feat: keep track of steps and gil, too

This commit is contained in:
Anna 2022-03-05 20:04:15 -05:00
parent be511e15f9
commit 00949fb2b5
Signed by: anna
GPG Key ID: 0B391D8F06FCD9E0
2 changed files with 58 additions and 32 deletions

View File

@ -3,8 +3,10 @@ use sysinfo::{PidExt, ProcessExt, ProcessRefreshKind, RefreshKind, System, Syste
use vmemory::ProcessMemory;
pub struct GameState {
pub story: u16,
pub location: u16,
pub gil: u32,
pub steps: u32,
pub stage: u16,
pid: u32,
base: usize,
@ -12,13 +14,18 @@ pub struct GameState {
mem: Vec<u8>,
proc_mem: ProcessMemory,
story_pattern: Vec<u8>,
location_pattern: Vec<u8>,
data_pattern: Vec<u8>,
data_addr: usize,
}
impl GameState {
const LOCATION_OFFSET: isize = -0x90;
const GIL_OFFSET: isize = 0x8;
const STEPS_OFFSET: isize = 0xC;
const STAGE_OFFSET: isize = 0x200;
pub fn new() -> Result<Self> {
let mut sys = System::new_with_specifics(RefreshKind::new().with_processes(ProcessRefreshKind::new()));
let sys = System::new_with_specifics(RefreshKind::new().with_processes(ProcessRefreshKind::new()));
let proc = sys.processes()
.iter()
.find(|(_, proc)| proc.name() == "FFXII_TZA.exe");
@ -42,12 +49,13 @@ impl GameState {
}
let tza_mem = mem.read_memory(base, base_size, false);
let story_ptr_pattern = crate::util::parse_pattern("48 8B 05 ?? ?? ?? ?? 48 85 C0 74 03 66 89 08 C3").unwrap();
let location_pattern = crate::util::parse_pattern("8B 0D ?? ?? ?? ?? FF D0 4C 89 3D ?? ?? ?? ?? 48 83 C4 30 41 5F C3").unwrap();
let data_pattern = crate::util::parse_pattern("48 8D 0D ?? ?? ?? ?? 41 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 33 C9 E8").unwrap();
Ok(Self {
story: 0,
let mut state = Self {
location: 0,
gil: 0,
steps: 0,
stage: 0,
pid: pid.as_u32(),
base,
@ -55,39 +63,57 @@ impl GameState {
mem: tza_mem,
proc_mem: mem,
story_pattern: story_ptr_pattern,
location_pattern,
})
data_pattern,
data_addr: 0,
};
state.set_addresses()?;
Ok(state)
}
pub fn refresh(&mut self) -> Result<()> {
let story_ptr_ptr = match crate::util::find_pattern(&self.mem, &self.story_pattern) {
fn find_address_indirect(&self, pattern: &[u8]) -> Result<usize> {
let ptr_ptr = match crate::util::find_pattern(&self.mem, pattern) {
Some(ptr) => ptr,
None => anyhow::bail!("could not find story pointer"),
None => anyhow::bail!("could not find pointer"),
};
let location_ptr = match crate::util::find_pattern(&self.mem, &self.location_pattern) {
let ptr_offset = match crate::util::get_static_address(&self.mem, ptr_ptr, self.base) {
Some(addr) => addr,
None => anyhow::bail!("could not find pointer offset"),
};
let ptr_vec = self.proc_mem.read_memory(ptr_offset, 8, true);
let ptr_array: [u8; 8] = ptr_vec.try_into().unwrap();
Ok(u64::from_le_bytes(ptr_array) as usize - self.base)
}
fn find_address(&self, pattern: &[u8]) -> Result<usize> {
let ptr = match crate::util::find_pattern(&self.mem, pattern) {
Some(ptr) => ptr,
None => anyhow::bail!("could not find location pointer"),
};
let story_ptr_offset = match crate::util::get_static_address(&self.mem, story_ptr_ptr, self.base) {
Some(addr) => addr,
None => anyhow::bail!("could not find story pointer offset"),
};
let location_ptr_offset = match crate::util::get_static_address(&self.mem, location_ptr, self.base) {
let ptr_offset = match crate::util::get_static_address(&self.mem, ptr, self.base) {
Some(addr) => addr,
None => anyhow::bail!("could not find location pointer offset"),
};
Ok(ptr_offset)
}
let story_ptr_array: [u8; 8] = self.mem[story_ptr_offset..story_ptr_offset + 8].try_into().unwrap();
let story_ptr = u64::from_le_bytes(story_ptr_array) as usize - self.base;
fn set_addresses(&mut self) -> Result<()> {
self.data_addr = self.find_address(&self.data_pattern)?;
Ok(())
}
let story_vec = self.proc_mem.read_memory(self.base + story_ptr, 2, false);
let story_array: [u8; 2] = story_vec.try_into().map_err(|_| anyhow::anyhow!("not enough story bytes"))?;
self.story = u16::from_le_bytes(story_array);
fn read_data<const SIZE: usize>(&self, offset: isize) -> [u8; SIZE] {
let addr = self.data_addr as isize + offset;
let vec = self.proc_mem.read_memory(addr as usize, SIZE, true);
vec.try_into().unwrap()
}
let location_vec = self.proc_mem.read_memory(self.base + location_ptr_offset, 2, false);
let location_array: [u8; 2] = location_vec.try_into().map_err(|_| anyhow::anyhow!("not enough location bytes"))?;
self.location = u16::from_le_bytes(location_array);
pub fn refresh(&mut self) -> Result<()> {
self.location = u16::from_le_bytes(self.read_data(Self::LOCATION_OFFSET));
self.gil = u32::from_le_bytes(self.read_data(Self::GIL_OFFSET));
self.steps = u32::from_le_bytes(self.read_data(Self::STEPS_OFFSET));
self.stage = u16::from_le_bytes(self.read_data(Self::STAGE_OFFSET));
Ok(())
}

View File

@ -22,7 +22,7 @@ impl<'a> NotesState<'a> {
// find first step with a matching story stage
let steps = notes.steps
.iter()
.take_while(|step| step.stage <= game.story)
.take_while(|step| step.stage <= game.stage)
.count();
let (step, step_idx, force) = if steps <= 1 {
// nothing previous OR first step
@ -51,11 +51,11 @@ impl<'a> NotesState<'a> {
}
pub fn tick(&mut self, game: &mut GameState) -> Result<()> {
self.last_stage = game.story;
self.last_stage = game.stage;
self.last_location = game.location;
game.refresh()?;
let stage_changed = self.last_stage != game.story;
let stage_changed = self.last_stage != game.stage;
let location_changed = self.last_location != game.location;
let step_advanced = stage_changed && self.change_step(game);
@ -99,7 +99,7 @@ impl<'a> NotesState<'a> {
None => return false,
};
if next.stage == game.story {
if next.stage == game.stage {
self.current_step = next;
self.step_idx += 1;
self.area_idx = 0;