refactor(bubbles): use util function
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@ -95,8 +95,7 @@ namespace XivCommon.Functions {
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var actorStruct = Marshal.PtrToStructure<Dalamud.Game.ClientState.Structs.Actor>(actorPtr);
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var actorStruct = Marshal.PtrToStructure<Dalamud.Game.ClientState.Structs.Actor>(actorPtr);
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var actor = new Actor(actorPtr, actorStruct, this.Dalamud);
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var actor = new Actor(actorPtr, actorStruct, this.Dalamud);
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var rawText = Util.ReadTerminated(textPtr);
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var text = Util.ReadSeString(textPtr, this.SeStringManager);
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var text = this.SeStringManager.Parse(rawText);
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try {
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try {
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this.OnChatBubble?.Invoke(ref actor, ref text);
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this.OnChatBubble?.Invoke(ref actor, ref text);
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