Macrology/Macrology/Macrology.cs

83 lines
2.9 KiB
C#

using Dalamud.Game.Command;
using Dalamud.Plugin;
using System;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using XivCommon;
namespace Macrology {
public class Macrology : IDalamudPlugin {
private bool _disposedValue;
public string Name => "Macrology";
[PluginService]
internal DalamudPluginInterface Interface { get; private init; } = null!;
[PluginService]
internal ChatGui ChatGui { get; private init; } = null!;
[PluginService]
internal ClientState ClientState { get; private init; } = null!;
[PluginService]
internal CommandManager CommandManager { get; private init; } = null!;
[PluginService]
internal Framework Framework { get; private init; } = null!;
public XivCommonBase Common { get; }
public PluginUi Ui { get; }
public MacroHandler MacroHandler { get; }
public Configuration Config { get; }
private Commands Commands { get; }
public Macrology() {
this.Common = new XivCommonBase();
this.Ui = new PluginUi(this);
this.MacroHandler = new MacroHandler(this);
this.Config = Configuration.Load(this) ?? new Configuration();
this.Config.Initialise(this);
this.Commands = new Commands(this);
this.Interface.UiBuilder.Draw += this.Ui.Draw;
this.Interface.UiBuilder.OpenConfigUi += this.Ui.OpenSettings;
this.Framework.Update += this.MacroHandler.OnFrameworkUpdate;
this.ClientState.Login += this.MacroHandler.OnLogin;
this.ClientState.Logout += this.MacroHandler.OnLogout;
foreach (var (name, desc) in Commands.Descriptions) {
this.CommandManager.AddHandler(name, new CommandInfo(this.Commands.OnCommand) {
HelpMessage = desc,
});
}
}
protected virtual void Dispose(bool disposing) {
if (this._disposedValue) {
return;
}
if (disposing) {
this.Interface.UiBuilder.Draw -= this.Ui.Draw;
this.Interface.UiBuilder.OpenConfigUi -= this.Ui.OpenSettings;
this.Framework.Update -= this.MacroHandler.OnFrameworkUpdate;
this.ClientState.Login -= this.MacroHandler.OnLogin;
this.ClientState.Logout -= this.MacroHandler.OnLogout;
foreach (var command in Commands.Descriptions.Keys) {
this.CommandManager.RemoveHandler(command);
}
}
this._disposedValue = true;
}
public void Dispose() {
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
this.Dispose(true);
GC.SuppressFinalize(this);
}
}
}