XivCommon/XivCommon/Functions/Chat.cs

158 lines
5.7 KiB
C#
Executable File

using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Game;
using FFXIVClientStructs.FFXIV.Client.System.Memory;
using FFXIVClientStructs.FFXIV.Client.System.String;
using Framework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework;
namespace XivCommon.Functions;
/// <summary>
/// A class containing chat functionality
/// </summary>
public class Chat {
private static class Signatures {
internal const string SendChat = "48 89 5C 24 ?? 57 48 83 EC 20 48 8B FA 48 8B D9 45 84 C9";
internal const string SanitiseString = "E8 ?? ?? ?? ?? EB 0A 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8D";
}
private delegate void ProcessChatBoxDelegate(IntPtr uiModule, IntPtr message, IntPtr unused, byte a4);
private ProcessChatBoxDelegate? ProcessChatBox { get; }
private readonly unsafe delegate* unmanaged<Utf8String*, int, IntPtr, void> _sanitiseString = null!;
internal Chat(ISigScanner scanner) {
if (scanner.TryScanText(Signatures.SendChat, out var processChatBoxPtr, "chat sending")) {
this.ProcessChatBox = Marshal.GetDelegateForFunctionPointer<ProcessChatBoxDelegate>(processChatBoxPtr);
}
unsafe {
if (scanner.TryScanText(Signatures.SanitiseString, out var sanitisePtr, "string sanitiser")) {
this._sanitiseString = (delegate* unmanaged<Utf8String*, int, IntPtr, void>) sanitisePtr;
}
}
}
/// <summary>
/// <para>
/// Send a given message to the chat box. <b>This can send chat to the server.</b>
/// </para>
/// <para>
/// <b>This method is unsafe.</b> This method does no checking on your input and
/// may send content to the server that the normal client could not. You must
/// verify what you're sending and handle content and length to properly use
/// this.
/// </para>
/// </summary>
/// <param name="message">Message to send</param>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
public unsafe void SendMessageUnsafe(byte[] message) {
if (this.ProcessChatBox == null) {
throw new InvalidOperationException("Could not find signature for chat sending");
}
var uiModule = (IntPtr) Framework.Instance()->GetUiModule();
using var payload = new ChatPayload(message);
var mem1 = Marshal.AllocHGlobal(400);
Marshal.StructureToPtr(payload, mem1, false);
this.ProcessChatBox(uiModule, mem1, IntPtr.Zero, 0);
Marshal.FreeHGlobal(mem1);
}
/// <summary>
/// <para>
/// Send a given message to the chat box. <b>This can send chat to the server.</b>
/// </para>
/// <para>
/// This method is slightly less unsafe than <see cref="SendMessageUnsafe"/>. It
/// will throw exceptions for certain inputs that the client can't normally send,
/// but it is still possible to make mistakes. Use with caution.
/// </para>
/// </summary>
/// <param name="message">message to send</param>
/// <exception cref="ArgumentException">If <paramref name="message"/> is empty, longer than 500 bytes in UTF-8, or contains invalid characters.</exception>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
public void SendMessage(string message) {
var bytes = Encoding.UTF8.GetBytes(message);
if (bytes.Length == 0) {
throw new ArgumentException("message is empty", nameof(message));
}
if (bytes.Length > 500) {
throw new ArgumentException("message is longer than 500 bytes", nameof(message));
}
if (message.Length != this.SanitiseText(message).Length) {
throw new ArgumentException("message contained invalid characters", nameof(message));
}
this.SendMessageUnsafe(bytes);
}
/// <summary>
/// <para>
/// Sanitises a string by removing any invalid input.
/// </para>
/// <para>
/// The result of this method is safe to use with
/// <see cref="SendMessage"/>, provided that it is not empty or too
/// long.
/// </para>
/// </summary>
/// <param name="text">text to sanitise</param>
/// <returns>sanitised text</returns>
/// <exception cref="InvalidOperationException">If the signature for this function could not be found</exception>
public unsafe string SanitiseText(string text) {
if (this._sanitiseString == null) {
throw new InvalidOperationException("Could not find signature for chat sanitisation");
}
var uText = Utf8String.FromString(text);
this._sanitiseString(uText, 0x27F, IntPtr.Zero);
var sanitised = uText->ToString();
uText->Dtor();
IMemorySpace.Free(uText);
return sanitised;
}
[StructLayout(LayoutKind.Explicit)]
[SuppressMessage("ReSharper", "PrivateFieldCanBeConvertedToLocalVariable")]
private readonly struct ChatPayload : IDisposable {
[FieldOffset(0)]
private readonly IntPtr textPtr;
[FieldOffset(16)]
private readonly ulong textLen;
[FieldOffset(8)]
private readonly ulong unk1;
[FieldOffset(24)]
private readonly ulong unk2;
internal ChatPayload(byte[] stringBytes) {
this.textPtr = Marshal.AllocHGlobal(stringBytes.Length + 30);
Marshal.Copy(stringBytes, 0, this.textPtr, stringBytes.Length);
Marshal.WriteByte(this.textPtr + stringBytes.Length, 0);
this.textLen = (ulong) (stringBytes.Length + 1);
this.unk1 = 64;
this.unk2 = 0;
}
public void Dispose() {
Marshal.FreeHGlobal(this.textPtr);
}
}
}