185 lines
5.9 KiB
C#
185 lines
5.9 KiB
C#
using Dalamud.Game.Command;
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using Dalamud.Plugin;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using Dalamud.Game;
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using Dalamud.IoC;
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using Dalamud.Plugin.Services;
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using XivCommon;
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#if DEBUG
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using System.IO;
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#endif
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namespace XIVChatPlugin {
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internal class Plugin : IDalamudPlugin {
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internal static string Name => "XIVChat";
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private bool _disposedValue;
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[PluginService]
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internal static IPluginLog Log { get; private set; } = null!;
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[PluginService]
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internal DalamudPluginInterface Interface { get; private init; } = null!;
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[PluginService]
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internal IChatGui ChatGui { get; private init; } = null!;
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[PluginService]
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internal IClientState ClientState { get; private init; } = null!;
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[PluginService]
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private ICommandManager CommandManager { get; init; } = null!;
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[PluginService]
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internal IDataManager DataManager { get; private init; } = null!;
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[PluginService]
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private IFramework Framework { get; init; } = null!;
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[PluginService]
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internal IObjectTable ObjectTable { get; private init; } = null!;
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[PluginService]
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internal IGameInteropProvider GameInteropProvider { get; private init; } = null!;
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[PluginService]
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private ISigScanner SigScanner { get; init; } = null!;
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internal XivCommonBase Common { get; }
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internal Configuration Config { get; }
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private PluginUi Ui { get; }
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internal Server Server { get; private set; }
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internal Relay? Relay { get; private set; }
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internal GameFunctions Functions { get; }
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internal InternalEvents Events { get; }
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private List<IDisposable> Ipcs { get; } = new();
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// ReSharper disable once UnusedMember.Global
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// ReSharper disable once AutoPropertyCanBeMadeGetOnly.Local
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// ReSharper disable once UnusedAutoPropertyAccessor.Global
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// ReSharper disable once MemberCanBePrivate.Global
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internal string Location { get; private set; } = Assembly.GetExecutingAssembly().Location;
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[SuppressMessage("ReSharper", "UnusedMember.Local")]
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private void SetLocation(string path) {
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this.Location = path;
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}
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public Plugin() {
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this.Common = new XivCommonBase(this.Interface);
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this.Events = new InternalEvents();
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// load libsodium.so from debug location if in debug mode
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#if DEBUG
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string path = Environment.GetEnvironmentVariable("PATH")!;
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string newPath = Path.GetDirectoryName(this.Location)!;
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Environment.SetEnvironmentVariable("PATH", $"{path};{newPath}");
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#endif
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this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
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this.Config.Initialise(this);
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this.Functions = new GameFunctions(this);
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this.Ui = new PluginUi(this);
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this.LaunchServer();
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if (this.Config.AllowRelayConnections) {
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this.StartRelay();
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}
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this.Interface.UiBuilder.Draw += this.Ui.Draw;
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this.Interface.UiBuilder.OpenConfigUi += this.Ui.OpenSettings;
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this.Framework.Update += this.Server!.OnFrameworkUpdate;
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this.ChatGui.ChatMessage += this.Server.OnChat;
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this.ClientState.Login += this.Server.OnLogIn;
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this.ClientState.Logout += this.Server.OnLogOut;
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this.ClientState.TerritoryChanged += this.Server.OnTerritoryChange;
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this.CommandManager.AddHandler("/xivchat", new CommandInfo(this.OnCommand) {
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HelpMessage = "Opens the config for the XIVChat plugin",
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});
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this.Ipcs.Add(new Ipc.PeepingTom(this));
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}
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public void Dispose() {
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if (this._disposedValue) {
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return;
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}
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this._disposedValue = true;
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this.Relay?.Dispose();
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this.Server.Dispose();
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this.Interface.UiBuilder.Draw -= this.Ui.Draw;
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this.Interface.UiBuilder.OpenConfigUi -= this.Ui.OpenSettings;
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this.Framework.Update -= this.Server.OnFrameworkUpdate;
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this.ChatGui.ChatMessage -= this.Server.OnChat;
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this.ClientState.Login -= this.Server.OnLogIn;
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this.ClientState.Logout -= this.Server.OnLogOut;
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this.ClientState.TerritoryChanged -= this.Server.OnTerritoryChange;
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this.CommandManager.RemoveHandler("/xivchat");
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this.Functions.Dispose();
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foreach (var ipc in this.Ipcs) {
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ipc.Dispose();
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}
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this.Common.Dispose();
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}
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internal void StartRelay() {
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if (this.Relay != null) {
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return;
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}
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this.Relay = new Relay(this);
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this.Relay.Start();
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}
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internal void StopRelay() {
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if (this.Relay == null) {
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return;
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}
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this.Relay.Dispose();
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this.Relay = null;
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}
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internal IntPtr ScanText(string sig) {
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try {
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return this.SigScanner.ScanText(sig);
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} catch (KeyNotFoundException) {
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return IntPtr.Zero;
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}
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}
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internal IntPtr GetStaticAddressFromSig(string sig) {
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try {
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return this.SigScanner.GetStaticAddressFromSig(sig);
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} catch (KeyNotFoundException) {
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return IntPtr.Zero;
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}
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}
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private void LaunchServer() {
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this.Server = new Server(this);
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this.Server.Spawn();
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}
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internal void RelaunchServer() {
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this.Server.Dispose();
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this.LaunchServer();
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}
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private void OnCommand(string command, string args) {
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this.Ui.OpenSettings();
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}
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}
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}
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