refactor(server): explicitly mark internal struct as non-serialisable
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@ -397,16 +397,14 @@ impl Customize {
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}
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}
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#[derive(Serialize)]
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#[allow(dead_code)]
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struct AnonymousPlayerInfoInternal {
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#[serde(skip)]
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hash: Vec<u8>,
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world: i64,
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x: f64,
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y: f64,
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z: f64,
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w: f64,
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#[serde(with = "serde_bytes")]
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customize: Vec<u8>,
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level: i64,
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job: i64,
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