Tourist/Tourist/Plugin.cs

80 lines
2.7 KiB
C#

using System;
using System.Reflection;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Plugin;
using FFXIVWeather.Lumina;
namespace Tourist {
// ReSharper disable once ClassNeverInstantiated.Global
public class Plugin : IDalamudPlugin {
public string Name => "Tourist";
internal DalamudPluginInterface Interface { get; }
internal ClientState ClientState { get; }
internal CommandManager CommandManager { get; }
internal DataManager DataManager { get; }
internal Framework Framework { get; }
internal GameGui GameGui { get; }
internal SeStringManager SeStringManager { get; }
internal SigScanner SigScanner { get; }
internal Configuration Config { get; }
internal PluginUi Ui { get; }
internal FFXIVWeatherLuminaService Weather { get; }
internal GameFunctions Functions { get; }
private Commands Commands { get; }
internal Markers Markers { get; }
public Plugin(
DalamudPluginInterface pluginInterface,
ClientState clientState,
CommandManager commandManager,
DataManager dataManager,
Framework framework,
GameGui gameGui,
SeStringManager seStringManager,
SigScanner sigScanner
) {
this.Interface = pluginInterface;
this.ClientState = clientState;
this.CommandManager = commandManager;
this.DataManager = dataManager;
this.Framework = framework;
this.GameGui = gameGui;
this.SeStringManager = seStringManager;
this.SigScanner = sigScanner;
this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
this.Config.Initialise(this);
var gameDataField = this.DataManager.GetType().GetField("gameData", BindingFlags.Instance | BindingFlags.NonPublic);
if (gameDataField == null) {
throw new Exception("Missing gameData field");
}
var lumina = (Lumina.GameData) gameDataField.GetValue(this.DataManager)!;
this.Weather = new FFXIVWeatherLuminaService(lumina);
this.Functions = new GameFunctions(this);
this.Markers = new Markers(this);
this.Ui = new PluginUi(this);
this.Commands = new Commands(this);
}
public void Dispose() {
this.Commands.Dispose();
this.Ui.Dispose();
this.Markers.Dispose();
this.Functions.Dispose();
}
}
}