# Siggingway Signature attribute for making working with signatures in Dalamud plugins super braindead. ## Usage ```cs public class Plugin : IDalamudPlugin { [Signature("DE AD ?? EF", DetourName = nameof(MyDetour)] private Hook? MyHook { get; init; } [Signature("CA ?? BA BE")] private SomeGameFunctionDelegate? _someGameFunction; private delegate void SomeGameFunctionDelegate(); public Plugin(SigScanner scanner) { Siggingway.Siggingway.Initialise(scanner, this); // you still have to enable the hook // be sure to check if it's null this.MyHook?.Enable(); } public void Dispose() { this.MyHook?.Dispose(); } private void MyDetour() { // this is called by the hook! this._someGameFunction?.Invoke(); } } ```