feat: handle more objects for mod detection
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4aac060cb4
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@ -5,6 +5,7 @@ namespace Screenie;
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internal class PenumbraIpc {
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private Plugin Plugin { get; }
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private FuncSubscriber<string> GetModDirectorySubscriber { get; }
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private ParamsFuncSubscriber<ushort, IReadOnlyDictionary<string, string[]>?[]> GetGameObjectResourcePathsSubscriber { get; }
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private FuncSubscriber<IReadOnlyDictionary<ushort, IReadOnlyDictionary<string, string[]>>> GetPlayerResourcePathsSubscriber { get; }
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private FuncSubscriber<IList<(string, string)>> GetModsSubscriber { get; }
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@ -12,6 +13,7 @@ internal class PenumbraIpc {
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this.Plugin = plugin;
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this.GetModDirectorySubscriber = Penumbra.Api.Ipc.GetModDirectory.Subscriber(this.Plugin.Interface);
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this.GetGameObjectResourcePathsSubscriber = Penumbra.Api.Ipc.GetGameObjectResourcePaths.Subscriber(this.Plugin.Interface);
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this.GetPlayerResourcePathsSubscriber = Penumbra.Api.Ipc.GetPlayerResourcePaths.Subscriber(this.Plugin.Interface);
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this.GetModsSubscriber = Penumbra.Api.Ipc.GetMods.Subscriber(this.Plugin.Interface);
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}
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@ -24,6 +26,14 @@ internal class PenumbraIpc {
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}
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}
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internal IReadOnlyDictionary<string, string[]>?[]? GetGameObjectResourcePaths(params ushort[] objects) {
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try {
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return this.GetGameObjectResourcePathsSubscriber.Invoke(objects);
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} catch {
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return null;
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}
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}
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internal IReadOnlyDictionary<ushort, IReadOnlyDictionary<string, string[]>>? GetPlayerResourcePaths() {
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try {
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return this.GetPlayerResourcePathsSubscriber.Invoke();
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@ -1,4 +1,5 @@
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using System.Numerics;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game.Housing;
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@ -11,6 +12,7 @@ using Lumina.Excel.GeneratedSheets;
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using Newtonsoft.Json;
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using Screenie.Util;
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using Map = Lumina.Excel.GeneratedSheets.Map;
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using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
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namespace Screenie;
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@ -95,8 +97,29 @@ public class ScreenshotMetadata {
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}
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var timeUtc = DateTime.UtcNow;
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// var relevantModObjects = new List<Dalamud.Game.ClientState.Objects.Types.GameObject>();
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var relevantModObjects = new List<ushort>();
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var visible = plugin.ObjectTable
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.Where(obj => obj is PlayerCharacter)
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.Where(obj => {
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// pull a sneaky and populate the relevantModObjects list here
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if (
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obj.ObjectKind is
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ObjectKind.Player
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or ObjectKind.Companion
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or ObjectKind.BattleNpc
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or ObjectKind.EventNpc
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or ObjectKind.MountType
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or ObjectKind.Retainer
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) {
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if (obj.ObjectId > ushort.MaxValue) {
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Plugin.Log.Warning($"cannot pass object with id {obj.ObjectId} to Penumbra: too large");
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} else {
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relevantModObjects.Add((ushort) obj.ObjectId);
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}
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}
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return obj is PlayerCharacter;
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})
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.Cast<PlayerCharacter>()
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.Where(chara => {
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unsafe {
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@ -114,12 +137,19 @@ public class ScreenshotMetadata {
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.ToArray();
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var modDir = plugin.Penumbra.GetModDirectory();
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var paths = plugin.Penumbra.GetPlayerResourcePaths();
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var paths = plugin.Penumbra.GetGameObjectResourcePaths([.. relevantModObjects]);
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var mods = plugin.Penumbra.GetMods();
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var modsInUse = new HashSet<PenumbraMod>();
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if (modDir != null && paths != null && mods != null) {
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var baseUri = new Uri($"{Path.TrimEndingDirectorySeparator(modDir)}/");
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foreach (var dict in paths.Values) {
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var enumerable = paths
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.Where(p => p != null)
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.SelectMany(p => p!.Values);
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foreach (var dict in paths) {
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if (dict == null) {
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continue;
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}
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foreach (var path in dict.Keys) {
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if (!Uri.TryCreate(path, UriKind.RelativeOrAbsolute, out var pathUri)) {
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continue;
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