chore(extractor): add game data extractor
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bin/
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obj/
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/packages/
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riderModule.iml
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/_ReSharper.Caches/
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/territories.json
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/worlds.json
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Lumina" Version="3.12.1" />
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<PackageReference Include="Lumina.Excel" Version="6.5.0" />
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</ItemGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameDataExtractor", "GameDataExtractor.csproj", "{A5787DDB-B0CE-4E36-A188-F3E2F431C716}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A5787DDB-B0CE-4E36-A188-F3E2F431C716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A5787DDB-B0CE-4E36-A188-F3E2F431C716}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A5787DDB-B0CE-4E36-A188-F3E2F431C716}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A5787DDB-B0CE-4E36-A188-F3E2F431C716}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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using Lumina;
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using Lumina.Excel.GeneratedSheets;
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namespace GameDataExtractor;
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internal class Maps {
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private GameData Data { get; }
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internal Maps(GameData data) {
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this.Data = data;
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}
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internal Dictionary<uint, TerritoryInfo> Extract() {
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var dict = new Dictionary<uint, TerritoryInfo>();
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var fromMaps = this.Data.GetExcelSheet<Map>()!
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.Where(map => map.RowId != 0 && map.TerritoryType.Row != 0)
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.Select(map => (Map: map, Territory: map.TerritoryType.Value!, Name: map.TerritoryType.Value?.PlaceName.Value?.Name.RawString))
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.Where(tuple => !string.IsNullOrWhiteSpace(tuple.Name));
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var fromTerris = this.Data.GetExcelSheet<TerritoryType>()!
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.Where(terri => terri.RowId != 0 && terri.Map.Row != 0)
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.Select(terri => (Map: terri.Map.Value!, Territory: terri, Name: terri.PlaceName.Value?.Name.RawString))
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.Where(tuple => !string.IsNullOrWhiteSpace(tuple.Name));
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foreach (var (map, territory, name) in fromMaps.Concat(fromTerris)) {
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if (!dict.ContainsKey(territory.RowId)) {
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dict[territory.RowId] = new TerritoryInfo {
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Battle = territory.ContentFinderCondition.Row != 0,
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Maps = new List<MapInfo>(),
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};
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}
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var id = map.Id.RawString;
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if (string.IsNullOrWhiteSpace(id) || string.IsNullOrWhiteSpace(name)) {
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continue;
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}
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if (dict[territory.RowId].Maps.Any(info => info.Id == id)) {
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continue;
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}
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dict[territory.RowId].Maps.Add(new MapInfo {
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Id = id,
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Name = name,
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OffsetX = map.OffsetX,
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OffsetY = map.OffsetY,
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Scale = map.SizeFactor,
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});
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}
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foreach (var info in dict.Values) {
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info.Maps.Sort((a, b) => string.Compare(a.Id, b.Id, StringComparison.Ordinal));
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}
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return dict;
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}
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}
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[Serializable]
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public class TerritoryInfo {
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public bool Battle { get; init; }
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public List<MapInfo> Maps { get; init; }
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}
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[Serializable]
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public class MapInfo {
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public string Id { get; init; }
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public string Name { get; init; }
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public short OffsetX { get; init; }
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public short OffsetY { get; init; }
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public ushort Scale { get; init; }
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}
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using System.Text.Json;
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using GameDataExtractor;
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using Lumina;
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var data = new GameData("/home/anna/.xlcore/ffxiv/game/sqpack");
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var maps = new Maps(data).Extract();
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var worlds = new Worlds(data).Extract();
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await WriteToFile("territories.json", maps);
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await WriteToFile("worlds.json", worlds);
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Console.WriteLine("Done");
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return;
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async Task WriteToFile<T>(string path, T item) {
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await using var file = File.Create(path);
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await JsonSerializer.SerializeAsync(file, item);
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}
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using Lumina;
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using Lumina.Excel.GeneratedSheets;
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namespace GameDataExtractor;
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internal class Worlds {
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private GameData Data { get; }
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internal Worlds(GameData data) {
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this.Data = data;
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}
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internal Dictionary<uint, string> Extract() {
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var worlds = new Dictionary<uint, string>();
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foreach (var world in this.Data.GetExcelSheet<World>()!) {
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if (!world.IsPublic) {
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continue;
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}
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worlds[world.RowId] = world.Name.RawString;
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}
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return worlds;
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}
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}
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