XivCommon/XivCommon/Util.cs

55 lines
1.4 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using Dalamud.Game.Text.SeStringHandling;
namespace XivCommon;
internal static class Util {
internal static byte[] Terminate(this byte[] array) {
var terminated = new byte[array.Length + 1];
Array.Copy(array, terminated, array.Length);
terminated[^1] = 0;
return terminated;
}
internal static unsafe byte[] ReadTerminated(IntPtr memory) {
if (memory == IntPtr.Zero) {
return Array.Empty<byte>();
}
var buf = new List<byte>();
var ptr = (byte*) memory;
while (*ptr != 0) {
buf.Add(*ptr);
ptr += 1;
}
return buf.ToArray();
}
internal static SeString ReadSeString(IntPtr memory) {
var terminated = ReadTerminated(memory);
return SeString.Parse(terminated);
}
internal static void PrintMissingSig(string name) {
Logger.Log.Warning($"Could not find signature for {name}. This functionality will be disabled.");
}
internal static unsafe IntPtr FollowPointerChain(IntPtr start, IEnumerable<int> offsets) {
if (start == IntPtr.Zero) {
return IntPtr.Zero;
}
foreach (var offset in offsets) {
start = *(IntPtr*) (start + offset);
if (start == IntPtr.Zero) {
return IntPtr.Zero;
}
}
return start;
}
}