291 lines
10 KiB
C#
291 lines
10 KiB
C#
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using System.IO;
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using System.Text;
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using Lumina;
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using Lumina.Excel.GeneratedSheets;
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namespace SourceGenerator {
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internal class Program {
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private static void Main(string[] args) {
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var data = new GameData(args[0]);
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var prog = new Program(data);
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File.WriteAllText(Path.Join(args[1], "duties.rs"), prog.GenerateDuties());
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File.WriteAllText(Path.Join(args[1], "jobs.rs"), prog.GenerateJobs());
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File.WriteAllText(Path.Join(args[1], "roulettes.rs"), prog.GenerateRoulettes());
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File.WriteAllText(Path.Join(args[1], "worlds.rs"), prog.GenerateWorlds());
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File.WriteAllText(Path.Join(args[1], "territory_names.rs"), prog.GenerateTerritoryNames());
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File.WriteAllText(Path.Join(args[1], "auto_translate.rs"), prog.GenerateAutoTranslate());
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File.WriteAllText(Path.Join(args[1], "treasure_maps.rs"), prog.GenerateTreasureMaps());
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}
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private GameData Data { get; }
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private Program(GameData data) {
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this.Data = data;
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}
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private static StringBuilder DefaultHeader() {
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return new StringBuilder("use std::collections::HashMap;\n");
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}
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private string GenerateDuties() {
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var sb = DefaultHeader();
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sb.Append('\n');
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sb.Append("#[derive(Debug)]\n");
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sb.Append("pub struct DutyInfo {\n");
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sb.Append(" pub name: &'static str,\n");
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sb.Append(" pub high_end: bool,\n");
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sb.Append(" pub content_kind: ContentKind,\n");
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sb.Append("}\n\n");
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sb.Append("#[derive(Debug, Clone, Copy)]\n");
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sb.Append("#[allow(unused)]\n");
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sb.Append("#[repr(u32)]\n");
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sb.Append("pub enum ContentKind {\n");
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foreach (var kind in this.Data.GetExcelSheet<ContentType>()!) {
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var name = kind.Name.TextValue().Replace(" ", "");
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if (name.Length > 0) {
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sb.Append($" {name} = {kind.RowId},\n");
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}
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}
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sb.Append(" Other(u32),\n");
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sb.Append("}\n\n");
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sb.Append("impl ContentKind {\n");
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sb.Append(" fn from_u32(kind: u32) -> Self {\n");
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sb.Append(" match kind {\n");
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foreach (var kind in this.Data.GetExcelSheet<ContentType>()!) {
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var name = kind.Name.TextValue().Replace(" ", "");
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if (name.Length > 0) {
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sb.Append($" {kind.RowId} => Self::{name},\n");
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}
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}
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sb.Append(" x => Self::Other(x),\n");
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sb.Append(" }\n");
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sb.Append(" }\n\n");
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sb.Append(" pub fn as_u32(self) -> u32 {\n");
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sb.Append(" match self {\n");
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foreach (var kind in this.Data.GetExcelSheet<ContentType>()!) {
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var name = kind.Name.TextValue().Replace(" ", "");
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if (name.Length > 0) {
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sb.Append($" Self::{name} => {kind.RowId},\n");
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}
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}
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sb.Append(" Self::Other(x) => x,\n");
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sb.Append(" }\n");
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sb.Append(" }\n");
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sb.Append("}\n\n");
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sb.Append("lazy_static::lazy_static! {\n");
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sb.Append(" pub static ref DUTIES: HashMap<u32, DutyInfo> = maplit::hashmap! {\n");
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foreach (var cfc in this.Data.GetExcelSheet<ContentFinderCondition>()!) {
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if (cfc.RowId == 0) {
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continue;
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}
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var name = cfc.Name.TextValue();
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if (name.Length <= 0) {
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continue;
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}
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name = name[..1].ToUpperInvariant() + name[1..];
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var highEnd = cfc.HighEndDuty ? "true" : "false";
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var contentType = cfc.ContentType.Value;
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var contentKind = contentType?.Name?.TextValue()?.Replace(" ", "");
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if (string.IsNullOrEmpty(contentKind)) {
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contentKind = $"Other({contentType?.RowId ?? 0})";
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}
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sb.Append($" {cfc.RowId} => DutyInfo {{\n");
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sb.Append($" name: \"{name}\",\n");
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sb.Append($" high_end: {highEnd},\n");
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sb.Append($" content_kind: ContentKind::{contentKind},\n");
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sb.Append(" },\n");
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}
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sb.Append(" };\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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private string GenerateJobs() {
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var sb = DefaultHeader();
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sb.Append("use ffxiv_types::jobs::{ClassJob, Class, Job, NonCombatJob};\n\n");
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sb.Append("lazy_static::lazy_static! {\n");
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sb.Append(" pub static ref JOBS: HashMap<u32, ClassJob> = maplit::hashmap! {\n");
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foreach (var cj in this.Data.GetExcelSheet<ClassJob>()!) {
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if (cj.RowId == 0) {
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continue;
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}
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var name = cj.NameEnglish.TextValue().Replace(" ", "");
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if (name.Length <= 0) {
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continue;
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}
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var isCombat = cj.Role != 0;
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var isClass = cj.JobIndex == 0;
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string value;
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if (isCombat) {
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value = isClass
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? $"ClassJob::Class(Class::{name})"
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: $"ClassJob::Job(Job::{name})";
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} else {
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value = $"ClassJob::NonCombat(NonCombatJob::{name})";
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}
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sb.Append($" {cj.RowId} => {value},\n");
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}
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sb.Append(" };\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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private string GenerateRoulettes() {
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var sb = DefaultHeader();
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sb.Append('\n');
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sb.Append("#[derive(Debug)]\n");
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sb.Append("pub struct RouletteInfo {\n");
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sb.Append(" pub name: &'static str,\n");
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sb.Append(" pub pvp: bool,\n");
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sb.Append("}\n\n");
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sb.Append("lazy_static::lazy_static! {\n");
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sb.Append(" pub static ref ROULETTES: HashMap<u32, RouletteInfo> = maplit::hashmap! {\n");
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foreach (var cr in this.Data.GetExcelSheet<ContentRoulette>()!) {
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if (cr.RowId == 0) {
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continue;
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}
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var name = cr.Name.TextValue();
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if (name.Length <= 0) {
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continue;
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}
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var pvp = cr.Unknown28 == 6
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? "true"
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: "false";
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sb.Append($" {cr.RowId} => RouletteInfo {{\n");
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sb.Append($" name: \"{name}\",\n");
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sb.Append($" pvp: {pvp},\n");
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sb.Append(" },\n");
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}
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sb.Append(" };\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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private string GenerateWorlds() {
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var sb = DefaultHeader();
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sb.Append("use ffxiv_types::World;\n\n");
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sb.Append("lazy_static::lazy_static! {\n");
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sb.Append(" pub static ref WORLDS: HashMap<u32, World> = maplit::hashmap! {\n");
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foreach (var world in this.Data.GetExcelSheet<World>()!) {
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if (world.RowId == 0 || !world.IsPublic || world.DataCenter.Row == 0) {
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continue;
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}
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var name = world.Name.TextValue();
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if (name.Length <= 0) {
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continue;
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}
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sb.Append($" {world.RowId} => World::{name},\n");
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}
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sb.Append(" };\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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private string GenerateTerritoryNames() {
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var sb = DefaultHeader();
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sb.Append("\nlazy_static::lazy_static! {\n");
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sb.Append(" pub static ref TERRITORY_NAMES: HashMap<u32, &'static str> = maplit::hashmap! {\n");
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foreach (var tt in this.Data.GetExcelSheet<TerritoryType>()!) {
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if (tt.RowId == 0 || tt.PlaceName.Row == 0) {
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continue;
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}
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var name = tt.PlaceName.Value!.Name.TextValue().Replace("\"", "\\\"");
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if (name.Length <= 0) {
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continue;
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}
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sb.Append($" {tt.RowId} => \"{name}\",\n");
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}
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sb.Append(" };\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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private string GenerateAutoTranslate() {
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var sb = DefaultHeader();
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sb.Append("\nlazy_static::lazy_static! {\n");
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sb.Append(" pub static ref AUTO_TRANSLATE: HashMap<(u32, u32), &'static str> = maplit::hashmap! {\n");
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foreach (var row in this.Data.GetExcelSheet<Completion>()!) {
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var lookup = row.LookupTable.TextValue();
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if (lookup is not ("" or "@")) {
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// TODO: do lookup
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} else {
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var text = row.Text.TextValue();
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sb.Append($" ({row.Group}, {row.RowId}) => \"{text}\",\n");
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}
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}
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sb.Append(" };\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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private string GenerateTreasureMaps() {
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var sb = DefaultHeader();
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sb.Append("\nlazy_static::lazy_static! {\n");
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sb.Append(" pub static ref TREASURE_MAPS: HashMap<u32, &'static str> = maplit::hashmap! {\n");
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sb.Append(" 0 => \"All Levels\",\n");
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var i = 1;
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foreach (var row in this.Data.GetExcelSheet<TreasureHuntRank>()!) {
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// IS THIS RIGHT?
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if (row.TreasureHuntTexture != 0) {
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continue;
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}
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var name = row.KeyItemName.Value?.Name.TextValue();
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if (!string.IsNullOrEmpty(name)) {
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sb.Append($" {i++} => \"{name}\",\n");
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}
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}
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sb.Append(" };\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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}
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}
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