using Dalamud.Game.Command; using Dalamud.Plugin; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Reflection; using Dalamud.Game; using Dalamud.IoC; using Dalamud.Plugin.Services; using XivCommon; #if DEBUG using System.IO; #endif namespace XIVChatPlugin { internal class Plugin : IDalamudPlugin { internal static string Name => "XIVChat"; private bool _disposedValue; [PluginService] internal static IPluginLog Log { get; private set; } = null!; [PluginService] internal DalamudPluginInterface Interface { get; private init; } = null!; [PluginService] internal IChatGui ChatGui { get; private init; } = null!; [PluginService] internal IClientState ClientState { get; private init; } = null!; [PluginService] private ICommandManager CommandManager { get; init; } = null!; [PluginService] internal IDataManager DataManager { get; private init; } = null!; [PluginService] private IFramework Framework { get; init; } = null!; [PluginService] internal IObjectTable ObjectTable { get; private init; } = null!; [PluginService] internal IGameInteropProvider GameInteropProvider { get; private init; } = null!; [PluginService] private ISigScanner SigScanner { get; init; } = null!; internal XivCommonBase Common { get; } internal Configuration Config { get; } private PluginUi Ui { get; } internal Server Server { get; private set; } internal Relay? Relay { get; private set; } internal GameFunctions Functions { get; } internal InternalEvents Events { get; } private List Ipcs { get; } = new(); // ReSharper disable once UnusedMember.Global // ReSharper disable once AutoPropertyCanBeMadeGetOnly.Local // ReSharper disable once UnusedAutoPropertyAccessor.Global // ReSharper disable once MemberCanBePrivate.Global internal string Location { get; private set; } = Assembly.GetExecutingAssembly().Location; [SuppressMessage("ReSharper", "UnusedMember.Local")] private void SetLocation(string path) { this.Location = path; } public Plugin() { this.Common = new XivCommonBase(this.Interface); this.Events = new InternalEvents(); // load libsodium.so from debug location if in debug mode #if DEBUG string path = Environment.GetEnvironmentVariable("PATH")!; string newPath = Path.GetDirectoryName(this.Location)!; Environment.SetEnvironmentVariable("PATH", $"{path};{newPath}"); #endif this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration(); this.Config.Initialise(this); this.Functions = new GameFunctions(this); this.Ui = new PluginUi(this); this.LaunchServer(); if (this.Config.AllowRelayConnections) { this.StartRelay(); } this.Interface.UiBuilder.Draw += this.Ui.Draw; this.Interface.UiBuilder.OpenConfigUi += this.Ui.OpenSettings; this.Framework.Update += this.Server!.OnFrameworkUpdate; this.ChatGui.ChatMessage += this.Server.OnChat; this.ClientState.Login += this.Server.OnLogIn; this.ClientState.Logout += this.Server.OnLogOut; this.ClientState.TerritoryChanged += this.Server.OnTerritoryChange; this.CommandManager.AddHandler("/xivchat", new CommandInfo(this.OnCommand) { HelpMessage = "Opens the config for the XIVChat plugin", }); this.Ipcs.Add(new Ipc.PeepingTom(this)); } public void Dispose() { if (this._disposedValue) { return; } this._disposedValue = true; this.Relay?.Dispose(); this.Server.Dispose(); this.Interface.UiBuilder.Draw -= this.Ui.Draw; this.Interface.UiBuilder.OpenConfigUi -= this.Ui.OpenSettings; this.Framework.Update -= this.Server.OnFrameworkUpdate; this.ChatGui.ChatMessage -= this.Server.OnChat; this.ClientState.Login -= this.Server.OnLogIn; this.ClientState.Logout -= this.Server.OnLogOut; this.ClientState.TerritoryChanged -= this.Server.OnTerritoryChange; this.CommandManager.RemoveHandler("/xivchat"); this.Functions.Dispose(); foreach (var ipc in this.Ipcs) { ipc.Dispose(); } this.Common.Dispose(); } internal void StartRelay() { if (this.Relay != null) { return; } this.Relay = new Relay(this); this.Relay.Start(); } internal void StopRelay() { if (this.Relay == null) { return; } this.Relay.Dispose(); this.Relay = null; } internal IntPtr ScanText(string sig) { try { return this.SigScanner.ScanText(sig); } catch (KeyNotFoundException) { return IntPtr.Zero; } } internal IntPtr GetStaticAddressFromSig(string sig) { try { return this.SigScanner.GetStaticAddressFromSig(sig); } catch (KeyNotFoundException) { return IntPtr.Zero; } } private void LaunchServer() { this.Server = new Server(this); this.Server.Spawn(); } internal void RelaunchServer() { this.Server.Dispose(); this.LaunchServer(); } private void OnCommand(string command, string args) { this.Ui.OpenSettings(); } } }