||||||
|
if (!ImGui.BeginTabBar("bpf-tabs")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.DrawCategoriesTab(filter);
|
||||||
|
|
||||||
|
this.DrawDutiesTab(filter);
|
||||||
|
|
||||||
|
this.DrawItemLevelTab(filter);
|
||||||
|
|
||||||
|
this.DrawJobsTab(filter);
|
||||||
|
|
||||||
|
this.DrawRestrictionsTab(filter);
|
||||||
|
|
||||||
|
ImGui.EndTabBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawCategoriesTab(ConfigurationFilter filter) {
|
||||||
|
if (!ImGui.BeginTabItem("Categories")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Nothing here yet");
|
||||||
|
|
||||||
|
ImGui.EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawDutiesTab(ConfigurationFilter filter) {
|
||||||
|
if (!ImGui.BeginTabItem("Duties")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var listModeStrings = new[] {
|
||||||
|
"Show ONLY these duties",
|
||||||
|
"Do NOT show these duties",
|
||||||
|
};
|
||||||
|
var listModeIdx = filter.ListMode == ListMode.Blacklist ? 1 : 0;
|
||||||
|
ImGui.TextUnformatted("List mode");
|
||||||
|
ImGui.PushItemWidth(-1);
|
||||||
|
if (ImGui.Combo("###list-mode", ref listModeIdx, listModeStrings, listModeStrings.Length)) {
|
||||||
|
filter.ListMode = listModeIdx == 0 ? ListMode.Whitelist : ListMode.Blacklist;
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.PopItemWidth();
|
||||||
|
|
||||||
|
var query = this.DutySearchQuery;
|
||||||
|
ImGui.TextUnformatted("Search");
|
||||||
|
if (ImGui.InputText("###search", ref query, 1_000)) {
|
||||||
|
this.DutySearchQuery = query;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
if (ImGui.Button("Clear list")) {
|
||||||
|
filter.Duties.Clear();
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.BeginChild("duty-selection", new Vector2(-1f, -1f))) {
|
||||||
|
var duties = this.Plugin.Interface.Data.GetExcelSheet<ContentFinderCondition>()
|
||||||
|
.Where(cf => cf.Unknown29)
|
||||||
|
.Where(cf => AllowedContentTypes.Contains(cf.ContentType.Row));
|
||||||
|
|
||||||
|
var searchQuery = this.DutySearchQuery.Trim();
|
||||||
|
if (searchQuery.Trim() != "") {
|
||||||
|
duties = duties.Where(duty => {
|
||||||
|
var sestring = this.Plugin.Interface.SeStringManager.Parse(duty.Name.RawData.ToArray());
|
||||||
|
return sestring.TextValue.ContainsIgnoreCase(searchQuery);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var cf in duties) {
|
||||||
|
var sestring = this.Plugin.Interface.SeStringManager.Parse(cf.Name.RawData.ToArray());
|
||||||
|
var selected = filter.Duties.Contains(cf.RowId);
|
||||||
|
var name = sestring.TextValue;
|
||||||
|
name = char.ToUpperInvariant(name[0]) + name.Substring(1);
|
||||||
|
if (!ImGui.Selectable(name, ref selected)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selected) {
|
||||||
|
filter.Duties.Add(cf.RowId);
|
||||||
|
} else {
|
||||||
|
filter.Duties.Remove(cf.RowId);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndChild();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawItemLevelTab(ConfigurationFilter filter) {
|
||||||
|
if (!ImGui.BeginTabItem("Item level")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var hugePfs = filter.AllowHugeItemLevel;
|
||||||
|
if (ImGui.Checkbox("Show PFs above maximum item level", ref hugePfs)) {
|
||||||
|
filter.AllowHugeItemLevel = hugePfs;
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
var minLevel = (int?) filter.MinItemLevel ?? 0;
|
||||||
|
ImGui.TextUnformatted("Minimum item level (0 to disable)");
|
||||||
|
ImGui.PushItemWidth(-1);
|
||||||
|
if (ImGui.InputInt("###min-ilvl", ref minLevel)) {
|
||||||
|
filter.MinItemLevel = minLevel == 0 ? null : (uint) minLevel;
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.PopItemWidth();
|
||||||
|
|
||||||
|
var maxLevel = (int?) filter.MaxItemLevel ?? 0;
|
||||||
|
ImGui.TextUnformatted("Maximum item level (0 to disable)");
|
||||||
|
ImGui.PushItemWidth(-1);
|
||||||
|
if (ImGui.InputInt("###max-ilvl", ref maxLevel)) {
|
||||||
|
filter.MaxItemLevel = maxLevel == 0 ? null : (uint) maxLevel;
|
||||||
|
this.Plugin.Config.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.PopItemWidth();
|
||||||
|
|
||||||
|
ImGui.EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawJobsTab(ConfigurationFilter filter) {
|
||||||
|
if (!ImGui.BeginTabItem("Jobs")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Nothing here yet");
|
||||||
|
|
||||||
|
ImGui.EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawRestrictionsTab(ConfigurationFilter filter) {
|
||||||
|
if (!ImGui.BeginTabItem("Restrictions")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.TextUnformatted("Nothing here yet");
|
||||||
|
|
||||||
|
ImGui.EndTabItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Linq;
|
||||||
|
using Dalamud.Data;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace BetterPartyFinder {
|
||||||
|
public static class Util {
|
||||||
|
internal static uint MaxItemLevel { get; private set; }
|
||||||
|
|
||||||
|
internal static void CalculateMaxItemLevel(DataManager data) {
|
||||||
|
if (MaxItemLevel > 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var max = data.GetExcelSheet<Item>()
|
||||||
|
.Where(item => item.EquipSlotCategory.Value.Body != 0)
|
||||||
|
.Select(item => item.LevelItem.Value?.RowId)
|
||||||
|
.Where(level => level != null)
|
||||||
|
.Cast<uint>()
|
||||||
|
.Max();
|
||||||
|
|
||||||
|
MaxItemLevel = max;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static bool ContainsIgnoreCase(this string haystack, string needle) {
|
||||||
|
return CultureInfo.InvariantCulture.CompareInfo.IndexOf(haystack, needle, CompareOptions.IgnoreCase) >= 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,287 @@
|
||||||
|
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||||
|
EUPL © the European Union 2007, 2016
|
||||||
|
|
||||||
|
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined
|
||||||
|
below) which is provided under the terms of this Licence. Any use of the Work,
|
||||||
|
other than as authorised under this Licence is prohibited (to the extent such
|
||||||
|
use is covered by a right of the copyright holder of the Work).
|
||||||
|
|
||||||
|
The Work is provided under the terms of this Licence when the Licensor (as
|
||||||
|
defined below) has placed the following notice immediately following the
|
||||||
|
copyright notice for the Work:
|
||||||
|
|
||||||
|
Licensed under the EUPL
|
||||||
|
|
||||||
|
or has expressed by any other means his willingness to license under the EUPL.
|
||||||
|
|
||||||
|
1. Definitions
|
||||||
|
|
||||||
|
In this Licence, the following terms have the following meaning:
|
||||||
|
|
||||||
|
- ‘The Licence’: this Licence.
|
||||||
|
|
||||||
|
- ‘The Original Work’: the work or software distributed or communicated by the
|
||||||
|
Licensor under this Licence, available as Source Code and also as Executable
|
||||||
|
Code as the case may be.
|
||||||
|
|
||||||
|
- ‘Derivative Works’: the works or software that could be created by the
|
||||||
|
Licensee, based upon the Original Work or modifications thereof. This Licence
|
||||||
|
does not define the extent of modification or dependence on the Original Work
|
||||||
|
required in order to classify a work as a Derivative Work; this extent is
|
||||||
|
determined by copyright law applicable in the country mentioned in Article 15.
|
||||||
|
|
||||||
|
- ‘The Work’: the Original Work or its Derivative Works.
|
||||||
|
|
||||||
|
- ‘The Source Code’: the human-readable form of the Work which is the most
|
||||||
|
convenient for people to study and modify.
|
||||||
|
|
||||||
|
- ‘The Executable Code’: any code which has generally been compiled and which is
|
||||||
|
meant to be interpreted by a computer as a program.
|
||||||
|
|
||||||
|
- ‘The Licensor’: the natural or legal person that distributes or communicates
|
||||||
|
the Work under the Licence.
|
||||||
|
|
||||||
|
- ‘Contributor(s)’: any natural or legal person who modifies the Work under the
|
||||||
|
Licence, or otherwise contributes to the creation of a Derivative Work.
|
||||||
|
|
||||||
|
- ‘The Licensee’ or ‘You’: any natural or legal person who makes any usage of
|
||||||
|
the Work under the terms of the Licence.
|
||||||
|
|
||||||
|
- ‘Distribution’ or ‘Communication’: any act of selling, giving, lending,
|
||||||
|
renting, distributing, communicating, transmitting, or otherwise making
|
||||||
|
available, online or offline, copies of the Work or providing access to its
|
||||||
|
essential functionalities at the disposal of any other natural or legal
|
||||||
|
person.
|
||||||
|
|
||||||
|
2. Scope of the rights granted by the Licence
|
||||||
|
|
||||||
|
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||||
|
sublicensable licence to do the following, for the duration of copyright vested
|
||||||
|
in the Original Work:
|
||||||
|
|
||||||
|
- use the Work in any circumstance and for all usage,
|
||||||
|
- reproduce the Work,
|
||||||
|
- modify the Work, and make Derivative Works based upon the Work,
|
||||||
|
- communicate to the public, including the right to make available or display
|
||||||
|
the Work or copies thereof to the public and perform publicly, as the case may
|
||||||
|
be, the Work,
|
||||||
|
- distribute the Work or copies thereof,
|
||||||
|
- lend and rent the Work or copies thereof,
|
||||||
|
- sublicense rights in the Work or copies thereof.
|
||||||
|
|
||||||
|
Those rights can be exercised on any media, supports and formats, whether now
|
||||||
|
known or later invented, as far as the applicable law permits so.
|
||||||
|
|
||||||
|
In the countries where moral rights apply, the Licensor waives his right to
|
||||||
|
exercise his moral right to the extent allowed by law in order to make effective
|
||||||
|
the licence of the economic rights here above listed.
|
||||||
|
|
||||||
|
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to
|
||||||
|
any patents held by the Licensor, to the extent necessary to make use of the
|
||||||
|
rights granted on the Work under this Licence.
|
||||||
|
|
||||||
|
3. Communication of the Source Code
|
||||||
|
|
||||||
|
The Licensor may provide the Work either in its Source Code form, or as
|
||||||
|
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||||
|
provides in addition a machine-readable copy of the Source Code of the Work
|
||||||
|
along with each copy of the Work that the Licensor distributes or indicates, in
|
||||||
|
a notice following the copyright notice attached to the Work, a repository where
|
||||||
|
the Source Code is easily and freely accessible for as long as the Licensor
|
||||||
|
continues to distribute or communicate the Work.
|
||||||
|
|
||||||
|
4. Limitations on copyright
|
||||||
|
|
||||||
|
Nothing in this Licence is intended to deprive the Licensee of the benefits from
|
||||||
|
any exception or limitation to the exclusive rights of the rights owners in the
|
||||||
|
Work, of the exhaustion of those rights or of other applicable limitations
|
||||||
|
thereto.
|
||||||
|
|
||||||
|
5. Obligations of the Licensee
|
||||||
|
|
||||||
|
The grant of the rights mentioned above is subject to some restrictions and
|
||||||
|
obligations imposed on the Licensee. Those obligations are the following:
|
||||||
|
|
||||||
|
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||||
|
trademarks notices and all notices that refer to the Licence and to the
|
||||||
|
disclaimer of warranties. The Licensee must include a copy of such notices and a
|
||||||
|
copy of the Licence with every copy of the Work he/she distributes or
|
||||||
|
communicates. The Licensee must cause any Derivative Work to carry prominent
|
||||||
|
notices stating that the Work has been modified and the date of modification.
|
||||||
|
|
||||||
|
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||||
|
Original Works or Derivative Works, this Distribution or Communication will be
|
||||||
|
done under the terms of this Licence or of a later version of this Licence
|
||||||
|
unless the Original Work is expressly distributed only under this version of the
|
||||||
|
Licence — for example by communicating ‘EUPL v. 1.2 only’. The Licensee
|
||||||
|
(becoming Licensor) cannot offer or impose any additional terms or conditions on
|
||||||
|
the Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||||
|
|
||||||
|
Compatibility clause: If the Licensee Distributes or Communicates Derivative
|
||||||
|
Works or copies thereof based upon both the Work and another work licensed under
|
||||||
|
a Compatible Licence, this Distribution or Communication can be done under the
|
||||||
|
terms of this Compatible Licence. For the sake of this clause, ‘Compatible
|
||||||
|
Licence’ refers to the licences listed in the appendix attached to this Licence.
|
||||||
|
Should the Licensee's obligations under the Compatible Licence conflict with
|
||||||
|
his/her obligations under this Licence, the obligations of the Compatible
|
||||||
|
Licence shall prevail.
|
||||||
|
|
||||||
|
Provision of Source Code: When distributing or communicating copies of the Work,
|
||||||
|
the Licensee will provide a machine-readable copy of the Source Code or indicate
|
||||||
|
a repository where this Source will be easily and freely available for as long
|
||||||
|
as the Licensee continues to distribute or communicate the Work.
|
||||||
|
|
||||||
|
Legal Protection: This Licence does not grant permission to use the trade names,
|
||||||
|
trademarks, service marks, or names of the Licensor, except as required for
|
||||||
|
reasonable and customary use in describing the origin of the Work and
|
||||||
|
reproducing the content of the copyright notice.
|
||||||
|
|
||||||
|
6. Chain of Authorship
|
||||||
|
|
||||||
|
The original Licensor warrants that the copyright in the Original Work granted
|
||||||
|
hereunder is owned by him/her or licensed to him/her and that he/she has the
|
||||||
|
power and authority to grant the Licence.
|
||||||
|
|
||||||
|
Each Contributor warrants that the copyright in the modifications he/she brings
|
||||||
|
to the Work are owned by him/her or licensed to him/her and that he/she has the
|
||||||
|
power and authority to grant the Licence.
|
||||||
|
|
||||||
|
Each time You accept the Licence, the original Licensor and subsequent
|
||||||
|
Contributors grant You a licence to their contributions to the Work, under the
|
||||||
|
terms of this Licence.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty
|
||||||
|
|
||||||
|
The Work is a work in progress, which is continuously improved by numerous
|
||||||
|
Contributors. It is not a finished work and may therefore contain defects or
|
||||||
|
‘bugs’ inherent to this type of development.
|
||||||
|
|
||||||
|
For the above reason, the Work is provided under the Licence on an ‘as is’ basis
|
||||||
|
and without warranties of any kind concerning the Work, including without
|
||||||
|
limitation merchantability, fitness for a particular purpose, absence of defects
|
||||||
|
or errors, accuracy, non-infringement of intellectual property rights other than
|
||||||
|
copyright as stated in Article 6 of this Licence.
|
||||||
|
|
||||||
|
This disclaimer of warranty is an essential part of the Licence and a condition
|
||||||
|
for the grant of any rights to the Work.
|
||||||
|
|
||||||
|
8. Disclaimer of Liability
|
||||||
|
|
||||||
|
Except in the cases of wilful misconduct or damages directly caused to natural
|
||||||
|
persons, the Licensor will in no event be liable for any direct or indirect,
|
||||||
|
material or moral, damages of any kind, arising out of the Licence or of the use
|
||||||
|
of the Work, including without limitation, damages for loss of goodwill, work
|
||||||
|
stoppage, computer failure or malfunction, loss of data or any commercial
|
||||||
|
damage, even if the Licensor has been advised of the possibility of such damage.
|
||||||
|
However, the Licensor will be liable under statutory product liability laws as
|
||||||
|
far such laws apply to the Work.
|
||||||
|
|
||||||
|
9. Additional agreements
|
||||||
|
|
||||||
|
While distributing the Work, You may choose to conclude an additional agreement,
|
||||||
|
defining obligations or services consistent with this Licence. However, if
|
||||||
|
accepting obligations, You may act only on your own behalf and on your sole
|
||||||
|
responsibility, not on behalf of the original Licensor or any other Contributor,
|
||||||
|
and only if You agree to indemnify, defend, and hold each Contributor harmless
|
||||||
|
for any liability incurred by, or claims asserted against such Contributor by
|
||||||
|
the fact You have accepted any warranty or additional liability.
|
||||||
|
|
||||||
|
10. Acceptance of the Licence
|
||||||
|
|
||||||
|
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’
|
||||||
|
placed under the bottom of a window displaying the text of this Licence or by
|
||||||
|
affirming consent in any other similar way, in accordance with the rules of
|
||||||
|
applicable law. Clicking on that icon indicates your clear and irrevocable
|
||||||
|
acceptance of this Licence and all of its terms and conditions.
|
||||||
|
|
||||||
|
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||||
|
conditions by exercising any rights granted to You by Article 2 of this Licence,
|
||||||
|
such as the use of the Work, the creation by You of a Derivative Work or the
|
||||||
|
Distribution or Communication by You of the Work or copies thereof.
|
||||||
|
|
||||||
|
11. Information to the public
|
||||||
|
|
||||||
|
In case of any Distribution or Communication of the Work by means of electronic
|
||||||
|
communication by You (for example, by offering to download the Work from a
|
||||||
|
remote location) the distribution channel or media (for example, a website) must
|
||||||
|
at least provide to the public the information requested by the applicable law
|
||||||
|
regarding the Licensor, the Licence and the way it may be accessible, concluded,
|
||||||
|
stored and reproduced by the Licensee.
|
||||||
|
|
||||||
|
12. Termination of the Licence
|
||||||
|
|
||||||
|
The Licence and the rights granted hereunder will terminate automatically upon
|
||||||
|
any breach by the Licensee of the terms of the Licence.
|
||||||
|
|
||||||
|
Such a termination will not terminate the licences of any person who has
|
||||||
|
received the Work from the Licensee under the Licence, provided such persons
|
||||||
|
remain in full compliance with the Licence.
|
||||||
|
|
||||||
|
13. Miscellaneous
|
||||||
|
|
||||||
|
Without prejudice of Article 9 above, the Licence represents the complete
|
||||||
|
agreement between the Parties as to the Work.
|
||||||
|
|
||||||
|
If any provision of the Licence is invalid or unenforceable under applicable
|
||||||
|
law, this will not affect the validity or enforceability of the Licence as a
|
||||||
|
whole. Such provision will be construed or reformed so as necessary to make it
|
||||||
|
valid and enforceable.
|
||||||
|
|
||||||
|
The European Commission may publish other linguistic versions or new versions of
|
||||||
|
this Licence or updated versions of the Appendix, so far this is required and
|
||||||
|
reasonable, without reducing the scope of the rights granted by the Licence. New
|
||||||
|
versions of the Licence will be published with a unique version number.
|
||||||
|
|
||||||
|
All linguistic versions of this Licence, approved by the European Commission,
|
||||||
|
have identical value. Parties can take advantage of the linguistic version of
|
||||||
|
their choice.
|
||||||
|
|
||||||
|
14. Jurisdiction
|
||||||
|
|
||||||
|
Without prejudice to specific agreement between parties,
|
||||||
|
|
||||||
|
- any litigation resulting from the interpretation of this License, arising
|
||||||
|
between the European Union institutions, bodies, offices or agencies, as a
|
||||||
|
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
|
||||||
|
of Justice of the European Union, as laid down in article 272 of the Treaty on
|
||||||
|
the Functioning of the European Union,
|
||||||
|
|
||||||
|
- any litigation arising between other parties and resulting from the
|
||||||
|
interpretation of this License, will be subject to the exclusive jurisdiction
|
||||||
|
of the competent court where the Licensor resides or conducts its primary
|
||||||
|
business.
|
||||||
|
|
||||||
|
15. Applicable Law
|
||||||
|
|
||||||
|
Without prejudice to specific agreement between parties,
|
||||||
|
|
||||||
|
- this Licence shall be governed by the law of the European Union Member State
|
||||||
|
where the Licensor has his seat, resides or has his registered office,
|
||||||
|
|
||||||
|
- this licence shall be governed by Belgian law if the Licensor has no seat,
|
||||||
|
residence or registered office inside a European Union Member State.
|
||||||
|
|
||||||
|
Appendix
|
||||||
|
|
||||||
|
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||||
|
|
||||||
|
- GNU General Public License (GPL) v. 2, v. 3
|
||||||
|
- GNU Affero General Public License (AGPL) v. 3
|
||||||
|
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||||
|
- Eclipse Public License (EPL) v. 1.0
|
||||||
|
- CeCILL v. 2.0, v. 2.1
|
||||||
|
- Mozilla Public Licence (MPL) v. 2
|
||||||
|
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||||
|
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
||||||
|
works other than software
|
||||||
|
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||||
|
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||||
|
Reciprocity (LiLiQ-R+).
|
||||||
|
|
||||||
|
The European Commission may update this Appendix to later versions of the above
|
||||||
|
licences without producing a new version of the EUPL, as long as they provide
|
||||||
|
the rights granted in Article 2 of this Licence and protect the covered Source
|
||||||
|
Code from exclusive appropriation.
|
||||||
|
|
||||||
|
All other changes or additions to this Appendix require the production of a new
|
||||||
|
EUPL version.
|
Loading…
Reference in New Issue