run-highlighter/docs/index.html

80 lines
2.4 KiB
HTML
Executable File

<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- Disable zooming: -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<head>
<title>Twitch Run Highlighter</title>
<style>
html {
/* Remove touch delay: */
touch-action: manipulation;
}
body {
/* Background color for what is not covered by the egui canvas,
or where the egui canvas is translucent. */
background: #404040;
}
/* Allow canvas to fill entire web page: */
html,
body {
overflow: hidden;
margin: 0 !important;
padding: 0 !important;
}
/* Position canvas in center-top: */
canvas {
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 0%;
left: 50%;
transform: translate(-50%, 0%);
}
</style>
</head>
<body>
<!-- The WASM code will resize this canvas to cover the entire screen -->
<canvas id="the_canvas_id"></canvas>
<script>
// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
// but this doesn't work with `file://` urls. This example is frequently
// viewed by simply opening `index.html` in a browser (with a `file://`
// url), so it would fail if we were to call this function!
//
// Work around this for now by deleting the function to ensure that the
// `no_modules.js` script doesn't have access to it. You won't need this
// hack when deploying over HTTP.
delete WebAssembly.instantiateStreaming;
</script>
<!-- This is the JS generated by the `wasm-bindgen` CLI tool -->
<script src="runhighlighter.js"></script>
<script>
// We'll defer our execution until the wasm is ready to go.
// Here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done.
wasm_bindgen("./runhighlighter_bg.wasm")
.then(on_wasm_loaded)["catch"](console.error);
function on_wasm_loaded() {
// This call installs a bunch of callbacks and then returns.
wasm_bindgen.start("the_canvas_id");
}
</script>
</body>
</html>
<!-- Powered by egui: https://github.com/emilk/egui/ -->