using Dalamud.Game; using Dalamud.IoC; using Dalamud.Plugin; using Dalamud.Plugin.Services; using FFXIVWeather.Lumina; namespace Tourist { // ReSharper disable once ClassNeverInstantiated.Global public class Plugin : IDalamudPlugin { public static string Name => "Tourist"; [PluginService] internal static IPluginLog Log { get; private set; } = null!; [PluginService] internal DalamudPluginInterface Interface { get; init; } [PluginService] internal IClientState ClientState { get; init; } = null!; [PluginService] internal ICommandManager CommandManager { get; init; } = null!; [PluginService] internal IDataManager DataManager { get; init; } = null!; [PluginService] internal IFramework Framework { get; init; } = null!; [PluginService] internal IGameGui GameGui { get; init; } = null!; [PluginService] internal ISigScanner SigScanner { get; init; } = null!; [PluginService] internal IGameInteropProvider GameInteropProvider { get; init; } = null!; internal Configuration Config { get; } internal PluginUi Ui { get; } internal FFXIVWeatherLuminaService Weather { get; } internal GameFunctions Functions { get; } private Commands Commands { get; } internal Markers Markers { get; } public Plugin(DalamudPluginInterface pluginInterface) { this.Interface = pluginInterface; this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration(); this.Config.Initialise(this); this.Weather = new FFXIVWeatherLuminaService(this.DataManager.GameData); this.Functions = new GameFunctions(this); this.Markers = new Markers(this); this.Ui = new PluginUi(this); this.Commands = new Commands(this); } public void Dispose() { this.Commands.Dispose(); this.Ui.Dispose(); this.Markers.Dispose(); this.Functions.Dispose(); } } }