fix: add back in worldtoscreen
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@ -95,6 +95,7 @@ public class ScreenshotMetadata {
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return draw != null && draw->IsVisible;
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}
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})
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.Where(chara => plugin.GameGui.WorldToScreen(chara.Position, out _, out var inView) && inView)
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.Select(chara => new Character(chara, scale, offsetX, offsetY))
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.ToArray();
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