chore: initial commit
This commit is contained in:
commit
af7e4275e8
|
@ -0,0 +1,364 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Rider
|
||||
.idea/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterPartyFinder", "BetterPartyFinder\BetterPartyFinder.csproj", "{3692974D-42C1-4590-AB61-3D94D26A0634}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3692974D-42C1-4590-AB61-3D94D26A0634}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3692974D-42C1-4590-AB61-3D94D26A0634}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3692974D-42C1-4590-AB61-3D94D26A0634}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3692974D-42C1-4590-AB61-3D94D26A0634}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,41 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<Version>1.0.0</Version>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud, Version=5.2.2.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Dalamud.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET, Version=1.72.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGui.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\ImGuiScene.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Lumina.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Lumina.Excel.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\System.Memory.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudPackager" Version="1.2.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,14 @@
|
|||
author: ascclemens
|
||||
name: Better Party Finder
|
||||
description: |-
|
||||
Filter the party finder better.
|
||||
|
||||
All vanilla filtering is available, plus:
|
||||
|
||||
- Create filter presets to easily switch between
|
||||
- Whitelist/blacklist specific duties
|
||||
- Add character names to hide PFs from
|
||||
- Remove PFs above maximum item level
|
||||
- Filter on item level range
|
||||
- Filter on multiple jobs (ex. MCH + GNB available)
|
||||
- Only show PFs that your party can join
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Configuration;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public class Configuration : IPluginConfiguration {
|
||||
private Plugin? Plugin { get; set; }
|
||||
|
||||
public int Version { get; set; } = 1;
|
||||
|
||||
public Dictionary<Guid, ConfigurationFilter> Presets { get; } = new();
|
||||
public Guid? SelectedPreset { get; set; } = null;
|
||||
|
||||
internal void Initialise(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
}
|
||||
|
||||
internal void Save() {
|
||||
this.Plugin?.Interface.SavePluginConfig(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConfigurationFilter {
|
||||
public string Name { get; set; } = "<unnamed preset>";
|
||||
public ListMode ListMode { get; set; } = ListMode.Blacklist;
|
||||
public List<uint> Duties { get; set; } = new();
|
||||
public List<JobFlags> Jobs { get; set; } = new();
|
||||
// default to true because that's the PF's default
|
||||
// use nosol if trying to avoid spam
|
||||
public bool AllowHugeItemLevel { get; set; } = true;
|
||||
public uint? MinItemLevel { get; set; }
|
||||
public uint? MaxItemLevel { get; set; }
|
||||
}
|
||||
|
||||
public enum ListMode {
|
||||
Whitelist,
|
||||
Blacklist,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project>
|
||||
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
|
||||
<DalamudPackager
|
||||
ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
VersionComponents="3"
|
||||
MakeZip="true"/>
|
||||
</Target>
|
||||
</Project>
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public class Filter : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
internal Filter(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Plugin.Functions.ReceivePartyFinderListing += this.ReceiveListing;
|
||||
}
|
||||
|
||||
private void ReceiveListing(PartyFinderListing listing, PartyFinderListingEventArgs args) {
|
||||
args.Visible = this.ListingVisible(listing);
|
||||
}
|
||||
|
||||
private bool ListingVisible(PartyFinderListing listing) {
|
||||
// get the current preset or mark all pfs as visible
|
||||
var selectedId = this.Plugin.Config.SelectedPreset;
|
||||
if (selectedId == null || !this.Plugin.Config.Presets.TryGetValue(selectedId.Value, out var filter)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// check max item level
|
||||
if (!filter.AllowHugeItemLevel && Util.MaxItemLevel > 0 && listing.MinimumItemLevel > Util.MaxItemLevel) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// filter based on duty whitelist/blacklist
|
||||
if (filter.Duties.Count > 0 && listing.DutyType == DutyType.Normal) {
|
||||
var inList = filter.Duties.Contains(listing.RawDuty);
|
||||
// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
|
||||
switch (filter.ListMode) {
|
||||
case ListMode.Blacklist when inList:
|
||||
case ListMode.Whitelist when !inList:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// filter based on item level range
|
||||
if (filter.MinItemLevel != null && listing.MinimumItemLevel < filter.MinItemLevel) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (filter.MaxItemLevel != null && listing.MinimumItemLevel > filter.MaxItemLevel) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Functions.ReceivePartyFinderListing -= this.ReceiveListing;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using Dalamud.Hooking;
|
||||
using Dalamud.Plugin;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public class GameFunctions : IDisposable {
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
internal delegate void PartyFinderListingEventDelegate(PartyFinderListing listing, PartyFinderListingEventArgs args);
|
||||
|
||||
internal event PartyFinderListingEventDelegate? ReceivePartyFinderListing;
|
||||
|
||||
private delegate void HandlePfPacketDelegate(IntPtr param1, IntPtr data);
|
||||
|
||||
private readonly Hook<HandlePfPacketDelegate>? _handlePacketHook;
|
||||
|
||||
internal GameFunctions(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
var listingPtr = this.Plugin.Interface.TargetModuleScanner.ScanText("40 53 41 57 48 83 EC 28 48 8B D9");
|
||||
|
||||
this._handlePacketHook = new Hook<HandlePfPacketDelegate>(listingPtr, new HandlePfPacketDelegate(this.PacketDetour));
|
||||
this._handlePacketHook.Enable();
|
||||
}
|
||||
|
||||
private void PacketDetour(IntPtr param1, IntPtr data) {
|
||||
if (data == IntPtr.Zero) {
|
||||
goto Return;
|
||||
}
|
||||
|
||||
try {
|
||||
this.OnPacket(data);
|
||||
} catch (Exception ex) {
|
||||
PluginLog.Error(ex, "Unhandled exception in PF packet detour");
|
||||
}
|
||||
|
||||
Return:
|
||||
this._handlePacketHook!.Original(param1, data);
|
||||
}
|
||||
|
||||
private void OnPacket(IntPtr data) {
|
||||
var dataPtr = data + 0x10;
|
||||
|
||||
// parse the packet into a struct
|
||||
var packet = Marshal.PtrToStructure<PfPacket>(dataPtr);
|
||||
|
||||
var needToRewrite = false;
|
||||
|
||||
for (var i = 0; i < packet.listings.Length; i++) {
|
||||
if (packet.listings[i].IsNull()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// invoke event for each non-null listing
|
||||
var listing = new PartyFinderListing(packet.listings[i], this.Plugin.Interface.Data);
|
||||
var args = new PartyFinderListingEventArgs();
|
||||
this.ReceivePartyFinderListing?.Invoke(listing, args);
|
||||
|
||||
if (args.Visible) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// zero the listing if it shouldn't be visible
|
||||
packet.listings[i] = new PfListing();
|
||||
needToRewrite = true;
|
||||
}
|
||||
|
||||
if (!needToRewrite) {
|
||||
return;
|
||||
}
|
||||
|
||||
// get some memory for writing to
|
||||
var newPacket = new byte[PacketInfo.PacketSize];
|
||||
var pinnedArray = GCHandle.Alloc(newPacket, GCHandleType.Pinned);
|
||||
var pointer = pinnedArray.AddrOfPinnedObject();
|
||||
|
||||
// write our struct into the memory (doing this directly crashes the game)
|
||||
Marshal.StructureToPtr(packet, pointer, false);
|
||||
|
||||
// copy our new memory over the game's
|
||||
Marshal.Copy(newPacket, 0, dataPtr, PacketInfo.PacketSize);
|
||||
|
||||
// free memory
|
||||
pinnedArray.Free();
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this._handlePacketHook?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
internal class PartyFinderListingEventArgs {
|
||||
public bool Visible { get; set; } = true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,178 @@
|
|||
using Dalamud.Data;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public class PartyFinderListing {
|
||||
public uint Id { get; }
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public Lazy<World> World { get; }
|
||||
public Lazy<World> HomeWorld { get; }
|
||||
public Lazy<World> CurrentWorld { get; }
|
||||
public Category Category { get; }
|
||||
public ushort RawDuty { get; }
|
||||
public Lazy<ContentFinderCondition> Duty { get; }
|
||||
public DutyType DutyType { get; }
|
||||
public bool BeginnersWelcome { get; }
|
||||
public ushort SecondsRemaining { get; }
|
||||
public ushort MinimumItemLevel { get; }
|
||||
public IReadOnlyCollection<PartyFinderSlot> Slots => this._slots;
|
||||
|
||||
private readonly byte _objective;
|
||||
private readonly byte _conditions;
|
||||
private readonly byte _dutyFinderSettings;
|
||||
private readonly byte _lootRules;
|
||||
private readonly byte _searchArea;
|
||||
|
||||
private readonly PartyFinderSlot[] _slots;
|
||||
|
||||
public bool this[ObjectiveFlags flag] => (this._objective & (uint) flag) > 0;
|
||||
|
||||
public bool this[ConditionFlags flag] => (this._conditions & (uint) flag) > 0;
|
||||
|
||||
public bool this[DutyFinderSettingsFlags flag] => (this._dutyFinderSettings & (uint) flag) > 0;
|
||||
|
||||
public bool this[LootRuleFlags flag] => (this._lootRules & (uint) flag) > 0;
|
||||
|
||||
public bool this[SearchAreaFlags flag] => (this._searchArea & (uint) flag) > 0;
|
||||
|
||||
internal PartyFinderListing(PfListing listing, DataManager dataManager) {
|
||||
this.Id = listing.id;
|
||||
this.Name = listing.Name();
|
||||
this.Description = listing.Description();
|
||||
this.World = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.world));
|
||||
this.HomeWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.homeWorld));
|
||||
this.CurrentWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.currentWorld));
|
||||
this.Category = (Category) listing.category;
|
||||
this.RawDuty = listing.duty;
|
||||
this.Duty = new Lazy<ContentFinderCondition>(() => dataManager.GetExcelSheet<ContentFinderCondition>().GetRow(listing.duty));
|
||||
this.DutyType = (DutyType) listing.dutyType;
|
||||
this.BeginnersWelcome = listing.beginnersWelcome == 1;
|
||||
this.SecondsRemaining = listing.secondsRemaining;
|
||||
this.MinimumItemLevel = listing.minimumItemLevel;
|
||||
|
||||
this._objective = listing.objective;
|
||||
this._conditions = listing.conditions;
|
||||
this._dutyFinderSettings = listing.dutyFinderSettings;
|
||||
this._lootRules = listing.lootRules;
|
||||
this._searchArea = listing.searchArea;
|
||||
|
||||
this._slots = listing.slots.Select(accepting => new PartyFinderSlot(accepting)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public class PartyFinderSlot {
|
||||
private readonly uint _accepting;
|
||||
private JobFlags[]? _listAccepting;
|
||||
|
||||
public IReadOnlyCollection<JobFlags> Accepting {
|
||||
get {
|
||||
if (this._listAccepting != null) {
|
||||
return this._listAccepting;
|
||||
}
|
||||
|
||||
this._listAccepting = Enum.GetValues(typeof(JobFlags))
|
||||
.Cast<JobFlags>()
|
||||
.Where(flag => this[flag])
|
||||
.ToArray();
|
||||
|
||||
return this._listAccepting;
|
||||
}
|
||||
}
|
||||
|
||||
public bool this[JobFlags flag] => (this._accepting & (uint) flag) > 0;
|
||||
|
||||
internal PartyFinderSlot(uint accepting) {
|
||||
this._accepting = accepting;
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum SearchAreaFlags {
|
||||
DataCentre = 1 << 0,
|
||||
Private = 1 << 1,
|
||||
Unknown2 = 1 << 2, // set for copied factory pf
|
||||
World = 1 << 3,
|
||||
OnePlayerPerJob = 1 << 5,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum JobFlags {
|
||||
Gladiator = 1 << 1,
|
||||
Pugilist = 1 << 2,
|
||||
Marauder = 1 << 3,
|
||||
Lancer = 1 << 4,
|
||||
Archer = 1 << 5,
|
||||
Conjurer = 1 << 6,
|
||||
Thamaturge = 1 << 7,
|
||||
Paladin = 1 << 8,
|
||||
Monk = 1 << 9,
|
||||
Warrior = 1 << 10,
|
||||
Dragoon = 1 << 11,
|
||||
Bard = 1 << 12,
|
||||
WhiteMage = 1 << 13,
|
||||
BlackMage = 1 << 14,
|
||||
Arcanist = 1 << 15,
|
||||
Summoner = 1 << 16,
|
||||
Scholar = 1 << 17,
|
||||
Rogue = 1 << 18,
|
||||
Ninja = 1 << 19,
|
||||
Machinist = 1 << 20,
|
||||
DarkKnight = 1 << 21,
|
||||
Astrologian = 1 << 22,
|
||||
Samurai = 1 << 23,
|
||||
RedMage = 1 << 24,
|
||||
BlueMage = 1 << 25,
|
||||
Gunbreaker = 1 << 26,
|
||||
Dancer = 1 << 27,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ObjectiveFlags {
|
||||
None = 0,
|
||||
DutyCompletion = 1,
|
||||
Practice = 2,
|
||||
Loot = 4,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ConditionFlags {
|
||||
None = 1,
|
||||
DutyComplete = 2,
|
||||
DutyIncomplete = 4,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum DutyFinderSettingsFlags {
|
||||
None = 0,
|
||||
UndersizedParty = 1,
|
||||
MinimumItemLevel = 2,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum LootRuleFlags {
|
||||
None = 0,
|
||||
GreedOnly = 1,
|
||||
Lootmaster = 2,
|
||||
}
|
||||
|
||||
public enum Category {
|
||||
Duty = 0,
|
||||
QuestBattles = 1 << 0,
|
||||
Fates = 1 << 1,
|
||||
TreasureHunt = 1 << 2,
|
||||
TheHunt = 1 << 3,
|
||||
GatheringForays = 1 << 4,
|
||||
DeepDungeons = 1 << 5,
|
||||
AdventuringForays = 1 << 6,
|
||||
}
|
||||
|
||||
public enum DutyType {
|
||||
Other = 0,
|
||||
Roulette = 1 << 0,
|
||||
Normal = 1 << 1,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,116 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public static class PacketInfo {
|
||||
public static readonly int PacketSize = Marshal.SizeOf<PfPacket>();
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct PfPacket {
|
||||
private readonly int unk0;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
private readonly byte[] padding1;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||
public PfListing[] listings;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public readonly struct PfListing {
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||
private readonly byte[] header1;
|
||||
|
||||
internal readonly uint id;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||
private readonly byte[] header2;
|
||||
|
||||
private readonly uint unknownInt1;
|
||||
private readonly ushort unknownShort1;
|
||||
private readonly ushort unknownShort2;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
|
||||
private readonly byte[] header3;
|
||||
|
||||
internal readonly byte category;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
|
||||
private readonly byte[] header4;
|
||||
|
||||
internal readonly ushort duty;
|
||||
internal readonly byte dutyType;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 11)]
|
||||
private readonly byte[] header5;
|
||||
|
||||
internal readonly ushort world;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
private readonly byte[] header6;
|
||||
|
||||
internal readonly byte objective;
|
||||
internal readonly byte beginnersWelcome;
|
||||
internal readonly byte conditions;
|
||||
internal readonly byte dutyFinderSettings;
|
||||
internal readonly byte lootRules;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
|
||||
private readonly byte[] header7; // all zero in every pf I've examined
|
||||
|
||||
private readonly uint lastPatchHotfixTimestamp; // last time the servers were restarted?
|
||||
internal readonly ushort secondsRemaining;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
||||
private readonly byte[] header8; // 00 00 01 00 00 00 in every pf I've examined
|
||||
|
||||
internal readonly ushort minimumItemLevel;
|
||||
internal readonly ushort homeWorld;
|
||||
internal readonly ushort currentWorld;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||
private readonly byte[] header9; // 02 XX 01 00 in every pf I've examined
|
||||
|
||||
internal readonly byte searchArea;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
|
||||
private readonly byte[] header10; // 00 01 00 00 00 for every pf except alliance raids where it's 01 03 00 00 00 (second byte # parties?)
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
internal readonly uint[] slots;
|
||||
private readonly uint job; // job started as?
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||
private readonly byte[] header11; // all zero in every pf I've examined
|
||||
|
||||
// Note that ByValTStr will not work here because the strings are UTF-8 and there's only a CharSet for UTF-16 in C#.
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
private readonly byte[] name;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 192)]
|
||||
private readonly byte[] description;
|
||||
|
||||
// 128 (0x80) before name and desc
|
||||
// 160 (0xA0) with name (32 bytes/0x20)
|
||||
// 352 (0x160) with both (192 bytes/0xC0)
|
||||
|
||||
private static string HandleString(IEnumerable<byte> bytes) {
|
||||
var nonNull = bytes.TakeWhile(b => b != 0).ToArray();
|
||||
return Encoding.UTF8.GetString(nonNull);
|
||||
}
|
||||
|
||||
internal string Name() {
|
||||
return HandleString(this.name);
|
||||
}
|
||||
|
||||
internal string Description() {
|
||||
return HandleString(this.description);
|
||||
}
|
||||
|
||||
internal bool IsNull() {
|
||||
// a valid party finder must have at least one slot set
|
||||
return this.slots.All(slot => slot == 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
using System.Threading.Tasks;
|
||||
using Dalamud.Plugin;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public class Plugin : IDalamudPlugin {
|
||||
public string Name => "Better Party Finder";
|
||||
|
||||
internal DalamudPluginInterface Interface { get; private set; } = null!;
|
||||
internal Configuration Config { get; private set; } = null!;
|
||||
internal GameFunctions Functions { get; private set; } = null!;
|
||||
internal Filter Filter { get; set; } = null!;
|
||||
private PluginUi Ui { get; set; } = null!;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||
this.Interface = pluginInterface;
|
||||
|
||||
this.Config = (Configuration?) this.Interface.GetPluginConfig() ?? new Configuration();
|
||||
this.Config.Initialise(this);
|
||||
|
||||
this.Functions = new GameFunctions(this);
|
||||
this.Filter = new Filter(this);
|
||||
this.Ui = new PluginUi(this);
|
||||
|
||||
// start task to determine maximum item level (based on max chestpiece)
|
||||
Task.Run(() => Util.CalculateMaxItemLevel(this.Interface.Data));
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Ui.Dispose();
|
||||
this.Filter.Dispose();
|
||||
this.Functions.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,296 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public class PluginUi : IDisposable {
|
||||
private static readonly uint[] AllowedContentTypes = {
|
||||
2,
|
||||
3,
|
||||
4,
|
||||
5,
|
||||
6,
|
||||
16,
|
||||
21,
|
||||
26,
|
||||
28,
|
||||
};
|
||||
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
private string DutySearchQuery { get; set; } = string.Empty;
|
||||
|
||||
private string PresetName { get; set; } = string.Empty;
|
||||
|
||||
internal PluginUi(Plugin plugin) {
|
||||
this.Plugin = plugin;
|
||||
|
||||
this.Plugin.Interface.UiBuilder.OnBuildUi += this.Draw;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Plugin.Interface.UiBuilder.OnBuildUi -= this.Draw;
|
||||
}
|
||||
|
||||
private static bool IconButton(FontAwesomeIcon icon, string? id = null) {
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
|
||||
var text = icon.ToIconString();
|
||||
if (id != null) {
|
||||
text += $"##{id}";
|
||||
}
|
||||
|
||||
var result = ImGui.Button(text);
|
||||
|
||||
ImGui.PopFont();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void Draw() {
|
||||
if (!ImGui.Begin($"{this.Plugin.Name} settings")) {
|
||||
return;
|
||||
}
|
||||
|
||||
var selected = this.Plugin.Config.SelectedPreset;
|
||||
|
||||
string selectedName;
|
||||
if (selected == null) {
|
||||
selectedName = "<none>";
|
||||
} else {
|
||||
if (this.Plugin.Config.Presets.TryGetValue(selected.Value, out var preset)) {
|
||||
selectedName = preset.Name;
|
||||
} else {
|
||||
this.Plugin.Config.SelectedPreset = null;
|
||||
selectedName = "<invalid preset>";
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.TextUnformatted("Preset");
|
||||
if (ImGui.BeginCombo("###preset", selectedName)) {
|
||||
if (ImGui.Selectable("<none>")) {
|
||||
this.Plugin.Config.SelectedPreset = null;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
foreach (var preset in this.Plugin.Config.Presets) {
|
||||
if (!ImGui.Selectable(preset.Value.Name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
this.Plugin.Config.SelectedPreset = preset.Key;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndCombo();
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (IconButton(FontAwesomeIcon.Plus, "add-preset")) {
|
||||
this.Plugin.Config.Presets.Add(Guid.NewGuid(), new ConfigurationFilter());
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (IconButton(FontAwesomeIcon.Trash, "delete-preset") && selected != null) {
|
||||
this.Plugin.Config.Presets.Remove(selected.Value);
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (IconButton(FontAwesomeIcon.PencilAlt, "edit-preset") && selected != null) {
|
||||
if (this.Plugin.Config.Presets.TryGetValue(selected.Value, out var editPreset)) {
|
||||
this.PresetName = editPreset.Name;
|
||||
|
||||
ImGui.OpenPopup("###rename-preset");
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.BeginPopupModal("Rename preset###rename-preset")) {
|
||||
if (selected != null && this.Plugin.Config.Presets.TryGetValue(selected.Value, out var editPreset)) {
|
||||
ImGui.TextUnformatted("Preset name");
|
||||
ImGui.PushItemWidth(-1f);
|
||||
var name = this.PresetName;
|
||||
if (ImGui.InputText("###preset-name", ref name, 1_000)) {
|
||||
this.PresetName = name;
|
||||
}
|
||||
|
||||
ImGui.PopItemWidth();
|
||||
|
||||
if (ImGui.Button("Save") && this.PresetName.Trim().Length > 0) {
|
||||
editPreset.Name = this.PresetName;
|
||||
this.Plugin.Config.Save();
|
||||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
if (selected != null && this.Plugin.Config.Presets.TryGetValue(selected.Value, out var filter)) {
|
||||
this.DrawPresetConfiguration(filter);
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
private void DrawPresetConfiguration(ConfigurationFilter filter) {
|
||||
if (!ImGui.BeginTabBar("bpf-tabs")) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.DrawCategoriesTab(filter);
|
||||
|
||||
this.DrawDutiesTab(filter);
|
||||
|
||||
this.DrawItemLevelTab(filter);
|
||||
|
||||
this.DrawJobsTab(filter);
|
||||
|
||||
this.DrawRestrictionsTab(filter);
|
||||
|
||||
ImGui.EndTabBar();
|
||||
}
|
||||
|
||||
private void DrawCategoriesTab(ConfigurationFilter filter) {
|
||||
if (!ImGui.BeginTabItem("Categories")) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.TextUnformatted("Nothing here yet");
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
private void DrawDutiesTab(ConfigurationFilter filter) {
|
||||
if (!ImGui.BeginTabItem("Duties")) {
|
||||
return;
|
||||
}
|
||||
|
||||
var listModeStrings = new[] {
|
||||
"Show ONLY these duties",
|
||||
"Do NOT show these duties",
|
||||
};
|
||||
var listModeIdx = filter.ListMode == ListMode.Blacklist ? 1 : 0;
|
||||
ImGui.TextUnformatted("List mode");
|
||||
ImGui.PushItemWidth(-1);
|
||||
if (ImGui.Combo("###list-mode", ref listModeIdx, listModeStrings, listModeStrings.Length)) {
|
||||
filter.ListMode = listModeIdx == 0 ? ListMode.Whitelist : ListMode.Blacklist;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.PopItemWidth();
|
||||
|
||||
var query = this.DutySearchQuery;
|
||||
ImGui.TextUnformatted("Search");
|
||||
if (ImGui.InputText("###search", ref query, 1_000)) {
|
||||
this.DutySearchQuery = query;
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button("Clear list")) {
|
||||
filter.Duties.Clear();
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
if (ImGui.BeginChild("duty-selection", new Vector2(-1f, -1f))) {
|
||||
var duties = this.Plugin.Interface.Data.GetExcelSheet<ContentFinderCondition>()
|
||||
.Where(cf => cf.Unknown29)
|
||||
.Where(cf => AllowedContentTypes.Contains(cf.ContentType.Row));
|
||||
|
||||
var searchQuery = this.DutySearchQuery.Trim();
|
||||
if (searchQuery.Trim() != "") {
|
||||
duties = duties.Where(duty => {
|
||||
var sestring = this.Plugin.Interface.SeStringManager.Parse(duty.Name.RawData.ToArray());
|
||||
return sestring.TextValue.ContainsIgnoreCase(searchQuery);
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var cf in duties) {
|
||||
var sestring = this.Plugin.Interface.SeStringManager.Parse(cf.Name.RawData.ToArray());
|
||||
var selected = filter.Duties.Contains(cf.RowId);
|
||||
var name = sestring.TextValue;
|
||||
name = char.ToUpperInvariant(name[0]) + name.Substring(1);
|
||||
if (!ImGui.Selectable(name, ref selected)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (selected) {
|
||||
filter.Duties.Add(cf.RowId);
|
||||
} else {
|
||||
filter.Duties.Remove(cf.RowId);
|
||||
}
|
||||
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
private void DrawItemLevelTab(ConfigurationFilter filter) {
|
||||
if (!ImGui.BeginTabItem("Item level")) {
|
||||
return;
|
||||
}
|
||||
|
||||
var hugePfs = filter.AllowHugeItemLevel;
|
||||
if (ImGui.Checkbox("Show PFs above maximum item level", ref hugePfs)) {
|
||||
filter.AllowHugeItemLevel = hugePfs;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
var minLevel = (int?) filter.MinItemLevel ?? 0;
|
||||
ImGui.TextUnformatted("Minimum item level (0 to disable)");
|
||||
ImGui.PushItemWidth(-1);
|
||||
if (ImGui.InputInt("###min-ilvl", ref minLevel)) {
|
||||
filter.MinItemLevel = minLevel == 0 ? null : (uint) minLevel;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.PopItemWidth();
|
||||
|
||||
var maxLevel = (int?) filter.MaxItemLevel ?? 0;
|
||||
ImGui.TextUnformatted("Maximum item level (0 to disable)");
|
||||
ImGui.PushItemWidth(-1);
|
||||
if (ImGui.InputInt("###max-ilvl", ref maxLevel)) {
|
||||
filter.MaxItemLevel = maxLevel == 0 ? null : (uint) maxLevel;
|
||||
this.Plugin.Config.Save();
|
||||
}
|
||||
|
||||
ImGui.PopItemWidth();
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
private void DrawJobsTab(ConfigurationFilter filter) {
|
||||
if (!ImGui.BeginTabItem("Jobs")) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.TextUnformatted("Nothing here yet");
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
private void DrawRestrictionsTab(ConfigurationFilter filter) {
|
||||
if (!ImGui.BeginTabItem("Restrictions")) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.TextUnformatted("Nothing here yet");
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using Dalamud.Data;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace BetterPartyFinder {
|
||||
public static class Util {
|
||||
internal static uint MaxItemLevel { get; private set; }
|
||||
|
||||
internal static void CalculateMaxItemLevel(DataManager data) {
|
||||
if (MaxItemLevel > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var max = data.GetExcelSheet<Item>()
|
||||
.Where(item => item.EquipSlotCategory.Value.Body != 0)
|
||||
.Select(item => item.LevelItem.Value?.RowId)
|
||||
.Where(level => level != null)
|
||||
.Cast<uint>()
|
||||
.Max();
|
||||
|
||||
MaxItemLevel = max;
|
||||
}
|
||||
|
||||
internal static bool ContainsIgnoreCase(this string haystack, string needle) {
|
||||
return CultureInfo.InvariantCulture.CompareInfo.IndexOf(haystack, needle, CompareOptions.IgnoreCase) >= 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,287 @@
|
|||
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||
EUPL © the European Union 2007, 2016
|
||||
|
||||
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined
|
||||
below) which is provided under the terms of this Licence. Any use of the Work,
|
||||
other than as authorised under this Licence is prohibited (to the extent such
|
||||
use is covered by a right of the copyright holder of the Work).
|
||||
|
||||
The Work is provided under the terms of this Licence when the Licensor (as
|
||||
defined below) has placed the following notice immediately following the
|
||||
copyright notice for the Work:
|
||||
|
||||
Licensed under the EUPL
|
||||
|
||||
or has expressed by any other means his willingness to license under the EUPL.
|
||||
|
||||
1. Definitions
|
||||
|
||||
In this Licence, the following terms have the following meaning:
|
||||
|
||||
- ‘The Licence’: this Licence.
|
||||
|
||||
- ‘The Original Work’: the work or software distributed or communicated by the
|
||||
Licensor under this Licence, available as Source Code and also as Executable
|
||||
Code as the case may be.
|
||||
|
||||
- ‘Derivative Works’: the works or software that could be created by the
|
||||
Licensee, based upon the Original Work or modifications thereof. This Licence
|
||||
does not define the extent of modification or dependence on the Original Work
|
||||
required in order to classify a work as a Derivative Work; this extent is
|
||||
determined by copyright law applicable in the country mentioned in Article 15.
|
||||
|
||||
- ‘The Work’: the Original Work or its Derivative Works.
|
||||
|
||||
- ‘The Source Code’: the human-readable form of the Work which is the most
|
||||
convenient for people to study and modify.
|
||||
|
||||
- ‘The Executable Code’: any code which has generally been compiled and which is
|
||||
meant to be interpreted by a computer as a program.
|
||||
|
||||
- ‘The Licensor’: the natural or legal person that distributes or communicates
|
||||
the Work under the Licence.
|
||||
|
||||
- ‘Contributor(s)’: any natural or legal person who modifies the Work under the
|
||||
Licence, or otherwise contributes to the creation of a Derivative Work.
|
||||
|
||||
- ‘The Licensee’ or ‘You’: any natural or legal person who makes any usage of
|
||||
the Work under the terms of the Licence.
|
||||
|
||||
- ‘Distribution’ or ‘Communication’: any act of selling, giving, lending,
|
||||
renting, distributing, communicating, transmitting, or otherwise making
|
||||
available, online or offline, copies of the Work or providing access to its
|
||||
essential functionalities at the disposal of any other natural or legal
|
||||
person.
|
||||
|
||||
2. Scope of the rights granted by the Licence
|
||||
|
||||
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||
sublicensable licence to do the following, for the duration of copyright vested
|
||||
in the Original Work:
|
||||
|
||||
- use the Work in any circumstance and for all usage,
|
||||
- reproduce the Work,
|
||||
- modify the Work, and make Derivative Works based upon the Work,
|
||||
- communicate to the public, including the right to make available or display
|
||||
the Work or copies thereof to the public and perform publicly, as the case may
|
||||
be, the Work,
|
||||
- distribute the Work or copies thereof,
|
||||
- lend and rent the Work or copies thereof,
|
||||
- sublicense rights in the Work or copies thereof.
|
||||
|
||||
Those rights can be exercised on any media, supports and formats, whether now
|
||||
known or later invented, as far as the applicable law permits so.
|
||||
|
||||
In the countries where moral rights apply, the Licensor waives his right to
|
||||
exercise his moral right to the extent allowed by law in order to make effective
|
||||
the licence of the economic rights here above listed.
|
||||
|
||||
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to
|
||||
any patents held by the Licensor, to the extent necessary to make use of the
|
||||
rights granted on the Work under this Licence.
|
||||
|
||||
3. Communication of the Source Code
|
||||
|
||||
The Licensor may provide the Work either in its Source Code form, or as
|
||||
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||
provides in addition a machine-readable copy of the Source Code of the Work
|
||||
along with each copy of the Work that the Licensor distributes or indicates, in
|
||||
a notice following the copyright notice attached to the Work, a repository where
|
||||
the Source Code is easily and freely accessible for as long as the Licensor
|
||||
continues to distribute or communicate the Work.
|
||||
|
||||
4. Limitations on copyright
|
||||
|
||||
Nothing in this Licence is intended to deprive the Licensee of the benefits from
|
||||
any exception or limitation to the exclusive rights of the rights owners in the
|
||||
Work, of the exhaustion of those rights or of other applicable limitations
|
||||
thereto.
|
||||
|
||||
5. Obligations of the Licensee
|
||||
|
||||
The grant of the rights mentioned above is subject to some restrictions and
|
||||
obligations imposed on the Licensee. Those obligations are the following:
|
||||
|
||||
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||
trademarks notices and all notices that refer to the Licence and to the
|
||||
disclaimer of warranties. The Licensee must include a copy of such notices and a
|
||||
copy of the Licence with every copy of the Work he/she distributes or
|
||||
communicates. The Licensee must cause any Derivative Work to carry prominent
|
||||
notices stating that the Work has been modified and the date of modification.
|
||||
|
||||
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||
Original Works or Derivative Works, this Distribution or Communication will be
|
||||
done under the terms of this Licence or of a later version of this Licence
|
||||
unless the Original Work is expressly distributed only under this version of the
|
||||
Licence — for example by communicating ‘EUPL v. 1.2 only’. The Licensee
|
||||
(becoming Licensor) cannot offer or impose any additional terms or conditions on
|
||||
the Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||
|
||||
Compatibility clause: If the Licensee Distributes or Communicates Derivative
|
||||
Works or copies thereof based upon both the Work and another work licensed under
|
||||
a Compatible Licence, this Distribution or Communication can be done under the
|
||||
terms of this Compatible Licence. For the sake of this clause, ‘Compatible
|
||||
Licence’ refers to the licences listed in the appendix attached to this Licence.
|
||||
Should the Licensee's obligations under the Compatible Licence conflict with
|
||||
his/her obligations under this Licence, the obligations of the Compatible
|
||||
Licence shall prevail.
|
||||
|
||||
Provision of Source Code: When distributing or communicating copies of the Work,
|
||||
the Licensee will provide a machine-readable copy of the Source Code or indicate
|
||||
a repository where this Source will be easily and freely available for as long
|
||||
as the Licensee continues to distribute or communicate the Work.
|
||||
|
||||
Legal Protection: This Licence does not grant permission to use the trade names,
|
||||
trademarks, service marks, or names of the Licensor, except as required for
|
||||
reasonable and customary use in describing the origin of the Work and
|
||||
reproducing the content of the copyright notice.
|
||||
|
||||
6. Chain of Authorship
|
||||
|
||||
The original Licensor warrants that the copyright in the Original Work granted
|
||||
hereunder is owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each Contributor warrants that the copyright in the modifications he/she brings
|
||||
to the Work are owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each time You accept the Licence, the original Licensor and subsequent
|
||||
Contributors grant You a licence to their contributions to the Work, under the
|
||||
terms of this Licence.
|
||||
|
||||
7. Disclaimer of Warranty
|
||||
|
||||
The Work is a work in progress, which is continuously improved by numerous
|
||||
Contributors. It is not a finished work and may therefore contain defects or
|
||||
‘bugs’ inherent to this type of development.
|
||||
|
||||
For the above reason, the Work is provided under the Licence on an ‘as is’ basis
|
||||
and without warranties of any kind concerning the Work, including without
|
||||
limitation merchantability, fitness for a particular purpose, absence of defects
|
||||
or errors, accuracy, non-infringement of intellectual property rights other than
|
||||
copyright as stated in Article 6 of this Licence.
|
||||
|
||||
This disclaimer of warranty is an essential part of the Licence and a condition
|
||||
for the grant of any rights to the Work.
|
||||
|
||||
8. Disclaimer of Liability
|
||||
|
||||
Except in the cases of wilful misconduct or damages directly caused to natural
|
||||
persons, the Licensor will in no event be liable for any direct or indirect,
|
||||
material or moral, damages of any kind, arising out of the Licence or of the use
|
||||
of the Work, including without limitation, damages for loss of goodwill, work
|
||||
stoppage, computer failure or malfunction, loss of data or any commercial
|
||||
damage, even if the Licensor has been advised of the possibility of such damage.
|
||||
However, the Licensor will be liable under statutory product liability laws as
|
||||
far such laws apply to the Work.
|
||||
|
||||
9. Additional agreements
|
||||
|
||||
While distributing the Work, You may choose to conclude an additional agreement,
|
||||
defining obligations or services consistent with this Licence. However, if
|
||||
accepting obligations, You may act only on your own behalf and on your sole
|
||||
responsibility, not on behalf of the original Licensor or any other Contributor,
|
||||
and only if You agree to indemnify, defend, and hold each Contributor harmless
|
||||
for any liability incurred by, or claims asserted against such Contributor by
|
||||
the fact You have accepted any warranty or additional liability.
|
||||
|
||||
10. Acceptance of the Licence
|
||||
|
||||
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’
|
||||
placed under the bottom of a window displaying the text of this Licence or by
|
||||
affirming consent in any other similar way, in accordance with the rules of
|
||||
applicable law. Clicking on that icon indicates your clear and irrevocable
|
||||
acceptance of this Licence and all of its terms and conditions.
|
||||
|
||||
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||
conditions by exercising any rights granted to You by Article 2 of this Licence,
|
||||
such as the use of the Work, the creation by You of a Derivative Work or the
|
||||
Distribution or Communication by You of the Work or copies thereof.
|
||||
|
||||
11. Information to the public
|
||||
|
||||
In case of any Distribution or Communication of the Work by means of electronic
|
||||
communication by You (for example, by offering to download the Work from a
|
||||
remote location) the distribution channel or media (for example, a website) must
|
||||
at least provide to the public the information requested by the applicable law
|
||||
regarding the Licensor, the Licence and the way it may be accessible, concluded,
|
||||
stored and reproduced by the Licensee.
|
||||
|
||||
12. Termination of the Licence
|
||||
|
||||
The Licence and the rights granted hereunder will terminate automatically upon
|
||||
any breach by the Licensee of the terms of the Licence.
|
||||
|
||||
Such a termination will not terminate the licences of any person who has
|
||||
received the Work from the Licensee under the Licence, provided such persons
|
||||
remain in full compliance with the Licence.
|
||||
|
||||
13. Miscellaneous
|
||||
|
||||
Without prejudice of Article 9 above, the Licence represents the complete
|
||||
agreement between the Parties as to the Work.
|
||||
|
||||
If any provision of the Licence is invalid or unenforceable under applicable
|
||||
law, this will not affect the validity or enforceability of the Licence as a
|
||||
whole. Such provision will be construed or reformed so as necessary to make it
|
||||
valid and enforceable.
|
||||
|
||||
The European Commission may publish other linguistic versions or new versions of
|
||||
this Licence or updated versions of the Appendix, so far this is required and
|
||||
reasonable, without reducing the scope of the rights granted by the Licence. New
|
||||
versions of the Licence will be published with a unique version number.
|
||||
|
||||
All linguistic versions of this Licence, approved by the European Commission,
|
||||
have identical value. Parties can take advantage of the linguistic version of
|
||||
their choice.
|
||||
|
||||
14. Jurisdiction
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- any litigation resulting from the interpretation of this License, arising
|
||||
between the European Union institutions, bodies, offices or agencies, as a
|
||||
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
|
||||
of Justice of the European Union, as laid down in article 272 of the Treaty on
|
||||
the Functioning of the European Union,
|
||||
|
||||
- any litigation arising between other parties and resulting from the
|
||||
interpretation of this License, will be subject to the exclusive jurisdiction
|
||||
of the competent court where the Licensor resides or conducts its primary
|
||||
business.
|
||||
|
||||
15. Applicable Law
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- this Licence shall be governed by the law of the European Union Member State
|
||||
where the Licensor has his seat, resides or has his registered office,
|
||||
|
||||
- this licence shall be governed by Belgian law if the Licensor has no seat,
|
||||
residence or registered office inside a European Union Member State.
|
||||
|
||||
Appendix
|
||||
|
||||
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||
|
||||
- GNU General Public License (GPL) v. 2, v. 3
|
||||
- GNU Affero General Public License (AGPL) v. 3
|
||||
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||
- Eclipse Public License (EPL) v. 1.0
|
||||
- CeCILL v. 2.0, v. 2.1
|
||||
- Mozilla Public Licence (MPL) v. 2
|
||||
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
||||
works other than software
|
||||
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||
Reciprocity (LiLiQ-R+).
|
||||
|
||||
The European Commission may update this Appendix to later versions of the above
|
||||
licences without producing a new version of the EUPL, as long as they provide
|
||||
the rights granted in Article 2 of this Licence and protect the covered Source
|
||||
Code from exclusive appropriation.
|
||||
|
||||
All other changes or additions to this Appendix require the production of a new
|
||||
EUPL version.
|
Loading…
Reference in New Issue