remote-party-finder/csharp/SourceGenerator/Program.cs

291 lines
10 KiB
C#

using System.IO;
using System.Text;
using Lumina;
using Lumina.Excel.GeneratedSheets;
namespace SourceGenerator {
internal class Program {
private static void Main(string[] args) {
var data = new GameData(args[0]);
var prog = new Program(data);
File.WriteAllText(Path.Join(args[1], "duties.rs"), prog.GenerateDuties());
File.WriteAllText(Path.Join(args[1], "jobs.rs"), prog.GenerateJobs());
File.WriteAllText(Path.Join(args[1], "roulettes.rs"), prog.GenerateRoulettes());
File.WriteAllText(Path.Join(args[1], "worlds.rs"), prog.GenerateWorlds());
File.WriteAllText(Path.Join(args[1], "territory_names.rs"), prog.GenerateTerritoryNames());
File.WriteAllText(Path.Join(args[1], "auto_translate.rs"), prog.GenerateAutoTranslate());
File.WriteAllText(Path.Join(args[1], "treasure_maps.rs"), prog.GenerateTreasureMaps());
}
private GameData Data { get; }
private Program(GameData data) {
this.Data = data;
}
private static StringBuilder DefaultHeader() {
return new StringBuilder("use std::collections::HashMap;\n");
}
private string GenerateDuties() {
var sb = DefaultHeader();
sb.Append('\n');
sb.Append("#[derive(Debug)]\n");
sb.Append("pub struct DutyInfo {\n");
sb.Append(" pub name: &'static str,\n");
sb.Append(" pub high_end: bool,\n");
sb.Append(" pub content_kind: ContentKind,\n");
sb.Append("}\n\n");
sb.Append("#[derive(Debug, Clone, Copy)]\n");
sb.Append("#[allow(unused)]\n");
sb.Append("#[repr(u32)]\n");
sb.Append("pub enum ContentKind {\n");
foreach (var kind in this.Data.GetExcelSheet<ContentType>()!) {
var name = kind.Name.TextValue().Replace(" ", "");
if (name.Length > 0) {
sb.Append($" {name} = {kind.RowId},\n");
}
}
sb.Append(" Other(u32),\n");
sb.Append("}\n\n");
sb.Append("impl ContentKind {\n");
sb.Append(" fn from_u32(kind: u32) -> Self {\n");
sb.Append(" match kind {\n");
foreach (var kind in this.Data.GetExcelSheet<ContentType>()!) {
var name = kind.Name.TextValue().Replace(" ", "");
if (name.Length > 0) {
sb.Append($" {kind.RowId} => Self::{name},\n");
}
}
sb.Append(" x => Self::Other(x),\n");
sb.Append(" }\n");
sb.Append(" }\n\n");
sb.Append(" pub fn as_u32(self) -> u32 {\n");
sb.Append(" match self {\n");
foreach (var kind in this.Data.GetExcelSheet<ContentType>()!) {
var name = kind.Name.TextValue().Replace(" ", "");
if (name.Length > 0) {
sb.Append($" Self::{name} => {kind.RowId},\n");
}
}
sb.Append(" Self::Other(x) => x,\n");
sb.Append(" }\n");
sb.Append(" }\n");
sb.Append("}\n\n");
sb.Append("lazy_static::lazy_static! {\n");
sb.Append(" pub static ref DUTIES: HashMap<u32, DutyInfo> = maplit::hashmap! {\n");
foreach (var cfc in this.Data.GetExcelSheet<ContentFinderCondition>()!) {
if (cfc.RowId == 0) {
continue;
}
var name = cfc.Name.TextValue();
if (name.Length <= 0) {
continue;
}
name = name[..1].ToUpperInvariant() + name[1..];
var highEnd = cfc.HighEndDuty ? "true" : "false";
var contentType = cfc.ContentType.Value;
var contentKind = contentType?.Name?.TextValue()?.Replace(" ", "");
if (string.IsNullOrEmpty(contentKind)) {
contentKind = $"Other({contentType?.RowId ?? 0})";
}
sb.Append($" {cfc.RowId} => DutyInfo {{\n");
sb.Append($" name: \"{name}\",\n");
sb.Append($" high_end: {highEnd},\n");
sb.Append($" content_kind: ContentKind::{contentKind},\n");
sb.Append(" },\n");
}
sb.Append(" };\n");
sb.Append("}\n");
return sb.ToString();
}
private string GenerateJobs() {
var sb = DefaultHeader();
sb.Append("use ffxiv_types::jobs::{ClassJob, Class, Job, NonCombatJob};\n\n");
sb.Append("lazy_static::lazy_static! {\n");
sb.Append(" pub static ref JOBS: HashMap<u32, ClassJob> = maplit::hashmap! {\n");
foreach (var cj in this.Data.GetExcelSheet<ClassJob>()!) {
if (cj.RowId == 0) {
continue;
}
var name = cj.NameEnglish.TextValue().Replace(" ", "");
if (name.Length <= 0) {
continue;
}
var isCombat = cj.Role != 0;
var isClass = cj.JobIndex == 0;
string value;
if (isCombat) {
value = isClass
? $"ClassJob::Class(Class::{name})"
: $"ClassJob::Job(Job::{name})";
} else {
value = $"ClassJob::NonCombat(NonCombatJob::{name})";
}
sb.Append($" {cj.RowId} => {value},\n");
}
sb.Append(" };\n");
sb.Append("}\n");
return sb.ToString();
}
private string GenerateRoulettes() {
var sb = DefaultHeader();
sb.Append('\n');
sb.Append("#[derive(Debug)]\n");
sb.Append("pub struct RouletteInfo {\n");
sb.Append(" pub name: &'static str,\n");
sb.Append(" pub pvp: bool,\n");
sb.Append("}\n\n");
sb.Append("lazy_static::lazy_static! {\n");
sb.Append(" pub static ref ROULETTES: HashMap<u32, RouletteInfo> = maplit::hashmap! {\n");
foreach (var cr in this.Data.GetExcelSheet<ContentRoulette>()!) {
if (cr.RowId == 0) {
continue;
}
var name = cr.Name.TextValue();
if (name.Length <= 0) {
continue;
}
var pvp = cr.Unknown28 == 6
? "true"
: "false";
sb.Append($" {cr.RowId} => RouletteInfo {{\n");
sb.Append($" name: \"{name}\",\n");
sb.Append($" pvp: {pvp},\n");
sb.Append(" },\n");
}
sb.Append(" };\n");
sb.Append("}\n");
return sb.ToString();
}
private string GenerateWorlds() {
var sb = DefaultHeader();
sb.Append("use ffxiv_types::World;\n\n");
sb.Append("lazy_static::lazy_static! {\n");
sb.Append(" pub static ref WORLDS: HashMap<u32, World> = maplit::hashmap! {\n");
foreach (var world in this.Data.GetExcelSheet<World>()!) {
if (world.RowId == 0 || !world.IsPublic || world.DataCenter.Row == 0) {
continue;
}
var name = world.Name.TextValue();
if (name.Length <= 0) {
continue;
}
sb.Append($" {world.RowId} => World::{name},\n");
}
sb.Append(" };\n");
sb.Append("}\n");
return sb.ToString();
}
private string GenerateTerritoryNames() {
var sb = DefaultHeader();
sb.Append("\nlazy_static::lazy_static! {\n");
sb.Append(" pub static ref TERRITORY_NAMES: HashMap<u32, &'static str> = maplit::hashmap! {\n");
foreach (var tt in this.Data.GetExcelSheet<TerritoryType>()!) {
if (tt.RowId == 0 || tt.PlaceName.Row == 0) {
continue;
}
var name = tt.PlaceName.Value!.Name.TextValue().Replace("\"", "\\\"");
if (name.Length <= 0) {
continue;
}
sb.Append($" {tt.RowId} => \"{name}\",\n");
}
sb.Append(" };\n");
sb.Append("}\n");
return sb.ToString();
}
private string GenerateAutoTranslate() {
var sb = DefaultHeader();
sb.Append("\nlazy_static::lazy_static! {\n");
sb.Append(" pub static ref AUTO_TRANSLATE: HashMap<(u32, u32), &'static str> = maplit::hashmap! {\n");
foreach (var row in this.Data.GetExcelSheet<Completion>()!) {
var lookup = row.LookupTable.TextValue();
if (lookup is not ("" or "@")) {
// TODO: do lookup
} else {
var text = row.Text.TextValue();
sb.Append($" ({row.Group}, {row.RowId}) => \"{text}\",\n");
}
}
sb.Append(" };\n");
sb.Append("}\n");
return sb.ToString();
}
private string GenerateTreasureMaps() {
var sb = DefaultHeader();
sb.Append("\nlazy_static::lazy_static! {\n");
sb.Append(" pub static ref TREASURE_MAPS: HashMap<u32, &'static str> = maplit::hashmap! {\n");
sb.Append(" 0 => \"All Levels\",\n");
var i = 1;
foreach (var row in this.Data.GetExcelSheet<TreasureHuntRank>()!) {
// IS THIS RIGHT?
if (row.TreasureHuntTexture != 0) {
continue;
}
var name = row.KeyItemName.Value?.Name.TextValue();
if (!string.IsNullOrEmpty(name)) {
sb.Append($" {i++} => \"{name}\",\n");
}
}
sb.Append(" };\n");
sb.Append("}\n");
return sb.ToString();
}
}
}