chore: initial commit

This commit is contained in:
Anna 2021-09-24 13:39:47 -04:00
commit 5e33dfd660
Signed by: anna
GPG Key ID: 0B391D8F06FCD9E0
13 changed files with 1113 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NominaOcculta", "NominaOcculta\NominaOcculta.csproj", "{155AB0C2-BE0B-4864-A447-E6CBA6195E84}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{155AB0C2-BE0B-4864-A447-E6CBA6195E84}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{155AB0C2-BE0B-4864-A447-E6CBA6195E84}.Debug|Any CPU.Build.0 = Debug|Any CPU
{155AB0C2-BE0B-4864-A447-E6CBA6195E84}.Release|Any CPU.ActiveCfg = Release|Any CPU
{155AB0C2-BE0B-4864-A447-E6CBA6195E84}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nomina/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Occulta/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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NominaOcculta/Commands.cs Executable file
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using System;
using Dalamud.Game.Command;
namespace NominaOcculta {
internal class Commands : IDisposable {
private Plugin Plugin { get; }
internal Commands(Plugin plugin) {
this.Plugin = plugin;
this.Plugin.CommandManager.AddHandler("/occulta", new CommandInfo(this.OnCommand) {
HelpMessage = "Toggle the Nomina Occulta interface",
});
}
public void Dispose() {
this.Plugin.CommandManager.RemoveHandler("/occulta");
}
private void OnCommand(string command, string arguments) {
this.Plugin.Ui.Visible ^= true;
}
}
}

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NominaOcculta/Configuration.cs Executable file
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using System;
using Dalamud.Configuration;
namespace NominaOcculta {
[Serializable]
internal class Configuration : IPluginConfiguration {
public int Version { get; set; } = 1;
public bool Enabled;
public bool SelfFull;
public bool SelfFirst;
public bool SelfLast;
public bool Party;
public bool Others;
public bool ExcludeFriends;
}
}

111
NominaOcculta/GameFunctions.cs Executable file
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using System;
using System.Runtime.InteropServices;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
namespace NominaOcculta {
internal class GameFunctions : IDisposable {
private static class Signatures {
internal const string GenerateName = "E8 ?? ?? ?? ?? 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0 74 1B 48 8D 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B D0 E8 ?? ?? ?? ?? 48 8B CB 48 8B 7C 24";
internal const string Utf8StringCtor = "E8 ?? ?? ?? ?? 44 2B F7";
internal const string Utf8StringDtor = "80 79 21 00 75 12";
internal const string AtkTextNodeSetText = "E8 ?? ?? ?? ?? 49 8B FC";
internal const string LoadExd = "40 53 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 41 0F B6 D9";
}
private delegate IntPtr GenerateNameDelegate(int race, int clan, int gender, IntPtr first, IntPtr last);
private delegate IntPtr Utf8StringCtorDelegate(IntPtr memory);
private delegate void Utf8StringDtorDelegate(IntPtr memory);
private delegate void AtkTextNodeSetTextDelegate(IntPtr node, IntPtr text);
private delegate byte LoadExdDelegate(IntPtr a1, string sheetName, byte a3, byte a4);
private delegate IntPtr GetExcelModuleDelegate(IntPtr uiModule);
private Utf8StringCtorDelegate Utf8StringCtor { get; }
private Utf8StringDtorDelegate Utf8StringDtor { get; }
private GenerateNameDelegate InternalGenerateName { get; }
private LoadExdDelegate LoadExd { get; }
private Hook<AtkTextNodeSetTextDelegate> AtkTextNodeSetTextHook { get; }
internal delegate void AtkTextNodeSetTextEventDelegate(IntPtr node, IntPtr text, ref SeString? overwrite);
internal event AtkTextNodeSetTextEventDelegate? AtkTextNodeSetText;
private Plugin Plugin { get; }
private IntPtr First { get; }
private IntPtr Last { get; }
internal GameFunctions(Plugin plugin) {
this.Plugin = plugin;
this.Utf8StringCtor = Marshal.GetDelegateForFunctionPointer<Utf8StringCtorDelegate>(this.Plugin.SigScanner.ScanText(Signatures.Utf8StringCtor));
this.Utf8StringDtor = Marshal.GetDelegateForFunctionPointer<Utf8StringDtorDelegate>(this.Plugin.SigScanner.ScanText(Signatures.Utf8StringDtor));
this.InternalGenerateName = Marshal.GetDelegateForFunctionPointer<GenerateNameDelegate>(this.Plugin.SigScanner.ScanText(Signatures.GenerateName));
this.LoadExd = Marshal.GetDelegateForFunctionPointer<LoadExdDelegate>(this.Plugin.SigScanner.ScanText(Signatures.LoadExd));
this.AtkTextNodeSetTextHook = new Hook<AtkTextNodeSetTextDelegate>(
this.Plugin.SigScanner.ScanText(Signatures.AtkTextNodeSetText),
this.OnAtkTextNodeSetText
);
this.AtkTextNodeSetTextHook.Enable();
this.First = Marshal.AllocHGlobal(128);
this.Last = Marshal.AllocHGlobal(128);
this.Utf8StringCtor(this.First);
this.Utf8StringCtor(this.Last);
}
public void Dispose() {
this.Utf8StringDtor(this.Last);
this.Utf8StringDtor(this.First);
Marshal.FreeHGlobal(this.Last);
Marshal.FreeHGlobal(this.First);
this.AtkTextNodeSetTextHook.Dispose();
}
private unsafe void OnAtkTextNodeSetText(IntPtr node, IntPtr text) {
SeString? overwrite = null;
this.AtkTextNodeSetText?.Invoke(node, text, ref overwrite);
if (overwrite != null) {
fixed (byte* newText = overwrite.Encode().Terminate()) {
this.AtkTextNodeSetTextHook.Original(node, (IntPtr) newText);
}
return;
}
this.AtkTextNodeSetTextHook.Original(node, text);
}
public string? GenerateName(int race, int clan, int gender) {
this.InternalGenerateName(race, clan, gender, this.First, this.Last);
var first = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.First));
var last = Marshal.PtrToStringUTF8(Marshal.ReadIntPtr(this.Last));
if (string.IsNullOrEmpty(first) || string.IsNullOrEmpty(last)) {
return null;
}
return $"{first} {last}";
}
public unsafe void LoadSheet(string name) {
var ui = this.Plugin.Common.Functions.GetUiModule();
var getExcelModulePtr = *(*(IntPtr**) ui + 5);
var getExcelModule = Marshal.GetDelegateForFunctionPointer<GetExcelModuleDelegate>(getExcelModulePtr);
var excelModule = getExcelModule(ui);
var exdModule = *(IntPtr*) (excelModule + 8);
var excel = *(IntPtr*) (exdModule + 0x20);
this.LoadExd(excel, name, 0, 1);
}
}
}

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NominaOcculta/NameRepository.cs Executable file
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using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Game;
using Lumina.Excel.GeneratedSheets;
namespace NominaOcculta {
internal class NameRepository : IDisposable {
private Plugin Plugin { get; }
private Random Rng { get; } = new();
private Dictionary<(byte, byte, byte), Queue<string>> Names { get; } = new();
private Dictionary<string, string> Replacements { get; } = new();
private Dictionary<string, (byte, byte, byte)?> LastSeenInfo { get; } = new();
private readonly int _numRaces;
internal bool Initialised;
internal NameRepository(Plugin plugin) {
this.Plugin = plugin;
this._numRaces = this.Plugin.DataManager.GetExcelSheet<Race>()!.Count(row => row.RowId != 0);
this.Plugin.Functions.LoadSheet("CharaMakeName");
this.Plugin.ClientState.Login += this.OnLogin;
for (var race = (byte) 1; race <= this._numRaces; race++) {
for (var clan = (byte) 0; clan <= 1; clan++) {
for (var sex = (byte) 0; sex <= 1; sex++) {
this.Names[(race, clan, sex)] = new Queue<string>();
}
}
}
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
}
public void Dispose() {
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
this.Plugin.ClientState.Login -= this.OnLogin;
}
private void OnFrameworkUpdate(Framework framework) {
// The in-game name generator will generate duplicate names if it is given
// identical parameters on the same frame. Instead, we will fill up a queue
// with 100 names (the maximum amount of players in the object table) for
// each combination of parameters, generating one name per combination per
// frame.
for (var race = (byte) 1; race <= this._numRaces; race++) {
for (var clan = (byte) 0; clan <= 1; clan++) {
for (var sex = (byte) 0; sex <= 1; sex++) {
var queue = this.Names[(race, clan, sex)];
if (queue.Count >= 100) {
this.Initialised = true;
continue;
}
var name = this.Plugin.Functions.GenerateName(race, clan, sex);
if (name != null && (!queue.TryPeek(out var peek) || peek != name)) {
queue.Enqueue(name);
}
}
}
}
}
private void OnLogin(object? sender, EventArgs e) {
// The game unloads the CharaMakeName sheet after logging in.
// We need this sheet to generate names, so we load it again.
this.Plugin.Functions.LoadSheet("CharaMakeName");
}
/// <summary>
/// <para>
/// Get a consistent replacement name for a real name.
/// </para>
/// <para>
/// This will generate a new name if the given info changes.
/// </para>
/// </summary>
/// <param name="name"></param>
/// <param name="info">(race, clan, sex) if known. Any unknowns should be 0xFF to be replaced with random, valid values.</param>
/// <returns>A replacement name. Returns null if name is null/empty or no name could be generated.</returns>
internal string? GetReplacement(string name, (byte race, byte clan, byte sex) info) {
if (string.IsNullOrEmpty(name)) {
return null;
}
if (this.LastSeenInfo.TryGetValue(name, out var lastInfo) && lastInfo != info) {
this.Replacements.Remove(name);
}
this.LastSeenInfo[name] = info;
if (this.Replacements.TryGetValue(name, out var replacement)) {
return replacement;
}
// need to generate a name after this point
// use random parameters for info if none was specified
if (info.race == 0xFF) {
info.race = (byte) this.Rng.Next(1, this._numRaces + 1);
}
if (info.clan == 0xFF) {
info.clan = (byte) this.Rng.Next(0, 2);
}
if (info.sex == 0xFF) {
info.clan = (byte) this.Rng.Next(0, 2);
}
// get a name for the given info if possible
if (this.Names.TryGetValue(info, out var names)) {
// make sure the new name is not the same as the old name
names.TryDequeue(out var newName);
while (newName == name) {
names.TryDequeue(out newName);
}
if (newName != null) {
this.Replacements[name] = newName;
return newName;
}
}
// otherwise, get a random name
// can't really do anything about conflicts here, but this should be a very rare/impossible case
var random = this.Plugin.Functions.GenerateName(info.race, info.clan, info.sex);
if (random != null) {
this.Replacements[name] = random;
}
return random;
}
internal void Reset() {
this.Replacements.Clear();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5-windows</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Dalamud>$(AppData)\XIVLauncher\addon\Hooks\dev</Dalamud>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Dalamud">
<HintPath>$(Dalamud)\Dalamud.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGui.NET">
<HintPath>$(Dalamud)\ImGui.NET.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina">
<HintPath>$(Dalamud)\Lumina.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina.Excel">
<HintPath>$(Dalamud)\Lumina.Excel.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="XivCommon">
<HintPath>D:\code\XivCommon\XivCommon\bin\Release\net5-windows\XivCommon.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="DalamudLinter" Version="1.0.3"/>
<PackageReference Include="DalamudPackager" Version="2.1.2"/>
<!-- <PackageReference Include="XivCommon" Version="3.0.2" />-->
</ItemGroup>
</Project>

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name: Nomina Occulta
author: ascclemens
description: |-
Hide the names of characters on your screen by turning
them into random names.
punchline: Hide character names.

168
NominaOcculta/Obscurer.cs Executable file
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Dalamud.Game;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using XivCommon.Functions.NamePlates;
namespace NominaOcculta {
internal class Obscurer : IDisposable {
private Plugin Plugin { get; }
private Stopwatch UpdateTimer { get; } = new();
private IList<string> Friends { get; set; }
internal Obscurer(Plugin plugin) {
this.Plugin = plugin;
this.UpdateTimer.Start();
this.Friends = this.Plugin.Common.Functions.FriendList.List
.Select(friend => friend.Name.TextValue)
.ToList();
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
this.Plugin.Functions.AtkTextNodeSetText += this.OnAtkTextNodeSetText;
this.Plugin.Common.Functions.NamePlates.OnUpdate += this.OnNamePlateUpdate;
this.Plugin.ChatGui.ChatMessage += this.OnChatMessage;
}
public void Dispose() {
this.Plugin.ChatGui.ChatMessage -= this.OnChatMessage;
this.Plugin.Common.Functions.NamePlates.OnUpdate -= this.OnNamePlateUpdate;
this.Plugin.Functions.AtkTextNodeSetText -= this.OnAtkTextNodeSetText;
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
}
private void OnFrameworkUpdate(Framework framework) {
if (this.UpdateTimer.Elapsed < TimeSpan.FromSeconds(5)) {
return;
}
this.Friends = this.Plugin.Common.Functions.FriendList.List
.Select(friend => friend.Name.TextValue)
.ToList();
this.UpdateTimer.Restart();
}
private void OnAtkTextNodeSetText(IntPtr node, IntPtr textPtr, ref SeString? overwrite) {
// A catch-all for UI text. This is slow, so specialised methods should be preferred.
var text = Util.ReadRawSeString(textPtr);
var changed = this.ChangeNames(text);
if (changed) {
overwrite = text;
}
}
private void OnNamePlateUpdate(NamePlateUpdateEventArgs args) {
this.ChangeNames(args.Name);
this.ChangeNames(args.Title); // for minions
}
private void OnChatMessage(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled) {
this.ChangeNames(sender);
this.ChangeNames(message);
}
private bool ChangeNames(SeString text) {
if (!this.Plugin.Config.Enabled || !this.Plugin.NameRepository.Initialised) {
return false;
}
var changed = false;
var player = this.Plugin.ClientState.LocalPlayer;
if (this.Plugin.Config.SelfFull) {
var playerName = player?.Name.TextValue;
if (playerName != null && text.ContainsPlayerName(playerName) && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
text.ReplacePlayerName(playerName, replacement);
changed = true;
}
}
if (this.Plugin.Config.SelfFirst || this.Plugin.Config.SelfLast) {
var playerName = player?.Name.TextValue;
if (playerName != null && this.Plugin.NameRepository.GetReplacement(playerName, GetInfo(player!)) is { } replacement) {
var parts = playerName.Split(' ', 2);
var replacementParts = replacement.Split(' ', 2);
if (this.Plugin.Config.SelfFirst && text.ContainsPlayerName(parts[0])) {
text.ReplacePlayerName(parts[0], replacementParts[0]);
changed = true;
}
if (this.Plugin.Config.SelfLast && text.ContainsPlayerName(parts[1])) {
text.ReplacePlayerName(parts[1], replacementParts[1]);
changed = true;
}
}
}
if (this.Plugin.Config.Party) {
foreach (var member in this.Plugin.PartyList) {
var name = member.Name.TextValue;
var info = ((byte) 0xFF, (byte) 0xFF, member.Sex);
if (member.GameObject is Character chara) {
info = GetInfo(chara);
}
if (member.ObjectId == player?.ObjectId || !text.ContainsPlayerName(name) || this.Plugin.NameRepository.GetReplacement(name, info) is not { } replacement) {
continue;
}
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
continue;
}
text.ReplacePlayerName(name, replacement);
changed = true;
}
}
if (this.Plugin.Config.Others) {
var party = this.Plugin.PartyList.Select(member => member.ObjectId).ToList();
foreach (var obj in this.Plugin.ObjectTable) {
if (obj.ObjectKind != ObjectKind.Player || obj is not Character chara || obj.ObjectId == player?.ObjectId || party.Contains(obj.ObjectId)) {
continue;
}
var name = chara.Name.TextValue;
if (this.Plugin.Config.ExcludeFriends && this.Friends.Contains(name)) {
continue;
}
var info = GetInfo(chara);
if (info.race == 0) {
continue;
}
if (this.Plugin.NameRepository.GetReplacement(name, GetInfo(chara)) is not { } replacement) {
continue;
}
text.ReplacePlayerName(name, replacement);
changed = true;
}
}
return changed;
}
private static (byte race, byte clan, byte gender) GetInfo(Character chara) {
return (
chara.Customize[(byte) CustomizeIndex.Race],
(byte) ((chara.Customize[(byte) CustomizeIndex.Tribe] - 1) % 2),
chara.Customize[(byte) CustomizeIndex.Gender]
);
}
}
}

77
NominaOcculta/Plugin.cs Executable file
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using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Party;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using Dalamud.Plugin;
using XivCommon;
namespace NominaOcculta {
public class Plugin : IDalamudPlugin {
public string Name => "Nomina Occulta";
[PluginService]
internal DalamudPluginInterface Interface { get; private init; }
[PluginService]
internal ChatGui ChatGui { get; private init; }
[PluginService]
internal ClientState ClientState { get; private init; }
[PluginService]
internal CommandManager CommandManager { get; private init; }
[PluginService]
internal DataManager DataManager { get; private init; }
[PluginService]
internal Framework Framework { get; private init; }
[PluginService]
internal PartyList PartyList { get; private init; }
[PluginService]
internal ObjectTable ObjectTable { get; private init; }
[PluginService]
internal SigScanner SigScanner { get; private init; }
internal XivCommonBase Common { get; }
internal GameFunctions Functions { get; }
internal Configuration Config { get; }
internal Commands Commands { get; }
internal NameRepository NameRepository { get; }
internal Obscurer Obscurer { get; }
internal PluginUi Ui { get; }
public Plugin() {
this.Common = new XivCommonBase(Hooks.NamePlates);
this.Functions = new GameFunctions(this);
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
this.Ui = new PluginUi(this);
this.NameRepository = new NameRepository(this);
this.Obscurer = new Obscurer(this);
this.Commands = new Commands(this);
}
public void Dispose() {
this.Commands.Dispose();
this.Obscurer.Dispose();
this.NameRepository.Dispose();
this.Ui.Dispose();
this.Functions.Dispose();
this.Common.Dispose();
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
}
}
}

54
NominaOcculta/PluginUi.cs Executable file
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using System;
using ImGuiNET;
namespace NominaOcculta {
internal class PluginUi : IDisposable {
private Plugin Plugin { get; }
internal bool Visible;
internal PluginUi(Plugin plugin) {
this.Plugin = plugin;
this.Plugin.Interface.UiBuilder.Draw += this.Draw;
}
public void Dispose() {
this.Plugin.Interface.UiBuilder.Draw -= this.Draw;
}
private void Draw() {
if (!this.Visible) {
return;
}
if (!ImGui.Begin(this.Plugin.Name, ref this.Visible)) {
ImGui.End();
return;
}
var anyChanged = ImGui.Checkbox("Enabled", ref this.Plugin.Config.Enabled);
ImGui.Separator();
anyChanged |= ImGui.Checkbox("Obscure self (full name)", ref this.Plugin.Config.SelfFull);
ImGui.TreePush();
anyChanged |= ImGui.Checkbox("First name", ref this.Plugin.Config.SelfFirst);
anyChanged |= ImGui.Checkbox("Last name", ref this.Plugin.Config.SelfLast);
ImGui.TreePop();
anyChanged |= ImGui.Checkbox("Obscure party members", ref this.Plugin.Config.Party);
anyChanged |= ImGui.Checkbox("Obscure others", ref this.Plugin.Config.Others);
anyChanged |= ImGui.Checkbox("Exclude friends", ref this.Plugin.Config.ExcludeFriends);
if (anyChanged) {
this.Plugin.SaveConfig();
}
ImGui.Separator();
if (ImGui.Button("Reset names")) {
this.Plugin.NameRepository.Reset();
}
ImGui.End();
}
}
}

83
NominaOcculta/Util.cs Executable file
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using System;
using System.Collections.Generic;
using System.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
namespace NominaOcculta {
internal static class Util {
internal static bool ContainsPlayerName(this SeString text, string name) {
foreach (var payload in text.Payloads) {
switch (payload) {
case PlayerPayload pp:
if (pp.PlayerName.Contains(name)) {
return true;
}
break;
case ITextProvider prov:
if (prov.Text.Contains(name)) {
return true;
}
break;
}
}
return false;
}
internal static void ReplacePlayerName(this SeString text, string name, string replacement) {
if (string.IsNullOrEmpty(name)) {
return;
}
foreach (var payload in text.Payloads) {
switch (payload) {
case PlayerPayload pp:
if (pp.PlayerName.Contains(name)) {
pp.PlayerName = pp.PlayerName.Replace(name, replacement);
}
break;
case TextPayload txt:
txt.Text = txt.Text.Replace(name, replacement);
break;
}
}
}
internal static byte[] Terminate(this byte[] bs) {
var terminated = new byte[bs.Length + 1];
Array.Copy(bs, terminated, bs.Length);
terminated[^1] = 0;
return terminated;
}
internal static SeString ReadRawSeString(IntPtr ptr) {
var bytes = ReadRawBytes(ptr);
return SeString.Parse(bytes);
}
internal static string ReadRawString(IntPtr ptr) {
var bytes = ReadRawBytes(ptr);
return Encoding.UTF8.GetString(bytes);
}
internal static unsafe byte[] ReadRawBytes(IntPtr ptr) {
if (ptr == IntPtr.Zero) {
return Array.Empty<byte>();
}
var bytes = new List<byte>();
var bytePtr = (byte*) ptr;
while (*bytePtr != 0) {
bytes.Add(*bytePtr);
bytePtr += 1;
}
return bytes.ToArray();
}
}
}