SoundFilter/SoundFilter/Filter.cs

267 lines
11 KiB
C#
Executable File

using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Hooking;
using Dalamud.Logging;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
namespace SoundFilter {
internal unsafe class Filter : IDisposable {
private static class Signatures {
internal const string PlaySpecificSound = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 33 F6 8B DA 48 8B F9 0F BA E2 0F";
internal const string GetResourceSync = "E8 ?? ?? ?? ?? 48 8D 8F ?? ?? ?? ?? 48 89 87 ?? ?? ?? ?? 48 8D 54 24";
internal const string GetResourceAsync = "E8 ?? ?? ?? ?? 48 8B D8 EB 07 F0 FF 83";
internal const string LoadSoundFile = "E8 ?? ?? ?? ?? 48 85 C0 75 04 B0 F6";
internal const string MusicManagerOffset = "48 89 87 ?? ?? ?? ?? 49 8B CF E8 ?? ?? ?? ?? 48 8B 8F";
}
// Updated: 5.55
private const int ResourceDataPointerOffset = 0xB0;
private const int MusicManagerStreamingOffset = 0x32;
#region Delegates
private delegate void* PlaySpecificSoundDelegate(long a1, int idx);
private delegate void* GetResourceSyncPrototype(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown);
private delegate void* GetResourceAsyncPrototype(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown);
private delegate IntPtr LoadSoundFileDelegate(IntPtr resourceHandle, uint a2);
#endregion
#region Hooks
private Hook<PlaySpecificSoundDelegate>? PlaySpecificSoundHook { get; set; }
private Hook<GetResourceSyncPrototype>? GetResourceSyncHook { get; set; }
private Hook<GetResourceAsyncPrototype>? GetResourceAsyncHook { get; set; }
private Hook<LoadSoundFileDelegate>? LoadSoundFileHook { get; set; }
#endregion
private SoundFilterPlugin Plugin { get; }
private bool WasStreamingEnabled { get; }
private ConcurrentDictionary<IntPtr, string> Scds { get; } = new();
internal ConcurrentQueue<string> Recent { get; } = new();
private IntPtr NoSoundPtr { get; }
private IntPtr InfoPtr { get; }
private IntPtr MusicManager {
get {
if (!this.Plugin.SigScanner.TryScanText(Signatures.MusicManagerOffset, out var instructionPtr)) {
PluginLog.LogWarning("Could not find music manager");
return IntPtr.Zero;
}
var offset = *(int*) (instructionPtr + 3);
return *(IntPtr*) ((IntPtr) Framework.Instance() + offset);
}
}
private bool Streaming {
get {
var manager = this.MusicManager;
if (manager == IntPtr.Zero) {
return false;
}
return *(byte*) (manager + MusicManagerStreamingOffset) > 0;
}
set {
var manager = this.MusicManager;
if (manager == IntPtr.Zero) {
return;
}
*(byte*) (manager + MusicManagerStreamingOffset) = (byte) (value ? 1 : 0);
}
}
internal Filter(SoundFilterPlugin plugin) {
this.Plugin = plugin;
this.WasStreamingEnabled = this.Streaming;
this.Streaming = false;
var (noSoundPtr, infoPtr) = SetUpNoSound();
this.NoSoundPtr = noSoundPtr;
this.InfoPtr = infoPtr;
}
private static byte[] GetNoSoundScd() {
var noSound = Resourcer.Resource.AsStream("Resources/gaya_nosound.scd");
using var memoryStream = new MemoryStream();
noSound.CopyTo(memoryStream);
return memoryStream.ToArray();
}
private static (IntPtr noSoundPtr, IntPtr infoPtr) SetUpNoSound() {
// get the data of an empty scd
var noSound = GetNoSoundScd();
// allocate unmanaged memory for this data and copy the data into the memory
var noSoundPtr = Marshal.AllocHGlobal(noSound.Length);
Marshal.Copy(noSound, 0, noSoundPtr, noSound.Length);
// allocate some memory for feeding into the play sound function
var infoPtr = Marshal.AllocHGlobal(256);
// write a pointer to the empty scd
Marshal.WriteIntPtr(infoPtr + 8, noSoundPtr);
// specify where the game should offset from for the sound index
Marshal.WriteInt32(infoPtr + 0x88, 0x54);
// specify the number of sounds in the file
Marshal.WriteInt16(infoPtr + 0x94, 0);
return (noSoundPtr, infoPtr);
}
internal void Enable() {
if (this.PlaySpecificSoundHook == null && this.Plugin.SigScanner.TryScanText(Signatures.PlaySpecificSound, out var playPtr)) {
this.PlaySpecificSoundHook = Hook<PlaySpecificSoundDelegate>.FromAddress(playPtr, this.PlaySpecificSoundDetour);
}
if (this.GetResourceSyncHook == null && this.Plugin.SigScanner.TryScanText(Signatures.GetResourceSync, out var syncPtr)) {
this.GetResourceSyncHook = Hook<GetResourceSyncPrototype>.FromAddress(syncPtr, this.GetResourceSyncDetour);
}
if (this.GetResourceAsyncHook == null && this.Plugin.SigScanner.TryScanText(Signatures.GetResourceAsync, out var asyncPtr)) {
this.GetResourceAsyncHook = Hook<GetResourceAsyncPrototype>.FromAddress(asyncPtr, this.GetResourceAsyncDetour);
}
if (this.LoadSoundFileHook == null && this.Plugin.SigScanner.TryScanText(Signatures.LoadSoundFile, out var soundPtr)) {
this.LoadSoundFileHook = Hook<LoadSoundFileDelegate>.FromAddress(soundPtr, this.LoadSoundFileDetour);
}
this.PlaySpecificSoundHook?.Enable();
this.LoadSoundFileHook?.Enable();
this.GetResourceSyncHook?.Enable();
this.GetResourceAsyncHook?.Enable();
}
internal void Disable() {
this.PlaySpecificSoundHook?.Disable();
this.LoadSoundFileHook?.Disable();
this.GetResourceSyncHook?.Disable();
this.GetResourceAsyncHook?.Disable();
}
public void Dispose() {
this.PlaySpecificSoundHook?.Dispose();
this.LoadSoundFileHook?.Dispose();
this.GetResourceSyncHook?.Dispose();
this.GetResourceAsyncHook?.Dispose();
Marshal.FreeHGlobal(this.InfoPtr);
Marshal.FreeHGlobal(this.NoSoundPtr);
this.Streaming = this.WasStreamingEnabled;
}
private void* PlaySpecificSoundDetour(long a1, int idx) {
try {
var shouldFilter = this.PlaySpecificSoundDetourInner(a1, idx);
if (shouldFilter) {
a1 = (long) this.InfoPtr;
idx = 0;
}
} catch (Exception ex) {
PluginLog.LogError(ex, "Error in PlaySpecificSoundDetour");
}
return this.PlaySpecificSoundHook!.Original(a1, idx);
}
private bool PlaySpecificSoundDetourInner(long a1, int idx) {
if (a1 == 0) {
return false;
}
var scdData = *(byte**) (a1 + 8);
if (scdData == null) {
return false;
}
// check cached scds for path
if (!this.Scds.TryGetValue((IntPtr) scdData, out var path)) {
return false;
}
path = path.ToLowerInvariant();
var specificPath = $"{path}/{idx}";
var shouldFilter = this.Plugin.Config.Globs
.Where(entry => entry.Value)
.Any(entry => entry.Key.IsMatch(specificPath));
if (this.Plugin.Config.LogEnabled && (!shouldFilter || this.Plugin.Config.LogFiltered)) {
this.Recent.Enqueue(specificPath);
while (this.Recent.Count > this.Plugin.Config.LogEntries) {
this.Recent.TryDequeue(out _);
}
}
return shouldFilter;
}
private void* GetResourceSyncDetour(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown) {
return this.ResourceDetour(true, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, false);
}
private void* GetResourceAsyncDetour(IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) {
return this.ResourceDetour(false, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown);
}
private void* ResourceDetour(bool isSync, IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) {
var ret = this.CallOriginalResourceHandler(isSync, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown);
var path = Util.ReadTerminatedString((byte*) pPath);
if (ret != null && path.EndsWith(".scd")) {
var scdData = Marshal.ReadIntPtr((IntPtr) ret + ResourceDataPointerOffset);
// if we immediately have the scd data, cache it, otherwise add it to a waiting list to hopefully be picked up at sound play time
if (scdData != IntPtr.Zero) {
this.Scds[scdData] = path;
}
}
return ret;
}
private void* CallOriginalResourceHandler(bool isSync, IntPtr pFileManager, uint* pCategoryId, char* pResourceType, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown) {
return isSync
? this.GetResourceSyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown)
: this.GetResourceAsyncHook!.Original(pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown);
}
private IntPtr LoadSoundFileDetour(IntPtr resourceHandle, uint a2) {
var ret = this.LoadSoundFileHook!.Original(resourceHandle, a2);
try {
var handle = (ResourceHandle*) resourceHandle;
var name = handle->FileName.ToString();
if (name.EndsWith(".scd")) {
var dataPtr = Marshal.ReadIntPtr(resourceHandle + ResourceDataPointerOffset);
this.Scds[dataPtr] = name;
}
} catch (Exception ex) {
PluginLog.LogError(ex, "Error in LoadSoundFileDetour");
}
return ret;
}
}
}