Screenie/Plugin.cs

68 lines
1.7 KiB
C#

using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using Screenie.Ui;
namespace Screenie;
public class Plugin : IDalamudPlugin {
internal const string Name = "Screenie";
[PluginService]
internal static IPluginLog Log { get; private set; }
[PluginService]
internal DalamudPluginInterface Interface { get; init; }
[PluginService]
internal IChatGui ChatGui { get; init; }
[PluginService]
internal IClientState ClientState { get; init; }
[PluginService]
internal ICommandManager CommandManager { get; init; }
[PluginService]
internal IDataManager DataManager { get; init; }
[PluginService]
internal IFramework Framework { get; init; }
[PluginService]
internal IGameGui GameGui { get; init; }
[PluginService]
internal IObjectTable ObjectTable { get; init; }
internal Configuration Config { get; }
internal Database Database { get; }
internal LinkHandlers LinkHandlers { get; }
internal PluginUi Ui { get; }
private Command Command { get; }
public Plugin() {
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
this.Database = new Database(this);
this.LinkHandlers = new LinkHandlers(this);
this.Ui = new PluginUi(this);
this.Command = new Command(this);
}
public void Dispose() {
this.Command.Dispose();
this.Ui.Dispose();
this.LinkHandlers.Dispose();
this.Database.Dispose();
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
}
public static void Main() {
using var db = new Database("/home/anna/code/Screenie");
}
}